https://bugs.winehq.org/show_bug.cgi?id=56093
Bug ID: 56093
Summary: msys/pacman: fails with "fixup_mmaps_after_fork:
VirtualQueryEx failed"
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Updating a msys2 installation via "pacman -Suy" fails in below way.
This is a result of the parent process doing a DuplicateHandle with
PROCESS_QUERY_LIMITED_INFORMATION and inheriting this to the forked process.
This fork tries to recreate the mappings of the parent but fails
the VirtualQueryEx call with this inherited handle of the parent process.
It does fail because in wine it leads to a call to get_process_from_handle
with PROCESS_QUERY_INFORMATION which the handle was not created with.
msys2 does intentionally use PROCESS_QUERY_LIMITED_INFORMATION instead
of PROCESS_QUERY_INFORMATION with DuplicateHandle on windows 8.1 and up.
wine bash.exe --login
pacman -Suy
0 [main] pacman 1051 fixup_mmaps_after_fork: VirtualQueryEx failed for
MAP_PRIVATE address 0x6FFFFFFF0000, Win32 error 5
562 [main] pacman 1051 C:\msys64\usr\bin\pacman.exe: *** fatal error in
forked process - recreate_mmaps_after_fork_failed
In the parent process:
https://github.com/msys2/msys2-runtime/blob/msys2-3.4.10/winsup/cygwin/sigp…
In the child process:
https://github.com/msys2/msys2-runtime/blob/msys2-3.4.10/winsup/cygwin/mm/m…
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https://bugs.winehq.org/show_bug.cgi?id=53155
Bug ID: 53155
Summary: msys2 cannot be installed under wine
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Created attachment 72589
--> https://bugs.winehq.org/attachment.cgi?id=72589
terminal output
There is a number of bugs that reference msys2 but all are marked as staging sp
presumably they should be addressed in the staging version.
nonetheless msys2 installer gets still stuck at 66%
sha256sum Downloads/msys2-x86_64-20220603.exe
6e5a76e36a651542e6b907a39776effb7670a139d6a017c3808fdcfaca84ee83
Downloads/msys2-x86_64-20220603.exe
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https://bugs.winehq.org/show_bug.cgi?id=53573
Bug ID: 53573
Summary: Warcraft III Reforged 1.33.0.19194 has black main menu
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 72950
--> https://bugs.winehq.org/attachment.cgi?id=72950
STDOUT/STDERR log when warcraft-iii-reforged-1.33.0.19194 is starting an
switching to black main menu
Last night (2022-08-18) Blizzard released an update for Warcraft III Reforged
from version 1.32.x to 1.33.0.19194.
Since then the main menu of the game is just black!
But I can hear the sound of the main menu.
I attached a STDOUT/STDERR log.
Version 1.32.x of the game was running fine using wine-staging-7.14.
(didn't test any other wine version before)
Wine versions I just tried:
wine-staging-7.14
wine-staging-7.15
wine-devel-7.15
OS: Debian-11
Wine: https://dl.winehq.org/wine-builds/debian/
GPU: Radeon RX 590
Neither standard Wine D3D11 OpenGL based implementation (WineD3D) nor DXVK is
working.
Maybe slightly related:
Warcraft III: staying in menus quickly gobs all system memory
https://github.com/doitsujin/dxvk/issues/1866
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http://bugs.winehq.org/show_bug.cgi?id=13159
Summary: tooltips won't show up on partly hidden items
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
To see the bug, open regedit drag the bar that separates registry tree from
values so that it partly covers registry branches names. If you use native
comctl32.dll or in windows you'll see tooltips over these partly covered items,
displaying full item name. Wine won't show anything.
This is true with listview also.
In some applications that have big listview tables with long values this bug
becomes pretty annoying (when you constantly have to change comlumn widths etc
in order to see complete values).
Maybe this bug was reported earlier, but I have not found it.
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https://bugs.winehq.org/show_bug.cgi?id=55814
Bug ID: 55814
Summary: Genshin Impact: glowing lines in random colours in the
environment
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75304
--> https://bugs.winehq.org/attachment.cgi?id=75304
An image showing the glowing lines.
The environment in Genshin Impact has glowing lines that should not be there;
their colour and brightness change randomly after every log-in, and also change
depending on the perspective.
This can be seen in the first area of the game, directly after the
intro-sequence.
Workaround:
Install DXVK; the graphics display correctly with it.
Current game-version: 4.1
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https://bugs.winehq.org/show_bug.cgi?id=56160
Bug ID: 56160
Summary: Kernel32: Unable to determine encoding format without
[BOM] sequence.(PROFILE_DetectTextEncoding)
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: zmtong1988(a)gmail.com
Distribution: ---
Question:
1. Open the [UTF-8] encoding file, and if there is no [BOM] sequence, recognize
it as [ENCODING-ANSI] through [PROFILE-DetectTextEncoding] instead of [UTF-8].
2. Open the [UTF-16 LE] encoding file, and if there is no [BOM] sequence,
recognize it as [ENCODING-ANSI] through [PROFILE-DetectTextEncoding] instead of
[UTF-16 LE].
Function execution process:
[ dlls/kenel32/profile. c ] --> [ PROFILE_ Open ] -->[ PROFILE_ Load ] -->[
PROFILE-DetectTextEncoding ]
Description:
Open a file in [UTF-16 LE] encoding format and execute [ PROFILE_
DetectTextEncoding ]always returns [ ENCODING-ANSI ], and subsequent parsing
work cannot be completed according to the encoding format.
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https://bugs.winehq.org/show_bug.cgi?id=56128
Bug ID: 56128
Summary: Genshin Impact: after changing to another window and
back, input does not work anymore
Product: Wine
Version: 8.0.2
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75800
--> https://bugs.winehq.org/attachment.cgi?id=75800
Log
After changing to another window and then back to the game (with Alt + TAB, for
example), no input will be accepted anymore.
Neither keyboard, mouse, nor gamepad will work until the game is restarted.
After switching to another window, this will be added to the log multiple
times, until returning to the game:
"0238:fixme:win:NtUserGetKeyboardLayout couldn't return keyboard layout for
thread 0074"
There are multiple menu-options in the game that start a webbrowser, after
which this issue will happen, so it is probably quite likely to happen during
normal play once in a while.
If i press the screenshot-key on my keyboard to access the screenshot-UI of
GNOME, use it with the mouse-pointer, and then go back to the game, input will
still work; this is the only exception i noticed.
It is more like an overlay than a window, so i guess the focus still remains on
the game while using it.
Desktop-environment: GNOME (Wayland)
Operating-system: Debian GNU/Linux Testing (Trixie)
Wine-versions tested: 8.0.2, devel 8.18, 9.0-rc-3
Game-version: 4.3
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https://bugs.winehq.org/show_bug.cgi?id=56891
Bug ID: 56891
Summary: Visual novel Mebae (Tanuki Soft) crashes on startup
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmeharku(a)vusra.com
Distribution: ---
Run the game. If the game asks for a save folder, select one. The game will
then crash with a pagefault before reaching the title screen. Running the game
again will also result in a crash every time.
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https://bugs.winehq.org/show_bug.cgi?id=53620
Bug ID: 53620
Summary: err:ole:com_get_class_object class
{2d3468c1-36a7-43b6-ac24-d3f02fd9607a} not registered
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: wuyudi1109(a)gmail.com
Distribution: ---
I run a game, and it shows this.
```
0454:err:ole:com_get_class_object class {2d3468c1-36a7-43b6-ac24-d3f02fd9607a}
not registered
0454:err:ole:com_get_class_object no class object
{2d3468c1-36a7-43b6-ac24-d3f02fd9607a} could be created for context 0x1
```
Then crash.
According to
https://wiki.winehq.org/Wine_Developer%27s_Guide/COM_in_Wine#Writing_COM_Co…
I find it's about shell32.dll. And I find that this key is not in wine's reg.
So how can I fix it? (I tried to add it by hand, but still not work.)
Also, I found this in [wine's
code](https://github.com/wine-mirror/wine/blob/master/include/shobjidl.idl)
```
[
uuid(2d3468c1-36a7-43b6-ac24-d3f02fd9607a)
]
coclass EnumerableObjectCollection
{
interface IEnumObjects;
}
```
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https://bugs.winehq.org/show_bug.cgi?id=55828
Bug ID: 55828
Summary: the program has encountered serious problem and need
to be closed,
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: t2embed
Assignee: wine-bugs(a)winehq.org
Reporter: atriadha(a)gmail.com
Distribution: ---
Created attachment 75321
--> https://bugs.winehq.org/attachment.cgi?id=75321
program error details
this can be caused by a problem in the program or a deficiency in wine. i'm
using devcpp on the archlinux
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