https://bugs.winehq.org/show_bug.cgi?id=54516
Bug ID: 54516
Summary: d3d9:visual - clip_planes_test() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - clip_planes_test() fails on Debian Testing:
visual.c:17064: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17064: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=46941
Bug ID: 46941
Summary: Canon EOS Utility doesn't start
Product: Wine
Version: 4.4
Hardware: x86-64
URL: https://www.canon.it/support/consumer_products/product
s/cameras/digital_slr/eos_700d.html?type=software&lang
uage=it&os=windows%207%20(64-bit)&softwaredescriptioni
d=tcm:80-1330031
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 64064
--> https://bugs.winehq.org/attachment.cgi?id=64064
console output
I downloaded Canon EOS Utility 2.14.20a from here
https://www.canon.it/support/consumer_products/products/cameras/digital_slr…
but the .exe doesn't start. I get an error saying "The file is damaged.
Re-obtain a valid file". I attched my log file.
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https://bugs.winehq.org/show_bug.cgi?id=49602
Bug ID: 49602
Summary: Missing functionality for Sumatra PDF 3.2
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I have tried the software “Wine 5.13-1186.1” out again because I would like to
check the collaboration of another well-known PDF tool here.
Print tries succeeded for a few documents.
I got the following log during my test attempt.
elfring@Sonne:~> wine /home/elfring/geladen/Freeware/SumatraPDF-3.2-64.exe
0378:fixme:process:SetProcessDEPPolicy (1): stub
0378:err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:err:ole:create_server class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
…
0378:fixme:commdlg:PrintDlgExW (000000000021DC10) semi-stub
0378:fixme:commdlg:PRINTDLG_UpdatePrintDlgW Collate lppd not yet implemented as
output
0394:fixme:winspool:SetJobW Ignoring everything other than document title
0378:err:ntdll:RtlLeaveCriticalSection section 0000000000912720 is not acquired
…
How are the chances to complete the mentioned function implementations?
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https://bugs.winehq.org/show_bug.cgi?id=44236
Bug ID: 44236
Summary: Poisson Superfish: Slow to write binary file.
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: raphaelcervantes(a)protonmail.com
Distribution: ---
Discussion is in this forum.
https://forum.winehq.org/viewtopic.php?f=2&t=29936
I am using Wine to run Poisson Superfish. This program essentially does some
calculations and then writes the results into a binary file. This action is
performed in less than a second in a Windows environment. Unfortunately, it
takes about 10 seconds to write this binary file under Wine. Here is how to
reproduce the error:
1. Install Poisson Superfish on linux using Wine. You have to scroll all the
way down and click register.
http://laacg.lanl.gov/laacg/services/download_sf.phtml
2. Once installed, open a unix terminal in this directory
.../.wine/drive_c/LANL/Examples/RadioFrequency/Waveguides/
3. Run wineconsole cmd.
4. In the new window, run RUNWG.BAT.
3. Several windows will pop up. The ones that stall for a bit are in the
process of writing to a file named something.T35. The T35 refers to tape 35 (I
guess that's how a sector of harddrive memory would be referred as back in the
80s). This is the binary file with the solution in it.
It will finish eventually, but it is pretty slow.
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https://bugs.winehq.org/show_bug.cgi?id=43137
Bug ID: 43137
Summary: The Elder Scrolls: Oblivion crashes after opening logo
screens.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rfarmer84(a)outlook.com
Distribution: ---
Created attachment 58351
--> https://bugs.winehq.org/attachment.cgi?id=58351
Backtrace
When I try to run The Elder Scrolls: Oblivion from Gog.com, the opening logos
(Bethesda, copyrights, etc) play, as well as the opening jingle, and then the
screen goes blank and the game crashes.
Using Wine 2.9 (64-bit) as provided by Fedora 26.
Backtrace and terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=54588
Bug ID: 54588
Summary: iphlpapi:iphlpapi - test_GetExtendedTcpTable()
sometimes fails because the buffer is too small in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
iphlpapi:iphlpapi - test_GetExtendedTcpTable() sometimes fails because the
buffer is too small in Wine:
iphlpapi.c:1892: Test failed: got 122
iphlpapi.c:1910: Test failed: got 122
iphlpapi.c:1949: Test failed: got 122
See https://test.winehq.org/data/patterns.html#iphlpapi:iphlpapi
This looks like the same issue as with GetAdaptersAddresses(): the number of
entries in the table increases between the first call to compute the size and
the second call that tries to fill the table.
So all uses of GetAdaptersAddresses() should use a loop to defend against this.
nsi:nsi also uses a similar code pattern and although it does not seem to have
failures, it should probably be patched too.
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https://bugs.winehq.org/show_bug.cgi?id=51327
Bug ID: 51327
Summary: GdipCreateFont initializes font with ANSI_CHARSET
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not sure whether it's a bug or not, but wouldn't DEFAULT_CHARSET be a more
proper initial value for the charset field ?
Depending on locale, these two may differ.
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https://bugs.winehq.org/show_bug.cgi?id=48969
Bug ID: 48969
Summary: RageMP: not starting
Product: Wine-staging
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobiasv(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66947
--> https://bugs.winehq.org/attachment.cgi?id=66947
Log file
Installing RageMP works fine, but starting it won't. Im just getting an error
message.
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https://bugs.winehq.org/show_bug.cgi?id=46483
Bug ID: 46483
Summary: I wanted to open cemu
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2021duffykod(a)isd47.org
Created attachment 63314
--> https://bugs.winehq.org/attachment.cgi?id=63314
i was trying to run cemu 1.7.2
i just downloaded wine stable and after I downloaded it i wanted to open cemu.
i'm not sure if this is from cemu or installing wine. I'm using Mac OS X
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https://bugs.winehq.org/show_bug.cgi?id=38823
Bug ID: 38823
Summary: Sumatra PDF 3.0: tabs don't work correctly
Product: Wine
Version: 1.7.45
Hardware: x86
URL: https://kjkpub.s3.amazonaws.com/sumatrapdf/rel/Sumatra
PDF-3.0-install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
to reproduce, install Sumatra PDF 3.0 in a clean prefix using the default
options.
then, in wincfg, either turn off "Allow the windows manager to decorate the
windows" or turn on "Emulate a virtual desktop", so that the tab area isn't
cropped.
then click on the menu button, choose File > Open... and open a bunch of files
(10 is a good number).
each file is opened in a tab. cycling through the tabs with the keyboard works
perfectly (Ctrl-Tab and Ctrl-Shift-Tab). however, the tabs aren't handling
mouse events properly.
if we number the tabs 0,1,2,3... then two things become apparent:
-- odd numbered tabs don't seem to respond to mouse events at all.
-- hovering/clicking tab 2*n will highlight/activate tab n, e.g., clicking tab
6 activates tab 3.
the program is open source and the code is avilable here:
https://github.com/sumatrapdfreader/sumatrapdf
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http://bugs.winehq.org/show_bug.cgi?id=34789
Bug #: 34789
Summary: MeGUI: Wrong icon for file chooser
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46391
--> http://bugs.winehq.org/attachment.cgi?id=46391
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks dotnet20
3) wine MeGUI.exe
4) click "One-Click"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional information:
1) WINETRICKS_VERSION=20130707
2) "sh winetricks gdiplus" helps
3) MeGUI 2356
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https://bugs.winehq.org/show_bug.cgi?id=42390
Bug ID: 42390
Summary: MLP:RCS crashes after first loading the game.
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tron0890(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57192
--> https://bugs.winehq.org/attachment.cgi?id=57192
The unhandled expcetion reads: page fualt read on access to 0x00000000 in
32-bit code.
The game has simple exit or start game menu in the beginning. Exiting works
fine while starting the game brings up, an error and promptly crashes the game.
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http://bugs.winehq.org/show_bug.cgi?id=34414
Bug #: 34414
Summary: Soukoku no Arterial crashes when entering certain
parts of the game
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 45809
--> http://bugs.winehq.org/attachment.cgi?id=45809
console output from firing up the game to entering the first card game
The game crashes when you:
- Start the first card game
- Attempt to access sub-menus of the options menu
- Attempt to save for the first time
- Attempt to enter the save or load menu after trying to save once
The demo version is officially available at
http://mirror3.fuzzy2.com/2012/02/eushully/21366637200/0221soukoku_trial.zip
But the japanese servers are slow as hell, so I've uploaded the copy I
downloaded in the link I put up.
sha1sum soukoku_trial.exe
aaf63c5944791d3c99ccf3e1ba90fb201e17f9e9
463MB
I installed using the command
env LANG=ja_JP.UTF-8 wine soukoku_trial.exe
To run the installer in a japanese locale. I've also had to disable
winegstreamer.
This bug is likely related to (or even a dupe of) bug 34413 , as both games
have the same developer and similar symptoms. I'm putting it up all the same,
just in case.
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https://bugs.winehq.org/show_bug.cgi?id=44966
Bug ID: 44966
Summary: [ER: The Game] A style error occurred while verifying
the reading of the license agreement.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya(a)ilin.pp.ua
Distribution: ---
Created attachment 61088
--> https://bugs.winehq.org/attachment.cgi?id=61088
Screenshot
When installing the game, the possibility of accepting the license agreement is
conceived only if it is fully read (textarea should scroll to the bottom).
But in wine it does not work.
wine 3.5 openSUSE Tumbleweed
Game download: (registry don't need)
https://firedrop.com/4bfe735821e6bfcb or
http://www.theisozone.com/downloads/pc/windows-games/er---the-game (Black
Download button)
Patches: https://www.gamewatcher.com/games/er/downloads
0030:err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files
(x86)\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed
with error 2
0030:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0030:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x33dd3c
L"M:\\data1.hdr"
0030:err:richedit:ReadStyleSheet skipping optional destination
0030:err:richedit:ReadStyleSheet skipping optional destination
0030:err:richedit:ReadStyleSheet skipping optional destination
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http://bugs.winehq.org/show_bug.cgi?id=32941
Bug #: 32941
Summary: Boilsoft Video Splitter does not play/load video for
splitting
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Classification: Unclassified
http://www.boilsoft.com/videosplitter/
I'm saying as a user, that boilsoft video splitter is really the easiest and
fastest video splitter/cutter for windows... supports almost all the video
files
The application installs, runs, and Almost 90% of functions works in wine; but
gstreamer1 + gstreamer-0.10 + wine on fedora 18 i686/x86_64 and opensuse 12.2
x86_64 does not play/load the video for manual cutting of a video file.
I'd really like to see it working with Wine as it is a very useful application.
Especially for uploading parts of a video to youtube, etc.
http://www.boilsoft.net/download/bs_video_splitter.exe
I've installed gstreamer* good, bad, ugly, libx264, ffmpeg, everything...
Videos (totem) gstreamer plays the video but wine + gstreamer is not loading or
playing the video.
Kindly look into this issue. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=49472
Bug ID: 49472
Summary: Chaos Legion has missing textures.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion has missing textures. I have attached a screenshot of the problem.
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https://bugs.winehq.org/show_bug.cgi?id=42627
Bug ID: 42627
Summary: gstreamer checks incomplete lead to compilation error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After satisfying the dependencies of gstreamer I tried compiling wine and got
the following error:
../../../wine/dlls/winegstreamer/gstdemux.c:25:29: fatal error:
gst/video/video.h: No such file or directory
#include <gst/video/video.h>
So more checks are required before assuming gstreamer is properly installed.
On Debian this file is present in a separate package:
libgstreamer-plugins-base1.0-dev
While gstreamer gst.h is at:
libgstreamer1.0-dev
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http://bugs.winehq.org/show_bug.cgi?id=34302
Bug #: 34302
Summary: Edge of Chaos crashes when someone speaks
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45665
--> http://bugs.winehq.org/attachment.cgi?id=45665
Backtrace on 32bit
Yet another crash. This is an assert in msadp32.c:
...
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
trace:msacm:acmStreamPrepareHeader (0x21cc700, 0x2d5e630, 0)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 6051 021cc70c 02d5e630);
trace:msacm:acmStreamPrepareHeader => (0)
trace:msacm:acmStreamConvert (0x21cc700, 0x2d5e630, 16)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 604f 021cc70c 02d5e630);
se\loader.exe: ../../../wine-multimedia/dlls/msadp32.acm/msadp32.c:296:
cvtMMms16K: Assertion `*src <= 6' failed.
wine: Assertion failed at address 0xf7737430 (thread 0038), starting
debugger...
"winetricks quartz" works around it. "disable_sound = 1" works around it.
Happens on both 32bit and 64bit.
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https://bugs.winehq.org/show_bug.cgi?id=40231
Bug ID: 40231
Summary: Grand Theft Auto: Vice City crashes at start
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: junk(a)therobinsonfamily.net
Distribution: ---
Created attachment 53765
--> https://bugs.winehq.org/attachment.cgi?id=53765
output of crash on launch.
Launching Grand Theft Auto now causes a crash. As it's winegstreamer which is
mentioned I assume it's when it tries to launch the opening video. This worked
fine with earlier versions of wine. Previously after launch the window would go
fullscreen, the video didn't play and you had to press a key to continue.
Output attached.
Fedora 23
Installed Packages
Name : wine
Arch : x86_64
Epoch : 0
Version : 1.9.4
Release : 1.fc23
Size : 0.0
Repo : @System
>From repo : updates
Summary : A compatibility layer for windows applications
URL : http://www.winehq.org/
License : LGPLv2+
gtavc is in a 32 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=52262
Bug ID: 52262
Summary: Videos in Warwind are very ugly
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://web.archive.org/web/20201228084909/https://tele500.abandonware-france.org/fichiers/jeux/1996/jeu-009
75-warwind-pcwin.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The opening videos are mainly black with some white lines appaearing time to
time. The console output is spammed with the following line:
0024:err:iccvid:decode_cinepak CVID: corruption 29700 (QT/AVI) != (different
number)
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https://bugs.winehq.org/show_bug.cgi?id=46422
Bug ID: 46422
Summary: Kara no Shoujo does not enter fullscreen correctly
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 63193
--> https://bugs.winehq.org/attachment.cgi?id=63193
screenshot of the problem
See screenshot. Same thing happens in wine virtual desktop as well as in other
desktop environments.
OS: Arch Linux x86_64
Kernel: 4.19.9-arch1-1-ARCH
Uptime: 5 hours, 39 mins
Packages: 1453 (pacman)
Shell: bash 4.4.23
Resolution: 1920x1080, 1920x1080
DE: Cinnamon 4.0.8
WM: Mutter (Muffin)
WM Theme: cinnamon (Adwaita)
Theme: Adwaita [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: mate-terminal
Terminal Font: Monospace 10
CPU: AMD Ryzen 7 1700 (16) @ 3.000GHz
GPU: NVIDIA GeForce GTX 1060 3GB
Memory: 2011MiB / 16036MiB
wine log:
0009:fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
0042:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts
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https://bugs.winehq.org/show_bug.cgi?id=50577
Bug ID: 50577
Summary: Saya no Uta: hangs on RtlpWaitForCriticalSection
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 69251
--> https://bugs.winehq.org/attachment.cgi?id=69251
terminal output at default settings
Note: This is about the Japanese "Windows 10 compatible" release, not an
English localised one. There is no demo version, I'm afraid.
The game runs fine--until it hangs at:
012c:err:ntdll:RtlpWaitForCriticalSection section 103971A4 "?" wait timed out
in thread 012c, blocked by 0024, retrying (60 sec)
The hang may happen, after as little as 1 min, sometimes it's 10 min, and I
might have made it 20 min once. When it happens, it does not recover, the
message just repeats every once in a while.
I'm using the Ubuntu packages from the official winehq repo. Originally I tried
with wine-staging 6.0, then I went backwards version by version through
(wine-staging) 5.18, and finally now I'm on (wine-devel) 6.0 for this bug
report. No discernable difference either way. The run in the attached log
happened in a clean prefix (though I admit I may have forgotten to wipe the
prefix between some downgrades).
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https://bugs.winehq.org/show_bug.cgi?id=54074
Bug ID: 54074
Summary: ws2_32:sock - test_empty_recv() sometimes gets an
ERROR_IO_PENDING error in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock - test_empty_recv() sometimes gets an ERROR_IO_PENDING error in
Wine:
sock.c:12752: Test failed: got error 997
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happens about twice per month in the nightly WineTest runs but the first
known instance is on 2022-09-01 on debiant-wow32: there is no record of this
failure happening in the previous 3 months. So it is likely to be caused by
some commit in August.
This is also known to have happened in the GitLab CI environment which impacted
some merge requests (for instance MR!1561 and MR!1485).
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https://bugs.winehq.org/show_bug.cgi?id=51715
Bug ID: 51715
Summary: crypt32:chain fails on some AMD/Nvidia GPU machines
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
crypt32:chain has the same three failures on a set of Windows machines:
chain.c:3458: Test failed: chainCheck[31]: expected 3 elements, got 4
chain.c:4583: Test failed: simple_chain->cElement = 4
chain.c:4609: Test failed: got string GB, Greater Manchester, Salford, Comodo
CA Limited, AAA Certificate Services, expected US, New Jersey, Jersey City, The
USERTRUST Network, USERTrust RSA Certification Authority
https://test.winehq.org/data/patterns.html#comctl32:header
The only common point is that all these machines have an AMD or Nvidia GPU:
* cw-gtx560 Windows 8.1 Nvidia GTX560 driver 353.82
* cw-gtx560 Windows 10 1507 Nvidia GTX560 driver 391.35
* cw-rx460 Windows 10 1507 AMD RX460 driver 19.11.3
* fgtb-w10pro64 Windows 10 2009 AMD RX550 driver 20.11.3
* fgtb-w10pro64 Windows 10 21H1 AMD RX550 driver 21.8.2
* vn-w10pro Windows 10 21H1 AMD RX570 driver 20.10.35.02
But the failures don't happen whenever there is such a GPU: cw-gtx560-2009 has
the same 391.35 Nvidia driver as cw-gtx560-1507 version and yet does not have
these failures.
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https://bugs.winehq.org/show_bug.cgi?id=54424
Bug ID: 54424
Summary: user32:edit - test_dbcs_WM_CHAR() fails on Windows in
mixed locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:edit - test_dbcs_WM_CHAR() fails on Windows in mixed locales:
edit.c:3407: Test failed: W: got L"\02c6\00ea\201c", expected
L"\4e00\4e8c\4e09"
edit.c:3412: Test failed: W: got "?e\x81gn?O", expected "\x88\xea\x93\xf1\x8eO"
See https://test.winehq.org/data/patterns.html#user32:edit
The failures happen in the w10pro64-mx-MX test configuration. What's special
about it is that it uses a mix of locales:
SystemDefaultLCID 0411
UserDefaultLCID 040c
ThreadLocale 0411
SystemPreferredUILanguages 0412,0409
UserDefaultUILanguage 0412
ThreadUILanguage 0412
Country 231
ACP 932
The failures started happening with the commit that introduced the new tests:
commit cbe3a39b647e029df16faf1dcce2958f1ee418d0
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
AuthorDate: Fri Jan 20 23:51:36 2023 +0900
user32/tests: Add DBCS WM_CHAR tests for edit control.
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https://bugs.winehq.org/show_bug.cgi?id=41662
Bug ID: 41662
Summary: Carmageddon (windows 95 version) flickering menus
(possible ddraw issue)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56059
--> https://bugs.winehq.org/attachment.cgi?id=56059
log
AfteCarmageddonr playing a race in Carmadeddon and returning to the menus, the
tops and bottoms of the screen flicker with an image from the last race.
I'm on radeonsi and it could be a driver issue, but from the logs I think it's
a ddraw issue.
It's not a huge problem as far as Carmageddon is concerned, because the menu is
still fully visible and usable.
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https://bugs.winehq.org/show_bug.cgi?id=54026
Bug ID: 54026
Summary: user32:msg receives unexpected messages in the 49000+
range on w11pro64_nv
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg receives unexpected messages in the 49000+ range on w11pro64_nv:
msg.c:13518: Test failed: msg.message = 49667 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49815 instead of WM_TIMER
or
msg.c:13549: Test failed: msg.message = 49663 instead of WM_TIMER
msg.c:13552: Test failed: msg.message = 275 instead of WM_USER + 1
msg.c:13554: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13564: Test failed: msg.message = 1025 instead of WM_TIMER
msg.c:13566: Test failed: msg.message = 275 instead of WM_USER
msg.c:13568: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13577: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13579: Test failed: expected PeekMessage to return FALSE, got 1or
or
msg.c:13518: Test failed: msg.message = 49650 instead of WM_TIMER
msg.c:13521: Test failed: msg.message = 275 instead of WM_USER
msg.c:13523: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13534: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13536: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13546: Test failed: msg.message = 275 instead of WM_USER
msg.c:13549: Test failed: msg.message = 1024 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49668 instead of WM_TIMER
msg.c:13503: Test failed: msg.message = 49668 instead of WM_TIMER
See http://winetest.dolphin/data/patterns.html#user32:msg
Where:
275 == WM_TIMER
1024 == WM_USER
These failures don't happen on other w11pro64 test configurations so it is
likely that these messages are generated by some part of the NVIDIA driver
despite it being installed without its GUI precisely to avoid this type of
issue. So it seems the test will have to accommodate these extra messages
despite their value changing from one run to the next.
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https://bugs.winehq.org/show_bug.cgi?id=43081
Bug ID: 43081
Summary: Final Fantasy VII 2012: Buggy rendering of graphics
during fights and dialogs
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b33lzebob(a)googlemail.com
Distribution: ---
Created attachment 58266
--> https://bugs.winehq.org/attachment.cgi?id=58266
Archive including screenshots of this graphics bug, sed DLLs and terminal
output.
Strange display of character graphics during fights and dialogs (see
attachment).
System Information:
Wine version: 2.0.1
OS: Ubuntu Gnome 17.04 64bit
CPU: AMD® A4-3305m apu with radeon(tm) hd graphics × 2
GPU: ATI Radeon HD 6480 (Sumo2)
Things I've tried:
- update from Ubuntu Gnome 16.04 to 17.04 to provide form actual graphics
driver
- Added DDLs like described at https://appdb.winehq.org
/objectManager.php?sClass=version&iId=28519 via winetricks
- selected different versions of windows (Windows XP, 7, 8 & 10)
- installed steam- and non-stream-version of this game
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http://bugs.winehq.org/show_bug.cgi?id=24559
Summary: Final Fantasy 7: error when installing 'Movie Player'
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=31005)
--> (http://bugs.winehq.org/attachment.cgi?id=31005)
Clicking 'Install MoviePlayer' option
Using Ubuntu 10.04
Final Fantasy 7 setup program gives you the option to 'Install Movie Player'
clicking this appears to fail with the error message
DirectShow Setup failed with error code: -2147023829
terminal log attached
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https://bugs.winehq.org/show_bug.cgi?id=53802
Bug ID: 53802
Summary: Steam - new Login UI renders as a black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Steams new reactlogin login has been rolled out to all users and at least on
macOS this renders as a black window.
To avoid this steam can be launched with the following launch command
-noreactlogin, this forces the older Login UI that renders correctly.
This occurs on brand a brand new wineprefix and installing steam via
winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=33763
Bug #: 33763
Summary: Sacred 2 : HLSL shader parsing failed error with
built-in d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44714
--> http://bugs.winehq.org/attachment.cgi?id=44714
log trace+d3dcompiler
Follow up of http://bugs.winehq.org/show_bug.cgi?id=25366#c9
Running Sacred 2 in a clean prefix without overrides in 1.6-rc1 results in a
crash. Using overrides d3dcompiler_43 (poor performance) or d3dx9_36 (better
performance) work around the issue. This bug is tagged to d3dcompiler_43
however because of this :
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484
(thread 0009), starting debugger...
Attached a log trace+d3dcompiler which hopefully reveals meaningful details to
the devs..
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http://bugs.winehq.org/show_bug.cgi?id=36091
Bug ID: 36091
Summary: Project APT fails to compile vertex shader
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.desura.com/games/project-apt
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Created attachment 48280
--> http://bugs.winehq.org/attachment.cgi?id=48280
d3dcompiler,tid log
When clicking "new game" in project apt, I get a message saying "FATAL ERROR in
Vertex Shader compilation". The console shows an error in compile_shader, and
messages in the d3dcompiler channel seem to match up with the details of the
game's error message.
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https://bugs.winehq.org/show_bug.cgi?id=54054
Bug ID: 54054
Summary: Rayman Origins has messed up rendering
Product: vkd3d
Version: 1.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73607
--> https://bugs.winehq.org/attachment.cgi?id=73607
example
vkd3d:fixme:evaluate_array_dimension Unhandled type HLSL_IR_EXPR.
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:39:16: E5008: Array size is
not a positive integer constant.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:47:16: E5005: Function "tex2D"
is not defined.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:166:18: E5005: Function "tan"
is not defined.
0218:err:d3dcompiler:D3DCompile2
vkd3d-1.5-93-g1b11b576
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https://bugs.winehq.org/show_bug.cgi?id=54484
Bug ID: 54484
Summary: Comma-separated variable declaration lists do no
handle dependent initializers within the same list
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74035
--> https://bugs.winehq.org/attachment.cgi?id=74035
test
See attached test. Currently it produces an error: E5005: Identifier "i" is not
declared.
This happens because earlier declared variables are not declared within the
context, so when occurred in following initializers they are treated as
NEW_IDENTIFIER, instead of VAR_IDENTIFIER. My understanding is that
declarations are added to the context after whole list is processed, and that
probably should change.
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https://bugs.winehq.org/show_bug.cgi?id=54647
Bug ID: 54647
Summary: Call of Juarez needs "log2" handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0718:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0718:err:d3dcompiler:D3DCompile2 Shader log:
0718:err:d3dcompiler:D3DCompile2 <anonymous>:19:16: W5300: Implicit
truncation of vector type.
0718:err:d3dcompiler:D3DCompile2 <anonymous>:21:19: E5005: Function "log2"
is not defined.
1.6-195-g2880be64
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https://bugs.winehq.org/show_bug.cgi?id=54680
Bug ID: 54680
Summary: NewoAsteroids played with Dolphin emulator needs SM1
'round' support
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://dl.dolphin-emu.org/releases/dolphin-3.0-x64.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34242
Distribution: ---
0110:err:d3dcompiler:D3DCompile2 <anonymous>:12:10: E5017: Aborting due to
not yet implemented feature: SM1 "round" expression.
NewoAsteroids: http://wiibrew.org/wiki/Newo_Asteroids
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https://bugs.winehq.org/show_bug.cgi?id=54700
Bug ID: 54700
Summary: Conspiracy's Clean Slate 64K demo crashes due to
missing 'fmod' handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 54679
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:302: E5005: Function "fmod"
is not defined.
0024:err:d3dcompiler:D3DCompile2
wine: Unhandled page fault on read access to 00000000 at address 00607E90
(thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=54708
Bug ID: 54708
Summary: Renegade Ops needs Load() sampling index parameter
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0bb4:trace:d3dcompiler:D3DCompile data 0D67DEE0, data_size 370, filename
(null), defines 00000000, include 00000000, entrypoint "main", target "ps_4_0",
sflags 0, eflags 0, shader 0D67DEDC, error_messages 0D67DED8.
0bb4:trace:d3dcompiler:D3DCompile2 data 0D67DEE0, data_size 370, filename
(null), macros 00000000, include 00000000, entry_point "main", profile
"ps_4_0", flags 0, effect_flags 0, secondary_flags 0, secondary_data 00000000,
secondary_data_size 0, shader_blob 0D67DEDC, messages_blob 0D67DED8.
0bb4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0bb4:err:d3dcompiler:D3DCompile2 Shader log:
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:121: E5017: Aborting due to
not yet implemented feature: Load() sampling index parameter.
0bb4:err:d3dcompiler:D3DCompile2 <anonymous>:6:149: E5000: syntax error,
unexpected '['
1.6-207-g4110f1e5
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https://bugs.winehq.org/show_bug.cgi?id=54736
Bug ID: 54736
Summary: MojoShader HLSL requires ternary operators
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
A quick note before the report: Many thanks to the vkd3d team for their work on
the HLSL compiler, we have been using it as our Linux-native HLSL compiler for
FNA and as of 1.7 we have commercial games running with it! The FNA community
is very grateful for this work.
In testing games against the latest compiler, we found that one notable
hlsl_fixme was ternary operators:
https://gitlab.winehq.org/wine/vkd3d/-/blob/57d92a15cf93d9448f2deb91a8614f9…
MojoShader, our method for converting D3D9-era DXBC to other shader formats,
uses ternaries in a number of ways:
- cnd/cmp operations
- rsq/rcp operations (have to handle the division-by-zero case)
- Translating SV_IsFrontFace to an equivalent VFACE value
This can be tested with the Linux-native version of Terraria on Steam, using
the following process:
1. Download Terraria from the Steam client
2. Download https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2, copy
lib64/libFNA3D.so.0 into Terraria's lib64 folder
3. Copy the following libraries into Terraria's lib64 folder:
- libdxvk_d3d11.so
- libdxvk_dxgi.so
- libvkd3d.so.1
- libvkd3d-shader.so.1
- libvkd3d-utils.so.1
As of writing, DXVK currently requires the latest development builds:
https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=bra…
3. Run Terraria with /gldevice:D3D11 as a launch argument
With the vanilla binaries, you should be able to see the title screen and main
menu! However, the in-game screen will be mostly black, since compiling the
shaders with ternaries will fail. (Setting a breakpoint on hlsl_fixme is the
easiest way to catch the issue.)
When we intentionally break MojoShader to avoid ternaries, the game appears to
be okay, ignoring the whole "shader output is obviously incorrect" part:
https://twitter.com/flibitijibibo/status/1640136828433883139
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https://bugs.winehq.org/show_bug.cgi?id=54777
Bug ID: 54777
Summary: MojoShader HLSL requires 'any' intrinsic, for TEXKILL
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74274
--> https://bugs.winehq.org/attachment.cgi?id=74274
Random TMNT Pixel Shader
From MSDN:
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hl…
Attached is some sample shader output from TMNT: Shredder's Revenge.
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https://bugs.winehq.org/show_bug.cgi?id=54786
Bug ID: 54786
Summary: Lethe - Episode One needs 'log' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0254:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0254:err:d3dcompiler:D3DCompile2 Shader log:
0254:err:d3dcompiler:D3DCompile2 <anonymous>:336:8: E5017: Aborting due to
not yet implemented feature: Ternary operator.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:8: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:1: W5300: Implicit
truncation of vector type.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:529:15: E5005: Function "log"
is not defined.
1.7-27-gd6d9aab3
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https://bugs.winehq.org/show_bug.cgi?id=54826
Bug ID: 54826
Summary: Add support for sign() intrinsic
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74329
--> https://bugs.winehq.org/attachment.cgi?id=74329
sign() unit tests
This is used by MojoShader for the SGN and MOVA instructions.
I don't have a real-world test, but for something like this I imagine the unit
tests would be enough to work with, so I've attached them here.
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https://bugs.winehq.org/show_bug.cgi?id=54827
Bug ID: 54827
Summary: Add support for ddx(), ddy() intrinsics
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
As you might expect, these are used by MojoShader for DSX and DSY.
Unlike the other reports I don't have a test immediately available since I
don't think I've run into this one before, but I imagine this isn't much more
than a direct translation to a common binary operation.
This uncompiled effect file is the closest thing I have to a real-world case:
https://github.com/sq/Libraries/blob/master/Squared/RenderLib/Shaders/Gauss…
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https://bugs.winehq.org/show_bug.cgi?id=54849
Bug ID: 54849
Summary: Ubisoft Connect application shows only window frame
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://ubi.li/4vxt9
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0990:err:d3dcompiler:D3DCompile2 Shader log:
0990:err:d3dcompiler:D3DCompile2 C:\fakepath:51:38: E5005: Method
'SampleBias' is not defined on type 'Texture2D<float4>'.
0990:err:d3dcompiler:D3DCompile2
0978:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0978:err:d3dcompiler:D3DCompile2 Shader log:
0978:err:d3dcompiler:D3DCompile2 C:\fakepath:80:41: E5005: Identifier "t0"
is not declared.
1.7-70-g8ed74377
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https://bugs.winehq.org/show_bug.cgi?id=54887
Bug ID: 54887
Summary: Add support for SampleGrad() function
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
This is used by MojoShader's HLSL emitter for the TEXLDD instruction.
Amusingly, there's a test in vkd3d already, it's just in binary form only!
https://gitlab.winehq.org/wine/vkd3d/-/blob/b46df551eba19ccf45ad907bef0e622…
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https://bugs.winehq.org/show_bug.cgi?id=54907
Bug ID: 54907
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark needs
asfloat
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74414
--> https://bugs.winehq.org/attachment.cgi?id=74414
D3DCompile2
new 32bit prefix, installed the benchmark. download link from bug 24868. trying
to run it all default. I did not try to trace any channel. this log is from the
default run from the console.
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https://bugs.winehq.org/show_bug.cgi?id=54796
Bug ID: 54796
Summary: Add support for SV_IsFrontFace
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74291
--> https://bugs.winehq.org/attachment.cgi?id=74291
Basic SV_IsFrontFace to VFACE example
Pulling this from #54736:
https://bugs.winehq.org/show_bug.cgi?id=54736
I don't seem to have a real-world sample readily available, so I just made a
quick sample and pushed it through MojoShader's HLSL emitter (see attached).
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https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: ---
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
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http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
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http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=54869
Bug ID: 54869
Summary: Crash on startup when opening Roblox Studio
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmc.m4x80(a)gmail.com
Distribution: ---
Created attachment 74362
--> https://bugs.winehq.org/attachment.cgi?id=74362
Crash report
I am trying to run the application Roblox Studio, but it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=51081
Bug ID: 51081
Summary: wine fails to run any program with emulate a virtual
desktop is enabled, showing: "comctl32.dll" failed to
initialize, aborting
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dauerhaft(a)gustr.com
Distribution: ---
using winehq-devel 6.7 on Debian bullseye.
Enabling the emulate a virtual desktop checkbox with winecfg results in every
program executed after to fail to start with
"00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting". Wine is working just fine when the virtual desktop is not enabled (,
but some programs do not run without virtual desktop emulation.)
This happens with any "wine myprogram.exe", and with programs included in wine
such as "winecfg".
full log reproduced below:
~> winecfg
0060:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
00d0:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winecfg.exe" failed, status c0000005
I would gladly do more tests or provide more insightful logs if instructed to
do so. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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https://bugs.winehq.org/show_bug.cgi?id=53913
Bug ID: 53913
Summary: Guild Wars 2 fails to run in wine 7.0.1
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conrad.classen(a)gmail.com
Distribution: ---
Created attachment 73465
--> https://bugs.winehq.org/attachment.cgi?id=73465
wine console output and Guild Wars 2 dump output
Guild Wars 2 fails to run in wine 7.0.1
I have no clue how to even approach this problem.
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https://bugs.winehq.org/show_bug.cgi?id=38890
Bug ID: 38890
Summary: Terraria - terraria.exe crashes on startup
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trojangoat(a)gmail.com
Distribution: ---
Created attachment 51828
--> https://bugs.winehq.org/attachment.cgi?id=51828
Backtrace of startup issue
Terraria 1.3.0.3 has been working flawlessly until external updates applied
today. Not sure exactly what is causing this issue.
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https://bugs.winehq.org/show_bug.cgi?id=39930
Bug ID: 39930
Summary: HtmlHelp() shows blank page when '\\' is used as path
separator after '::'
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: foka(a)debian.org
Distribution: ---
Despite the fact that Microsoft documentation clearly states that
Anything after the double colon (::) must use forward slashes (/),
in accordance with URL standards.
(see https://support.microsoft.com/en-us/kb/235226), Windows developers tend to
forget(?) that rule and use backslashes (\) after the double colon.
For example, running UFile 2013 under Wine, opening the tutorial comes up with
a blank window, and the trace/fixme messages are logged:
trace:htmlhelp:HtmlHelpW (0x1006e,
L"ubxkbE.chm::\\tutorial/pages/1intro.htm>DT_HTML_TUT",
command=HH_DISPLAY_TOPIC, data=0)
trace:htmlhelp:NavigateToChm 0x208ba0 L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:AppendFullPathURL L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" 0x31dc98 L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:navigate_url L"mk:@MSITStore:C:\\Program Files\\UFile
2013\\ubxkbE.chm::/\\tutorial/pages/1intro.htm"
fixme:ieframe:handle_navigation_error Navigate to error page
But of course, as a retail product, UFile 2013's tutorial of course shows
correctly in Windows.
Apparently, Microsoft knows how often developers get confused by '/' and '\',
and silently accepts such erroneous backslashes so that the relevant HTML Help
can be displayed.
The current Wine implementation of HTML Help, however, does not account for
such developer errors, leading to such blank HTML Help windows in (slightly)
buggy programs like UFile 2013.
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https://bugs.winehq.org/show_bug.cgi?id=53897
Bug ID: 53897
Summary: Programmer's File Editor MDI windows initially open
with doubled-up scroll bars
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Created attachment 73438
--> https://bugs.winehq.org/attachment.cgi?id=73438
Screenshot of doubled-up scroll bars.
I've been using Programmer's File Editor (PFE), a text editor from 1999, with
WINE, since the beginning of time.
There has always been a problem that when the editor starts, the scroll bars
(vertical and horizontal) are doubled up. It's an MDI interface, which I think
is the problem.
Clicking on a scrollbar, tiling the windows, etc - anything which makes them do
something - returns the scrollbars to the normal state.
Screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=54122
Bug ID: 54122
Summary: Call of Juarez - Bound in Blood in-menu videos don't
work
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73655
--> https://bugs.winehq.org/attachment.cgi?id=73655
The output of missing videos
The video-animated background into the main menu doesn't work. The same for 7.0
and 8.0-rc1. The output included.
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https://bugs.winehq.org/show_bug.cgi?id=54031
Bug ID: 54031
Summary: user32:msg - test_SendMessage_other_thread() broken by
WM_WINDOWPOSCHANGING on Windows dual-monitor configs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes gets an unexpected
WM_WINDOWPOSCHANGING message:
msg.c:19053: Test failed: wrong status 00480048
msg.c:19091: Test failed: SendMessage from other thread 5: 0: the msg sequence
is not complete: expected 0000 - actual 0046
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:19091: 0: expected: nothing - actual: MsgCheckProc: 006F025C
WM_WINDOWPOSCHANGING wp 00000000 lp 0022fc40 after 00000000 x 100 y 100 cx 200
cy 200 flags SWP_NOACTIVATE|SWP_NOZORDER (flags 19)
msg.c:19091: 1: expected: nothing - actual: MsgCheckProc: 006F025C 0024 wp
00000000 lp 0022f700 (flags 39)
msg.c:19059: Failed sequence SendMessage from other thread 1:
msg.c:19059: 0: expected: msg 0402 - actual: MsgCheckProc: 007102CA 0402 wp
00000000 lp 00000000 (flags 19)
msg.c:19059: 1: expected: msg 0400 - actual: MsgCheckProc: 007102CA 0400 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: Failed sequence SendMessage from other thread 3:
msg.c:19079: 0: expected: msg 0403 - actual: MsgCheckProc: 007102CA 0403 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: 1: expected: msg 0401 - actual: MsgCheckProc: 007102CA 0401 wp
00000000 lp 00000000 (flags 19)
[53435] msg.c:19087: Test failed: wrong status 00400040
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:18487: Failed sequence SetFocus on a desktop window:
msg.c:18497: Failed sequence SetFocus on another thread window:
msg.c:18517: Failed sequence SetActiveWindow on a desktop window:
msg.c:18527: Failed sequence SetActiveWindow on another thread window:
msg.c:18592: Failed sequence SetFocus on a child window:
msg.c:18592: 0: expected: hook 0009 - actual: CBT: hook 9 (HCBT_SETFOCUS) wp
005e0252 lp 002f0278
msg.c:12896: QS_RAWINPUT not supported on this platform
msg.c:12921: Test failed: wrong qstatus 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This seems to only happen on dual-monitor configurations, most frequently on
w1064-2qxl but also regularly on w7u-2qxl.
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https://bugs.winehq.org/show_bug.cgi?id=52571
Bug ID: 52571
Summary: batch token parsing regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
Distribution: ---
This is easily demonstrated with vcvars script batch files in Visual Studio
2015, on amd64.
>)
>)
>)
>)
>)
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\x64\;C:\windows\system32;C:\win
dows;C:\windows\system32\wbem;C:\windows\system32\WindowsPowershell\v1.0' as an
internal or external
command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\include\um;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\lib\um\x86;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\x64;C:\Program Files ' as
an internal or external command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
... etc ...
1. Install Visual Studio 2015 (latest Wine-git works around ncrypt limitations)
or the v140/v141 build tools using 2017 (already works).
What I did personally (was attempting to compile x86 programs on an x64 install
before I hit this bug):
2. cd C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64_x86
3. wine cmd /K vcvarsamd64_x86.bat
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https://bugs.winehq.org/show_bug.cgi?id=54331
Bug ID: 54331
Summary: Game "Antecrypt": Black screen after launch
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73894
--> https://bugs.winehq.org/attachment.cgi?id=73894
Output when running "wine beam.exe"
This shooting game from https://punkcake.itch.io/antecrypt just opens up a
window which is completely black.
I confirm that this game runs on Windows 10.
My set up:
OS: Arch 64-Bit
GPU: Intel HD Graphics 610
Mesa: 22.3.3
Kernel version: 6.1.5
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https://bugs.winehq.org/show_bug.cgi?id=42809
Bug ID: 42809
Summary: GPS Track Editor: arrows not shown
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joao.eiras(a)gmail.com
Distribution: ---
Created attachment 57847
--> https://bugs.winehq.org/attachment.cgi?id=57847
Example GPX file
1. Please download and install "GPS Track Editor" from
http://www.gpstrackeditor.com/download (7.6 MB isntaller)
2. Open the program
3. Open a GPX file (use the attached one, over the brooklyn bridge)
4. Notice how do don't see anything over the bridge but if you hover with the
mouse you'll see some dots appearing. The dots also appear if you click the
entries in the table on the right side. See attached screenshot.
5. Compare how it should look like on windows (another attached screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=51561
Bug ID: 51561
Summary: Wine's built-in gdiplus.dll lags in Paint.NET compared
to native (Win 7) gdiplus.dll
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
After intensive testing I can confirm that the built-in gdiplus.dll "lags" in
Paint.NET 3.5.11 and Wine 6.13 / 6.14.
When the native gdiplus.dll from Windows 7 is used (through winetricks) the
performance is clearly better, no lag is present. Unfortunately the native
gdiplus.dll works not stable, Paint.NET 3.5.11 crashes reproducible after some
time. So this is therefore not an usable alternative.
Maybe this bug report here is related to bug 24653:
https://bugs.winehq.org/show_bug.cgi?id=24653
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https://bugs.winehq.org/show_bug.cgi?id=54683
Bug ID: 54683
Summary: shlwapi:ordinal - test_SHFormatDateTimeA() fails due
to daylight saving time on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shlwapi:ordinal - test_SHFormatDateTimeA() fails due to daylight saving time on
Windows:
ordinal.c:1734: Test failed: expected (12:00 PM), got (11:00 AM)
ordinal.c:1741: Test failed: expected (12:00:00 PM), got (11:00:00 AM)
ordinal.c:1749: Test failed: expected (12:00:00 PM), got (11:00:00 AM)
ordinal.c:1779: Test failed: expected (12:00 PM), got (11:00 AM) for time part
ordinal.c:1793: Test failed: expected (12:00:00 PM), got (11:00:00 AM) for time
part
ordinal.c:1811: Test failed: expected (2/14/2023 12:00 PM), got (2/14/2023
11:00 AM)
ordinal.c:1822: Test failed: expected (2/14/2023 12:00:00 PM), got (2/14/2023
11:00:00 AM)
See https://test.winehq.org/data/patterns.html#shlwapi:ordinal
The AM/PM translations can change the failure messages slightly but it's always
the same issue, on all Windows versions... except w10pro64v2004!
This set of failures started on 2023-03-13 which, together with the 1 hour
offset, clearly corresponds to the switch from CST to CDT (there was no
WineTest run on Sunday).
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https://bugs.winehq.org/show_bug.cgi?id=54368
Bug ID: 54368
Summary: ::DrawGeometry doesn't respect stroke style
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 73938
--> https://bugs.winehq.org/attachment.cgi?id=73938
thick lines
There's an application that uses d2d1 to draw its UI, and when the app scales
its workspace the lines get very thick shapes. This seems to be related to
00d8:fixme:d2d:d2d_stroke_style_init transformType 1 is not supported
00d8:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000001F3D8C80.
According to MSDN transformType 1 refers to D2D1_STROKE_TRANSFORM_TYPE_FIXED:
The stroke does not respect the world transform but it does respect the dpi and
stroke width.
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https://bugs.winehq.org/show_bug.cgi?id=53435
Bug ID: 53435
Summary: user32:msg - test_SendMessage_other_thread() sometimes
fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes fails on Windows 7:
msg.c:18505: Test failed: wrong status 00400040
https://test.winehq.org/data/patterns.html#user32:msg
Where 0x00400040 that there are still QS_SENDMESSAGE messages in the queue and
that one was added since the last call.
This is similar to the Windows 10-only bug 53434 but the status is different
and this failure only happens on Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=52196
Bug ID: 52196
Summary: Program desinger.exe stop after starting with error
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werbung(a)itssh.de
Distribution: ---
Created attachment 71249
--> https://bugs.winehq.org/attachment.cgi?id=71249
Bugreport
The install of this program was completed with no errors. It was installed
along with another program. The main program works wonderfully, but the
sub-program (desinger.exe) does not.
The OS is up to date. Wine is up to date.
In OS windows7 the program works.
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https://bugs.winehq.org/show_bug.cgi?id=54655
Bug ID: 54655
Summary: user32:msg - test_InSendMessage() sometimes gets
unexpected flags on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_InSendMessage() sometimes gets unexpected flags on Windows:
msg.c:11738: Tests skipped: cannot set global hook
msg.c:19232: Failed sequence SendMessage from other thread 1:
msg.c:19232: 0: expected: msg 0402 - actual: MsgCheckProc: 00000000008B03E8
0402 wp 00000000 lp 00000000 (flags 19)
msg.c:19232: 1: expected: msg 0400 - actual: MsgCheckProc: 00000000008B03E8
0400 wp 00000000 lp 00000000 (flags 19)
msg.c:19252: Failed sequence SendMessage from other thread 3:
msg.c:19252: 0: expected: msg 0403 - actual: MsgCheckProc: 00000000008B03E8
0403 wp 00000000 lp 00000000 (flags 19)
msg.c:19252: 1: expected: msg 0401 - actual: MsgCheckProc: 00000000008B03E8
0401 wp 00000000 lp 00000000 (flags 19)
msg.c:19264: Failed sequence SendMessage from other thread 5:
msg.c:19292: Test failed: wrong flags a
msg.c:18660: Failed sequence SetFocus on a desktop window:
See https://test.winehq.org/data/patterns.html#user32:msg
Where 0xa == ISMEX_NOTIFY | ISMEX_REPLIED
and the test expected 0x9 == ISMEX_SEND | ISMEX_REPLIED
This happens about once per month and impacts at least Windows 7 & 10,
regardless of locale:
* 2022-08-31 on w7u-pt-PT 32-bit
* 2022-08-31 on w7u 32-bit
* 2022-09-06 on w7u 32-bit
* 2022-09-15 on w7u-pt-PT 32-bit
* 2022-12-12 on w1064 32-bit
* 2023-02-20 on w10pro64-ar 64-bit
* 2023-03-02 on w7u-de 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=54202
Bug ID: 54202
Summary: user32:msg - subtest_hvredraw() fails on most Windows
7 test configurations
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - subtest_hvredraw() fails on most Windows 7 test configurations
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #4 (-50, -50, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 40800000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 40800000 SetWindowPos
redraw #4 (-50, -50, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 40800000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 40800000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
msg.c:9764: Test failed: destroy child on thread exit: 1: the msg sequence is
not complete: expected 000f - actual 0000
msg.c:9764: Failed sequence destroy child on thread exit:
msg.c:9764: 0: expected: msg 0082 - actual: MsgCheckProc: 00BC00A0 0082 wp
00000000 lp 00000000 (flags 19)
msg.c:9764: 1: expected: msg 000f - actual: nothing
See https://test.winehq.org/data/patterns.html#user32:msg
These failures appeared as soon as the corresponding tests were introduced but
somehow the TestBot did not detect them when MR!1874 was submitted. So maybe
they are caused by interference from a previous Wine test.
commit b2a9445e155487f1b47a646b70edbe181a905454
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Thu Dec 22 01:20:59 2022 +0900
user32/tests: Add tests for CS_HREDRAW and CS_VREDRAW.
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https://bugs.winehq.org/show_bug.cgi?id=51995
Bug ID: 51995
Summary: Roblox's bad performance on Wine
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penguinbotonline(a)protonmail.com
Distribution: ---
Created attachment 70986
--> https://bugs.winehq.org/attachment.cgi?id=70986
Stderr log from Wine
There is a common problem that occurs to the majority of RoL players, which is
bad performance. There 2 things that people usually have, frame drops and
performance degradation.
When a frame drop happens, with +seh these things appear in the logs
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https://bugs.winehq.org/show_bug.cgi?id=49868
Bug ID: 49868
Summary: Hedgewars 1.0.0 crashes when a game against the
computer is started
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68209
--> https://bugs.winehq.org/attachment.cgi?id=68209
The console messages
Hedgewars crashes when the following steps are taken:
1) remove .wine directory
2) run wineboot
3) run the Hedgewars installer, accept the defaults. This will start Hedgewards
at the end of the installer
4) Press "Play a game on a single computer"
5) Press "Play a quick game against the computer with random settings"
6) Sometimes, the game now shows the error "The program hedgewars.exe has
encountered a serious problem and needs to close"
7) if the game does not crash, press escape and Y, and repeat step 5
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54530
Bug ID: 54530
Summary: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: hunt3rgz(a)protonmail.com
Distribution: ---
Created attachment 74074
--> https://bugs.winehq.org/attachment.cgi?id=74074
Wine log
I runned a .NET 5.0 application written with Windows Forms
https://github.com/X-Hax/sa_tools
When i close the 'create gradient' window, it gives me this error
System.EntryPointNotFoundException: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'.
at Interop.UiaCore.UiaDisconnectProvider(IRawElementProviderSimple provider)
at System.Windows.Forms.Control.ReleaseUiaProvider(IntPtr handle)
at System.Windows.Forms.Control.WmDestroy(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr
wparam, IntPtr lparam)
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https://bugs.winehq.org/show_bug.cgi?id=53434
Bug ID: 53434
Summary: user32:msg - test_SendMessage_other_thread() sometimes
fails on Windows 10 1507 - 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes fails on Windows 1507 -
1909:
msg.c:18493: main: call PeekMessage
msg.c:18505: Test failed: wrong status 00080000
msg.c:18507: main: call PeekMessage
msg.c:18508: Test failed: PeekMessage should fail
https://test.winehq.org/data/patterns.html#user32:msg
Where 0x00080000 indicates that there are still QS_POSTMESSAGE messages in the
queue and that none were added since the last call.
This only happens on Windows 10 1507 to 1909.
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http://bugs.winehq.org/show_bug.cgi?id=12854
Summary: ntdll change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12551)
--> (http://bugs.winehq.org/attachment.cgi?id=12551)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:117: Test failed: event should be ready
change.c:119: Test failed: information wrong
change.c:120: Test failed: information wrong
change.c:124: Test failed: action wrong
change.c:125: Test failed: len wrong
change.c:126: Test failed: name wrong
Total of 26.
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=38095
Bug ID: 38095
Summary: Metatrader: doesn't respect charts sorting/sequency
when restarted
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 23bene(a)gmail.com
Distribution: ---
Wine 1.6 on Ubuntu 14.04.1 LTS 32bit using Metatrader 4 vers. 4.00 Build 765
(12 Dec 2014) doesn't respect charts sorting/sequency when restarted.
Eg.: if I sort charts alphabetically during my Metatrader session, it remain so
sorted till I close it. When I open again for a new Metatrader session, I find
charts completely shuffled!!
I copypasted my order.wnd file (that contain my charts ordered) in my
home/.wine/drive_c/Program Files/Metatrader 4/profiles/my_name/ directory
without having no one mt4 session opened.
When I launch mt4 session, it doesn't follow charts order as written in my file
and everytime I launch it again a new, random charts sequence is done.
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https://bugs.winehq.org/show_bug.cgi?id=52278
Bug ID: 52278
Summary: Crysis Wars Trial and Patch 1.5 - InstallAware error -
Runtime error in install: Cannot open AVI
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Installed winetricks:
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
0769bbcdbd92c407f4eacaa85acc1339f607dbeafe2febd1be0912034c7af3a1 with
wine-7.0-rc2 (Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
gdiplus_winxp
gdiplus
w_workaround_wine_bug-24013
d3dcompiler_43
d3dx9
dxvk191
vcrun2013
quartz
vcrun2005
d3dx10_43
cabinet
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https://bugs.winehq.org/show_bug.cgi?id=54444
Bug ID: 54444
Summary: Program “Free PC Audit 5.1.211.96” did not show
desired information.
Product: Wine
Version: 8.1
Hardware: x86-64
URL: https://www.misutilities.com/freepcaudit.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 73996
--> https://bugs.winehq.org/attachment.cgi?id=73996
screenshot for a questionable information display
I have tried the tool “Free PC Audit 5.1.211.96” out once more together with
the software “Wine 8.1-1539.2”.
Markus_Elfring@Sonne:…/geladen/Freeware> wine freepcaudit.exe
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00c0:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:thread:GetThreadUILanguage : stub, returning default language.
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0113D9D4, 00000000
0113D9FC
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x407 0113D9D4 00000000
0113D9FC) returning a dummy value (current locale)
…
0024:fixme:wtsapi:WTSRegisterSessionNotification Stub 0001007E 0x00000000
0024:fixme:uxtheme:BufferedPaintInit Stub ()
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:imm:ImeSetActiveContext (00010076, 1): stub
0024:fixme:imm:ImmReleaseContext (000100C4, 00010076): stub
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
…
0024:fixme:wbemdisp:object_Instances_
0024:fixme:wbemdisp:object_SpawnInstance_
…
0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and
DISK_DETECTION_INFO structures will not be filled
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
…
0024:fixme:wuapi:automatic_updates_GetIDsOfNames
…
0128:fixme:secur32:get_cipher_algid unknown algorithm 23
0128:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23
…
0024:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0001007E
0024:fixme:uxtheme:BufferedPaintUnInit Stub ()
I would like to see more helpful information on the tab “Brief” (than an IP
address).
See also details from previous bug report:
https://bugs.winehq.org/show_bug.cgi?id=52878
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https://bugs.winehq.org/show_bug.cgi?id=53129
Bug ID: 53129
Summary: user32:msg - test_paint_messages() fails
systematically on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_paint_messages() fails systematically on Windows 7. The exact
set of failures differs with each run but there is always a "region" and an
"InvalidateErase" failure:
msg.c:8487: Test failed: Regions are different
msg.c:8488: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0xfffffffffd0406c1
msg.c:8498: Test failed: region should be null (3)
msg.c:8510: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0x38040675
msg.c:8510: Test failed: InvalidateErase: 3: the msg sequence is not complete:
expected 0000 - actual 0085
msg.c:8517: Test failed: Regions are different
msg.c:8518: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0x2504170b
https://test.winehq.org/data/patterns.html#user32:msg
The InvalidateErase failure is particularly troublesome because the unexpected
wParam value changes with each run so the failure always looks like it is new.
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http://bugs.winehq.org/show_bug.cgi?id=27019
Summary: Print in Gestan
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsiegwald(a)gmail.com
Hello everybody,
I'm using 'Gestan' (you can download it on www.gestan.fr) which is a fantastic
program used to manage my customers and create bills...
Anyway, I can install it without any problem, but when I want to print a bill,
there is nothing in !
It is a program created with Windev...
Anyone have a solution ?
Thanks a lot for your future help !
Julian
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https://bugs.winehq.org/show_bug.cgi?id=54407
Bug ID: 54407
Summary: user32:msg - test_SendMessage_other_thread() sometimes
gets a bad WM_USER message sequence in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_SendMessage_other_thread() sometimes gets a bad WM_USER
message sequence in Wine:
msg.c:19187: Test failed: SendMessage from other thread 1: 1: the msg 0x0400
was expected, but got msg 0x0403 instead
msg.c:19187: Test failed: SendMessage from other thread 1: 2: the msg sequence
is not complete: expected 0000 - actual 0400
msg.c:19201: Test failed: wrong status 00080000
msg.c:19207: Test failed: SendMessage from other thread 3: 0: the msg 0x0403
was expected, but got msg 0x0401 instead
msg.c:19207: Test failed: SendMessage from other thread 3: 1: the msg sequence
is not complete: expected 0401 - actual 0000
See https://test.winehq.org/data/patterns.html#user32:msg
A somewhat similar issue has been happening for some time on Windows 7 (see bug
53434).
This one started happening about twice per month in Wine on 2022-10-14
(debian11-win32).
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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https://bugs.winehq.org/show_bug.cgi?id=49945
Bug ID: 49945
Summary: Visio 2010: picture: content of clipboard can not be
paste into Visio
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
How to reproduce:
1. Make a screen snapshot of a part of your screen and put it into the
clipboard.
2. Change to your open Visio 2010.
3. Press Ctrl+C
The following message appears:
Quote: "Error (925) during the pasting process. Visio cannot retrieve the
device independent bitmap data from the clipboard."
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http://bugs.winehq.org/show_bug.cgi?id=31952
Bug #: 31952
Summary: Graphical bug causing horizontal lines on world
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Classification: Unclassified
Presumably due to a texture being projected horizontally, several areas in game
have horizontal "Slices" in them.
This was to my knowledge added by an update to the game not to wine, so there
is (probably) no regression.
Some areas where this bug is blindingly obvious are north Diessa Plateau and
west Rata Sum.
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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https://bugs.winehq.org/show_bug.cgi?id=54056
Bug ID: 54056
Summary: Launching EA App installer: Wine can't find already
installed gecko 2.47.2
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73609
--> https://bugs.winehq.org/attachment.cgi?id=73609
EA app installer; wine 7.19 default output
Hello,
I created a new prefix with wine 7.19 (64-bit WoW architecture).
Then I ran winecfg to activate virtual desktop and remove file type
integration.
Then I ran EAappInstaller.exe.
Then a dialog box says that Wine couldn't find gecko needed to display HTML
files.
gecko 2.47.2 (both -x86 and -x86_64) have been installed in
/usr/share/wine/gecko since November 30 2020. This is the first time I see that
message in years but maybe I didn't use application that triggers the use of
gecko?
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=49961
Bug ID: 49961
Summary: War Wind crashes at start
Product: Wine
Version: 5.18
Hardware: x86
URL: https://www.abandonware-france.org/telechargement/2135
4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68352
--> https://bugs.winehq.org/attachment.cgi?id=68352
console output with winedbg
With wine-git 5d5102f8498413f4b7e11f7da0509e7717fb3735, Wind war crashes at
start.
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https://bugs.winehq.org/show_bug.cgi?id=46570
Bug ID: 46570
Summary: I tried to see how Roblox works on Wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emattpoyou(a)gmail.com
Distribution: ---
Created attachment 63443
--> https://bugs.winehq.org/attachment.cgi?id=63443
The error.
I tried to see how Roblox works on Wine, but as soon as I open it, it crashes,
and gives me the report window. How do I fix this?
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https://bugs.winehq.org/show_bug.cgi?id=40185
Bug ID: 40185
Summary: Farming Simulator 15 under steam with arch linux not
playable
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marijnvantricht(a)gmail.com
Distribution: ---
Created attachment 53695
--> https://bugs.winehq.org/attachment.cgi?id=53695
Backtrace (Bug)
This happens in Farming Simulator when the game is loaded and play is pressed.
Please this is my first bug report forgive me when I am doing something wrong.
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http://bugs.winehq.org/show_bug.cgi?id=36475
Bug ID: 36475
Summary: Civilization 2 Gold
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory.bartram(a)gmail.com
Created attachment 48535
--> http://bugs.winehq.org/attachment.cgi?id=48535
wine crash report
I realize this is an old game and bug and there are probably other alternatives
to play, but Civ 2 Gold crashes on start.
wine: Unhandled exception 0x80000003 in thread 27 at address 0x7bc6b4a0 (thread
0027), starting debugger...
Also fails using WineBottler. However, it works perfectly in CrossOver.
Using Wine 1.7.9 (Fink on OS X 10.9.2) as Win95.
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https://bugs.winehq.org/show_bug.cgi?id=54846
Bug ID: 54846
Summary: Serious Sam HD: The First Encounter (Steam version)
crashes on start up
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74348
--> https://bugs.winehq.org/attachment.cgi?id=74348
Error
In Wine 8.6 I cannot start the game with or without DXVK, it just crashes.
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https://bugs.winehq.org/show_bug.cgi?id=53477
Bug ID: 53477
Summary: ARK: Survival evolved dedicated Server crashes with
out of memory
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukas-sinzing(a)gmx.de
Distribution: ---
Created attachment 72845
--> https://bugs.winehq.org/attachment.cgi?id=72845
Server logs
I'm trying to run a server for the game "ARK: Survival evolved" on linux using
Wine, but I am getting out of memory errors while the host has still free
memory left (https://prnt.sc/R3GgL6Hhdj-u). My command line is
WINEDEBUG=warn wine64 ShooterGameServer.exe
TheIsland?Port=7777?QueryPort=27015?MaxPlayers=70 -NoBattlEye -nosteamclient
-game -server
I'm using wine 7.0 (I also tested wine 7.14 but error persists).
Here are the server logs (including wine logs): https://pastebin.com/2phyguXt
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https://bugs.winehq.org/show_bug.cgi?id=47765
Bug ID: 47765
Summary: League of Legends occasional deadlock in client after
completing game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
Created attachment 65246
--> https://bugs.winehq.org/attachment.cgi?id=65246
Partial terminal output (intermixed wine and game output)
Occasionally, after completing a game of League of Legends and the game
exiting, the client will fail to display end-of-game content. This happens
perhaps about 5% of the time for me.
The following symptoms occur when this happens:
* The client displays a background, but no content
* Gnome repeatedly pops up a This Program is Not Responding dialog
* Sounds can still be heard from the client, at the appropriate time
I noticed the following in the terminal output when this happened:
0049:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0049, blocked by 0044, retrying (60 sec)
0044:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0044, blocked by 0009, retrying (60 sec)
0009:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0009, blocked by 0049, retrying (60 sec)
Note the three threads waiting on each other. There are other threads timing
out in RtlpWaitForCriticalSection as well, not included in this log.
Waiting does not seem to fix this. However, as a workaround, switching to a
different virtual terminal CAN apparently unstick the deadlock.
Reporting on gentoo wine-staging 4.15. This is not a new problem, I have seen
it for several months at least (possibly longer).
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https://bugs.winehq.org/show_bug.cgi?id=39916
Bug ID: 39916
Summary: Path of Exile: Crash during combat
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd31879(a)yahoo.com
Distribution: ---
Created attachment 53308
--> https://bugs.winehq.org/attachment.cgi?id=53308
game crash backtrace
During combat with one specific affix of monster in the game WINE crashes.
Monster type during talisman league is "clutching". It spawns purple colored
totems that shoot purple projectiles everywhere.
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http://bugs.winehq.org/show_bug.cgi?id=33119
Bug #: 33119
Summary: Free Download Manager freezes randomly
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tons of "err:treeview:TREEVIEW_HandleTimer got unknown timer" in terminal after
freeze. GUI of FDM partially works when freeze occurs.
To reproduce the bug:
1. Run FDM
2. Check "View / Groups of downloads" if unchecked (probably it triggers the
bug)
3. Download files until FDM will freeze
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https://bugs.winehq.org/show_bug.cgi?id=54625
Bug ID: 54625
Summary: Adobe Lightroom Classic 12.1: page fault in ntdll
since wine-8.3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 74150
--> https://bugs.winehq.org/attachment.cgi?id=74150
backtrace
Stable with wine-8.2, crashing shortly after startup with wine-8.3. No
suspicious messages on stdout or stderr, happens when processing image data.
Perhaps related to the recent ntdll low-fragmentation heap?
Unhandled exception: page fault on read access to 0x00007f7a19c90010 in 64-bit
code (0x007f7cc6b66575).
Backtrace:
=>0 0x007f7cc6b66575 in ntdll (+0x36575) (0x007f7c445382d0)
1 0x007f7cc6b67749 RtlAllocateHeap+0x529() in ntdll (0x007f7c445383e0)
2 0x007f7cc68b8b49 malloc+0x29() in ucrtbase (0x007f7c44538420)
3 0x0000002270077a in cameraraw (+0x120077a) (0x00000000048000)
4 0x000000227031aa in cameraraw (+0x12031aa) (0x007f7c44538820)
--
Additional information: these are printed out _after_ the crash happens and the
debugger is running, likely unrelated:
00f4:err:sync:RtlpWaitForCriticalSection section 0000000002A900D0
"wine-8.3/dlls/ntdll/heap.c: heap.cs" wait timed out in thread 00f4, blocked by
05ec, retrying (60 sec)
0640:err:sync:RtlpWaitForCriticalSection section 00007F26BCCFEE60
"wine-8.3/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0640,
blocked by 055c, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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https://bugs.winehq.org/show_bug.cgi?id=54900
Bug ID: 54900
Summary: Altium Designer 17: Crashes when closing tab w/ 3D
rendering
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: afb(a)mailbox.org
Distribution: ---
CAD application Altium Designer may have tabs utilizing 3D rendering. Closing
one of them crashes the whole application:
X Error of failed request: BadWindow (invalid Window parameter)
Closing tabs that are not utilizing 3D rendering works fine.
Last good release: wine-8.3.1
Found issue in: wine-8.4.1, -8.5.1, -8.6.1
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https://bugs.winehq.org/show_bug.cgi?id=53088
Bug ID: 53088
Summary: Free Video Converter crashes on run
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72509
--> https://bugs.winehq.org/attachment.cgi?id=72509
Wine 7.9 console output (installation)
Wondershare's Free Video Converter exits silently after installation, and
crashes on subsequent runs. This occurs after Bug 53085 and Bug 53086.
dotnet40 stops the crash but it still exits silently. Background services
continue running.
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
The stub installer downloads a full install which you can copy from
~/.wine/drive_c/users/Public/Documents/Wondershare
5e1317a9c4c01dddbd6ec09bc21566fda7e88b6d video-converter-free_full1129.exe
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https://bugs.winehq.org/show_bug.cgi?id=49412
Bug ID: 49412
Summary: Wine 5.10 breaks League Of Legends
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7b78338b078a7a55c5851a91064ef70836f4c996
Distribution: ---
Created attachment 67491
--> https://bugs.winehq.org/attachment.cgi?id=67491
Pass syscall_dispatcher to NtCreateThreadEx
First of all, this is not the same as Bug 49373, that one doesn't affect the
alternative patch from Bug 47198.
Stating with wine 35b063a4 + staging 7b78338b, the game doesn't start. The
following message appears in the terminal every couple of seconds (with
different thread ids):
```
0184:err:ntdll:RtlpWaitForCriticalSection section 0x7bd07a40 "loader.c:
loader_section" wait timed out in thread 0184, blocked by 0024, retrying (60
sec)
```
__________________________________________________
This can be reproduced by running the following executable, no need to have an
account:
`wine League of Legends/Game/League of Legends.exe`
Tested with wine 67ef5151 + staging 02913f75 (the last staging commit at the
moment of testing)
The game also needs the alternative patch from Bug 47198 + `echo 0 >
/proc/sys/abi/vsyscall32`
I have an updated patch for Bug 47198 that applies over wine-git+staging in my
copr repo:
https://copr-dist-git.fedorainfracloud.org/cgit/manizuca/wine-lol/wine.git/…
__________________________________________________
As i said, this bug is present since wine 35b063a4 with the staging rebasing
from 7b78338b
Specifically, the `WOW32Reserved` assignation from the
`0003-winebuild-Generate-syscall-thunks-for-ntdll-exports` patch was moved to
loader.c, since the thread creation function was moved to the Unix library, but
apparently that assignation needs to be in thread creation function.
The attached patch moves back that assignation, by passing a syscall_dispatcher
reference to the Unix library.
Sadly, starting with wine 33c750f5, NtCreateThreadEx is called from
unix/server.c. Since i couldn't find how to get syscall_dispatcher from there,
I'm reverting that commit to make League Of Legends work.
In summary, I can make LoL work with wine-git + staging + reverting 33c750f5 +
the attached patch + the alternative patch from Bug 49373
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=54787
Bug ID: 54787
Summary: Penumbra: Overture in game black screen with enabled
Anti-Aliasing (multisample)
Product: Wine
Version: 8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: illia.a.polishchuk(a)globallogic.com
Distribution: ---
How to reproduce:
1 - Download Penumbra: Overture game in Steam
2 - Enable the game compatibility setting "Force the use of a specific Steam
Play
compatibility tool"
3 - Set all the game settings to high (The important is "anti-aliasing" setting
= 4 and "Post Effects" = on and "Bloom" = on)
5 - Run new game.
Actual result: Black screen rendered
It can't be reproduced for pure windows on windows version and native linux
version on linux
This bug was observed while implementing workaround for "mesa" project:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147/diffs?commi…
The bug reason in GL spec (8.7):
"An INVALID_OPERATION error is generated by CopyTexImage*D"
"the effective value of SAMPLE_BUFFERS for the read framebuffer
(see section 9.2.3.1) is one."
BUT
Windows version on Windows OS uses just wglChoosePixelFormatARB call with
WGL_SAMPLES_ARB argument
And game has common GL_SAMPLES = 0 and arb WGL_SAMPLES = 4
Probably WGL_SAMPLES does not have the multisample restriction but `wine`
translation breaks this
When wine translates it to a Linux it uses explicit renderbuffer with samples
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/wined3d/texture.c#L2…
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https://bugs.winehq.org/show_bug.cgi?id=54721
Bug ID: 54721
Summary: load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
Created attachment 74227
--> https://bugs.winehq.org/attachment.cgi?id=74227
output of "/opt/wine-devel/bin/wine64 7z2201.exe" command
Background: I ran these commands on my Debian VM
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
sudo apt update
filename=$(apt-get download wine-devel --print-uris | awk '{print $2}')
version=$(apt-get download wine-devel | awk '{print $7; exit}')
dpkg-deb -R $filename requires32/
sed -i "s/, wine-devel-i386 (= $version)//g" requires32/DEBIAN/control
dpkg-deb -b requires32/ wine64.deb
sudo apt install ./wine64.deb -y
I wanted to try to run a x86 32-bit app (I picked 7-Zip) with wine64 with the
WOW64 experimental feature so I ran "/opt/wine-devel/bin/wine64 7z2201.exe" and
it gives the error message in the attachment
Below is the output of "ls -la /home/alex/.wine/drive_c/windows/syswow64/"
command
alex@penguin:~$ ls -la /home/alex/.wine/drive_c/windows/syswow64/
total 0
drwxr-xr-x 1 alex alex 0 Mar 22 18:29 .
drwxr-xr-x 1 alex alex 342 Mar 22 18:29 ..
It is quite weird that this directory is empty
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https://bugs.winehq.org/show_bug.cgi?id=54260
Bug ID: 54260
Summary: 64-bit prefix cannot launch applications dependent on
ie8 winetricks package
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
The game EverQuest recently moved to 64-bit and to patch the game LaunchPad.exe
needs the ie8 package but it will not give a graphical interface due to
dependency ie8.
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https://bugs.winehq.org/show_bug.cgi?id=50640
Bug ID: 50640
Summary: Program "OpenBoard" crashes at startup
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcellruyter(a)gmail.com
Distribution: ---
Created attachment 69344
--> https://bugs.winehq.org/attachment.cgi?id=69344
wine: Program Error Details
Currently I run wine 6.0 and the program OpenBoard
(https://github.com/OpenBoard-org/OpenBoard/releases/download/v1.5.4/OpenBoa…)
crashes on startup:
010c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
wine: Unhandled page fault on read access to 8B088B04 at address 6CA25FE2
(thread 010c), starting debugger...
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
On an old laptop I run wine 5.22-1 and the program works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=46460
Bug ID: 46460
Summary: it will get to the opening loading screen then crash
on roblox studio
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bramer.cyndi(a)gmail.com
Distribution: ---
Created attachment 63262
--> https://bugs.winehq.org/attachment.cgi?id=63262
roblox studios
it will get to the opening loading screen then crash on roblox studio
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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https://bugs.winehq.org/show_bug.cgi?id=54466
Bug ID: 54466
Summary: ???????
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's really incredibly complicated to report a bug in an app!
I want to report 2 bugs:
Purebasic and Spiderbasic load very very slowly.
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https://bugs.winehq.org/show_bug.cgi?id=53390
Bug ID: 53390
Summary: Doom 3 BFG Mostly Black Screen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 72780
--> https://bugs.winehq.org/attachment.cgi?id=72780
Log File
Doom 3 BFG installs and launches but when starting a new game the screen is
mostly black. A few things show up such as screens and the crosshair but it's
not playable like this. I am atatching a log file and a screenshot.
My System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 22.1.3 | Manjaro
21.3.4 | Mate 1.26.0 | Kernel 5.18.12-3-MANJARO | Wine 7.13
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https://bugs.winehq.org/show_bug.cgi?id=42435
Bug ID: 42435
Summary: Age of Empires 2 HD Steam has a dimmed down interface
and the ingame main screen is just white with an intel
945gm gpu
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
since the direct3d fix in 2.1 i was finally able to test Age of Empires 2 HD
Steam edition with my old laptop. unfortunately there are other bugs. the whole
menu and game interface looks dark like there is some gamma or color problem
but it works alright.
when starting a game the main screen is complete white(or complete black if you
change something in the game settings). controlling the game blindly partially
works but it is bugged too.
i have a 945gm gpu and a T2080 32bit CPU and im running Linux mint mate 32bit
with an updated 4.8 kernel
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http://bugs.winehq.org/show_bug.cgi?id=33264
Bug #: 33264
Summary: iexplore crash on Unhandled page fault on read access
to 0x00000000 at address 0x7d404456 (thread 0009)
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 43996
--> http://bugs.winehq.org/attachment.cgi?id=43996
Stack trace
Wine's iexplore.exe crashes when going to www.roblox.com and clicking "Build".
You must be logged in and have already installed Roblox. Perhaps this is an
activex issue?
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https://bugs.winehq.org/show_bug.cgi?id=54834
Bug ID: 54834
Summary: Some applications hang at startup with seemingly
frozen window since Wine 8.2
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74336
--> https://bugs.winehq.org/attachment.cgi?id=74336
ImgBurn on Wine 8.1 (on commit 0692d07f) terminal output
Hello,
After an update from 8.0-rc5 to 8.5 some applications fails to start.
I did a regression test and the last working release is 8.1 (exact commit in
regression field).
The affected applications are:
Ubisoft connect (prevents ability to play many games) (on 32-bit and 64-bit).
ImgBurn.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=52767
Bug ID: 52767
Summary: wine: Unhandled page fault on read access to
0000000000000000 at address 00000003AF6DAE20 (thread
002c), starting debugger...
Product: Wine-staging
Version: 7.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Suddenly returned fault while to start Wine, terminal export the log:
winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.5 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DAE20 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenjames$
tried to reinstall the Wine via Brew, clean prefix and .wine folder, fixed
permission of the disk, and remove all history of the terminal session, but
still the same.
I remember that before clean the prefix and the wine folder, it could run app
with a debug window but can't do anything, after clean the prefix and .wine, it
couldn't be started with wineboot or winecfg.
any idea bros?
OS: OSX 10.14 Mojave
Platform: RMBP mid-2015
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https://bugs.winehq.org/show_bug.cgi?id=52696
Bug ID: 52696
Summary: idk why this is happending
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ariannaperezlove(a)gmail.com
Distribution: ---
Created attachment 72043
--> https://bugs.winehq.org/attachment.cgi?id=72043
idk what happening
i was trying to play roblox than that happend !
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https://bugs.winehq.org/show_bug.cgi?id=51660
Bug ID: 51660
Summary: Adding setupapi to prefix and running EverQuest causes
game to never launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70534
--> https://bugs.winehq.org/attachment.cgi?id=70534
wine output after adding setupapi
launcher and game run fine pre adding setupapi post add produces log with +seh
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https://bugs.winehq.org/show_bug.cgi?id=40398
Bug ID: 40398
Summary: Aftter context_create "Failed to allocate fragment
pipeline context data.", the function referenced NULL
pointer.
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blackwingcat2000(a)gmail.com
Distribution: ---
L63E6DACE:
mov edx,[esp+50h]
mov eax,[edx+0000C8F8h]
mov eax,[eax]
mov [esp],eax
call SUB_L63F0913E
mov ebx,eax <- eax returns zero !
jmp L63E6D69D
L63E6D69D:
mov eax,ebx
call SUB_L63E6739A
SUB_L63E6739A:
push edi
push esi
push ebx
sub esp,00000020h
mov ebx,eax
test byte ptr [L63F31078],08h
jnz L63E673C6
L63E673AB:
mov eax,[ebx+00000FE8h] <- Crash
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https://bugs.winehq.org/show_bug.cgi?id=40175
Bug ID: 40175
Summary: bug
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regifraga_07(a)hotmail.com
Distribution: ---
Created attachment 53677
--> https://bugs.winehq.org/attachment.cgi?id=53677
Às vezes quando inicio o jogo apareci essa mensagem
bug, quando inicio apareci uma mensagem de erro
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https://bugs.winehq.org/show_bug.cgi?id=39835
Bug ID: 39835
Summary: Fullscreen Steam popup Flickering
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterderth(a)gmail.com
Distribution: ---
Heyo, so I've been experiencing some screen flickering when I play games in
Wine.
It happens when I get a popup from Steam (Linux version).
To reproduce it.
1. Have Steam (Linux) running.
2. Launch a Wine game in fullscreen.
3. Alt Tab to Steam and get a friend to message you (Game must support alt
tabbing).
4. Quickly go back into the Wine Game and watch the corner where popups appear
at.
5. When friend messages, the screen will flicker.
I've tested it with The Sims 4 and Fallout New Vegas, Origin and Steam
(Windows).
I am on Linux Mint 17.3 running MATE.
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https://bugs.winehq.org/show_bug.cgi?id=54795
Bug ID: 54795
Summary: configure fails to find pcap development libraries
with libpcap <1.9.0 present
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
In my case, Debian 8 "Jessie" ships libpcap 1.6.2.
According to the man page, pcap_init was introduced in libpcap 1.9.0.
https://man7.org/linux/man-pages/man3/pcap_init.3pcap.html
The ~regression~ commit modifies configure to check for pcap_init() in lieu of
pcap_create(), which fails on such old OS.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54730
Bug ID: 54730
Summary: EverQuest: game compositor freezes during account
switching
Product: Wine-staging
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74235
--> https://bugs.winehq.org/attachment.cgi?id=74235
log after switching to another account and returning to account with game
running
During a switch to another account compositor window freezes and when switching
back to account executing the wine process video does not update in the
compositor window
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https://bugs.winehq.org/show_bug.cgi?id=46405
Bug ID: 46405
Summary: steam: crashes when opening game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yuettingng(a)gmail.com
Distribution: ---
Created attachment 63166
--> https://bugs.winehq.org/attachment.cgi?id=63166
program error details
Game crashes when I started to play on steam
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https://bugs.winehq.org/show_bug.cgi?id=45983
Bug ID: 45983
Summary: Not working gamepad in windows steam games
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With 3.18-staging not working gamepad in windows steam games. No errors in
terminal. The problems in Arch and Ubuntu 18
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https://bugs.winehq.org/show_bug.cgi?id=45751
Bug ID: 45751
Summary: Sniper Elite V2 has missing objects or invisible
textures
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Sniper Elite: V2 has missing objects or invisible textures in the main menu.
Gameplay is unaffected. The has occurred between 3.10 & 3.11 wine releases.
The problems has been present since then. I took the liberty to bisect the
offending commit. It is below.
________________________________________________________________________
537007525a8909a2295bd7cd123f0eb6ce1b77cb is the first bad commit
commit 537007525a8909a2295bd7cd123f0eb6ce1b77cb
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jun 19 17:15:00 2018 +0200
wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with
data.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2dcb8443ae6f5ac506801053163f0b21be4af81d
0e4abd89b101fb9f27c0273cecfb4af3f71a901a M dlls
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https://bugs.winehq.org/show_bug.cgi?id=54770
Bug ID: 54770
Summary: missing check of malloc in loader/main.c
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: void0red(a)gmail.com
Distribution: ---
we put a fault injection fuzzing on wine,
and find two potential bugs in loader/main.c.
it may miss a malloc check before memcpy
the call stack looks like this:
main ->
load_ntdll ->
get_self_exe ->
build_path ->
memcpy
main ->
load_ntdll ->
remove_tail ->
memcpy
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https://bugs.winehq.org/show_bug.cgi?id=54665
Bug ID: 54665
Summary: Can't install EduPython
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: villemurclement(a)gmail.com
Distribution: ---
Created attachment 74180
--> https://bugs.winehq.org/attachment.cgi?id=74180
Crash Report
Before with wine 7.x it was working fine. Today I reinstalled my Debian and
install Wine 8.0 and when I was trying to install EduPython it was not working.
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https://bugs.winehq.org/show_bug.cgi?id=54438
Bug ID: 54438
Summary: Wine 8 Stage -> shell32.dll -> wrong icon and hold not
the standart of Windows
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blackcrack(a)blackysgate.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73987
--> https://bugs.winehq.org/attachment.cgi?id=73987
Screenshot of the Desktop with running wine and Listerplugin for show the
shell32.dll icons
I use Fedora 37
(more in the Screenshoot of versioning)
i guess there be troubles of over watching the Standards ?
okey, i be not a programmer as so in c, c++ and assembler,
but i be now more 25 Jears in the net and at 1999 directly at Linux,
but this, wonder me sure .. because i have logging me in at WineHQ :
the most heart of WinNT API, so in Wine is really wrong.. and you have not note
that before you have make a release ? wow.. heavy, this let show how less you
have you code under over watching and cleaning up.
i have in the last times again install wine in Fedora and have a bit an eye on
it.. because i use Total commander from Cris and have use an couple icons into
the Buttonbar from shell32.dll as standard Icons, because i have noticed, there
be wrong icons in the shell32.dll and i have thing.. wth.. wrong icons what's
goes on..
and i work over smbfs down from a server in my basement and i have a
serverinfrastructure via fedora(at moment 37) with smbfs and nfs for my
linuxclients and use the same Total Commander from Chris for all Win32/64
Systems/API's down from the network, where i have noticed to be something wrong
in the wine shell32.dll..
now my question.. do you not check over the files before you get out an
version..
okey, in clear text: Shell32.dll have the wrong ICONS (and use no standard),
look on the Picture attachemnt.
All Version's informations it is see in the Screenshot Attachment.
this is my first Bugreport here in WineHQ.. as a old man...oh wrong, old Geek
;)
best regards to the Team :)
Blacky
p.s.: and please, before you release an Wine-release, check also the files and
don't give out something ...hmmm (no, i say not crap *g*) we have now a couple
time behind us..(Wineteam and i am as user...) and there is not a really making
better Wine in Linux like it is now.. a bit wrong... and, me wonder, also
Reactos have Wine in the fingers.. and they are have say nothing about
shell32.dll and the icons ?|
ui...
so, all the best :)
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https://bugs.winehq.org/show_bug.cgi?id=49839
Bug ID: 49839
Summary: Steamwebhelper.exe crashes when running Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drnefarius(a)hotmail.com
Created attachment 68178
--> https://bugs.winehq.org/attachment.cgi?id=68178
steam webhelper crashing high sierra
SteamWebHelper keeps crashing. Steam will run, but the online contents, such as
the store, the library, news, etc. are all left blank. I can log into Steam
though, and update and download games. But I cannot run the game. This is for
Tracks The Train Set Game.
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https://bugs.winehq.org/show_bug.cgi?id=41262
Bug ID: 41262
Summary: It won't let me open Skyrim on my Steam
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abanwait1(a)gmail.com
Created attachment 55563
--> https://bugs.winehq.org/attachment.cgi?id=55563
This is the log that comes in whenever I ask the program error log sheet.
Downloaded Steam via a wineskin wrapper and downloaded Skyrim via that Steam.
Whenever I click on Skyrim to play it, it says the program Setup.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience. The opening little menu window pops up but when I click play, it
goes back to the desktop. Please email with a response.
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https://bugs.winehq.org/show_bug.cgi?id=39173
Bug ID: 39173
Summary: age of pirates force close often
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.maryadi.1905.1985(a)gmail.com
Distribution: ---
Created attachment 52205
--> https://bugs.winehq.org/attachment.cgi?id=52205
Age of Pirates 2
force close often
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https://bugs.winehq.org/show_bug.cgi?id=51735
Bug ID: 51735
Summary: Resident Evil Village doesn't launch
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Process hangs with
07c8:err:virtual:virtual_setup_exception stack overflow 2064 bytes in thread
07c8 addr 0x7bc739a4 stack 0x207f0 (0x20000-0x21000-0x420000)
wine-6.16-247-g0d22e8455a2
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https://bugs.winehq.org/show_bug.cgi?id=43874
Bug ID: 43874
Summary: Battlefront 2 (2005) broken multiplayer
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Attempted with both a 64-bit and 32-bit wineprefix. Single player works just
fine, but within a couple seconds of loading a multiplayer game it crashes back
to the menu with an 'unknown error'.
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https://bugs.winehq.org/show_bug.cgi?id=47198
Bug ID: 47198
Summary: League of Legends 9.10 Crash after champ select
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64453
--> https://bugs.winehq.org/attachment.cgi?id=64453
Console output.
9.10 patch broke the game on Linux; again; it crashes at the game start.
It should also be noted that it is the patch that officially ended win xp/vista
support.
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https://bugs.winehq.org/show_bug.cgi?id=54542
Bug ID: 54542
Summary: d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10,
d3dx10_42:d3dx10 & d3dx10_43:d3dx10 regularly get
D3DXERR_INVALIDDATA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10, d3dx10_42:d3dx10 &
d3dx10_43:d3dx10 regularly get unexpected hr values in test_get_image_info()
and test_create_texture().
For instance on 2023-02-15 on w1064 the 32-bit d3dx10_43:d3dx10 test got:
d3dx10.c:2677: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2677: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
This is similar to the d3dx10_34:d3dx10 issue bug 54541 but there are key
differences:
* In bug 54541 it is always the same two checks that fail, whereas here it's a
different set of failures with every run, with anywhere from 4 to 78 failures.
* Bug 54541 never had failures in test_create_texture().
* Also this bug's failures seem to have started some time around 2023-01-07,
i.e. much more recently than the ones in bug 54541.
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https://bugs.winehq.org/show_bug.cgi?id=52661
Bug ID: 52661
Summary: The Life and Suffering of Sir Brante Crashes Often
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71983
--> https://bugs.winehq.org/attachment.cgi?id=71983
Log File
I am trying to play The Life and Suffering of Sir Brante from GOG using Wine.
It crashes at different times always with the same error in the log file. Now
here's what's really interesting: it doesn't do this on the demo. I can
actually boot up the demo, get past where it crashes on the full version, copy
my save into the full game and keep going. Problem is it will crash again down
the road and I am more than convinced this will happen past where the demo
ends. The crashes are always at specific points and are reproducable.
The part of the log file that I think is interesting is this:
"ERROR: Caught a segmentation fault while loading plugin file:
/usr/lib/x86_64-linux-gnu/gstreamer-1.0/libgstvaapi.so"
The file is installed properly and this happens on Manjaro as well as Mint.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6
| Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-104-generic
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https://bugs.winehq.org/show_bug.cgi?id=45613
Bug ID: 45613
Summary: Total War: Arena crashes with enabled d3dcompiler_47
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593, 45599, 45602, 45603
Distribution: ---
Make sure you work around the dependent bugs.
The game starts up, but then crashes with a blackscreen.
Suspicious log from +relay
> 009d:Call d3dcompiler_47.D3DReflect(030e20d0,00000350,56913238,0033dac0) ret=55f79bfd
> 009d:Ret d3dcompiler_47.D3DReflect() retval=80004002 ret=55f79bfd
> 009d:Call KERNEL32.OutputDebugStringW(030e1ef0 L"d3d call failed (0x80004002) : unspecified\n") ret=55134092
> 009d:Ret KERNEL32.OutputDebugStringW() retval=00000000 ret=55134092
Disabling d3dcompiler_47 works around the issue (for some reason).
Note:
To easier debug this issue, go to drive_c/users/USERNAME/Application Data/The
Creative Assembly/Arena/scripts/preferences.script.txt and set gfx_fullscreen
to false.
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https://bugs.winehq.org/show_bug.cgi?id=41225
Bug ID: 41225
Summary: League of Legends: Login Status randomly
fails/succeeds
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nmschulte(a)gmail.com
Distribution: ---
Created attachment 55493
--> https://bugs.winehq.org/attachment.cgi?id=55493
stderr + stdout
amd64 Debian Sid, multi-arch (Intel Haswell)
wine-development version wine-1.9.17 (Debian 1.9.17-1)
wine-stable version wine-1.8.3 (Debian 1.8.3-3)
When logging in to the game, sometimes the login works immediately (rare),
sometimes the login seems to timeout multiple times in a row and fails after 3
re-attempts, and sometimes it succeeds after a few re-attempts.
I have attached a log where my first "login" failed after three request
attempts; I then pressed the button again (second "login"), which was
re-attempted twice but succeeded after the second re-attempt.
Please see the screenshots for reference.
After having dealt with this issue for a while (since I've ever been playing
League of Legends on Wine, which was v1.5 or v1.6; definitely same issue w/
v1.7), I've noticed a few quirks:
I have a hunch this has to do w/ SSL/TLS (HTTPS) or part of the certificate
chain.
It seems that having iexplore.exe open in the background/prior makes the login
more likely to succeed. Just a feeling, not 100% certain this helps.
If I enter a bad password, the responses seem to _always_ come back right away
(or very, very quickly). I have had decent success "working around" this issue
by:
1) copying my correct password to the clipboard (usually by CTRL+X'ing it after
typing it in the username field)
2) issuing a rapid succession of "logins" with incorrect passwords, until the
(login failed) response comes back _very quickly_, usually after 3 or 4
"logins"
3) quickly pasting my correct password and logging in
Usually, this signs me in on the very first "login" request/response (no
"attempt #" re-attempts).
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http://bugs.winehq.org/show_bug.cgi?id=34512
Bug #: 34512
Summary: DDO client Freeze up
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45941
--> http://bugs.winehq.org/attachment.cgi?id=45941
DDO wine1.7.1. output
when u start the Client it Freezes up while it try's to load the Downloading
"EN-Splash-screen". log and output is here need any thing else just ask
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http://bugs.winehq.org/show_bug.cgi?id=18443
Summary: Could not initiate GoogleTalkPlugin connection in Google
Video/Voice chat
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gmail.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=21044)
--> (http://bugs.winehq.org/attachment.cgi?id=21044)
+ws2_32,+winsock log
To reproduce:
1. Install win32 Firefox 3.0.x.
2. Login to Gmail.
3. Attempt to try the video/voice chat, download the plugin. (downloading
http://dl.google.com/googletalk/googletalkplugin/GoogleVoiceAndVideoSetup.e…
directly does not work)
4. Close win32 Firefox.
5a. run winetricks msxml3
5b. install GoogleVoiceAndVideoSetup.exe (It will say error 0x80040509 even
though it installed - bug 18442)
6. Move the content of c:\Program Files\'Mozilla Firefox' into the appropriate
place under c:\Program Files\Mozilla Firefox. (bug 18441)
7. Start win32 Firefox.
8. Login to Gmail.
Once the chat window loads, you should get the following on the console:
trace:winsock:WSACreateEvent
trace:winsock:WSAStartup verReq=1
trace:winsock:WSAStartup succeeded
err:ntdll:NtQueryInformationToken Unhandled Token Information class 25!
[000:002] Could not initiate GoogleTalkPlugin connection
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https://bugs.winehq.org/show_bug.cgi?id=54244
Bug ID: 54244
Summary: cardfile windows are grayed out
Product: Wine-staging
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73797
--> https://bugs.winehq.org/attachment.cgi?id=73797
grayed out window example
All cardfile.exe windows are grayed out.
Here is a link to my goolge drive for cardfile.exe for testing
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
This bug has been present since wine-staging-6.6
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https://bugs.winehq.org/show_bug.cgi?id=53961
Bug ID: 53961
Summary: Saints Row 2022 doesn't start
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 53954. For wine-7.21, you need the patch from this bug.
When starting the game, there is a SaintsRow.exe process, but the game doesn't
start.
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https://bugs.winehq.org/show_bug.cgi?id=53896
Bug ID: 53896
Summary: World of Warcraft (Turtle WoW variant) often on start
completely freezes my laptop
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
So, I've been running the original World of Warcraft 1.12.1 for many years, and
for about a year now, the variant of this which the Turtle WoW team have been
modifying.
As of about two weeks ago, starting WoW often - not always, and I think I can
normally get *one* start okay - completely and totally locks up my laptop.
Even the caps-lock key light stops working. I have to reboot.
There was no release from Turtle WoW at this time. I regularly update my
laptop, so I can't say what was or was not changed in Debian/XFCE around that
time.
I will note one other potentially related issue, as it may be help to know of
it it used to be that I could alt-tab in and out of WoW just fine (well, almost
fine - after about five or so swaps, the textures on the environment would all
go black), but recently - I would say for a bit longer than the freezing up
problem - if I alt-tab out now, then when I come back, everything is a mess.
All the textures, the lighting, it's all garbled.
This is all in full-screen mode. I'm using XFCE on Debian. The other apps I
use with WINE are desktop apps (a text editor, a calculator), and they have no
problems. I use no other graphics-using software on WINE.
1. Linux book9 5.18.0-0.deb11.4-rt-amd64 #1 SMP PREEMPT_RT Debian
5.18.16-1~bpo11+1 (2022-08-12) x86_64 GNU/Linux
2. It's quite an old laptop, a Samsung ATIV book 9, using an i5-5200U.
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https://bugs.winehq.org/show_bug.cgi?id=49773
Bug ID: 49773
Summary: Replace autotools with CMake.
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Autotools is a major inconvenience when building wine. It is too slow to
configure (bash-based), too inconvenient to install on Windows (I haven't found
any official prebuilt packages, and building autotools itself requires ...
perl, which itself is a problem to build, (and using proprietary bundles lioe
ActivePerl is completely not an option) ) and too awful to customize.
It is proposed to replace it with CMake.
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https://bugs.winehq.org/show_bug.cgi?id=41424
Bug ID: 41424
Summary: Roblox Linux Wrapper
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: promanzini(a)hotmail.com
Distribution: ---
Created attachment 55799
--> https://bugs.winehq.org/attachment.cgi?id=55799
Linux Wrapper Logs
I downloaded Roblox Linux Wrapper from Github, and I attempted to Play using
the Legacy Option, it pops up to insert URL, I do as it is requested, but it
returns with the error log (Attached).
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https://bugs.winehq.org/show_bug.cgi?id=45990
Bug ID: 45990
Summary: Steam activation(first run) for Black Ops 2 zombies
does not go through
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First-run of this game on Steam is not possible on staging. It is possible to
launch the game (into an error and crash) on staging after it has been ran
first by devel.
Tested on a recent wine-staging git built (3.18 based) and with wine-devel 3.17
(because 3.18 has a regression with Steam).
This has been an issue for a long time, am just reporting it late as I never
realized how exactly is it happening.
https://store.steampowered.com/app/212910/
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https://bugs.winehq.org/show_bug.cgi?id=39995
Bug ID: 39995
Summary: League of Legends
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emanmc(a)gmail.com
Distribution: ---
Created attachment 53434
--> https://bugs.winehq.org/attachment.cgi?id=53434
report
i start in playonlinux game name League of Legends, report bug
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http://bugs.winehq.org/show_bug.cgi?id=34054
Bug #: 34054
Summary: Jack Orlando: A Cinematic Adventure. Director's Cut
demo hangs
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: ftp://demos:4all@87.230.58.111/JO_demo_big_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45262
--> http://bugs.winehq.org/attachment.cgi?id=45262
log
Demo hangs with
fixme:d3d:wined3d_get_adapter_raster_status wined3d 0x182098, adapter_idx 0,
raster_status 0x32fbd8 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=54883
Bug ID: 54883
Summary: Wine 8.0.1 Stable prints an empty file
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Since Wine 8.0 Stable, my application no longer prints. It only generates an
empty file at the end of the printing process.
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https://bugs.winehq.org/show_bug.cgi?id=54525
Bug ID: 54525
Summary: Fruit of Grisaia crash after disabled winegstreamer in
winecfg
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: thieujank(a)gmail.com
Distribution: ---
Created attachment 74062
--> https://bugs.winehq.org/attachment.cgi?id=74062
Logs
I tried to disable winegstreamer with wine 8.2 but it crash . I can disable
winegstreamer with wine 7.2x but now it crash the game with wine 8.2
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https://bugs.winehq.org/show_bug.cgi?id=53901
Bug ID: 53901
Summary: Bullseye repo Release file not regenerated (=> Mirror
sync in progress) since 6 weeks
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mpartap(a)gmx.net
Distribution: ---
E: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/stable/main/binary-i386/Pack…
File has unexpected size (551820 != 549300). Mirror sync in progress? [IP:
151.101.114.217 443]
Hashes of expected file:
- Filesize:549300 [weak]
-
SHA512:2a2dd0b855e86193e78c970e75bc18b476055c368e9b93e8f806df87312fe374dbad33a6cd408b59daef8efec44723a14c729f0216e9d9da929e75a866da542a
- SHA256:b81814fbcc361759e4887241a290274618adeea4d175e88813667c07714acf64
- SHA1:2894d17a7cdaf0114934f122127850f092700278 [weak]
- MD5Sum:8cb62ccab1e73c2a7d0025bac59a6951 [weak]
Release file created at: Sat, 24 Sep 2022 15:16:02 +0000
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https://bugs.winehq.org/show_bug.cgi?id=52666
Bug ID: 52666
Summary: Everquest - Mouse look doesn't lock in cursor to
window
Product: Wine-staging
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When using the mouse to look in game the location of the mouse strays outside
the window to interact with other applications and can trigger UI problems such
as menus popping up over the game window
Issue has been around for quite some time and has occasionally been fixed but
comes back
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https://bugs.winehq.org/show_bug.cgi?id=51777
Bug ID: 51777
Summary: Steam hangs/crashes frequently
(ntdll-Heap_Improvements)
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70677
--> https://bugs.winehq.org/attachment.cgi?id=70677
terminal output
This started happening maybe a week ago using the git version. No such problem
in Wine-Staging 6.17.
Most of the times Steam hangs when trying to log-in. Sometimes it gets past the
login window but it crashes/hangs when selecting certain command from the menu
e.g. Help->System Information or Check for Steam client update...
It often happens that the icons of the installed games in the library are
missing.
This bug doesn't occur when I omit the ntdll-Heap_Improvements patch from the
staging patchset.
Disabling esync doesn't help.
wine-6.17-355-ge482605548b (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=46292
Bug ID: 46292
Summary: user32 tests crash in a real windows box
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Created attachment 63014
--> https://bugs.winehq.org/attachment.cgi?id=63014
Screenshot of the errors
For me, in my real windows 10 box, user32 tests crash:
./user32_croostest.exe msg gives the attached picture. Thats's quite annoying
since one can not add new tests and check them in a real windows box.
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https://bugs.winehq.org/show_bug.cgi?id=53449
Bug ID: 53449
Summary: Mp3tag cannot be launched twice
Product: Wine
Version: 7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
When it's already running and you try to launch it again you get:
$ wine Mp3tag.exe
01b0:err:ole:CoUninitialize Mismatched CoUninitialize
01b0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0021FEAC
$ sha256sum mp3tagv317setup.exe
4d96463e5da92a8652b82efce1eec418da0c86f0fdd8307d66383c0666a04af3
mp3tagv317setup.exe
$ md5sum mp3tagv317setup.exe
07a35ec1751a63055e2fd416a488b60d mp3tagv317setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=52884
Bug ID: 52884
Summary: Adobe Lightroom Classic 10.4 + 11.1 crash in
??0CTJPEGWriter@@QEAA@XZ+0x2459d()
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 72268
--> https://bugs.winehq.org/attachment.cgi?id=72268
backtrace
> Unhandled exception: page fault on read access to 0x0000000000000018 in 64-bit code (0x0000000020301a52).
> Backtrace:
> =>0 0x0000000020301a52 EntryPoint+0x5fd5fe() in cameraraw (0x0000000000117bd0)
> 1 0x00000000203069c4 EntryPoint+0x602570() in cameraraw (0x0000000000117bd0)
> 2 0x000000001fb1aa7d ??0CTJPEGWriter@@QEAA@XZ+0x2459d() in cameraraw (0x0000000000117bd0)
> 0x0000000020301a52 cameraraw+0xaf1a52: cmpb $0,0x0000000000000018(%rsi)
good: wine-7.3 (vkd3d not compiled in), wine-6.22
bad: wine-7.4 (vkd3d bundled and enabled, vulkan enabled), wine-7.6
Clean prefix, only vcrun2015 installed. I've seen this crash in Lightroom
Classic 10.4 and 11.1 under different prefixes with more libraries in. Those
prefixes running wine-6.22 were stable for months with daily usage. GPU usage
is disabled in Lightroom Preferences. Crashes often right after startup or on a
first image manipulation.
Notable messages from the console:
> 0124:fixme:dxgi:dxgi_adapter_QueryVideoMemoryInfo Returning fake video memory info.
> 0124:fixme:dxgi:dxgi_adapter_SetVideoMemoryReservation iface 000000005CA3F5F0, node_index 0, segment_group 0, reservation 0x40000000 stub!
> 0124:fixme:dxgi:dxgi_adapter_RegisterVideoMemoryBudgetChangeNotificationEvent iface 000000005CA7A050, event 0000000000000728, cookie 000000005CA79F18 stub!
> wine: Unhandled page fault on read access to 0000000000000018 at address 0000000020301A52 (thread 0124), starting debugger...
> 0060:err:virtual:virtual_setup_exception stack overflow 1232 bytes in thread 0060 addr 0x7f8e8c1eef87 stack 0x940b30 (0x940000-0x941000-0xa40000)
Hardware used: Skylake Xeon, AMD Radeon Pro WX 2100 (polaris12, LLVM 13.0.1,
DRM 3.44, 5.16.8-zen-ge527425d9e93) (0x6995), mesa-22.0.0-rc2, Vulkan enabled,
etc.
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http://bugs.winehq.org/show_bug.cgi?id=31649
Bug #: 31649
Summary: WebSlingPlayer IE never gets past the "initializing"
screen with Wine IE
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://watch.slingbox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41610
--> http://bugs.winehq.org/attachment.cgi?id=41610
wine-1.5.12-157-gbdf9a9f console output
WebSlingPlayer IE should pick up account details and connect a Slingbox, but
under Wine's IE it never progresses past the "initializing" screen.
An account is needed with Sling to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=31389
Bug #: 31389
Summary: Roblox website, 'play now' button fails with builtin
IE
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 22417
Classification: Unclassified
$ wine iexplore.exe http://www.roblox.com
once the site loads, click 'Play now'. Nothing happens.
Terminal shows:
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x13f450)->(0x32efdc)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x14c210)->(0x32efdc)
fixme:jscript:Object_propertyIsEnumerable
fixme:mshtml:nsURI_GetOriginCharset (0x219fdb8)->(0x32efdc)
fixme:ieframe:ControlSite_OnFocus (0x1323e0)->(0)
fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
fixme:mshtml:HlinkTarget_SetBrowseContext (0x15f9f8)->((nil))
fixme:jscript:JScript_SetScriptState unimplemented state 3
winetricks wsh57 makes no difference (and the website still reports javascript
as missing).
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https://bugs.winehq.org/show_bug.cgi?id=54566
Bug ID: 54566
Summary: Speed Busters: not clickable buttons in main menu
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 74107
--> https://bugs.winehq.org/attachment.cgi?id=74107
Wine Output running programm
Hello,
The game "Speed Busters: American Highways"
[https://appdb.winehq.org/objectManager.php?sClass=application&iId=2832],
bought on GOG [https://www.gog.com/game/speed_busters] installs just fine, but
it's not possible to progress beyond the main menu.
The main menu is fully visible, the mouse cursor itself too, but it's not
actually possible to click on any of the buttons (or other interactive
elements). Nothing seems to happen, when clicking on anything.
Note: In winecfg, it's necessary to "Emulate a virtual desktop". Otherwise the
game will start in full screen mode, and due to that described
non-interactivity, it becomes impossible to leave the game anymore, so you will
get perpetually stuck unless rebooting the computer.
When alt tabbing the game running in full screen mode, it can be seen that an
error window from wine is produced in the background, which is not readable,
because the game always immediately commands control back.
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https://bugs.winehq.org/show_bug.cgi?id=54609
Bug ID: 54609
Summary: 32-bit LDAP Administrator crashes in internal Wine
function proxy_manager_destroy
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74138
--> https://bugs.winehq.org/attachment.cgi?id=74138
WINEDEBUG=+ole
If I am reading the OLE trace correctly, the application:
1. Creates a proxy interface:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID
2000000100, OID 3e
2. Sends the pointer to that interface to another thread:
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
3. Releases and frees the interface:
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
4. Receives the interface pointer on the other thread:
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
5. Uses the interface on the other thread, despite it being freed:
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
6. Releases and frees the interface again, which crashes:
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
I don't understand how this works without crashing on Windows.
Here are all the traces that mention that interface pointer:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID 2000000100,
OID 3e
0110:trace:ole:ClientIdentity_AddRef 01505048 - before 1
0110:trace:ole:ClientIdentity_Release 01505048 - after 1
0110:trace:ole:std_unmarshal_interface Successfully created proxy 01505048
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
0110:trace:ole:ClientIdentity_Release 01505048 - after 0
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
The 64-bit version also crashes, but in a different way, see Bug 54606.
$ sha256sum ldapadmin-4.21.24429.0-x86-eng.msi
9d3e062b9c30d4bd73630b969414f65f969f0eafc5a3835f1ebb246c5c657d2a
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https://bugs.winehq.org/show_bug.cgi?id=54166
Bug ID: 54166
Summary: Compilation fails with gcc 4.8.4 (error:
‘HTTP_STATUS_CONTINUE’ undeclared)
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 73692
--> https://bugs.winehq.org/attachment.cgi?id=73692
log.txt
Compiling in 32 bit distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-8.0-rc1
In function ‘cups_write_doc’
error: ‘HTTP_STATUS_CONTINUE’ undeclared (first use in this function)
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https://bugs.winehq.org/show_bug.cgi?id=54718
Bug ID: 54718
Summary: msvcr90:msvcr90 - test__get_current_locale() sometimes
gets an unexpected refcount on w10pro64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcr90:msvcr90 - test__get_current_locale() sometimes gets an unexpected
refcount on w10pro64:
msvcr90.c:2382: Test failed: refcount = 4
See https://test.winehq.org/data/patterns.html#msvcr90:msvcr90
This only happens in 64-bit tests, and only on w10pro64. Yet it has the same
msvcr90 version as the other Windows 10 2004+ VMs:
w10pro64v2004 msvcr90=9.0.30729.9625
w1064v2009 msvcr90=9.0.30729.9625
w10pro64 (21H1) msvcr90=9.0.30729.9625
w1064 (22H2) msvcr90=9.0.30729.9625
w11pro64 msvcr90=9.0.30729.9635
The test already considers a refcount of 2 to be broken (without indicating
why, commit f71f16319816) so maybe the same should be done for a value of 4?
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https://bugs.winehq.org/show_bug.cgi?id=45273
Bug ID: 45273
Summary: Chessbase 11 cannot draw arrows
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Similar issue to
https://bugs.winehq.org/show_bug.cgi?id=42809
but with slightly differing unimplemented requirements from GdipWidenPath.
Originally mentioned on https://bugs.winehq.org/show_bug.cgi?id=37275
In this case:
0064:fixme:gdiplus:brush_fill_pixels path gradient blend not implemented
0064:fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
0064:fixme:gdiplus:GdipSetCustomLineCapStrokeCaps not implemented
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
The first two error messages have been around a long while so are probably
unrelated.
The last two (same) messages are multiplied for each extra arrow drawn, which
probably indicates only the last needs to be implemented.
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https://bugs.winehq.org/show_bug.cgi?id=54756
Bug ID: 54756
Summary: Forza Horizon 4 crashes with
concrt140.dll.??0_Cancellation_beacon@details@Concurre
ncy@@QEAA@XZ
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0000000000683C9E to unimplemented function
concrt140.dll.??0_Cancellation_beacon@details@Concurrency@@QEAA@XZ, aborting
8.4-304-ga98d9dd9e99
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https://bugs.winehq.org/show_bug.cgi?id=54064
Bug ID: 54064
Summary: ntdll:threadpool - test_tp_io() sometimes fails &
crashes in Wine (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_io() sometimes fails & crashes in Wine (GitLab CI):
ntdll:threadpool start dlls/ntdll/tests/threadpool.c
wine: Unhandled page fault on read access to 0000000C at address 7BC644D1
(thread 07c4), starting debugger...
threadpool.c:641: Test marked todo: TpSimpleTryPost unexpectedly returned
status 0
threadpool.c:1595: Test marked todo: expected that timers are merged
threadpool.c:2034: Test failed: got 0xc0000017
threadpool.c:2035: Test failed: expected non-NULL TP_IO
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code
(0x7bc644d1).
...
Backtrace:
=>0 0x7bc644d1 impl_from_TP_IO+0x3(io=<internal error>)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:351] in ntdll (0x0077fd08)
1 0x7bc644d1 TpWaitForIoCompletion+0x11(io=00000000, cancel_pending=0)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:348] in ntdll (0x0077fd08)
2 0x004e7a58 in ntdll_test (+0xe7a58) (0x0077fde8)
...
Strangely enough this failure never happened in the nightly WineTest runs but
it did impact at least 5 merge requests so far:
* 2022-11-30 MR!1615
* 2022-11-29 MR!1545
* 2022-11-25 MR!1537
* 2022-11-23 MR!1508
* 2022-11-10 MR!1326
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https://bugs.winehq.org/show_bug.cgi?id=43822
Bug ID: 43822
Summary: No car song TrackMania nation forever (steam version)
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59369
--> https://bugs.winehq.org/attachment.cgi?id=59369
trackmania without car song
Hello I have problem with trackMania nation forever on steam.
I don't have the car song (all other song work)
http://store.steampowered.com/app/11020/TrackMania_Nations_Forever/
The car song work on the standalone installer
(trackmania 1 demo)
http://trackmaniaforever.com/nations/
I have tried to change openAL version or override this but it not correct the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=49161
Bug ID: 49161
Summary: Trying to run
GrapeJuice(https://gitlab.com/brinkervii/grapejuice)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeablin(a)icloud.com
Distribution: ---
Created attachment 67180
--> https://bugs.winehq.org/attachment.cgi?id=67180
Error details
Trying to run Roblox via GrapeJuice give me the error I will attach.
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https://bugs.winehq.org/show_bug.cgi?id=54758
Bug ID: 54758
Summary: shell32:progman_dde - test_parser() sometimes gets
DMLERR_NOTPROCESSED in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:progman_dde - test_parser() sometimes gets DMLERR_NOTPROCESSED in Wine:
progman_dde.c:274: Test failed: expected DMLERR_NO_ERROR, got 16393
progman_dde.c:275: Test failed: directory should not exist
See https://test.winehq.org/data/patterns.html#shell32:progman_dde
Where 16393 == DMLERR_NOTPROCESSED
The first known instance happened on 2023-03-02: this did not happen in the
previous 6 months. Since then there has been a bit over 1 instance per week so
it seems likely this is caused by a commit in late February:
* 2023-03-02 on debian11-win32-ar-MA
* 2023-03-03 on fgtb-debian11-win32
* 2023-03-10 in MR!2368 on debian11-win32
* 2023-03-22 in MR!2466 in the test-linux32 GitLab CI
* 2023-03-28 in MR!2526 on debian11-win32
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https://bugs.winehq.org/show_bug.cgi?id=53505
Bug ID: 53505
Summary: d3d9:visual - test_vshader_input() sometimes fails on
Windows <= 10 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:visual - test_vshader_input() sometimes fails on Windows <= 10 1607:
visual.c:8907: Test failed: Input test: Quad 3(2crd-wrongidx) returned color
0x00ff00ff, expected 0x00ff0080
https://test.winehq.org/data/patterns.html#d3d9:visual
This happens on Windows 8, Windows 10 1507 and 1607 but is rare enough (~7%) to
sometimes cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53385
Bug ID: 53385
Summary: Vulkan was running really fine, before MESA/Xorg
Update last month, current version crashes
Product: vkd3d
Version: 1.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
Distribution: ---
I was using dxvk-bin in Arch Linux.
[jojo@pc7 wotlk]$ cd /usr/share/dxvk/
[jojo@pc7 dxvk]$ ./setup_dxvk.sh install
This worked over years like a charm, rocksteady.
Since a month ago, I got:
[jojo@pc7 wotlk]$ wine Wow.exe
..
info: Game: Wow.exe
info: DXVK: v1.10.2
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
terminate called after throwing an instance of 'dxvk::DxvkError'
abnormal program termination
wine-7.13 (Staging)
...
uninstalling dxvk-bin -> game works again,
but it runs sometimes in Wow Errors accordinf the OpenGL Stack.
You can reproduce on Arch Linux, current update, wine-staging, running Wow
WoW_3.3.5a_rising-gods.de. Client avaible via rising-gods.de
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https://bugs.winehq.org/show_bug.cgi?id=54414
Bug ID: 54414
Summary: Window content corrupted after using scrollbars
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Created attachment 73975
--> https://bugs.winehq.org/attachment.cgi?id=73975
Window content after scroll
The window content gets completely corrupted after use scroll bars.
Tested on versions 4.x, 5.x, 6.x, 7.x and the last one available, the 8.0.
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https://bugs.winehq.org/show_bug.cgi?id=54785
Bug ID: 54785
Summary: ole32:compobj - test_CoWaitForMultipleHandles()
sometimes does not receive WM_USER on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ole32:compobj - test_CoWaitForMultipleHandles() sometimes does not receive
WM_USER on Windows. There are two places where this can happen:
compobj.c:2999: Test failed: expected message 1024, received none
and
compobj.c:3034: Test failed: expected message 1024, received none
See https://test.winehq.org/data/patterns.html#ole32:compobj
This failure impacts all Windows version but still only happens once every
other month on average:
* 2022-12-09 on fgtb-w10pro64-rx550-64
* 2023-01-24 on fgtb-w10pro64-rx550-64
* 2023-03-10 on w7u-pt-PT
* 2023-04-04 on w7u-de
* 2022-08-28 on w1064-tsign-32
This is a slightly different case because compobj received an unexpected
WM_DEVICECHANGE message instead of no message:
compobj.c:3000: Test failed: unexpected message 537
compobj.c:3034: Test failed: expected message 1024, received 537
compobj.c:3035: Test failed: unexpected message 1024
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http://bugs.winehq.org/show_bug.cgi?id=35336
Bug ID: 35336
Summary: HoMM 3: Horn of the Abyss launcher freezes on the game
update (Mono issue)
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
How to reproduce: open HotA_launcher.exe and then click on Update HotA. If you
try to cancel the update or there will be no updates available, the application
freezes.
With 'winetricks dotnet30' the launcher works fine, so it looks like a problem
with Mono.
You DON'T NEED Heroes of Might & Magic 3 to test this, you can open the
launcher of this unofficial expansion without downloading the original game.
There is nothing in the logs.
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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https://bugs.winehq.org/show_bug.cgi?id=54143
Bug ID: 54143
Summary: Chessbase 11 arrows draw too large
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 73675
--> https://bugs.winehq.org/attachment.cgi?id=73675
Picture of arrow on wine8.0-rc1
When arrows are drawn using Chessbase 11, they are too big. See attached
screenshot and log.
Compare with:
https://www.youtube.com/watch?v=xvJd97ZnHAk
At 4:58 an arrow is showing from g8 to f6 pointing to a knight that has just
moved. I've also set up this arrow on chessbase 11 with wine 8.0-rc1. Note
later chessbase draws arrows slightly different, so software like CBReader14
doesn't appear to be affecting by this issue.
On wine 8.0-rc1 in CB 11 the stem of the arrow looks approx in the right place.
It crosses f7/g7 (the squares occupied by pawns) at the right point. The tip of
the arrow is in the right place on the knight between the white on the mane and
the chin. On wine 7.22 the endcap square (some default catch in a switch
statement maybe) is being drawn which is not on native chessbase (thus the
arrow isn't meant to hide it). Finally the back of the arrow head is in the
wrong place (some scaling maybe?) which is making it too large. On wine 7.22
the back of the arrow is drawn from the right shoulder of the pawn on f7 (the
one nearest the king) to near (left of) the base of the one on g7. In the video
the arrow appears from under the base of the f7 pawn (almost but not quite
lined up horizontally the bishop on f8's cross right hand edge) to just inside
the corner of the square the knight is on.
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https://bugs.winehq.org/show_bug.cgi?id=51890
Bug ID: 51890
Summary: A lot more old games would be so much more usable if
wine's virtual desktop had proper resizing
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: el(a)horse64.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a really significant amount of older games around, none of which will
launch on this machine without wine's virtual desktop feature because on a
widescreen monitor, they determine there is no "expected" fullscreen resolution
available and crash.
Now I'd just use the virtual desktop, except it feels archaic and not very
usable: why is it that for a 800x600 game on a 800x600 virtual desktop, I can't
just maximize the virtual desktop window and get the virtual desktop SCALED UP
with proper letterboxing so I can play in some other way than a tiny window
with zero immersion and everything so small I can barely see it? Funnily enough
I can even resize the virtual desktop window except the resizing is fully
ignored and I just get black void with no scaling up all around with the game
stuck in the top-left, and the maximizing is blocked.
Scaling up (with automatic letterboxing), maximizing would seem like such
obvious features to make virtual desktop gaming infinitely less clumsy and
weird that I am a bit surprised it's not in there yet. Can it please be added??
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https://bugs.winehq.org/show_bug.cgi?id=53371
Bug ID: 53371
Summary: 0024:fixme:ntdll:create_logical_proc_info stub
Product: Wine
Version: 7.12
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yklaxds(a)gmail.com
Created attachment 72755
--> https://bugs.winehq.org/attachment.cgi?id=72755
log
FreeBSD 13.1 release amd64
KDE plasma 5
emulators/wine-devel 7.12 not work at all.
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https://bugs.winehq.org/show_bug.cgi?id=52235
Bug ID: 52235
Summary: Many surfaces in the game Obduction look black
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 71338
--> https://bugs.winehq.org/attachment.cgi?id=71338
Screenshot
When running the game Obduction in wine, an interesting effect occurs where
most surfaces are pure black, yet with some lighting etc. applied, leaving the
game looking extremely dark.
This effect does not occur when running the game with DXVK, meaning there's a
very specific difference the two implementations that has a large effect on
this game.
The log shows a few DirectX and Direct3D-messages initially (counts on the
left):
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes 0x7fe90cc3ac00
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes 0x18fa4d80
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes 0x1aece780
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes 0x1af84680
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes (nil) partial
stub!
2 04a8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
10 04a8:fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle
opcode dcl_stream.
46 03d8:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
432 04a8:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
And then thousands of these:
1080 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA16_SNORM)".
4632 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM
Might it be that certain textures or shaders aren't supported, and that that
leads to them being rendered as black?
This game also requires some other features in order to work fully, but it
might be worth it to fix this issue either for the sake of other games, or in
case further support for this game is added in the future.
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https://bugs.winehq.org/show_bug.cgi?id=51678
Bug ID: 51678
Summary: Avogadro crashes when adding atoms
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Just install, open the program (avogadro.exe) and click two times into the
black 3D part of the window.
Wine crashes with something like "Unhandled page fault on read access to
8010C497 at address 72A562D3"
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https://bugs.winehq.org/show_bug.cgi?id=53939
Bug ID: 53939
Summary: TextOut will output ASCII control character(0~31) as
tofu cause crash
Product: Wine
Version: 7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
TextOut will output ASCII control character(0~31) as tofu cause crash
build a string on windows
> static WCHAR str[] = {0x1c,0x30,0x31,0x32,0}
use TextOut(hdc,x,y,str,wcslen(str)) to output this str
on windows: output is "012"
on wine : output is "?012"
The reason is that this API does not filter ASCII control characters, and
treats the control characters as an ordinary character to output.
by the way if we fillter the control character we alse need fix the API
:GetTextExtentExPointW
Because my program uses control characters, there will be problems when
calculating the length, resulting in a crash. If I filter out the control
characters in the code myself, it will not crash. And in principle, the focus
should be on whether control characters should be output
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https://bugs.winehq.org/show_bug.cgi?id=45329
Bug ID: 45329
Summary: Fresh steam install will not install games -- error:
"content servers unreachable"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alasky(a)codeweavers.com
Distribution: ---
Created attachment 61617
--> https://bugs.winehq.org/attachment.cgi?id=61617
Steam error dialogue box
Ubuntu 18.04
Wine tip (most recent commit is
83f845dfa1bb4a6ec6e8b7f65e9469dc9a8a7787)
When attempting to install a game on a fresh Steam install, an error comes up
that says "content servers unreachable." The servers are not down and I am
able to install games correctly on my steam account not using wine. This issue
seems to be caused by an update on Steam's side.
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https://bugs.winehq.org/show_bug.cgi?id=54761
Bug ID: 54761
Summary: D3D12CreateDevice no longer in ABI of
libvkd3d-utils.so.1
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: smcv(a)collabora.com
Distribution: ---
While looking at updating Debian's vkd3d package from 1.2 to 1.7, I noticed
that `D3D12CreateDevice@VKD3D_1_0` disappeared from the ABI of
libvkd3d-utils.so.1. Was this intentional?
(D3D12CreateDeviceVKD3D@VKD3D_1_0 is still there, but if I'm understanding the
intention of this library correctly, D3D12CreateDevice@VKD3D_1_0 should have
continued to be present for backwards compat with older library binaries.)
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https://bugs.winehq.org/show_bug.cgi?id=54784
Bug ID: 54784
Summary: mIRC 7.72 crashes after restoring from application
tray
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragone2(a)risposteinformatiche.it
Distribution: ---
Created attachment 74279
--> https://bugs.winehq.org/attachment.cgi?id=74279
Unhandled exception: page fault on read access - mIRC - Wine-staging 8.5
mIRC was running for about 4-5 hours before the crash.
It was reduced on the tray and its icon was blinking to notify that there were
new messages / activities in channels or private messages.
I clicked on it to restore the window and see the messages and wine gave me
this backtrace (see the attachment).
I was forced to quit mIRC and restart it again.
This rarely happens, so it's not a real problem for me, but I don't know if it
could help you fix this.
Other infos:
- Executable path: D:\mIRC\mirc.exe
- mIRC Version: 7.72 (the latest one).
- mIRC running in portable mode from a specific drive (on Wine, D:\) formatted
in NTFS.
- mIRC was running using some custom scripts. But this crash never happen on
Windows.
- Distro: Linux Mint 21.1 with latest updates.
- Kernel: 5.15.0-69-generic
- Wine infos:
Wine build: wine-8.5 (Staging)
Platform: i386 (WOW64)
Version: Windows 10
- Drive Z: is a drive formatted in BTRFS.
- CPU: Intel Core i7-6700
- RAM: 32 GB, when the crash occurred I was using less than 8 GB.
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https://bugs.winehq.org/show_bug.cgi?id=52676
Bug ID: 52676
Summary: enigma protected software fails to work properly
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72003
--> https://bugs.winehq.org/attachment.cgi?id=72003
backtrace of the crash (note the garbage)
As I've said in bug 49052, the trial that's supposed to work just crashes
without displaying anything.
Attaching console output.
I've got one other trial that's also enigma protected - that one starts, but
enters an infinite loop without displaying anything. That one is using an
engine that's known to work here, so I suspect enigma being the reason of the
failure.
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https://bugs.winehq.org/show_bug.cgi?id=54450
Bug ID: 54450
Summary: SINE Player fails to load "My Licenses" tab
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)luxaritas.com
Distribution: ---
Created attachment 74001
--> https://bugs.winehq.org/attachment.cgi?id=74001
Wine output from application start through license tab load
Download link:
https://orchtools-sine.s3.us-west-1.amazonaws.com/SINE_Player_1.1.2.519.exe
(via https://www.orchestraltools.com/store/get-sine), sha1
9f698ada2162aa13d8e5f52d1a072464c87fd17d
After installing and signing in with an Orchestral Tools account (free), the
"My Licenses" tab is loaded. However, the tab contents remains blank. This
prevents downloading application content necessary to use the application.
It appears this page is implemented via an MS Edge based embedded
browser/webview, which seems to be relevant here - all pages that appear to be
web views fail similarly, but other pages work fine.
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https://bugs.winehq.org/show_bug.cgi?id=52569
Bug ID: 52569
Summary: Zothero Error Launch XUL
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blbenyamin9(a)gmail.com
Distribution: ---
Created attachment 71889
--> https://bugs.winehq.org/attachment.cgi?id=71889
Zothero Error
Launch Zothero, and imidietly got this error
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0258904c).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0258904c ESP:0051cb84 EBP:0051dcec EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:0051cb44 EDX:00990094
ESI:009d13e8 EDI:0bc9d478
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https://bugs.winehq.org/show_bug.cgi?id=54676
Bug ID: 54676
Summary: winetricks --verify dotnet20 (AutoHotKey) fails in a
wow64 build
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Created attachment 74190
--> https://bugs.winehq.org/attachment.cgi?id=74190
terminal output
The install itself seems to go okay (at least, it exits successfully in quiet
mode).
Running --verify (which should run the .Net verifier tool) instead just hangs
on:
/opt/oldwownew/wine-8.3/bin/wine y:\ahk\AutoHotkeyU32.exe
C:\windows\Temp\dotnet20.ahk
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https://bugs.winehq.org/show_bug.cgi?id=54866
Bug ID: 54866
Summary: ieframe:webbrowser - test_SetQueryNetSessionCount()
sometimes gets an unexpected session count on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:webbrowser - test_SetQueryNetSessionCount() sometimes gets an
unexpected session count on Windows:
webbrowser.c:4440: init_count 1
webbrowser.c:4443: Test failed: count = 3
webbrowser.c:4446: Test failed: count = 3
webbrowser.c:4449: Test failed: count = 2
webbrowser.c:4452: Test failed: count = 2
See https://test.winehq.org/data/patterns.html#ieframe:webbrowser
These failures only happen on Windows 10 21H1 to 22H2.
On Windows 10 init_count is either 1 or 2 (on w8adm is can be 0 too), but all
the failures so far happened with an init_count of 1. That said there are also
a lot of successful runs with init_count == 1.
This looks a lot like the browser creates a net session for its own purposes:
* Either init_count is 1 and the extra net session is never created or gets
created after test_SetQueryNetSessionCount() is done so all is fine.
* Or the extra net session is created it before test_SetQueryNetSessionCount()
starts and outlives it so our tests pass.
* Or the extra net session gets created after we get init_count but before the
next test so that all our tests are off by one.
* But it seems the extra net session never gets created after the first
SESSION_INCREMENT test.
Note that on my Windows 10 VM when I start iexplorer.exe by hand and then run
the test I always get init_count == 2. But if IE is not already running I get
init_count == 0.
In any case if it's a race condition I could send a patch to retry a couple of
times.
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https://bugs.winehq.org/show_bug.cgi?id=54073
Bug ID: 54073
Summary: ws2_32:sock - test_close_events() sometimes fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock - test_close_events() sometimes fails in Wine:
sock.c:6775: Test succeeded inside todo block: event series matches
sock.c:6785: Test failed: got unexpected event 0x20
sock.c:6785: Test failed: event series matches
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happens in the nightly WineTest runs about twice per month but also
impacts merge requests (for instance MR!1524 and MR!1525 where it happened on
the GitLab CI).
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https://bugs.winehq.org/show_bug.cgi?id=48621
Bug ID: 48621
Summary: Civilization 6 crashes on startup.
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
Created attachment 66468
--> https://bugs.winehq.org/attachment.cgi?id=66468
Game Log file
Launching the game opens a black window before promptly crashes with the
Firaxis Crash Reporter asking to submit a report. Digging around the game
files, I found a log file (GameOverlayRenderer.log) with messages about
"Aborting HookFunc because pRealFunctionAddr is null" and other errors.
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http://bugs.winehq.org/show_bug.cgi?id=36564
Bug ID: 36564
Summary: 'Candytron' demo: certain objects are black with GLSL
enabled
Product: Wine
Version: 1.6-rc1
Hardware: x86
URL: http://www.pouet.net/prod.php?which=9424
OS: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 2014141a253a791fc9c79aae3c8ef3c35b73e658
Created attachment 48657
--> http://bugs.winehq.org/attachment.cgi?id=48657
screenshot (comparison)
Some of the rectangles that appear in the demo nearly at 00:30 and at 01:10 are
black. They should appear as glowing green rectangles as can be seen in the
attached screenshot.
Terminal output doesn't reveal anything interesting.
Disabling GLSL is a workaround.
This is a regression from Wine 1.6-rc1:
2014141a253a791fc9c79aae3c8ef3c35b73e658 is the first bad commit
commit 2014141a253a791fc9c79aae3c8ef3c35b73e658
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 29 09:45:35 2013 +0200
wined3d: Add support for GLSL based fixed function vertex shaders.
:040000 040000 d1b4b75f643d4851d4f51454aa47740261f7857f
c46794f61b1952b1e78746272d838574c0948010 M dlls
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 337.19
wine-1.7.19-70-gd6a59f7
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https://bugs.winehq.org/show_bug.cgi?id=54831
Bug ID: 54831
Summary: GStreamer gst_init_check() crashes when called from
winegstreamer on recent macOS
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
On macOS Ventura (and I suspect Monterey), gst_init_check() crashes (trying to
jump to 0x0) when called by winegstreamer. This is caused by the macOS
preloader, here's how:
* gst_init_check() calls init_static_plugins()
<https://gitlab.freedesktop.org/gstreamer/gstreamer/-/blob/1.22/subprojects/…>,
which through some GModule abstractions does a dlopen(NULL) and dlsym() for a
symbol that doesn't exist. dlsym() returns NULL, but GModule also calls
dlerror() which returns NULL (signaling no error).
* init_static_plugins() therefore thinks that the dlsym() was successful,
doesn't do a NULL pointer check, and jumps to the NULL pointer.
The issue here is dlerror() returning NULL despite there being an error to
report. Looking at the macOS dyld source code
(<https://github.com/apple-oss-distributions/dyld/blob/dyld-1042.1/dyld/DyldA…>),
dlerror() always returns NULL if libSystem was not initialized in the process.
And sure enough, when running vmmap on a Wine process, the message "Process
exists but has not fully started -- dyld has initialized but libSystem has not"
is printed.
After more searching in dyld, it turns out that dyld initializes libSystem for
binaries targeting 10.5 and newer. The Wine preloader targets 10.7 (since
that's the newest target that will generate an LC_UNIXTHREAD binary, critical
to how the preloader works). But dyld determines the target OS based on where
the program vars (argc, argv, environ, etc) are stored, and a 10.6/10.7 binary
should contain a __program_vars section for those. The preloader is missing
that, and so (I believe) it falls down to being considered a 10.4 binary. A
10.4 binary should init libSystem in its own _start, but the preloader also
doesn't do this, and libSystem stays uninitialized.
(See
<https://github.com/apple-oss-distributions/dyld/blob/dyld-1042.1/common/Mac…>
for where this is determined)
I see several possible solutions:
* The most obvious one: add a __program_vars section to the preloader, to make
it a correct 10.7 binary. In fact, the code can basically be copied out of
Apple's C startup code
(<https://github.com/apple-opensource/Csu/blob/88/crt.c#L47>). This does work,
and libSystem gets initialized. However, libSystem is initialized before any
preloader code runs, and malloc zones are already in the middle of areas we
want to reserve. That's bad; by itself this approach won't work, but it might
if we also:
- add linker zerofill sections to block off the entire low 4GB. This is
desirable to reserve as much address space as possible for 32-bit EXEs in wow64
mode.
- and if zerofill sections are also added to reserve the area where 64-bit
EXEs generally load (0x14000000), it might even be possible to stop using the
preloader altogether on 64-bit.
* Alternately, go the other way, and lean in to being a 10.4 binary. In that
case, _start in the preloader needs to call back into dyld to initialize things
(like this: <https://github.com/apple-opensource/Csu/blob/88/crt.c#L219>). We
could do this after reserving our areas.
I'm leery of this approach, mainly because x86_64/10.4 was not a popular target
(GUI apps were not supported, they could only link against libSystem). If
possible, I'd rather not target such an obscure combination. The preloader has
been a source of problems with new OS versions, and I'd like to decrease the
amount of black magic it's doing, not increase it.
(Running 10.4 x86_64 binaries on modern macOS is still supported though, and
Xcode can even still build them.)
I'd like to make the __program_vars+zerofill approach work if possible.
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https://bugs.winehq.org/show_bug.cgi?id=54748
Bug ID: 54748
Summary: Greenshot GDI+ status: PropertyNotFound
Product: Wine
Version: 8.3
Hardware: x86-64
URL: https://objects.githubusercontent.com/github-productio
n-release-asset-2e65be/36756917/23e6800e-7d29-11e7-8ac
5-aa92e5646973?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-
Credential=AKIAIWNJYAX4CSVEH53A%2F20230328%2Fus-east-1
%2Fs3%2Faws4_request&X-Amz-Date=20230328T165105Z&X-Amz
-Expires=300&X-Amz-Signature=311e88c8da4b8ba0ff5ac6008
cf054338cd6e18afcf64471443530ddae088db0&X-Amz-SignedHe
aders=host&actor_id=0&key_id=0&repo_id=36756917&respon
se-content-disposition=attachment%3B%20filename%3DGree
nshot-NO-INSTALLER-1.2.10.6-RELEASE.zip&response-conte
nt-type=application%2Foctet-stream
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangel on your screen
Behavior:
Error window with contents as below.
Expected behavior:
No error window.
Error window contents:
Software version: 1.2.10.6-RELEASE-c2414cf0149a1475ea00520effc01b40087c225c (32
bit)
.NET runtime version: 4.0.30319.42000+
Time: 2023-03-28 18:59:01 +02:00
OS: unknown (x32) 10.0 build 2600 revision 30000
GDI object count: 0
User object count: 0
Exception: System.Exception
Message: Unknown Error [GDI+ status: PropertyNotFound]
Stack:
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status)
[0x0022b] in <fc2ea6474c6d4315858618f13de6e72a>:0
at System.Drawing.Image.get_PropertyItems () [0x00017] in
<fc2ea6474c6d4315858618f13de6e72a>:0
at (wrapper remoting-invoke-with-check)
System.Drawing.Image.get_PropertyItems()
at GreenshotPlugin.Core.ImageHelper.CloneArea (System.Drawing.Image
sourceImage, System.Drawing.Rectangle sourceRect,
System.Drawing.Imaging.PixelFormat targetFormat) [0x00172] in
<68959698d73243a09b84293d02c00b84>:0
at GreenshotPlugin.Core.ImageHelper.Crop (System.Drawing.Image& image,
System.Drawing.Rectangle& cropRectangle) [0x00046] in
<68959698d73243a09b84293d02c00b84>:0
at GreenshotPlugin.Core.Capture.Crop (System.Drawing.Rectangle cropRectangle)
[0x0001a] in <68959698d73243a09b84293d02c00b84>:0
at Greenshot.Helpers.CaptureHelper.CaptureWithFeedback () [0x00085] in
<64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.Helpers.CaptureHelper.MakeCapture () [0x008a0] in
<64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.Helpers.CaptureHelper.CaptureRegion (System.Boolean
captureMouse) [0x00008] in <64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.MainForm+<>c.<CaptureAreaToolStripMenuItemClick>b__52_0 ()
[0x00000] in <64ca337812514938b5bb8fc98fce780b>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo
(System.Windows.Forms.Control+ThreadMethodEntry tme) [0x000c0] in
<d22f8be2dd674c49bd49b314423240b8>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper (System.Object
obj) [0x00029] in <d22f8be2dd674c49bd49b314423240b8>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00071] in <e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state, System.Boolean preserveSyncCtx) [0x00000] in
<e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state) [0x0002b] in <e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Windows.Forms.Control.InvokeMarshaledCallback
(System.Windows.Forms.Control+ThreadMethodEntry tme) [0x0004d] in
<d22f8be2dd674c49bd49b314423240b8>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbacks () [0x0008a] in
<d22f8be2dd674c49bd49b314423240b8>:0
Terminal output:
0024:fixme:dwmapi:DwmGetWindowAttribute (0003008E 9 0021DA80 16) stub
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (00050086 9 0021D620 16) stub
0024:fixme:dwmapi:DwmGetWindowAttribute (00050070 9 0021C850 16) stub
Additional info:
seems to happen on NET 4.5 and Mono as well
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https://bugs.winehq.org/show_bug.cgi?id=54546
Bug ID: 54546
Summary: ws2_32:sock - test_write_watch() gets unexpected write
counts on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_write_watch() gets unexpected write counts on Windows 11:
sock.c:7670: Test failed: wrong count 0
sock.c:7701: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
See https://test.winehq.org/data/patterns.html#ws2_32:sock
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https://bugs.winehq.org/show_bug.cgi?id=52889
Bug ID: 52889
Summary: Freelancer with Crossfire mod crashes on startup
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poweroverwhelming982(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 6857cb56957d691bee76cfe28ef88714cca00f29
Distribution: Ubuntu
Created attachment 72282
--> https://bugs.winehq.org/attachment.cgi?id=72282
Wine log at commit 6857cb56957d691bee76cfe28ef88714cca00f29
Since wine-6.19, Freelancer with Crossfire 2.0 mod crashes immediately on
startup (as soon as the mod window is shown). Bisecting points to this commit:
> commit 6857cb56957d691bee76cfe28ef88714cca00f29
> Author: Jacek Caban <jacek(a)codeweavers.com>
> Date: Wed Sep 29 14:09:21 2021 +0200
>
> gdi32: Move ntgdi functions to Unix library.
I've attached the relevant logs, let me know if there's anything else I can do.
Additional info:
OS: Ubuntu Focal 20.04.3 LTS
Kernel: 5.13.0-30-generic x86_64
Wine Prefix: 32 bit, clean
GPU: NVIDIA Corporation GF108 [GeForce GT 730] (rev a1)
Graphics Driver: Proprietary NVIDIA ver. 390.144
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https://bugs.winehq.org/show_bug.cgi?id=52474
Bug ID: 52474
Summary: ws2_32:sock fails intermittently - 'Test failed:
expected timeout'
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
The test_connect_events() function contains the following checks, where the
check (2) fails intermittently:
1. check_events(ctx, FD_CONNECT, FD_WRITE, 200);
2. check_events(ctx, 0, 0, 0);
A hypothesis for the cause of the test failure is that the
WSAEnumNetworkEvents() call inside the check (1) races with the server setting
the event.
Note that WSAEnumNetworkEvents performs the following steps:
a. It calls ResetEvent on the given event.
b. It issues IOCTL_AFD_GET_EVENTS command on the socket to retrieve the events
so far.
It's possible that the event may be set by the server between (a) and (b),
which lingers until the next call to WSAEnumNetworkEvents(). This explains why
the event wait in check (2) is satisfied immediately but subsequent tests
report no events.
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http://bugs.winehq.org/show_bug.cgi?id=34678
Bug #: 34678
Summary: Not all serial port work in wine
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rewineland(a)gmail.com
Classification: Unclassified
I have wine 1.6 install on Ubuntu 12.04 with kernel 3.8.0-31-generial. I have 2
serial ports on board and an add-on card with 8 more.I can get the the on board
and 7 of the add-on to work as 1 though 9 comports but com10 I can not get any
data though. the port is listed as ttyCTI7, when I connect to that I have data
going back and forth. It just wont go into the windows program. Any ideas on
what to do. I need to have all 10 ports.
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https://bugs.winehq.org/show_bug.cgi?id=53171
Bug ID: 53171
Summary: advapi32:registry - test_performance_keys() sometimes
fails due to time going backwards!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:registry - test_performance_keys() sometimes fails due to time going
backwards:
registry.c:3757: Test failed: key FFFFFFFF80000004: value (null): got times
132999520626290092, 132999520626290092, 132967560392269933
registry.c:3763: Test failed: key FFFFFFFF80000004: value (null): got times
132999520626290092, 132999520626290000, 132967560392269933
https://test.winehq.org/data/patterns.html#advapi32:registry
This failure is pretty rate: I only found 4 cases (~0.9%):
win2009_newtb-w1064-tsign, win21H1_newtb-w10pro64-mx-MX, 2x
win21H2_fgtb-w10pro64.
The failure lines above happened on w10pro64-mx-MX on 2022-06-17. Here are the
corresponding timestamps:
systime1 = 132999520626290092 = 2022-06-17 15:07:42.629009
file_time = 132999520626290000 = 2022-06-17 15:07:42.629000
systime2 = 132967560392269933 = 2022-05-11 15:20:39.226993
file_time is a little lower than systime1 which is normal due to its
granularity.
What is totally wrong however is that systime2 is way lower than systime1. The
interesting part is that the live snapshot was created on 2022-05-11 which
matches systime2. This scenario is confirmed it two of the other instances; the
snapshot creation time for the last case is unknown but a match with systime2
is plausible.
After restoring the VM from the live snapshot LibvirtTool sets the VM time
through TestAgent::SetTime():
https://gitlab.winehq.org/winehq/tools/-/blob/master/testbot/bin/LibvirtToo…https://gitlab.winehq.org/winehq/tools/-/blob/master/testbot/src/testagentd…
So it looks like in rare cases the system time gets reset backwards precisely
between this test's two NtQuerySystemTime() calls, which is really unlucky...
or lucky: maybe it happens in other cases causing less obvious failures.
I don't know if TestAgentd sets the time wrong, if there's something wrong with
Windows, or if this is an artifact of the QEmu clocks:
<clock offset='localtime'>
<timer name='rtc' tickpolicy='delay'/>
<timer name='pit' tickpolicy='delay'/>
<timer name='hpet' present='yes'/>
<timer name='hypervclock' present='yes'/>
</clock>
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https://bugs.winehq.org/show_bug.cgi?id=52492
Bug ID: 52492
Summary: stack overflow from GdipFlattenPath
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: rjfeuerbach(a)gmail.com
Created attachment 71787
--> https://bugs.winehq.org/attachment.cgi?id=71787
test patch to replicate the curves and stack overflow
I have a third party application, unfortunately not available for download,
that is generating a virtual stack overflow error. Using +replay and
eventually +gdiplus messages, the cause was narrowed down to be due to calls to
GdipFlattenPath.
Attached is a patch to gdiplus/test/graphicspath.c to include the precise
curves that cause the stack overflow.
I believe the problem is due to the comparison of REALs with == in the
flatten_bezier helper function.
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https://bugs.winehq.org/show_bug.cgi?id=54720
Bug ID: 54720
Summary: Spider-Man: Shattered Dimensions - dialogue audio
doesn't play
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74226
--> https://bugs.winehq.org/attachment.cgi?id=74226
Logs taken with a clean 32 bit prefix with 32 bit Wine devel 8.4,
WINEDEBUG=+xactengine,+xaudio2,+x3daudio.
In Spider-Man: Shattered Dimensions, the audio that is supposed to be played by
the characters during in-game dialogues doesn't play.
All the other kinds of audio work.
A workaround to this is by installing xact with winetricks.
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