https://bugs.winehq.org/show_bug.cgi?id=44863
Bug ID: 44863
Summary: Performance regression in Prince of Persia 3D
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Prince of Persia 3D's performance went from perfectly smooth to about 0.5 fps.
I suspect 0b92a6fba7a6e60c6ff1a3729a3b21019c2df0ce is to blame, but I have not
run a regression test yet.
The problem is that the game creates a rather large (2MB)
D3DVBCAPS_SYSTEMMEMORY, maps it (the entire buffer due to API limitations),
writes a handful of vertices and draws a handful of vertices. Currently wined3d
uploads the entire 2MB, evicts the sysmem copy and downloads it from the GPU
every map / unmap / draw cycle.
The most obvious performance fix is not to create a VBO. Doing this restores
the performance, but questions remain.
On startup, the game writes "NetImmerse D3DDriver Info: Hardware supports
system memory textures" and "NetImmerse D3DDriver Info: No AGP support
detected". The first info seems wrong, so it is possible that the game enters a
codepath it does not choose on Windows.
Not creating a VBO is not an option on Core Contexts, so I investigated what's
going wrong with the PBO codepath on. First of all, evicting the sysmem copy
seems like a bad choice. It happens because ddraw buffers are not marked
dynamic. We may want to chance this. The game uses d3d3, so there's no
DDLOCK_DISCARDCONTENTS. The game passes DDLOCK_WAIT | DDLOCK_WRITEONLY to
IDirect3DVertexBuffer::Lock.
Commenting out the eviction call improves performance quite a bit, but it is
still noticeably slow. wined3d_buffer_map maps through heap_memory instead of
glMapBuffer because of the "(flags & WINED3D_MAP_WRITE) && !(flags &
(WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD))" condition.
Removing this condition uses glMapBuffer, but does not improve performance. It
seems the large glMapBuffer is still slow, at least on OSX with legacy
contexts.
So there are a few questions that need to be answered:
*) Is the game using a broken codepath?
*) Write tests for sysmem buffers
*) Consider making all d3d3 buffers dynamic
*) Test if the glMapBuffer path is fast on Linux
*) Investigate if Core Contexts + GL_ARB_buffer_storage help on OSX.
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https://bugs.winehq.org/show_bug.cgi?id=52203
Bug ID: 52203
Summary: The plane effect demo (gog) has lighting issue in menu
with opengl renderer
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 71261
--> https://bugs.winehq.org/attachment.cgi?id=71261
Wrong rendering with gl renderer
The plane effect demo (gog) has lighting issue in menu with opengl renderer.
Rendering works fine with vulkan renderer.
Ubuntu 22.10
NVIDIA 470.86
wine-7.0-rc1
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https://bugs.winehq.org/show_bug.cgi?id=40495
Bug ID: 40495
Summary: Impossible to function at 64 bit on FreeBSD
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandrosperdikomatis(a)gmail.com
Created attachment 54269
--> https://bugs.winehq.org/attachment.cgi?id=54269
the regular backtrace report
I've compiled wine64 several times in many ways at FreeBSD.
32 bit version always works fine.
This is the port emulators/wine-devel from RELEASE ports collection at FreeBSD
10.2
Application tried was Wow-64.exe
I am really disappointed with wine64 at FreeBSD. On Linux it flies.
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https://bugs.winehq.org/show_bug.cgi?id=42308
Bug ID: 42308
Summary: LTspice XVII: some checkboxes not shown or being
overlapped by labels
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rakusan2(a)gmail.com
Distribution: ---
Created attachment 57042
--> https://bugs.winehq.org/attachment.cgi?id=57042
Missing checkboxes and their labels bellow the textboxes
In LTspice XVII when opening "Edit Simulation cmd" the checkboxes and their
labels are not shown. After switching tabs the labels appear but some slightly
overlap their checkbox
This problem does not occur in native windows
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https://bugs.winehq.org/show_bug.cgi?id=39120
Bug ID: 39120
Summary: Right-clicking on IE 8 causes a crash
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tblodt(a)icloud.com
Created attachment 52128
--> https://bugs.winehq.org/attachment.cgi?id=52128
backtrace
When you install IE 8 (either using winetricks, or by creating a bunch of dll
overrides and running the installer), run it, and right click anywhere on a web
page, IE crashes.
Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46201
Bug ID: 46201
Summary: Xenia fails to initialize graphics pipeline
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Created attachment 62874
--> https://bugs.winehq.org/attachment.cgi?id=62874
backtrace from today (nov 26 2018)
the latest build of xenia can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
I got this error in the terminal window:
vkd3d_dxbc_compiler_get_register_info: Assertion `reg->idx[0].offset <
compiler->temp_count' failed.
A quick search on google says this was some graceful way of dealing with
unimplemented registers. That change was proposed on Jan 9.
http://wine.1045685.n8.nabble.com/PATCH-vkd3d-1-7-libs-vkd3d-shader-Handle-…
The version of vkd3d I'm using was built from source using a commit from today
(nov 26). I'm on ubuntu 18.10 without vkd3d installed via package manager. wine
was ran in 64-bit mode and was also built from source today after doing a `git
pull`. The exact command I ran was `wine64 xenia.exe.`
I have attached the back trace.
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https://bugs.winehq.org/show_bug.cgi?id=46190
Bug ID: 46190
Summary: Low FPS on Zombie Army Trilogy
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62851
--> https://bugs.winehq.org/attachment.cgi?id=62851
Compressed version of the Zombie Army Trilogy console log.
Several errors are thrown in console by the d3d dlls. The log from playing
Zombie Army Trilogy for a very short time is over 340 MB due to the sheer
amount of errors, so I cannot attach it uncompressed here. The attachment
provided is a .tar.xz version of the log from opening Steam and playing for
less than 1 minute.
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https://bugs.winehq.org/show_bug.cgi?id=51357
Bug ID: 51357
Summary: Mouse clicks to buttons on popups are ignored. You
must click below the button. Freecell.exe from WinXP.
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: linux(a)kenjackson.us
Distribution: ---
Created attachment 70216
--> https://bugs.winehq.org/attachment.cgi?id=70216
git diff dlls/winex11.drv/mouse.c # This fixes the bug for me
Every mouse click to any button on a popup in freecell.exe from WinXP (I think)
is ignored. Clicks below the button are processed and work.
This was introduced in commit 5a8bc554ef06c4a21d8b, April 6, 2021, and is still
a problem in the latest git code.
Deleting line 615 in dlls/wnex11.drv/mouse.c fixes the problem. I don't know
what else this affects.
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https://bugs.winehq.org/show_bug.cgi?id=42119
Bug ID: 42119
Summary: Unigine Heaven Benchmark 4.0 not working in dx11 mode
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Created attachment 56646
--> https://bugs.winehq.org/attachment.cgi?id=56646
10.0 is not supported
The message is not true. My graphics card supported DX11 and SM5.0
macOS Sierra supported OpenGL4.1
In log there are few messages
~~~~
fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1a13f8, wined3d_desc 0x33e820, wined3d_texture 0x1dc6c8
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d:context_create OpenGL implementation does not support
GL_PRIMITIVE_RESTART_FIXED_INDEX.
fixme:dxgi:dxgi_factory_CreateSwapChain iface 0x1a41d8, device 0x1a1748, desc
0x33ec44, swapchain 0x48c888 partial stub!
fixme:dxgi:dxgi_factory_CreateSwapChain Ignoring SwapEffect 0.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1dd158, wined3d_desc 0x33eab0, wined3d_texture 0x1de730
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d:context_create OpenGL implementation does not support
GL_PRIMITIVE_RESTART_FIXED_INDEX.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1dd158, wined3d_desc 0x33eab0, wined3d_texture 0x1e0718
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x1a41d8, window 0x10092,
flags 0x3 stub!
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https://bugs.winehq.org/show_bug.cgi?id=52806
Bug ID: 52806
Summary: TickyClav 2.exe crashes almost immediately
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rob(a)kalistra.com
Distribution: ---
Created attachment 72182
--> https://bugs.winehq.org/attachment.cgi?id=72182
output from "TickyClav" virtual instrument crash
I use wine with yabridge to get an assortment of Windows audio plugins working
on my Ubuntu Studio 20.04 machine (5.4.0-107-lowlatency kernel with PREEMPT
specified). I love it, thank you!!
One plugin that used to work well for me stopped working quite some time ago.
It is the "Ticky Clav 2" clavinet virtual instrument
(https://www.2getheraudio.com/instruments/ticky_clav_2/). I usually use the
plugin as a VST, but it also comes with an .exe that I can start from the
command line. When I run `wine 2getheraudio\ TickyClav\ 2.exe` I briefly see
the UI for the application show up on the screen, then about a half second
later I get the "Program Error" window saying "The program 2getheraudio
TickyClav 2.exe has encountered a serious problem and needs to close. We are
sorry for the inconvenience."
I have attached a text file with the full terminal output.
Thanks for any help you can offer!
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