http://bugs.winehq.org/show_bug.cgi?id=33912
Bug #: 33912
Summary: Remove All Wine Home Content - Button
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
Classification: Unclassified
This enhancement what I require that a button not remove only .wine folder in
home , also delete all installed-by-wine-application desktop integration files
Such as ::
$HOME/.local/share/mime/packages/wine*
$HOME/.local/share/applications/wine*
And others .
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https://bugs.winehq.org/show_bug.cgi?id=47099
Bug ID: 47099
Summary: [RFE Staging] Create EXT4 case-insensetive wineprefix
on Linux 5.2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Case-sensetivity creates many problems on wineprefixes.
Linux 5.2 can create case-insensetive empty folders with flag +F
Please add this option to staging
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https://bugs.winehq.org/show_bug.cgi?id=47883
Bug ID: 47883
Summary: Enable explicit large address aware override
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Some 32-bit games like Dragon Age: Origins start without sound in recent Wine
versions (see for example bug 43685), due to running out of 2 GB memory
limitations. One workaround is to use a patcher on the binary to enable large
address aware bit.
Such as: https://github.com/randomstuff/pe-set-laa
This is cumbersome however.
Please enable some explicit workaround (like some Wine environment variable for
example), to avoid using patching on the binaries.
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https://bugs.winehq.org/show_bug.cgi?id=48955
Bug ID: 48955
Summary: Use xdg basedir spec
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riptide(a)mundo-r.com
Distribution: ---
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
Instead of ~/.wine, configuration should be in the $XDG_CONFIG_HOME/wine/ and
cache (safely-deletable files) should be in $XDG_CACHE_HOME/wine/. The big
boxes files should be in the $XDG_DATA_HOME/wine/.
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https://bugs.winehq.org/show_bug.cgi?id=50058
Bug ID: 50058
Summary: Control (GOG) game crash
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
Distribution: ---
Created attachment 68513
--> https://bugs.winehq.org/attachment.cgi?id=68513
Wine log (winedbg) for Control
Like as title, Control crashes every time at the start of the mission "Defeat
the Anchor".
I would like to add that from time to time the game crashes during launch for
exactly the same reasons as in the attached logs (winedbg).
>From the feedback I got on the VKx discord, the problem seems to be unique to
the GOG version. There are no problems on the EGS and Steam versions.
Here is what I use for launch the game : wine64 Control_DX11.exe.
My graphic card is a NVIDIA GTX 1070 with Vulkan Beta Driver.
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https://bugs.winehq.org/show_bug.cgi?id=46697
Bug ID: 46697
Summary: ntQueryDirectoryFileEx needed
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: springrat(a)protonmail.com
Distribution: ---
Mod Organizer 2 fails to load the userspace virtual file system (USVFS) .dll
due to a lack of the function, "ntQueryDirectoryFileEx" in ntdll.dll. As a
result, the program itself cannot be used for its intended purposes of
organizing and loading mods directly, and some critical features such as using
tools within the virtual environment break.
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https://bugs.winehq.org/show_bug.cgi?id=49275
Bug ID: 49275
Summary: 60 FPS limit on 144Hz screen with v-sync turned off
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bobogu(a)seznam.cz
Distribution: ---
Linux 5.6.14-arch1-1
Since the last Wine version (5.9.1), in Call of Duty 4, I only get 60 FPS
instead of 250 (capped in-game) which I was getting prior to the update. My
screen is running at 144Hz which is also what I have my Xorg set to.
Output from xrandr -q
...
1920x1080 60.00 + 144.00* 119.98 99.93
...
It's even weirder for me that the FPS are capped to 60 even though my screen
refresh rate is 144 Hz.
In the game, I don't have v-sync turned on, neither I have my FPS capped to 60.
I haven't checked other games since CoD4 is the only game I have.
I'm using Lutris as a game manager and with Proton runner, I get the 250 FPS
just fine.
I've tried setting `vblank_mode=0` and `__GL_SYNC_TO_VBLANK=0` but to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=6847
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
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https://bugs.winehq.org/show_bug.cgi?id=41668
Bug ID: 41668
Summary: wineboot mishandles user dir symlinks during update
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
In a standard wine prefix 'Desktop', 'My Documents', etc. are symlinks to
${HOME}.
As are their localized versions.
I consider the first a wrong choice and and make those normal dirs in the
prefix; as for the second, I turn those into symlinks to their English
counterparts.
Yet...
Upon 'wineboot' at each wine update, while the English dirs stay untouched, the
localized symlinks get reset into ${HOME} symlinks.
If it's WAD, it's a misfeature; otherwise, it's a bug.
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https://bugs.winehq.org/show_bug.cgi?id=47015
Bug ID: 47015
Summary: Photoshop CC2019 Login screen does not render
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 64172
--> https://bugs.winehq.org/attachment.cgi?id=64172
Log for 4.5 staging
Tested on 4.5 staging. PS was installed on windows.
I believe I used "winetricks gdiplus vcrun2010 vcrun2012 vcrun2013 vcrun2015
msxml3 msxml6 atmlib corefonts fakejapanese" to get this far. Not using
winetricks causes the launcher to output the following and exit immediately:
```
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:err:module:LdrInitializeThunk "CRClient.dll" failed to initialize,
aborting
002a:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\home\\jenia\\Desktop\\winestuff\\pf\\pf64\\Adobe\\APCC2019\\Photoshop.exe"
failed, status c0000005
```
When trying to launch PS, it does launch, however, there is a small window
(which I assume is the creative cloud login screen) which does not render. X
ing out of the small window closes PS. Log is attached.
Looks to me like it is stuck trying (and failing) to render web content?
This version of PS was installed on a Japanese system, so a language support
issue might be related.
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https://bugs.winehq.org/show_bug.cgi?id=50090
Bug ID: 50090
Summary: Minifreezes in games when sending keystrokes from
gaming mouse (Piper, G402)
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: amenoyozora(a)gmx.net
Distribution: ---
I have a Logitech G402 and it has three extra buttons that I set to send "7",
"8" and "9" respectively as keystrokes through Piper. My keyboard layout is set
to german. In games, when I use the keyboard and the special mouse buttons
simultaneously, it will cause the game to stutter/minifreeze.
When I don't use the special buttons at all, those minifreezes don't happen.
When I *only* use the mouse, they don't happen either. I press a regular key on
my keyboard and when I follow it up with a special mouse button, it causes the
stutter. When I don't touch the keyboard and keep only using the mouse it
doesn't happen. When I press a keyboard button again, the stutter happens.
It shows this message in the console when this happens:
0300:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
I suspect this has something to do with the mouse/Piper sending keystrokes in a
different layout (https://github.com/libratbag/piper/issues/348). Wine will
erratically try to switch between layouts and hang the game briefly everytime.
I tried doing "setxkbmap en" and restarting the game but the problem persists.
Maybe I'm using the wrong layout code, please tell me if so.
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http://bugs.winehq.org/show_bug.cgi?id=10729
Summary: Clicking things in-game in LEGO Island causes game to
hang
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9571)
--> (http://bugs.winehq.org/attachment.cgi?id=9571)
Console log
Once you get in-game in LEGO Island, clicking things will print a few fixme and
then hang indefinitely. A console log is attached, and notes where the fixmes
coinciding to the hang are.
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https://bugs.winehq.org/show_bug.cgi?id=42444
Bug ID: 42444
Summary: Dualshock 3 does not map correctly
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 57282
--> https://bugs.winehq.org/attachment.cgi?id=57282
DS3 events
Hi,
I've tried using a dualshock 3 controller with wine, but I'm unable to get the
analogous triggers to work. They seem to be mapped as buttons, not analogue
input.
If I use xboxdrv the triggers are mapped correctly, but then force feedback
does not work. Because of this, I think it would help if the wine-mapping was
correct.
I've earlier tried asking on the forum, but it does not seem like anyone know
how to map the controller correctly. I use the controller using events, not the
legacy joystick interface in Linux.
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https://bugs.winehq.org/show_bug.cgi?id=47066
Bug ID: 47066
Summary: Regression: extremely low FPS in osu! on wine 4.6,
unplayable
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
Created attachment 64243
--> https://bugs.winehq.org/attachment.cgi?id=64243
debug log for wine 4.6, broken
After an update to wine 4.6 osu! stopped working properly.
Video: https://streamable.com/hy02f
Differences from wine 4.5:
1. A screen of glitched framebuffer right before the game starts up (doesn't
happen on wine 4.5).
2. Extremely low FPS, something like one frame every two seconds.
Logs for wine 4.5 and 4.6 for starting the game and quitting attached.
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https://bugs.winehq.org/show_bug.cgi?id=50239
Bug ID: 50239
Summary: The Legend of Heroes: Trails in the Sky Xvid movie
playback lags and is very slow
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 68746
--> https://bugs.winehq.org/attachment.cgi?id=68746
21M - +amstream,+quartz,+strmbase,+gstreamer,+qedit,+devenum,+timestamp log
Not the logo video, ed6_logo.avi (mpeg1), which plays on start, but the opening
video, ed6_op.avi (Xvid), after starting a new game takes over 8 minutes to
finish playing. The duration of the file is only 3:20. The audio which is
loaded from a separate file, ED6002.ogg, seems to play back normally in the
3:20.
Playing the video via gst-play works correctly and completes in the 3:20.
Disabling winegstreamer and using native quartz xvid amstream works around it.
As an aside the movie playback is much improved with just native quartz xvid
and winegstreamer disabled finishing at about 3:40 (+20s). I assume that's not
that interesting of a case though.
This is with an older GOG build of the game before XSEED re-encoded the video.
The newer version takes even longer.
Nothing related in the default terminal output. Attached is a
+amstream,+quartz,+strmbase,+gstreamer,+qedit,+devenum,+timestamp log - 21M
uncompressed.
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http://bugs.winehq.org/show_bug.cgi?id=13616
Summary: Screenserver starts while playing with Joypads
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevi55(a)gmail.com
I don't exactly know if this is an issue related to GNOME or wine, but when I
play a game using a joystick - after few minutes - the gnome screensaver starts
so I've to move the mouse to continue...
Shouldn't wine block the screensaver launching if it is getting data from
/dev/input/js*?
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https://bugs.winehq.org/show_bug.cgi?id=42761
Bug ID: 42761
Summary: add option for full-screen window mode
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
It would be good to have both a fullscreen window mode.
IE the linux window is fullscreen without borders. And the game is scaled to
fit to the window. For playing older low resolution games this would be useful
when you need to switch to the desktop quickly.
And also to have the "Emulate a virtual desktop" mode to allow the game to
resize with that window. Again for the above reasons. Currently if you resize
this window, the game stays in a window within a window. It would be good to
have the game scale to the window size.
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https://bugs.winehq.org/show_bug.cgi?id=47088
Bug ID: 47088
Summary: Skyrim SE. FAudio souds volume does not depend on
distance
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
In-game sounds appear at full volume, and dissapear on big distance at full
volume to.
Sound volume doesnt depend on distance.
Somehow volume vectors doesnt present to FAudio libs
This problem exists only on system-wide FAudio libs from repo. On winetricks
faudio everything OK.
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https://bugs.winehq.org/show_bug.cgi?id=49318
Bug ID: 49318
Summary: wayland X11DRV_ChangeDisplaySettingsEx
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
I've did extensive test on dozens of steam games and another extensive test on
wine games.
Some wine titles have issues like theses:
`0024:err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found:
width=800 height=600 bpp=16 (XRandR 1.2)`
One can force the resolution by setting a virtual desktop and they would work
unless its bpp is 256 colors.
For X11 there is the workaround to start a new XServer with 256 colors.
What I think here should happen is that when on XWayland X11DRV accepts
everything as matched mode exactly when requested + whatever is reported as
supported mode.
The reason to not support everything is that some games would have resolution
drop down menu that is bigger than all your monitors combined.
Just let a virtual mode be found and let whatever wayland compositor you are on
deal with it.
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https://bugs.winehq.org/show_bug.cgi?id=50295
Bug ID: 50295
Summary: 07th-mod python patcher cannot download archives
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gi85qht0z(a)relay.firefox.com
Distribution: ---
Created attachment 68864
--> https://bugs.winehq.org/attachment.cgi?id=68864
Patcher log
Can be downloaded here https://github.com/07th-mod/python-patcher/releases
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https://bugs.winehq.org/show_bug.cgi?id=43074
Bug ID: 43074
Summary: Cant run the game "Pathologic Classic HD" from steam
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 58257
--> https://bugs.winehq.org/attachment.cgi?id=58257
Terminal output
Game starts and main process Game.exe is present, but window not appears.
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https://bugs.winehq.org/show_bug.cgi?id=48278
Bug ID: 48278
Summary: Frequent critical section timeouts when running
winetricks dotnet462
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Similar to bug 42470, when running dotnet462 I frequently (but not always) get
critical section timeouts.
This occurs in builds both with and without mingw.
wine-4.21-252-gf870aa4988
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https://bugs.winehq.org/show_bug.cgi?id=49408
Bug ID: 49408
Summary: GOG Galaxy 2.0 crashes with rendering error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Created attachment 67489
--> https://bugs.winehq.org/attachment.cgi?id=67489
Log
After successfully installing GOG Galaxy 2.0 (I do not run into bug 49132) and
logging in, the client crashes. This is using Wine built from source from
commit 67ef5151744b347d4a30c985da6712fb0061e675.
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https://bugs.winehq.org/show_bug.cgi?id=47682
Bug ID: 47682
Summary: GeForce NOW: Can't connect to nvidia stream servers.
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 65139
--> https://bugs.winehq.org/attachment.cgi?id=65139
logs
If you run game or connection test it will always say:
"CHECK YOUR NETWORK CONNECTION AND TRY AGAIN."
App link:
https://download.nvidia.com/gfnpc/GeForceNOW-release.exe
(it will not install you need to extract archive and run manual exe from CEF)
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https://bugs.winehq.org/show_bug.cgi?id=49132
Bug ID: 49132
Summary: GOG Galaxy 2.0 web installer gets stuck when using
Mono
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goldenapplemc3(a)gmail.com
Distribution: ArchLinux
Created attachment 67131
--> https://bugs.winehq.org/attachment.cgi?id=67131
Output log
The web installer for GOG Galaxy 2.0 launches, creates a window and gets stuck
(using 100% CPU). This prevents the app from being installed. This only happens
when using Wine Mono, installing "winetricks dotnet48" fixes this.
The window shows black bars instead of text (or at least that's what it looks
like).
Tested in a fresh wineprefix on Arch Linux, using 5.8-staging (I'm not sure if
this is specific to staging, so reporting it here). I'm attaching a screenshot,
the output log and the executable (alternatively, you can get the latest
version at https://www.gogalaxy.com/en/)
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http://bugs.winehq.org/show_bug.cgi?id=32942
Bug #: 32942
Summary: Metal Gear Solid 2 Substance Internal errors
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43497
--> http://bugs.winehq.org/attachment.cgi?id=43497
outputs
Metal Gear Solid 2 Substance Internal errors
Game installed with no problem but the game did not load
here is outputs and a screenshot
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https://bugs.winehq.org/show_bug.cgi?id=47940
Bug ID: 47940
Summary: Morrowind + MGE XE: MGE XE Doe not inject itself into
Morrowind
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
Created attachment 65442
--> https://bugs.winehq.org/attachment.cgi?id=65442
log
https://www.nexusmods.com/morrowind/mods/41102
the MGE XE mod is a mod that enhances Morrowind in several ways, it adds
distant land, adds MWSE which is a script extender and other minor tweaks to
the game.
It will seem that the only thing that works is the Resolution change, I am able
to set the resolution to 1600x900 in MGE XE and the main game supports 1024x768
at max.
MGE XE should add the MWSE into Morrowind to allow mods that use MWSE to work,
but it does not seem to do so in Wine, same with the third person camera
adjustment.
I did try this out in 4.10 since I was unable to get passed the main menu in
4.17 which I have opened another bug report on.
For whatever reason MGE XE is not integrating into Morrowind as it would on
Windows.
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https://bugs.winehq.org/show_bug.cgi?id=49136
Bug ID: 49136
Summary: Chrono Trigger(Steam) crashes when buying items from a
merchant
Product: Wine-staging
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarrodbagwell(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67139
--> https://bugs.winehq.org/attachment.cgi?id=67139
Chrono Trigger Crash Log
When playing Chrono Trigger available from Steam a crash occurs when you
attempt to browse the selection at the local weapon/armor store. Once the
crash occurs controls lock up and Chrono Trigger has to be forcibly closed via
the command line.
To Duplicate Bug:
1. Create wine-staging bottle and set to 32bit
2. Grab a copy of steam
3. Install, then purchase and install Chrono Trigger
4. Start a new game
5. Talk to the weapons/armor merchant in Porre at at the beginning of the game
6. Move cursor around the buy/sell menu until the crash occurs.
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https://bugs.winehq.org/show_bug.cgi?id=49742
Bug ID: 49742
Summary: Mirror's Edge: Catalyst shows a black screen after
launch
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68041
--> https://bugs.winehq.org/attachment.cgi?id=68041
+d3d11
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x64.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x65.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x66.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x67.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x68.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x69.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6a.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6b.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6c.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6d.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6e.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6f.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x70.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x71.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x72.
00c8:warn:d3d11:d3d11_immediate_context_QueryInterface
{b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab} not implemented, returning
E_NOINTERFACE.
wine-5.15-108-gab94abb14f
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http://bugs.winehq.org/show_bug.cgi?id=33858
Bug #: 33858
Summary: FarCry 3 needs "4gb_patch" to run properly
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 44910
--> http://bugs.winehq.org/attachment.cgi?id=44910
Crash Medium/Ultra settings without 4gb_patch
Hi,
Even if they are the same crash log about msvcr100, this workaround does not
works for the bug #32500.
4gb_patch is a tool which allow to have 4GB of virtual memory for a x86
executable instead of 2GB. See her website :
http://www.ntcore.com/4gb_patch.php
For my test, i play twice at FC3 without apply the patch to attach their
bugreport.
Laptop Caracteristics :
- Nvidia GTX670MX
- Intel Core I5
- Debian Unstable 64Bits
- Nvidia drivers 319.17
- Wine 1.6-rc3
- 32bits clean wineprefix
--- Test #1 (Medium Settings) ---
I launch FarCry 3 with these graphic options :
- Texture = Medium
- Ambient Lighting = Medium
- Shadow = Low
- Post FX = Low
- Geometry = Medium
- Vegetation = Medium
- Terrain = Medium
- Water = Medium
- Environment = Medium
Result : With these graphic options, the game crashed after 10 minutes when i
drove a car. This crash appears during the loading too.
--- Test #2 (Very High Settings) ---
I launch FarCry 3 with these graphic options :
- Texture = High
- Ambient Lighting = High
- Shadow = Ultra
- Post FX = Ultra
- Geometry = Ultra
- Vegetation = Very High
- Terrain = High
- Water = Very High
- Environment = High
Result : the game crash quickly during the first loading when i want to load my
savegame.
I attach only one log for these two tests because it's the same crash for both.
--- Test #3 (Very High Settings) ---
Same graphic settings than test #2 but i patched farcry3.exe with the 4gb_patch
tool.
Result : No crash after 25 minutes
-------
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=45083
Bug ID: 45083
Summary: MetaTrader 5 hangs on exit
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: persiantools(a)yahoo.com
Created attachment 61238
--> https://bugs.winehq.org/attachment.cgi?id=61238
Console error log
MetaTrader 5 hangs on exit. Please refer to the attached console log for
details.
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https://bugs.winehq.org/show_bug.cgi?id=49757
Bug ID: 49757
Summary: (Bethesda) Creation Kit 64-Bit: Fatal Assertion Error
on Startup
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knight00819(a)gmail.com
Distribution: ---
Using: Wine 5.15 Staging
App version: 1.5.73.0
The conditions of how to retrieve the application and reproduce it can be found
on appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39298
The application with the necassary bugfix(es) also requires:
"Microsoft Visual C++ 2019 Redistributable (x64)"
However, using it or not using it doesn't change the result of this report.
Using the Windows bugfix for the application (which the application needs to
work *mostly* properly, as the application even suffers problems on Windows)
causes the app to obtain a "Fatal Assertion Error" on startup that I found out
from the bugfix developer/modder that is a Wine butg because the exception
address would be invalid.
The bugfix does make use of a winhttp.dll , so I tested this both with and
without a dll override for it but loading the CK (Creation Kit) without the
override doesn't load the dll at all.
It also loads "tbb.dll" and "tbbmalloc.dll" but adding an override for these
doesn't change the result.
Because of this, attempting to use the application for Skyrim Special Edition
modding was ill-advised, by the bugfix developer, until such errors are fixed.
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What |Removed |Added
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CC|broaden_acid002@simplelogin |
|.com |
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http://bugs.winehq.org/show_bug.cgi?id=35378
Bug ID: 35378
Summary: Metal Gear Rising: Revengeance crashes when change
settings
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 47183
--> http://bugs.winehq.org/attachment.cgi?id=47183
log+backtrace
Game crashes immediately, when you change settings as example, a screen
resolution or game mode from Windowed to a Fullscreen. Workaround is to use
'GLSL disabled'.
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https://bugs.winehq.org/show_bug.cgi?id=45252
Bug ID: 45252
Summary: Cossacks 3 transperant mini map
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
The mini map in Cossacks 3 transparent and shows the terrain and the objects
which are on the map. It is actually nothing more but a frame. See the
attachments. Please tell me what type of log do you need and I'll provide it to
you.
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https://bugs.winehq.org/show_bug.cgi?id=48254
Bug ID: 48254
Summary: Steam + Skyrim Special Edition: unimplemented option
84
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: shumkar(a)shumkar.ru
Distribution: ---
This missing option prevents Skyrim SSE from registering at api.bethesda.net.
fixme:winhttp:set_option unimplemented option 84
It looks like similar to https://bugs.winehq.org/show_bug.cgi?id=43676 but I
believe it's another issue because that one must be fixed in 4.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=49256
Bug ID: 49256
Summary: Call of Duty: Warzone crashes at start
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grsfdhj(a)tiscali.it
Distribution: Slackware
As in #48171, game does not start and bails out almost immediately with a
"stack overflow" exception.
I created a new issue because this free version might have some differences
from the full title, which is Call of Duty: Modern Warfare (2019).
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soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
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|.com |
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http://bugs.winehq.org/show_bug.cgi?id=36514
Bug ID: 36514
Summary: MCIWndCreate does not create a child window if parent
is specified
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: nicode(a)gmx.net
WS_CHILD is commented out in the default style for MCIWnd child windows (parent
window specified). But it should be included.
At least one application (King's Quest: Mask of Eternity) depends on the
documented API behavior.
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https://bugs.winehq.org/show_bug.cgi?id=56950
Bug ID: 56950
Summary: SRB2 Zone Builder throws exception when creating a new
map (shader fails to compile with "E5000: syntax
error, unexpected '<', expecting ';' or ','")
Product: vkd3d
Version: 1.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76766
--> https://bugs.winehq.org/attachment.cgi?id=76766
WINEDEBUG=+d3dcompiler
Steps to reproduce:
1. Install and run Zone Builder from Zone_Builder_v3.0-rc3_Setup.exe
2. Click the Close button on the first error dialog
3. Click the New Map button, then OK and Yes
A .NET exception dialog appears that says "CompilationException while loading
effect display2d.fx: <anonymous>:35:1: E5000: syntax error, unexpected '<',
expecting ';' or ','".
The shader that fails to compile is
https://git.do.srb2.org/STJr/ZoneBuilder/-/blob/e74f44adcf58669813059db161f…
`winetricks d3dx9_43 d3dcompiler_43 micross` resolves the problem.
First reported at
https://mb.srb2.org/threads/another-zone-builder-error-on-wine.42640/
$ sha256sum Zone_Builder_v3.0-rc3_Setup.exe
4776d485ab32b3ae57dd01154d28ce5bccbe898b35002802c6451b4ba7c39cf0
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https://bugs.winehq.org/show_bug.cgi?id=56953
Bug ID: 56953
Summary: Cannot launch Elden Ring: Shadow Of The Erdtree's
Digital Artbook & Soundtrack due to an invalid name.
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: tulpenkiste(a)amogus.cloud
Distribution: ---
Created attachment 76767
--> https://bugs.winehq.org/attachment.cgi?id=76767
Wine output when running the given application
I've recently purchased the premium version of Elden Ring's DLC (Shadow of the
Erdtree) and I've been having a blast. But today, I tried to run the
artbook/soundtrack companion application and it didn't launch.
On further examination, its due to the fact it has a ™ symbol
('$'\342\204\242'') in the name, causing it to not be executed.
Steps to reproduce:
1. Have file with the ™ symbol in the name
2. Attempt to run via Wine or a fork of Wine (e.g. Proton)
3. Error (invalid name)
Workaround: Rename it to not have a ™ symbol and then make a wrapper script to
correct the file URL requested
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https://bugs.winehq.org/show_bug.cgi?id=56914
Bug ID: 56914
Summary: PowerToys 0.82.0 fails to install
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76734
--> https://bugs.winehq.org/attachment.cgi?id=76734
Terminal output
The PowerToys installer displays "Processing: Microsoft Edge WebView2" for
about a minute, then says "0x80070643 - Installation failure."
In the terminal output, Wine prints errors about several missing WinRT
libraries:
Windows.System.Diagnostics.Telemetry.PlatformTelemetryClient
Windows.System.UserProfile.AssignedAccessSettings
Windows.Data.Json.JsonObject
I'm guessing that the lack of Windows.Data.Json.JsonObject is the problem.
$ sha256sum PowerToysSetup-0.82.0-x64.exe
01b59c00bb43c25befef274755875717ab4deab57c0354ab96cf5b1da4837c9a
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https://bugs.winehq.org/show_bug.cgi?id=56913
Bug ID: 56913
Summary: i tried to download a mod of friday night funkin when
i open he crashed
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arthursimao567(a)gmail.com
Distribution: ---
System information:
Wine build: wine-9.0
Platform: x86_64 (guest: i386)
Version: Windows 10
Host system: Linux
Host version: 6.8.0-36-generic
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https://bugs.winehq.org/show_bug.cgi?id=56949
Bug ID: 56949
Summary: Incorrect heuristic used in "winex11: Detect broken
NVIDIA RandR setups."
Product: Wine
Version: 9.9
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
The commit
https://github.com/wine-mirror/wine/commit/8776e1c0e1597fec169d169888660deb…
uses an incorrect assumption heuristic where a display with only one possible
resolution output must be using a bad driver version. this is an incorrect
heuristic as some displays (such as embedded display panels) only have one
supported resolution and cause wine to fallback to using RandR 1.0
unnecessarily.
This heuristic causes users of such devices (such as the Nintendo Switch with
its builtin screen) to incorrectly think that the driver is old or needs to be
replaced.
Example proper xrandr output from such a device:
xrandr --verbose
Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
DSI-0 connected (normal left inverted right x axis y axis)
Identifier: 0x18c
Timestamp: 28445
Subpixel: unknown
Clones:
CRTCs: 1
Transform: 1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
filter:
TegraOverlayBlendmode: Opaque
supported: Opaque, SourceAlphaBlend, PremultSourceAlphaBlend
TegraOverlayPriority: 255
range: (0, 255)
BorderDimensions: 4
supported: 4
Border: 0 0 0 0
range: (0, 65535)
SignalFormat: TMDS
supported: TMDS
ConnectorType: Panel
non-desktop: 0
supported: 0, 1
720x1280 (0x18d) 78.003MHz +HSync +VSync +preferred
h: width 720 start 856 end 928 total 1000 skew 0 clock 78.00KHz
v: height 1280 start 1290 end 1291 total 1300 clock 60.00Hz
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http://bugs.winehq.org/show_bug.cgi?id=34348
Bug #: 34348
Summary: Wine xrandr12 failure
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolterh6(a)gmail.com
Classification: Unclassified
Every time I run an application through wine, I get the terminal output I
attach to this bug. This prevents most applications from even running at all.
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https://bugs.winehq.org/show_bug.cgi?id=56835
Bug ID: 56835
Summary: memory allocation error in wine9.0
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: csumushu(a)126.com
Distribution: ---
Our program can run using Wine 8.0, but because Wine 8.0 does not sufficiently
support the WinPcap library, it exits the function directly after calling
pcap_loop without listening to the network card. Therefore, we plan to use Wine
9.0. We tested it with a test program, and it did not have this issue. However,
when running our software, we encountered the following error log:
‘0104:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x3c141000, unix_prot 0x1’. Could this be due to some configuration issue?
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https://bugs.winehq.org/show_bug.cgi?id=43414
Bug ID: 43414
Summary: Corrupted Text in gOddysey Pacemaker
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewtrescott(a)gmail.com
Distribution: ---
Created attachment 58768
--> https://bugs.winehq.org/attachment.cgi?id=58768
Pacemaker window
gOddysey Pacemaker is a free (now discontinued) 3D model viewer/editor that
works with the BlitzBasic B3D file format. You can download it at
http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/…
The original site can be viewed at
http://web.archive.org/web/20090721084014/http://www.goddysey.com:80/downlo…
I've tried in Wine 2.12 and Wine-Staging 2.12; in both the text is corrupted.
I'm on Arch Linux with Intel Haswell graphics (HD 4600).
(Trying to save any file also causes a crash/freeze, but that's probably a
separate bug.)
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