https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #39 from unxed <unxed(a)mail.ru> ---
oh, it was a mistake. a but still persist even with small thumbnail sizes.
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https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #38 from unxed <unxed(a)mail.ru> ---
Workaround for HiDPI screens:
1. Set screen resolution to 200 DPI in winecfg
2. Set minimal thumbnail size in Faststone
voila, bug is gone!
works at least at 3072 x 1728
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https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #37 from unxed <unxed(a)mail.ru> ---
Tested with 3072 x 1728 screen size.
If I set screen resolution in Wine to 167 dpi or less, bug stops reproducing.
If I set it to 168 dpi or more, it starts reproducing again.
Faststone 5.6
wine-6.0.3 (Ubuntu 6.0.3~repack-1)
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http://bugs.winehq.org/show_bug.cgi?id=32816
Bug #: 32816
Summary: Enemies are not displayed in Chompston
Product: Wine
Version: 1.5.22
Platform: x86-64
URL: http://www.contralogic.com/games/chompston/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vulture6(a)mail.com
Classification: Unclassified
The enemies (which should be translucent) are not displayed, making the game
impossible to play. The console is full of 'fixme:d3d:gl_blend_factor Unhandled
blend factor 0.' messages.
Download from: http://www.contralogic.com/games/chompston/
System: GTS 250 with Nvidia driver version 313.09
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https://bugs.winehq.org/show_bug.cgi?id=4836
Aida Jonikienė <aidas957(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aidas957(a)gmail.com
--- Comment #33 from Aida Jonikienė <aidas957(a)gmail.com> ---
Does this issue still exist on Wine 9.5?
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https://bugs.winehq.org/show_bug.cgi?id=56488
Bug ID: 56488
Summary: TCP socket appears to be in use but it is not
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla400(a)gmail.com
Distribution: ---
I have a .net 3.5 application that runs fine on Windows but have a problem when
running on Debian.
The problem is a socket binding error "address already in use".
CODE:
System.Net.Sockets.SocketException: Unknown error (0x2740)
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress
socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
netstat and lsof commands don't show the socket that appears to be in use, so I
assume it's not really in use.
Furthermore the problem only happens, and it always happen, in the following
circumstance.
1. The program A.exe listens successfully on the server socket <anyip>:<port>.
2. Then it start the program B.exe and close itself (closing the socket too).
3. Program B.exe do something and then starts again A.exe.
4. A.exe try to bind the server socket but in that case it fails with the
error
"address already in use".
5. Restart A.exe, now the binding success.
To start the new process I'm using System.Diagnostic.Process.
CODE:
// This is only a generic example
var process = new Process()
{
StartInfo = new ProcessStartInfo
{
FileName = "cmd",
Arguments = "/c /usr/bin/bash -c \"/usr/bin/sleep 5 &&
/usr/bin/wine path/of/process/program.exe\"",
UseShellExecute = false,
WorkingDirectory = "the/working/dir",
}
}
These are the socket states after each steps (netstat):
1. LISTEN
2. not listed due to socket is closed
3. not listed due to socket is closed
4. not listed due to socket is closed <- But I have got the error
5. LISTEN
I suppose that the A and B processes close properly because I don't see them in
htop anymore. There seems to be something left hanging.
I've found that if I don't relaunch A.exe from B, but do it manually,
everything works fine.
I also noticed this behavior that I wasn't expecting:
- if I use socket.Accept the socket is bound to the A.exe process,
- if I use socket.BeginAccept the socket is bound to the winserver32 process
Clearly if I simply close the A.exe application and restart it all works fine.
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http://bugs.winehq.org/show_bug.cgi?id=36399
Bug ID: 36399
Summary: Terrible Performance in TERA
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Created attachment 48447
--> http://bugs.winehq.org/attachment.cgi?id=48447
Output of TERA with a play time of about 10 minutes
Hi! As described above TERA performs really bad under wine. This is confirmed
by many players I have talked to about this who played it via Wine before.
My system is a Gentoo x86_64 using an Intel i5-3570k with a Geforce GTX 660 and
I'm playing the EU Version: http://en.tera.gameforge.com/
I already tried a lot of possible solutions i found here, on the forums, on
other forums and across the internet but nothing really helped so far. (For
example: several registry keys, 32 and 64 bit prefix, using native/builtin dx3d
libraries, enabling the virtual window mode in wine, disabling the winedebug
output, ...)
Since none of that helped i want to ask here for help.
If anyone could install it on his machine and help me troubleshooting this i
would really appreciate it. Also if anyone has a dualboot system feel free to
compare the game between wine and native windows.
See attachment for an output log of TERA when i open the Launcher, log in and
play a little bit (about 10 minutes). As you can see it spams a load of
'fixme:d3d:resource_check_usage Unhandled usage flags 0x8.' errors which i
think are the reason for the bad performance which leads to extremely low FPS.
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=3276
--- Comment #35 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
On Wine 8 also no error, on Ubuntu, will try on Gentoo later (the same
computer).
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https://bugs.winehq.org/show_bug.cgi?id=3276
--- Comment #34 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
I can run the demo with Wine 6 on Ubuntu, but not on Gentoo with Wine 9.
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https://bugs.winehq.org/show_bug.cgi?id=3276
--- Comment #33 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
No progress? :(
Still the same error for me, on demo.
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