http://bugs.winehq.org/show_bug.cgi?id=27207
Summary: splayer auto quit while open a mp3 file
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34764)
--> (http://bugs.winehq.org/attachment.cgi?id=34764)
Log: $ wine splayer.exe &> wine-splayer.log
splayer is an open source player on gpl.
http://www.splayer.org/index.en.html
1. Download splayer
http://file.splayer.org/avant/SPlayerSetupInt.exe?2124
2. intall cscript.exe with winetricks
$ winetricks wsh57
3. install splayer with all default settings.
$ wine SetupInt.exe
fixme:ole:CoCreateInstance no instance created for interface
{a3d8cec0-7e5a-11cf-bbc5-00805f6cef20} of class
{bd323430-ce94-11ce-82dd-0800095a5b55}, hres is 0x80004002
Does these fixme harmful?
4. start splayer:
$ wine splayer.exe
5. open a mp3 file with splayer,
splayer will auto quit with such messages:
fixme:gdi:SetColorAdjustment stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2413730,0x208718): stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc469ec
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https://bugs.winehq.org/show_bug.cgi?id=49638
Bug ID: 49638
Summary: regression: get-pip.py installer fails with [WinError
5] Access denied installing
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
wine 5.13 does not allow anymore to install pip using get-pip.py:
cd /tmp
wget https://www.python.org/ftp/python/3.8.5/python-3.8.5-embed-amd64.zip
unzip python-3.8.5-embed-amd64.zip
wget https://bootstrap.pypa.io/get-pip.py
wine python.exe get-pip.py
PermissionError: [WinError 5] Access denied:
'C:\\users\\devel\\Temp\\tmph5r7fzpp\\pip.zip\\pip\\_vendor\\certifi\\cacert.pem'
this is a regression as wine 5.10 is ok
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https://bugs.winehq.org/show_bug.cgi?id=49609
Bug ID: 49609
Summary: wine-staging-5.12 - Elite Dangerous launcher broken
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supreme-ntm(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The launcher starts as usual, but crashes when pressing the PLAY button.
Error message:
'Unhandled exception: Attempt to read or write protected memory. This is often
an indication that other memory is corrupt.'
wine-staging-5.11 still works fine with ED.
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https://bugs.winehq.org/show_bug.cgi?id=49152
Bug ID: 49152
Summary: wine-mono 5.0.0 breaks rendering for disabled buttons
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67156
--> https://bugs.winehq.org/attachment.cgi?id=67156
wine-mono 5.0.0
See screenshot, the disabled button text is not gray, but bold.
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https://bugs.winehq.org/show_bug.cgi?id=48684
Bug ID: 48684
Summary: "BlazBlue: Calamity Trigger" class
{94c1affa-66e7-4961-9521-cfdef3128d4f} not registered
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
Distribution: ---
Created attachment 66546
--> https://bugs.winehq.org/attachment.cgi?id=66546
output from bbtc.exe with backtrace
I think the game has two problems and one of them is related to "xaudio2:
Rewrite to use FAudio" or so:
0024:trace:ole:CoGetClassObject CLSID:
{94c1affa-66e7-4961-9521-cfdef3128d4f},IID:
{00000001-0000-0000-c000-000000000046}
0024:err:ole:CoGetClassObject class {94c1affa-66e7-4961-9521-cfdef3128d4f} not
registered
0024:err:ole:CoGetClassObject no class object
{94c1affa-66e7-4961-9521-cfdef3128d4f} could be created for context 0x1
wine-versoin: wine-5.2-312-gc6b852e3c3 (no any additional dlls from winetrick
or the like)
game: BBCT.EXE "BlazBlue: Calamity Trigger" gog-version
"The game starts and crashes immediately."
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https://bugs.winehq.org/show_bug.cgi?id=48834
Bug ID: 48834
Summary: Rockstar Games Launcher CEF helper crashes (x11drv
use-after-free for HWND_MESSAGE)
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 66751
--> https://bugs.winehq.org/attachment.cgi?id=66751
Valgrind output showing backtraces of UAF
The problem: When the Rockstar Games Launcher is launched, 3 of its helper
processes (SocialClubHelper.exe) crash in XDeleteContext().
SocialClubHelper.exe is part of CEF, and the code causing the crash is ANGLE's
D3D9
renderer.<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
Here's what I've figured out:
* ANGLE creates an HWND_MESSAGE window.
<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
In X11DRV_create_win_data(), win_data is not created for the window (comment:
"don't create win data for HWND_MESSAGE windows")
* ANGLE uses the window as the focus window and device window when initializing
D3D9.
* The wined3d CS thread starts and calls wined3d_swapchain_gl_create_context(),
leading to x11drv create_gl_drawable(), then create_client_window().
create_client_window() creates win_data (comment is "explicitly create data for
HWND_MESSAGE windows since they can be used for OpenGL"), using the current
thread's (the CS thread's) Display pointer. I believe this is when the CS
thread calls XOpenDisplay().
* This works ok, until ANGLE shuts down. It first releases all the D3D9
objects:
<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
Releasing D3D9 triggers wined3d to stop the CS thread, which ends with calling
FreeLibraryAndExitThread(). This eventually calls X11DRV_ThreadDetach(), which
closes the CS thread's Display.
* ANGLE then calls DestroyWindow() on the device/focus window. This leads to
x11drv destroy_whole_window(), which calls XDeleteContext() using the Display
from the win_data. This was the CS thread's Display, which has since been
closed/freed, causing use-after-free and (in this case) a crash.
Commenting out the HWND_MESSAGE exception in X11DRV_create_win_data() does fix
the crash, but this is likely not the correct fix.
I've attached part of a Valgrind output showing the crash and backtraces, and
should be able to add an ANGLE sample exe later that reproduces the bug.
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https://bugs.winehq.org/show_bug.cgi?id=46742
Bug ID: 46742
Summary: The Sims 2 demo needs support for ProcessVertices()
with software vertex shaders
Product: Wine
Version: 0.9.35.
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Split off from bug 8051:
"Without ProcessVertices, characters will explode in family thumbnails (and
same if you disable shaders through the game's cheat menu), and explosion of
vertices will also happen with little icons that pop up above characters when
they make a friend or get married (you can realiably observe it by loading
Pleasant family).
In both cases, this pops up:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0"
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http://bugs.winehq.org/show_bug.cgi?id=33518
Bug #: 33518
Summary: Some floors in Star Trek (2013) are completely black
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eurekafag(a)eureka7.ru
Classification: Unclassified
This is how they look like in the game: http://i.imgur.com/sNy2z7l.png
This is how they should look (at least on Xbox360):
http://youtu.be/YQCUUcrLfPc?t=30m30s
Outdoors and everything else seems to be ok: http://i.imgur.com/Rv2O8sM.pnghttp://i.imgur.com/Ytoi8cC.png
I see this repeating message in the terminal: fixme:d3d:resource_check_usage
Unhandled usage flags 0x8.
Sometimes another message appears: fixme:d3d:wined3d_swapchain_present Ignoring
flags 0x80000000.
These two spam the output but nothing else appears while playing. I've run the
game with WINEDEBUG=+d3d and the resulting file is about 600M long compressed
to 23M. Maybe it will help. I launched the game and entered to the buggy room
from the screenshot above, then killed it to prevent extra output.
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https://bugs.winehq.org/show_bug.cgi?id=48799
Bug ID: 48799
Summary: HOTAS kit Saitek X52 Pro doesn't show all buttons
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: joy.cpl
Assignee: wine-bugs(a)winehq.org
Reporter: patola(a)gmail.com
Distribution: Ubuntu
Created attachment 66714
--> https://bugs.winehq.org/attachment.cgi?id=66714
Selecting a button higher than 32 and wine thinking it's button 1
The HOTAS kit Saitek X52 Pro has 9 axes and 39 buttons. Wine only shows 32 and
when a button higher than the 32th is pressed, it either registers it as button
1 or 2 or crashes outright with a dialog the messages:
wine: L"C:\\windows\\system32\\joy.cpl" is a dll, not an executable
wine: Unhandled page fault on write access to 00E06DB8 at address 7D612AE0
(thread 008e), starting debugger...
wine: Unhandled page fault on write access to 00E06DB8 at address 7D611AE0
(thread 0088), starting debugger...
0090:fixme:dbghelp:elf_search_auxv can't find symbol in module
Specifically, when button 35 is pressed (button 34 on jscal-gtk which counts
from 0 to 38), the crash happens. The two screenshots show three applications
using the joystick -- wine control panel, antimicro and jstest-gtk (which uses
through linux input (js) instead of evdev but it's the same hardware).
Also, enabling the js device "Logitech X52 Professional H.O.T.A.S. (js)" leads
to an inconditional crash when selecting it on the "test joystick" tab but I
understand this might be another issue. I need the HOTAS in evdev mode only.
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https://bugs.winehq.org/show_bug.cgi?id=49370
Bug ID: 49370
Summary: Sea Dogs: City of Abandoned Ships (GOG) installer
silently exits
Product: Wine
Version: 5.8
Hardware: x86-64
URL: https://www.gog.com/game/sea_dogs_city_of_abandoned_sh
ips
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Blocks: 27439
Regression SHA1: 526522caae103a27cd36740d6eca59387a189d02
Created attachment 67422
--> https://bugs.winehq.org/attachment.cgi?id=67422
output
When going through the installer, clicking "Install" makes it exit silently.
It works with wine-5.8 and doesn't with wine-5.9 (So it's not the same as Bug
49200).
Bisection revealed:
526522caae103a27cd36740d6eca59387a189d02 is the first bad commit
commit 526522caae103a27cd36740d6eca59387a189d02
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu May 14 15:43:56 2020 +0200
loader: Try to load ntdll.so before libwine initialization.
I'm using macOS 10.14, compiled with mingw and the 10.13 SDK. Console output is
attached.
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