https://bugs.winehq.org/show_bug.cgi?id=56473
Bug ID: 56473
Summary: Sword Art Online Re: Hollow Fragment has broken
geometry in wine 9.5
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76236
--> https://bugs.winehq.org/attachment.cgi?id=76236
Console log.
In wine 9.5, SAO HF has broken geometry during gameplay. Character models have
vertex distortions that cause their textures to be stretched in random
directions and flicker at high speed. (Which could cause those with photo
sensitivity to have issues.)
A bisect revealed the following:
f6a1844dbed91b441ad69e7b15b5be242d063e87 is the first bad commit
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Mon Mar 11 21:56:53 2024 -0500
wined3d: Use bindless textures for GLSL shaders if possible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
The game is also now generating a "Texture is immutable." error in the console
on every frame. Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56430
Bug ID: 56430
Summary: Pulseaudio combined output dies under current wine
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Since at least wine-9.3 using combined output (I.e. "Simultaneously output
audio to all devices" in pavucontrol) kills audio output for all applications
(even native Linux apps such as VLC) when launching an app through wine.
The linux side sound mixer shows all audio still being handled by pulseaudio.
I.e. the current levels are rising up and down in sync with the actual audio
attempting to be played, on all applications (even the wine application that
triggered the bug) and on the output devices. (Even the devices that have been
silenced by the bug.) Sound Mixer also shows no applications nor output devices
as muted.
The disabled audio (both linux apps and wine apps) can sometimes be heard
through the main output device, (I.e on-board audio of the motherboard), but
any other device is always silenced until wine exits.
The result is things like bluetooth / USB headphones being rendered completely
useless for all applications system-wide by wine.
Distro: Debian 12
WM: Xfce 4.18
Kernel: 6.1.0-18-amd64
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https://bugs.winehq.org/show_bug.cgi?id=56477
Bug ID: 56477
Summary: circuit maker 2000 crashes when moving mouse off
screen when creating a line or moving components
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peidoaqueimarosca(a)gmail.com
Distribution: ---
Created attachment 76245
--> https://bugs.winehq.org/attachment.cgi?id=76245
terminal output
when moving the mouse outside the area where you can place the circuits, the
application crashes
Not to mention that while you are creating the lines the application freezes
for no reason and it is as if I had clicked twice, thus interrupting the
creation of the line
another thing when closing the application I have the error message Runtime
error 217 at 0003F702 even though the unixodbc-dev package is installed on
x86_64 and i386
I also tried the option of using a virtual desktop but without success
I'm using debian sid with wine 9.5
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http://bugs.winehq.org/show_bug.cgi?id=35306
Bug ID: 35306
Summary: Kirikiri2(Novel game engine) Authentication failed
with 64bit wine
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
This failure to Oni Gokko! Fan disk(鬼ごっこ! ファンディスク)
(This error happens well many games of use "Kiri Kiri"(吉里吉里) Novel Game
Engine.)
Play start startup.exe menu click "実行"(game start) button or direct launch .exe
file.
Upon dialog.
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : unrecognized kernel32 module. / NM."
I cannot meet start menu.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=29461
This game is Fan Disk. No have trial version.
But have trial version of the main story.
The same malfunction occurs.
Trial version toKernel32.dll
http://mirror.tsundere.ne.jp/download/alcot/a4c0d67b6bfd6851f59a5607b5abac6…
sha1sum
fe61016df22f4a8e0d288fe6954d8bdbcf3c6d60
In Windows8 64bit(Consumer Preview), same malfunction occurs.
Causes and remedies dll file(Win8WOH.zip) to
http://resemblances.click3.org/?p=1406
Summary of this cured dll.
This application anthentication check to "kernel32.dll".
Return path from "GetModuleFileNameA" API.
Windows7 64bit is "%windir%SysWOW64", but Windows8 64bit is "%windir%System32".
This application demanding answer is "%windir%SysWOW64", anthentication check
not success.
Have other error after this dll used WINE dll override.
(In Windows7 64bit and in Ubuntu12.04 i386 environments no appear this dialog.)
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : Invalid Signature token or
unrecognized kirikiri core. / TS."
This is other failure.
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https://bugs.winehq.org/show_bug.cgi?id=54672
Bug ID: 54672
Summary: mfplat cannot export to MPEG4 video
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Radiant DICOM Viewer still cannot export video to mp4 under wine.
MFCreateSinkWriterFromURL() is already implemented. (
https://bugs.winehq.org/show_bug.cgi?id=45862 is fixed)
Although MPEG4 codec(?) (GUID: dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a ) has not
been implemented properly yet.
0370:trace:mfplat:MFStartup 0x20070, 0.
0370:trace:mfplat:MFCreateSinkWriterFromURL
L"C:\\users\\boskar\\Documents\\MOVIE-0001.mp4", 0000000000000000,
0000000000000000, 000000000B0DEF28.
0370:warn:mfplat:sink_writer_get_sink_factory_class Couldn't find factory class
for container {dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a}.
0370:trace:mfplat:MFShutdown
Tested under 8.3-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46010
Bug ID: 46010
Summary: [DX11] ARMA 3 for Windows crashes at startup without
error messages
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When running ARMA III for Windows with WineD3D the game crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=46534
Bug ID: 46534
Summary: Just Cause 4 crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63387
--> https://bugs.winehq.org/attachment.cgi?id=63387
JC4backtrace
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x0000000141926167).
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https://bugs.winehq.org/show_bug.cgi?id=56027
Bug ID: 56027
Summary: DirectMusic-related problems with Recettear
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: tomman(a)gmail.com
Distribution: ---
Created attachment 75671
--> https://bugs.winehq.org/attachment.cgi?id=75671
Runtime log with Wine's DirectMusic
Starting with Wine 8.18 and its much needed improvements to its DirectMusic
support, Recettear (a well known problem game for its complete lack of audio
under Wine out of the box) finally started having working sound, but it's far
from being 100% working.
Currently (as of 9.0-rc1), these are the problems with Recettear and Wine's
DirectMusic implementation:
- Sound effects may skip playing once in a while.
- Background music is not working as intended: tracks will not loop (they will
play only once, then silence), tracks will not stop playing during scene
switches (leading to many tracks from different scenes playing at the same
time)
- In-game volume controls do not work at all: music/SFX will always play at the
highest volume level, and it's impossible to silence it if desired.
When using native DirectMusic DLLs (installed via Winetricks), the game has
completely working audio just like in Windows, but with two gotchas:
- Sound effects have lag.
- Using native DirectMusic also requires native DirectSound, which breaks sound
in the opening movie (recet_op.wmv)
Attached is the log from running the game for a couple minutes on a completely
clean prefix: start at the title screen, load a saved game, switch scenes a
couple times (to trigger the "multiple tracks playing at the same time" bug),
trying (unsuccessfully) to adjust music volume, eventually ending with no music
tracks playing at all because they will not loop, then cleanly exiting the
game.
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https://bugs.winehq.org/show_bug.cgi?id=56351
Bug ID: 56351
Summary: When built against certain versions of SDL, Wine fails
to read certain inputs from Game Pads.
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
When built against certain versions of SDL, Wine fails to read certain inputs
from Game Pads.
I have some USB Game Controllers, and I have to have two different versions of
SDL for Wine. One for 2.33.0 and one for 2.0.8. The reason for this, is Wine is
failing to read certain button inputs on 2.33.0 and reverting to 2.0.8 fixes
this behavior.
Wine is not the only program affected by this behavior, but it is one that is.
There are other programs that detect all inputs fine and so do most SDL2
controller reading programs including Wine's "Control Panel" you can see the
difference in behavior there.
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https://bugs.winehq.org/show_bug.cgi?id=56433
Bug ID: 56433
Summary: QQ8.9.6 Installer crashes at very beginning due to a
change in server/process.c
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 76195
--> https://bugs.winehq.org/attachment.cgi?id=76195
backtrace.txt
I tested it with QQ 8.9.6, but it seems that almost all QQ8/QQ9 installers are
affected
wget https://dldir1.qq.com/qqfile/qq/QQ8.9.6/22404/QQ8.9.6.exe
$ sha1sum QQ8.9.6.exe
acf886b27833769f519cf8d5034d127585f41f9d QQ8.9.6.exe
winetricks -q cjkfonts && wine QQ8.9.6.exe
The installer would crash, with no window presenting
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