https://bugs.winehq.org/show_bug.cgi?id=53575
Bug ID: 53575
Summary: Subtitle Workshop Classic 6.1.4 disabled menu items
are not viewable at all
Product: Wine-staging
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download URL:
https://sourceforge.net/settings/mirror_choices?projectname=subtitle-worksh…
Launch SubtitleWorkshop.exe
Under Wine the items that are greyed out are not viewable (items get available
once actions are available). Under Windows they can be barely seen.
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https://bugs.winehq.org/show_bug.cgi?id=52257
Bug ID: 52257
Summary: MotoGP 2 launcher 'Configure controller' menu doesn't
remember changes to key mappings
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.boesch(a)googlemail.com
Distribution: Debian
Created attachment 71387
--> https://bugs.winehq.org/attachment.cgi?id=71387
Log of changing keymappings with a fresh wineprefix
Hello Wine dev team,
I tried launching MotoGP 2 (verified that the demo also has this issue) and
found out that
- after the game is installed and
- started via launcher.exe and
- the launcher appears and
- clicking the "Configure controllers" button and
- changing a key mapping, byselect a key listed in the right panel, then double
click a function in the left panel and
- closing the controller menu by clicking on OK and
- reopening the controller menu (like in one of the previous steps), then the
previously changed mapping is not present anymore (like no change to the key
has been made)
I expect that changed key mappings are persistent after setting it up and
confirming the controller configuration menu and after closing and starting the
game.
Important note: When having an empty wineprefix (deleted wineprefix folder) the
first change of a key map is persistent, even when closing the game. The
changes made after that change will not be persistent.
This was tested with the key "Escape" and it was set To "Accelerate" for
testing purposes.
This works on a recent Windows 10 (when using Microsoft DirectInput Mapper).
See the following comment: https://bugs.winehq.org/show_bug.cgi?id=52198#c14
why MS DirectInput Mapper is not used here.
I was able to log messages from wine and added them as attachment.
The demo version can be found at:
https://www.fileplanet.com/archive/p-18296/MotoGP-2-PC-Demo
Wine AppDB entry for MotoGp 2:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=3660
Fixing this might be too much work: See comment 14:
https://bugs.winehq.org/show_bug.cgi?id=52198#c14
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https://bugs.winehq.org/show_bug.cgi?id=53291
Bug ID: 53291
Summary: RIDE: Game config tool needs mfc120u.dll
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
043c:err:module:import_dll Library mfc120u.dll (which is needed by
L"C:\\Program Files (x86)\\Steam\\steamapps\\common\\RIDE -
Game\\ConfigDialogX64.dll") not found
wine-7.11-188-g29dd8444397
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https://bugs.winehq.org/show_bug.cgi?id=48551
Bug ID: 48551
Summary: Resident Evil 2 Remake crashes after first cut scene.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 66363
--> https://bugs.winehq.org/attachment.cgi?id=66363
Output log
Steam version of Resident Evil 2 Remake crashes after first cut scene. Tested
with DXVK 1.5.3 because without it game does not start. At Valve Proton based
on wine-4.11 there is no this error.
Output log - at attachment.
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https://bugs.winehq.org/show_bug.cgi?id=51226
Bug ID: 51226
Summary: Catherine Classic (steam 893180) crashes on intro
videos
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 626438a6be2df298c527870c8df9e6deb2f1c0fc
Distribution: ---
It's been reported that the game is crashes now after:
>From 626438a6be2df298c527870c8df9e6deb2f1c0fc Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri, 28 May 2021 15:43:07 +0300
Subject: [PATCH] evr/mixer: Test format only when setting output type.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/evr/mixer.c | 10 ++++++++--
dlls/evr/tests/evr.c | 42 +++++++++++++++++++++++++++++++++++++++++-
2 files changed, 49 insertions(+), 3 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=23816
Summary: Wine fails to find mscorsvw.exe
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: william.r.douglas+wine(a)gmail.com
CC: madewokherd(a)gmail.com
I am getting the attached error when I attempt to run wine with a executable
requiring .NET 3.5.
I am using wine 1.2 installed through the ubuntu ppa. I am using 64 bit ubuntu
so my lib directory is /usr/lib32/wine though I don't know if that makes much
difference. Also my full path for the v2 .NET folder is:
~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727
I am attempting to have mono26 installed through winetricks be used in place of
the .NET framework.
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http://bugs.winehq.org/show_bug.cgi?id=28435
Summary: Panzer Corps: No ingame sound effects
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
There are no ingame sound effects being played. There is music played in the
main menu, however.
The sound effects are .wav files, the background music is stored in .mp3
format.
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https://bugs.winehq.org/show_bug.cgi?id=45007
Bug ID: 45007
Summary: Dxdiag is not working on Androidx86 7.1 r1
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Dxdiag failing to start.
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https://bugs.winehq.org/show_bug.cgi?id=45011
Bug ID: 45011
Summary: Diablo II shareware dont start on Androidx86 unhandled
exception - uknonw exception 8000101
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Diablo II shareware dont start on Androidx86 unhandled exception - uknonw
exception 8000101
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https://bugs.winehq.org/show_bug.cgi?id=53398
Bug ID: 53398
Summary: Crackling Audio in 868-HACK (Game)
Product: Wine
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tidegear(a)gmail.com
I'm using Exagear on Android to play 868-HACK...
https://store.steampowered.com/app/274700/868HACK/
...and it doesn't seem to matter what options or Wine version I use. No matter
what, I get crackling audio. It's very annoying. I even tried pulse audio, and
it didn't help. (Winealsa.drv is the default audio with the same problem.) The
gameplay itself seems to run smoothly.
The game also runs fine on my Windows 10 PC.
It's not just an Exagear/Android issue either. I found these reports here...
https://www.protondb.com/app/274700
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