https://bugs.winehq.org/show_bug.cgi?id=56481
Bug ID: 56481
Summary: EEP 6.1 classic, startet nicht
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: volkereisenberg(a)web.de
Distribution: ---
Created attachment 76251
--> https://bugs.winehq.org/attachment.cgi?id=76251
backtrace
Prgrammstart bricht mit der Fehlermeldung: Es ist ein schwerwiegender Fehler
aufgetreten und das Programm muss beendet werden, ab.
Fehler tritt bei allen Wine-Versionen auf.
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https://bugs.winehq.org/show_bug.cgi?id=56470
Bug ID: 56470
Summary: Wined3d has windows always sitting in background
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
So.. as I always do every few month, I try to see if wined3d finally holds a
candle for helping with games in Windows. This time I was surprised by a
constant 30FPS lock, despite the fact both my game of choice settings and the
external tools profiles for its executable didn't have one (indeed if I removed
wine's dlls, native d3d9 could easily get almost 10 times as much framerate)
Long story short, after some time banging my head I figured this was happening
because "Background Application Max Frame Rate" was enabled in the nvidia
control panel.
Problem being of course that a foreground fullscreen window definitively isn't
supposed to be affected by that.
This does not happen with normal opengl games (even after I renamed their exe,
just to be extra safe about whitelisting and whatnot) so it seems something on
your side of things.
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https://bugs.winehq.org/show_bug.cgi?id=56475
Bug ID: 56475
Summary: Battle.net
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: djeff.rx(a)gmail.com
Distribution: ---
Battle.net problème with new Battle.net 14857
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https://bugs.winehq.org/show_bug.cgi?id=56457
Bug ID: 56457
Summary: Adobe Reader Fill & Sign Error
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcmagoo(a)yahoo.com
Distribution: ---
Created attachment 76218
--> https://bugs.winehq.org/attachment.cgi?id=76218
Adobe reader crashes when trying to edit pdf with fill & sign tool
Adobe reader crashes when trying to edit pdf with fill & sign tool
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https://bugs.winehq.org/show_bug.cgi?id=56454
Bug ID: 56454
Summary: TclKit-based installer gets denied any write into any
directory when launched via binfmt_misc
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: ---
Created attachment 76213
--> https://bugs.winehq.org/attachment.cgi?id=76213
Reversal patch for admin privileges on process launch
Greetings,
I am the developer of a Second Life third party viewer (the Cool VL Viewer:
http://sldev.free.fr/ ), and while the said viewer is developed under Linux and
therefore got Linux native builds, I still use Wine to test its Windows builds
(those builds are done in a VirtualBox VM that cannot run them).
With Wine 9.4 I am facing a weird issue, where the installer (the super-old but
totally gorgeous InstallJammer: https://sourceforge.net/projects/installjammer/
), gets denied writing into *any* directory to install the program. However,
this only occurs when the installer is launched via the binfmt_misc mechanism
(i.e. the installer got the proper privileges when launched via the command
line with 'wine <installer_executable>').
Looking at the diff between Wine 9.3 and 9.4, I could narrow down the issue to
the new way programs are launched (via CreateProcessAsUserW() instead of
CreateProcessW()) and came up with a reversal patch (attached) that does fix
the issue.
To reproduce the issue, download the latest Windows installer (there are weekly
releases, so get the current one from:
http://sldev.free.fr/index.php?page=download ), configure binfmt_misc for Wine
on your Linux system (*), and launch the installer from your preferred file
manager by clicking on its file. You will see that as soon as you start the
installation (just after you chose the installation directory), the installer
complains it does have permission to access the destination folder.
(*) binfmt_misc configuration on my system:
echo ':windows:M::MZ::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
echo ':windowsPE:M::PE::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
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https://bugs.winehq.org/show_bug.cgi?id=56446
Bug ID: 56446
Summary: Final Fantasy XI Online: allocate_virtual_memory out
of memory for allocation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
After f6a1844dbed [1], Final Fantasy XI Online suffers from a severe memory
leak, ending up dying in few minutes of just sitting in the title screen, as
the virtual size exceeds 4 GiB.
Some example errors that may happen at the time:
----
err:d3d_shader:string_buffer_init Failed to allocate shader buffer memory.
err:d3d_shader:string_buffer_get Couldn't allocate buffer for temporary string.
err:virtual:allocate_virtual_memory out of memory for allocation, base (nil)
size 003f4000
----
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
----
err:d3d:wined3d_debug_callback 1021E818: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
----
Last tested on commit 552cc456d18 [2].
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/f6a1844dbed91b441ad69e7b1…
2.
https://source.winehq.org/git/wine.git/commitdiff/552cc456d1889ab3ee0dd5ead…
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https://bugs.winehq.org/show_bug.cgi?id=56439
Bug ID: 56439
Summary: cannot open wine
Product: Wine
Version: 9.0
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aarizhossain1080(a)gmail.com
error -47 and cannot open wine. possibly do to path errors, how to wipe all
pervious paths?
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https://bugs.winehq.org/show_bug.cgi?id=56421
Bug ID: 56421
Summary: Wine crash with a X error
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
When I run winecfg, I get the X error:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 147
Current serial number in output stream: 148
00ec:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00ec:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
The regression shows the following causes the crash:
commit d287548c77350b81faa946b0977dffcbfcce9b83 => BAD
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Feb 28 10:22:23 2024 +0800
Revert "winex11.drv: Handle X error from vkGetRandROutputDisplayEXT()."
This reverts commit 6f9d20806e821ab07c8adf81ae6630fae94b00ef.
6f9d208 was committed to work around a Nvidia driver bug that can cause
vkGetRandROutputDisplayEXT()
to generate an X exception and crash applications. The bug is later fixed
in Nvidia driver 450.56.11
and newer. Thus 6f9d208 is no longer necessary on the newer Nvidia drivers.
Then after 18ae96e, another bug in the Nvidia driver can cause
vkGetRandROutputDisplayEXT() to hang
forever when XLockDisplay() is called before vkGetRandROutputDisplayEXT()
and this bug is still not
fixed and affects multiple applications. Reverting 6f9d208 allows us to
work around the
vkGetRandROutputDisplayEXT() hang bug because then it no longer calls
XLockDisplay() before
vkGetRandROutputDisplayEXT().
Nvidia driver 455 was released on September 9th 2020 so hopefully the fix
is already widespread. We
could theoretically still keep 6f9d208 on older Nvidia drivers by doing
version checks. But it's
more straightforward to remove the workaround since it's not a bug of Wine.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53428
Reverting the commit fixes the crash.
Environment is:
Ubuntu 22.10
NVIDIA GeForce RTX 3070 Laptop
Driver version is 535.54.03
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https://bugs.winehq.org/show_bug.cgi?id=51034
Bug ID: 51034
Summary: When downloading a large file in KakaoTalk, the
message 'Download failed' shows.
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shlee1503(a)naver.com
Distribution: ---
I have a similar problem with this.
-
https://superuser.com/questions/597818/wine-running-apps-stops-download-whe…
- https://bugs.winehq.org/show_bug.cgi?id=42677
Can't download 'KakaoTalk' software updates.
=======================
* Step to reproduce
1. Download the KakaoTalk (except the latest version)
(old version: https://www.filehorse.com/download-kakaotalk-for-windows/60750/)
(latest version: https://app-pc.kakaocdn.net/talk/win32/KakaoTalk_Setup.exe)
2. Install KakaoTalk.
3. Launch KakaoTalk and click the Settings button at the top right.
4. Click the Update button.
* Actual Results
The user gets a message stating that 'error has occurred'.
* Excepted Results
No errors occur and the update downloads.
* Reproduction Rate
10/10
* Environment
wine-6.6
* Logs
no logs. (゚Д゚)
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https://bugs.winehq.org/show_bug.cgi?id=39262
Bug ID: 39262
Summary: Unhandled exception running DiscordSetup.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel.s.barnes(a)gmail.com
Distribution: ---
Created attachment 52334
--> https://bugs.winehq.org/attachment.cgi?id=52334
first file is the 32-bit install, 2nd is the 64-bit install; also the installer
Unhandled exception attempting to begin installation of DiscordSetup.exe.
Installing using PoL, first tried to install to existing virtual drive, 32-bit
Windows. Next tried to install to new 64-bit virtual drive. Same error in both
cases.
https://discordapp.com
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