https://bugs.winehq.org/show_bug.cgi?id=43704
Bug ID: 43704
Summary: wine runs contacam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj_d424(a)hotmail.com
Distribution: ---
Created attachment 59171
--> https://bugs.winehq.org/attachment.cgi?id=59171
bugreport contacam
contacam crasht
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https://bugs.winehq.org/show_bug.cgi?id=48902
Bug ID: 48902
Summary: Warframe launcher fails to replace updated
Launcher.exe the first time (works when Retry option
pressed, as Launcher.exe deleted first time)
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla(a)johnthomson.fastmail.com.au
Distribution: ---
Created attachment 66856
--> https://bugs.winehq.org/attachment.cgi?id=66856
trace+file,trace+ntdll,trace+server,+relay truncated
Warframe launcher
When a Launcher.exe update is available, the update will be downloaded and
extracted as Launcher.exe.tmp. Then replace Launcher.exe with Launcher.exe.tmp.
This is first attempted with MoveFileEx, then
MoveFileWithProgressW Launcher.exe.tmp Launcher.exe nil nil 0001
(MOVEFILE_REPLACE_EXISTING)
The game's user/Local\ Settings/Application\ Data/Warframe/Launcher.log shows
these errors:
MoveFileEx 0x5 Access denied
ReplaceFile 0x497 Unable to remove the file to be replaced
In moving the replaced file out of the way, a temp file is created, and the
replaced file is moved to this temp file
This temp file is then deleted with:
NtCreateFile(&hFile, SYNCHRONIZE | DELETE, //access mask
&attr, &io, NULL, 0,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, //sharing
FILE_OPEN, //disposition
FILE_DELETE_ON_CLOSE | FILE_NON_DIRECTORY_FILE, //options
NULL, 0);
This fails in server/fd.c check_sharing
if ((existing_access & FILE_MAPPING_IMAGE) && (options & FILE_DELETE_ON_CLOSE))
return STATUS_CANNOT_DELETE;
A printf here showed:
existing_access=2684354560 FILE_MAPPING_IMAGE=80000000 options=00001040
FILE_DELETE_ON_CLOSE=00001000
Launcher.exe is no longer in place, as it was moved to the temp file.
Launcher.exe.tmp remains.
The launcher shows an error about this replacement failure, with a retry
option.
The replacement works at retry, because the Launcher.exe file no longer exists.
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https://bugs.winehq.org/show_bug.cgi?id=42479
Bug ID: 42479
Summary: MYOB 18.5.0 wont start after Ubuntu update to WINE
1.6.2
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ktoombs1(a)optusnet.com.au
Distribution: ---
Created attachment 57333
--> https://bugs.winehq.org/attachment.cgi?id=57333
backtrace log
MYOB 18.5.0 wont start after Ubuntu update to WINE 1.6.2
I Think it runs without the need to register for 30days
ISO uploaded and zipped here
https://drive.google.com/open?id=0B2CAe7veby5JZVZVZEFzSnprMkE
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https://bugs.winehq.org/show_bug.cgi?id=41740
Bug ID: 41740
Summary: Diablo 3's mouse sprite stops moving, but the mouse is
still working.
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
Distribution: ---
The game works, but at some point, the mouse cursor freezes on the screen, but
the mouse itself is working fine.
What I means is that everything works normally, except the player do not see
the real position of the mouse.
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https://bugs.winehq.org/show_bug.cgi?id=38856
Bug ID: 38856
Summary: LEGO Lord of the Rings crashes randomly
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmlambea(a)gmail.com
Distribution: ---
Created attachment 51783
--> https://bugs.winehq.org/attachment.cgi?id=51783
Terminal output
Game randomly crashes with a "wine: Unhandled page fault on read access to
0x00000000 at address 0x6594a6 (thread 0009), starting debugger..." message
(thread and address numbers vary).
Apart from this, which uses to happen at high-activity stages, as when fighting
against Sauron or against Nazgul, the rest is normal: gameplay is smooth, even
with all features enabled or set to high; audio plays perfectly.
I've tried with single and dual player, always with XBox360 USB controllers.
Other LEGO games, like LEGO Marvel Super Heroes, run flawlessly with the same
controllers.
The crash happens with both win32 and win64 Wine prefixes, and with both retail
and Steam versions.
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https://bugs.winehq.org/show_bug.cgi?id=41610
Bug ID: 41610
Summary: ChurchBoard: Trying to create a window(about 3
minutes). And the error takes off.
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ansit(a)mail.ru
Distribution: Other
Created attachment 55958
--> https://bugs.winehq.org/attachment.cgi?id=55958
The report file with the error details
The installation process is successful. When you run the application only
appears his message of preparation and startup. Trying to create a window. And
the error takes off.
I tried to run a stable version of Wine 1.8.5. The same error. I tried to
change the settings of the operating system emulation versions Windows XP, 8.1,
10. Does not help.
Linux: Lubuntu 16.10
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http://bugs.winehq.org/show_bug.cgi?id=37051
Bug ID: 37051
Summary: Roblox Studio embedded webpage does not load
consistently or properly using built-in winhttp
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Created attachment 49235
--> http://bugs.winehq.org/attachment.cgi?id=49235
Roblox Studio running with WINEDEBUG=fixme-all,+winhttp
When running Roblox Studio without the native wininet from Windows XP and a DLL
override, the pages within the embedded browser load sporadically and
unpredictably, often refusing to load entirely. When it does load, things such
as JavaScript may not be working, or the browser will stop loading pages
entirely.
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https://bugs.winehq.org/show_bug.cgi?id=48838
Bug ID: 48838
Summary: Fails to compile due to wrong #ifdef
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: harry+winehq(a)unheit.net
Distribution: ---
Bug introduced in commit 364ac6787a39e2037f87ca7d728c949564c634b1.
dlls/wldap32/bind.c defines function sasl_interact, which uses TRACE. Function
is in #ifdef HAVE_LDAP_H but WINE_DEFAULT_DEBUG_CHANNEL is in #ifdef HAVE_LDAP.
So if HAVE_LDAP_H is defined but HAVE_LDAP isnt, compilation failes.
Fix:
diff --git a/dlls/wldap32/bind.c b/dlls/wldap32/bind.c
index 63d4208eef..46b866fd31 100644
--- a/dlls/wldap32/bind.c
+++ b/dlls/wldap32/bind.c
@@ -179,7 +179,7 @@ exit:
return ret;
}
-#ifdef HAVE_LDAP_H
+#ifdef HAVE_LDAP
static int sasl_interact( LDAP *ld, unsigned flags, void *defaults, void
*interact )
{
@@ -219,7 +219,7 @@ static int sasl_interact( LDAP *ld, unsigned flags, void
*defaults, void *intera
#endif /* HAVE_SASL_SASL_H */
}
-#endif /* HAVE_LDAP_H */
+#endif /* HAVE_LDAP */
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https://bugs.winehq.org/show_bug.cgi?id=48778
Bug ID: 48778
Summary: Star Wars: The Old Republic crashes with latest Wine
update
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrolfsmeyer4(a)gmail.com
Distribution: ---
Created attachment 66680
--> https://bugs.winehq.org/attachment.cgi?id=66680
program error details
The program loads fine and allows login, but crashes shortly after intro
screen.
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https://bugs.winehq.org/show_bug.cgi?id=47109
Bug ID: 47109
Summary: WineVulkan ICD isn't registered in wineprefixes
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
Wine should create drive_c/windows/winevulkan.json file and related registry
keys when creating and updating wineprefixes. Currently, the winevulkan.json
file and the registry keys need to be manually created to use Win32 Vulkan
Loader in Wine.
Note that applications may ship with their own Vulkan loader and the native
version of vulkan-1.dll is currently preferred.
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