https://bugs.winehq.org/show_bug.cgi?id=49485
Bug ID: 49485
Summary: 64 bit Sierrachart Hangs on startup 70% of the time
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 67598
--> https://bugs.winehq.org/attachment.cgi?id=67598
Log of Startup failure
64 bit Sierrachart Hangs on startup 70% of the time. After hang, program must
be force stopped. Eventually after a few tries, the program will start and
work fine.
Log file is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49466
Bug ID: 49466
Summary: Wine Staging 5.11 breaks Native Instruments' apps
installation
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taylorcompositor(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
Wine staging was updated to v5.11 in Ubuntu Studio x64. After that, the Native
Instruments installers (Native Access, Kontakt) hung up and don finish the
install. Versions 5.9 and 5.10 -the ones I could test - worked fine with these
apps (only a library override and setting winecfg to Windows 10 were
necessary).
What is worse is that I haven't been able to revert to an older version. All
the recipes online didn't work for me.
I hope this can easily be fixed.
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=49451
Bug ID: 49451
Summary: [5.11 regression] getcwd always returns Z:\
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
Created attachment 67553
--> https://bugs.winehq.org/attachment.cgi?id=67553
simple C example calling getcwd
in wine 5.11, getcwd always returns Z:\ whatever the current dir wine is run
from
this is from archlinux x86_64
try compile this main.c with mingw and run it:
#include <unistd.h>
#include <stdio.h>
#include <limits.h>
int main() {
char cwd[PATH_MAX];
if (getcwd(cwd, sizeof(cwd)) != NULL) {
printf("Current working dir: %s\n", cwd);
} else {
perror("getcwd() error");
return 1;
}
return 0;
}
$ cd /tmp
$ x86_64-w64-mingw32-gcc main.c
$ wine a.exe
Current working dir: Z:\
with wine 5.10 we get:
Current working dir: Z:\tmp
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https://bugs.winehq.org/show_bug.cgi?id=49417
Bug ID: 49417
Summary: SWTOR Glitch after apply 5.11
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
Hi,
After apply 5.11, "glitch" appears on SWTOR, see screenshots
rollback to 5.1 ok
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https://bugs.winehq.org/show_bug.cgi?id=40597
Bug ID: 40597
Summary: Caesar IV Demo: can't confirm license agreement during
the installation
Product: Wine
Version: 1.3.31
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Installer of Caesar IV Demo wants to confirm license agreement on the second
"next" step. You need to scroll to the bottom (100%) of the agreement to
continue. Than radio button "I accept..." becomes active and can be selected.
Everything worked fine until wine-1.3.29-240.
Actually there are two regression. Since wine-1.3.29-241-g17e72c8 the agreement
letters are replaced by mathematical symbols. It is enough, if you reach cca
95% of "agreement" and radio button "I accept..." becomes active.
Since wine-1.3.30-58-g3b96690, the agreement turns into proper letters, but
even if you reach 100% of the license agreement, the radio button "I accept..."
is still grayed out and you can't continue.
And this is still broken in wine-1.9.9.
wine-1.3.29-241-g17e72c8
commit 17e72c816b9cbc17aeaae1c2ecf2ba230083817d
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Oct 6 16:26:07 2011 -0500
gdi32: Load the font properties from the cache if it exists.
wine-1.3.30-58-g3b96690
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
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https://bugs.winehq.org/show_bug.cgi?id=49362
Bug ID: 49362
Summary: unable to build wine-staging amd64 due to compiler
error
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67410
--> https://bugs.winehq.org/attachment.cgi?id=67410
compiler error
wine-staging is unable to build successfully under amd64 due to the comiler in
log.
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https://bugs.winehq.org/show_bug.cgi?id=49042
Bug ID: 49042
Summary: The ddraw.dll library in the game Gothic2 stopped
loading (with the DX11 render)
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sohatok(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The ddraw.dll library in the game Gothic2 stopped loading (with the DX11
render)
Hello.
After updating wine to version 5.6, the DDRAW.dll library stopped loading
When the game starts, the following messages are displayed:
0009: err: module: LdrInitializeThunk "DDRAW.dll" failed to initialize,
aborting
0009: err: module: LdrInitializeThunk Initializing dlls for L "D: \\ Gothic II
\\ System \\ Gothic2.exe" failed, status c0000005
On previous versions, younger than 5.6 (5.5, 5.4 ....), the game was loaded
without errors.
After updating wine to version 5.7, the error remained (not fixed).
All versions of wine that I have specified have the "staging" modification.
Gothic2 game has version 2.6 with DX11 render
Without DX11 rendering, the game starts normally (DX9 is used)
Under windows 7 or 10, the game starts normally (with DX11).
Under windows, to disable the DX11 rendering, just rename the ddraw.dll file in
the SYSTEM directory (I mean the game directory)
Under linux, to enable DX11, add the download of the external ddraw.dll:
winecfg -> Applications (add Gothic2.exe) -> Libraries (add ddraw.dll)
or run the game with the key:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b
example of a game launch line:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b DXVK_HUD = gpuload, memory wine
./Gothic2.exe
I am using 64-bit prefix.
The following libraries are also added for sound functioning:
dmband.dll
dmcompos.dll
dmime.dll
dmloader.dll
dmstyle.dll
dmsynth.dll
dmusic.dll
dsound.dll
these are native libraries taken from the system32 directory of windows xp (32
bit)
If required, then the link for downloading the libraries used in my prefix:
https: // drive.
google.com/open?id=1-Nr0ThkEYgFSDQRFHcCMDvSKPMItta7v
The game is physically located on the ntfs section mounted in the home
directory, therefore, file permissions may look a little strange.
Dxvk version 1.6.1 is installed in the prefix (.wine)
My operating system:
System: Host: alex-pc Kernel: 5.3.0-42-
generic x86_64 bits: 64 Desktop: Xfce 4.12.3
Distro: Ubuntu 18.04.4 LTS
Graphics: Card: Advanced Micro Devices [AMD / ATI] Navi 10 [Radeon RX 5600 OEM
/ 5600 XT / 5700/5700 XT]
           Display Server: x11 (X.Org 1.20.5) drivers: ati, amdgpu (unloaded:
modesetting, fbdev, vesa, radeon)
           Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 5700 version: 4.6.13594 20.10
Game archive for the ability to reproduce the error:
https://drive.google.com/open?id=1NrQZmqNEEK3CCyH6VqhXA7JFAvryBKgj
Unpacked game takes about 12.2 GB.
Game Launch File: SYSTEM \ Gothic2.exe
Best regards, sohatok.
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https://bugs.winehq.org/show_bug.cgi?id=49176
Bug ID: 49176
Summary: Esync stopped working for multiple games in staging
(applications crash on start)
Product: Wine-staging
Version: 5.8
Hardware: x86
URL: https://www.fileplanet.com/archive/p-28841/Evil-Genius
-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67193
--> https://bugs.winehq.org/attachment.cgi?id=67193
terminal output
Several games crash on start in Wine-Staging git version with errors like
these:
>>eventfd: Too many open files
>>0024:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased
I have the following values set in both /etc/systemd/user.conf and
/etc/systemd/system.conf:
DefaultLimitNOFILE=1024:1048576
The last good Staging commit when esync worked for those game:
https://github.com/wine-staging/wine-staging/commit/e30e2251253d1b856d62202…
You can reproduce the problem with Evil Genius demo.
evilgenius_demo_en.exe (195M)
md5sum: 58e4ea2c32dd981be4c02e579775aa43
wine-5.8-173-g9e26bc81165 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=49415
Bug ID: 49415
Summary: .desktop files (from shortcuts) broken in wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
In wine-staging, .desktop files are created incorrectly.
The correct (wine Github) .desktop file contains the following:
env WINEPREFIX="/home/nyanpasu64/.wine" wine start /Unix
/home/nyanpasu64/.wine/dosdevices/c:/users/nyanpasu64/Start\
Menu/Programs/OpenMPT.lnk
The incorrect (wine-staging) .desktop file contains the following, and fails to
start:
env WINEPREFIX="/home/nyanpasu64/.wine" wine /usr/bin/wine /Unix
/home/nyanpasu64/.wine/dosdevices/c:/users/nyanpasu64/Start\
Menu/Programs/OpenMPT.lnk
This is caused by the following patch:
https://github.com/wine-staging/wine-staging/blob/029c249e789fd8b05d8c1eeda…
I think the problem is the following line (and similar lines):
- fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix, path,
args);
+ fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix,
wine_path, args);
path is not the location of the wine binary, but instead contains "start
...lnk". I think the patch should be closer to:
- fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix, path,
args);
+ fprintf(file, "Exec=env WINEPREFIX=\"%s\" %s %s %s\n", prefix,
wine_path, path, args);
Note that I have not tested this patch.
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