http://bugs.winehq.org/show_bug.cgi?id=18099
Summary: No keyboard response in Super Mario 3 remake
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.acid-play.com/file/marioforever.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.lervag(a)gmail.com
When attempting to play the free "Super Mario 3: Mario Forever" remake by
Buziol games, we are unable to enter gameplay as there is no response from the
keyboard when entering the "Select world" screen. In this screen, you are
supposed to be able to move Mario with the keyboard arrow buttons as well as
jump with the shift button.
According to the appdb, the first mention of this problem is with wine version
20050111, and it is still present in wine version 1.19.
Link to the application entry in appdb:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=2363
Everything else about the game seems to be working normally in wine
(installation, launching game, graphics, music).
The game itself is perceived to be very good and fun remake of the original
game, and it would be nice to be able to enjoy this little gem with linux/wine.
The game is available as a free download from the specified URL.
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https://bugs.winehq.org/show_bug.cgi?id=8332
--- Comment #27 from oiaohm <oiaohm(a)gmail.com> ---
(In reply to Olivier F. R. Dierick from comment #26)
> Hello,
>
> The staged patchset is reported to be not sufficient for the anti-cheat of
> Battlefield 4:
> https://appdb.winehq.org/objectManager.php?sClass=version&iId=31145
>
> Someone proposes to add cap_net_raw to the Wine binaries in the Debian
> WineHQ packages. See bug 48889.
>
> Regards.
It does not change the point that is not security recommend for applications
that don't need it.
cap_net_raw as I stated before is a hell of a nightmare of things it allows you
todo. Its not just enable ping when you enable cap_net_raw on wine.
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https://bugs.winehq.org/show_bug.cgi?id=48893
Bug ID: 48893
Summary: GetCursorPos() does not confine the cursor to the
virtual desktop
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Created attachment 66838
--> https://bugs.winehq.org/attachment.cgi?id=66838
test case (C source code)
To reproduce, run wine explorer /desktop=virtual getcursorpos.exe and place the
mouse cursor outside the virtual desktop.
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https://bugs.winehq.org/show_bug.cgi?id=48892
Bug ID: 48892
Summary: Help me to solve this problem, please!!!
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charlyayala(a)gmail.com
Created attachment 66837
--> https://bugs.winehq.org/attachment.cgi?id=66837
A bug that crashes my LOTRO game
This bug crash my LOTRO game just a few minutes I start playing, I don't know
what is happening but I'm sick of it. Please help me cause I really want to
keep playing my game during this pandemic times, so, hurry please!
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https://bugs.winehq.org/show_bug.cgi?id=44372
Bug ID: 44372
Summary: Overwatch: Crashs System when Lucio boops
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Email(a)RandomColourzzz.com
Distribution: ---
Wine 2.16 works fine, no crashes while playing. Wine 2.17+ freezes my whole
system. Things like booping as Lucio or being booped, also playing as Bastion
for awhile also seems to cause this. I am also having a weird mouse movement
problem while playing in version 2.17 and above, the game runs better in newer
versions but it also brings my whole computer to a standstill needing a
restart.
I am using Arch Linux, mesa and, amdgpu
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https://bugs.winehq.org/show_bug.cgi?id=44214
Bug ID: 44214
Summary: Overwatch: Invisible golden weapons
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matty(a)posteo.net
Distribution: ---
Golden variants of weapons (unlocked through competitive play) are completely
invisible both in game and in the menu.
Weapons with the normal skin render correctly, just the golden variant is
invisible.
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https://bugs.winehq.org/show_bug.cgi?id=43781
Bug ID: 43781
Summary: (Overwatch) d3d_shader error caused FPS drop
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59293
--> https://bugs.winehq.org/attachment.cgi?id=59293
log with WINEDEBUG=-d3d,-dxgi,-d3d11
Hello,
Overwatch have lot of FPS drop with wine and when I have FPS drop wine write
d3d_shader error on the terminal (I have attach the log)
On the log it's the lines start with fixme:d3d_shader:print_glsl_info_log
(I can't test wih non-staging version because I can't run battlenet without
staging version)
I have used WINEDEBUG=-d3d,-dxgi,-d3d11 flags because the error flood the
terminal
If you want more log I can test with differents WINEDEBUG flags
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https://bugs.winehq.org/show_bug.cgi?id=48882
Bug ID: 48882
Summary: ImpersonateNamedPipeClient Unhandled exception: page
fault on read access to 0x00000001 in 32-bit code
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
Created attachment 66823
--> https://bugs.winehq.org/attachment.cgi?id=66823
ImpersonateNamedPipeClient Unhandled exception: page fault on read access to
0x00000001 in 32-bit code
I'm trying to install and use msys2. Getting "Unhandled exception: page fault
on read access to 0x00000001 in 32-bit code" when running the installer(not
fatal) and even trying to run any of the installed utilities(fatal). So I can't
use any of those msys2 utilities, even if I ignore those 2 installer errors.
Download link: http://repo.msys2.org/distrib/i686/msys2-i686-20190524.exe
My current wine installation is done into a 32-bit Xubuntu18.04 chroot, where
the latest wine-staging is built and used. So I can update/rebuild any time
required. Doing "~/.wine", build and installation directories deletion every
rebuild. The host system - is Opensuse Thumbleweed x86_64. Choot allows X11 and
OpenGL throughput, e.g. - I can run glxgears.
See the crashlog in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=48875
Bug ID: 48875
Summary: Segfault when calling InitializeCriticalSection
(Kernel32.dll) during static initialization
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)twig.hk
Distribution: ---
Created attachment 66810
--> https://bugs.winehq.org/attachment.cgi?id=66810
Example Code that causes segfault
When InitializeCriticalSection is called during static initialization, the
program segfaults. When it's removed, or moved into WinMain, it does not.
Code Snippet:
#include <windows.h>
CRITICAL_SECTION crit;
struct Critical{
Critical(){
InitializeCriticalSection(&crit);
}
};
static Critical critical;
...Snip...
The code was compiled and run with:
wineg++ simple.cpp && wine a.out.so
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https://bugs.winehq.org/show_bug.cgi?id=48839
Bug ID: 48839
Summary: StarCraft II crash on custom map (HLSL shader parsing
failed)
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Start a custom game one one of the "Wings Of Liberty" coop maps.
Custom > Arcade > search "Wings Of Liberty" > Zero Hour
The game will crash when the map is about 80 % loaded.
010e:fixme:dwrite:dwritefontface5_HasVariations 0x8037c0: stub
005e:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x32c574.
0154:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0154:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0154:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
01b7:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
005e:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x32c91c.
0183:fixme:ver:GetCurrentPackageId (0x32fe84 (nil)): stub
System
OS: openSUSE-15.1 (Mesa updated to 20.0.2)
GPU: Radeon RX-550 (opensource driver)
Wine: wine-5.4 (also tested wine-staging-5.4)
Workaround (wine 64 prefix):
Copy the following files from
C:\Program Files*\StarCraft II\Support64\
to
C:\windows\system32\
Files:
D3DCompiler_42.dll (rename to lower case d3dcompiler_42.dll)
d3dx9_42.dll
d3dx11_42.dll (maybe unneeded)
Maybe related:
https://bugs.winehq.org/show_bug.cgi?id=40979
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