https://bugs.winehq.org/show_bug.cgi?id=39513
Bug ID: 39513
Summary: Desperados: input lag after resuming from pause
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.pezzoni(a)runbox.com
Distribution: ---
Created attachment 52652
--> https://bugs.winehq.org/attachment.cgi?id=52652
Sample savegame (to avoid cutscenes)
While playing "Desperados: Dead or Alive" all input will lag for a few seconds
after loading a saved game or resuming the game from the pause menu. It looks
like all input is cached during that time and then executed all at once.
The issue can be reproduced with the demo, obtainable from the Internet Archive
[1]:
1. Install the demo in a clean prefix;
2. (Optional) Copy the attached savegame folder to "Desperados Demo/Game/Data";
3. Start the demo;
4. Load the savegame from 2. or start a new game;
5. Press "Esc" and click "Continue";
6. Moving the mouse or pressing a keyboard shortcut will have no effect for a
few seconds.
I've tested this issue on Arch Linux with wine stable 1.7.53 and with the
current git head, wine-1.7.53-183-g12111d8.
[1]: https://archive.org/download/desperadosDemo/desperadosDemo.rar
sha1: 3c07da95cdc6807b9c08ff3d17de64790c08ec07
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https://bugs.winehq.org/show_bug.cgi?id=56284
Bug ID: 56284
Summary: SYNCED installer download stuck on initialization
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 76003
--> https://bugs.winehq.org/attachment.cgi?id=76003
SYNCED installer terminal output on Wine 9.1
Hello,
The stand-alone mini-downloader from [1] doesn't start downloading.
It stays stuck on 0% at the download initialization step.
[1] https://www.syncedthegame.com/
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=53696
Bug ID: 53696
Summary: Multiple games need d3d11_swapchain_GetFrameStatistics
(Days Gone, Mafia III: Definitive Edition, Monument
Valley, The Inheritance of Crimson Manor)
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
This is most noticeable in Days Gone (1-3 FPS).
wine-7.17-165-gf5b92137257
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https://bugs.winehq.org/show_bug.cgi?id=56176
Bug ID: 56176
Summary: Persona 4 Golden needs
d3dx11_43.dll.D3DX11CreateThreadPump
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Starting Persona 4 Golden on a fresh wine prefix in wine 9.0-rc5 crashes with
the following message:
wine: Call from 7B692617 to unimplemented function
d3dx11_43.dll.D3DX11CreateThreadPump, aborting
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https://bugs.winehq.org/show_bug.cgi?id=48552
Bug ID: 48552
Summary: Wine crashes when running SMath (unless +relay)
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmm(a)cantrip.org
Distribution: ---
Created attachment 66364
--> https://bugs.winehq.org/attachment.cgi?id=66364
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe >>
/tmp/output_tid.txt 2>&1
wine-5.0 (Staging), Fedora 31 release on x86_64 machine.
Smath (https://en.smath.com/view/SMathStudio/summary), a very useful free
MathCAD-like program crashes at startup.
Installation of
SMathStudioDesktop.0_99_7251.Setup.msi
completes, and the program runs fine if started as such:
WINEDEBUG=+relay wine SMathStudio_Desktop.exe
However, if started as:
wine SMathStudio_Desktop.exe
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe
WINEDEBUG=+tid,+DllOverrides wine SMathStudio_Desktop.exe
I get a Segmentation fault (core dumped).
sha1sum SMathStudio_Desktop.exe
308f78119a35e2b41ab121af1d06a4e16a70002d SMathStudio_Desktop.exe
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https://bugs.winehq.org/show_bug.cgi?id=56990
Bug ID: 56990
Summary: Implement "getdfDIJoystick"
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EpicTux123(a)proton.me
Distribution: ---
Created attachment 76823
--> https://bugs.winehq.org/attachment.cgi?id=76823
"getdfDIJoystick" message
Hello.
I am using Wine from GloriousEggroll's Proton version 9.10.
Playing L.A. Noire (Rockstar Games game) with V-Patch modification. When the
game launches, a message box with "getdfDIJoystick" appears. Clicking OK makes
the game launch as normal.
I don't know what this is for, but I believe a dummy "getdfDIJoystick" could be
implemented so it "passes" the check.
This only happens via Wine/Proton, and does not happen in native Windows
(according to other users). I don't have a Windows machine to test.
I did not test this with "pure" Wine, but I believe this is a Wine issue rather
than a Proton issue.
I'll leave a screenshot attached.
INFORMATION/LINKS
OS: Fedora Linux 40
Game: https://store.steampowered.com/app/110800/LA_Noire/
Proton used:
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton9…
V-Patch modification: https://github.com/VaanaCZ/LANVP
ADDITIONAL CONTEXT
The author of V-Patch is currently remaking the mod to use Ultimate ASI Loader
(see https://github.com/VaanaCZ/LANVP/issues/26), so the problem of
"getdfDIJoystick" should go away, but I think it would be nice to implement
this in Wine anyway (even if it is a dummy check).
WINEDLLOVERRIDES="dinput8=n,b" is necessary to make the patch work.
Thanks for your attention.
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https://bugs.winehq.org/show_bug.cgi?id=52774
Bug ID: 52774
Summary: Martha is Dead crashes on launch with a black screen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72151
--> https://bugs.winehq.org/attachment.cgi?id=72151
output
=== Critical error: ===
Assertion failed: CanFormatBeDisplayed(this, CandidateFormat)
[File:C:/Users/LKA/Desktop/UnrealEngine-release/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Device.cpp]
[Line: 677]
wine-7.5-200-g1765c4594f6
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https://bugs.winehq.org/show_bug.cgi?id=57018
Bug ID: 57018
Summary: Japanese adult Pixel Game Maker game has white screen
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game can be downloaded from dlsite (NSFW):
https://trial.dlsite.com/doujin/RJ364000/RJ363962_trial.zip
Just download and extract the demo. Make sure the folder and exe don't have
garbage characters - just rename them to anything, if necessary. Or extract
them with japanese locale to begin with.
Run the game, in the main menu you can navigate with arrow keys and confirm
with "Z". On German keyboard that is the "Y" key though.
Select new game. You get a white screen, you can press the arrow keys to
navigate up and down though, so it's not frozen but doesn't render.
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https://bugs.winehq.org/show_bug.cgi?id=57017
Bug ID: 57017
Summary: .bat script won't work (fixme:console:write_console
beep error)
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: brandowlucas(a)gmail.com
Distribution: ---
Created attachment 76861
--> https://bugs.winehq.org/attachment.cgi?id=76861
.bat script
Trying to interact with the menu will output "fixme:console:write_console beep"
to the terminal and nothing happens. Prior to wine-9.14, it would just spam
"fixme:cmd:WCMD_choice bad parameter L" WSADVQE /n" for /C" and nothing would
happen too. I attached the .bat with the full script code.
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https://bugs.winehq.org/show_bug.cgi?id=57009
Bug ID: 57009
Summary: Wine Staging
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aranpasupathy(a)yahoo.com
Distribution: ---
Created attachment 76848
--> https://bugs.winehq.org/attachment.cgi?id=76848
This attachment shows the error that occurs when I attempt to configure Wine.
Hello, I'm encountering an issue when I attempt to configure Wine upon opening
it by typing the command 'winecfg'. I keep getting the following error. I
believe that this issue might not allow me to open any .exe files. I'd be very
grateful if anyone could help me out with this, please.
Yours sincerely,
Aran
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https://bugs.winehq.org/show_bug.cgi?id=52791
Bug ID: 52791
Summary: SpardaSecureApp bringt einen Fehler ohne Protkoll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mydlifous(a)email.cz
Distribution: ---
Hallo, SpardaSecureApp 2.x.x unter Wine bringt einen Fehler, Version 1.x.x
erscheint gar nicht, es lässt sich kein Protokoll erstellen... ich habe es
probiert nach dem Umstieg auf ZORIN zu installieren...
Danke für Hilfe
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https://bugs.winehq.org/show_bug.cgi?id=56382
Bug ID: 56382
Summary: Window transparency issue
Product: Wine
Version: 9.3
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joxemav139(a)artgulin.com
Windows that have a transparent background, aren't transparent in wine. They
are called via SetLayeredWindowAttributes with the alpha channel.
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https://bugs.winehq.org/show_bug.cgi?id=56934
Bug ID: 56934
Summary: Gas Guzzlers: Combat Carnage needs
ThreadScheduler_ScheduleTask(_loc) implementation
Product: Wine
Version: 9.12
Hardware: x86-64
URL: https://www.indiedb.com/games/gas-guzzlers-combat-carn
age/downloads/demo51
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Stuck after a while with
fixme:msvcrt:ThreadScheduler_ScheduleTask (33BBD190 76F3FED0 00000000) stub
fixme:msvcrt:ThreadScheduler_ScheduleTask_loc (33BBD190 76F3FED0 00000000
00000000) stub
9.12-113-g797df8df394
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https://bugs.winehq.org/show_bug.cgi?id=57022
Bug ID: 57022
Summary: Graphical and color distortions in The Witcher
[d3dx9_35.dll]
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
In some scenes in the Witcher there are glitches when using Wine + dxvk.
See a small video example in the linked dxvk issue (see Shani's hair and some
general flickering and light anomalies especially around that candle on the
table):
https://github.com/doitsujin/dxvk/issues/4178
Set up:
* Game: The Witcher Enhanced Edition, latest GOG release.
* Wine: 9.14 + esync
* dxvk: git 1077d6a
* GPU: AMD Sapphire Nitro+ RX 7900 XTX
* Kernel/amdgpu: 6.10.2
* Mesa/radv: git deb1d1f9c3
dxvk developers helped narrowing it down to Wine's side, since installing
native d3dx9_35.dll works around it so it must be some issue with built-in
d3dx9_35 implementation.
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https://bugs.winehq.org/show_bug.cgi?id=57014
Bug ID: 57014
Summary: WINE may have turned into a system killer
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
1. I use a WIN32 text editor, PFE, which I run under WINE.
2. There has always been a bug in that after closing the laptop lid and then
opening it again (which does not even send the laptop to sleep, but will turn
the screen off), all PFE windows are now almost complete off-screen, with only
the very bottom-right corner of the PFE window being visible in the very
top-left corner of the screen.
3. To get out of this, I go to the running-applications bar (Debian, XFCE),
right click on PFE, select "move" and then I can drag the window, and I put it
back where I can see it.
4. I also play Vanilla WoW, 32 bit client. Recently, last month or so, a new
bug has turned up, in that at busy times, occasionally, the client will freeze
up *graphically*. Closing the laptop lid, and opening it again, fixes the
freeze up.
5. For WoW, unlike PFE, closing the lid simply makes the WoW client minimize,
so I can return to the game by clicking on its icon in the running-applications
bar.
6. Now the kicker - PFE sometimes opens up a Yes/No dialog. It's modal. PFE
had just opened such a dialog when the screen froze up, as it does with WoW. I
closed the lid and opened it again - now PFE is as usual off-screen way up to
the top-left.
7. Only problem now is all mouse clicks and key presses no longer have any
effect. My guess is the modal dialog is absorbing them - but I can't see it to
operate it correctly, and I can't right click on "Move" to drag PFE back on
screen, and the dialog has no icon of its own in the running-applications bar,
so I can't reach it.
In the end, I had to hard reboot via the power button.
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https://bugs.winehq.org/show_bug.cgi?id=56306
Bug ID: 56306
Summary: Dualshock 4 stopped working entirely since Wine 9.0
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
It used to work mostly fine in version 8.XX, but something changed in 9.00 that
now not a single game or wine itself detects it anymore, be it on Bluetooth or
USB. The only way I can make it work again is by using a tool like SC
controller to fake it as an xbox controller.
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https://bugs.winehq.org/show_bug.cgi?id=56447
Bug ID: 56447
Summary: PlayOnline Viewer: The "splash screen" is blank/grey
without its image.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
This is a very old one, but as far as I can tell, not reported until now (aside
from some side-mentions).
PlayOnline Viewer, which is used to launch Final Fantasy XI Online, has a
blank/grey window for its "splash screen".
It has been working in Wine Staging for some time.
Not sure if related, but comparing the logging between runs, each of these show
up twice with Vanilla but only once with Staging:
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x2, ret 0x4.
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https://bugs.winehq.org/show_bug.cgi?id=38350
Bug ID: 38350
Summary: FTDI Vinculum II IDE V2.0.2-SP2 gets OLE Error
80020006 on startup and exits
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
The FTDI Vinculum II IDE for firmware development pops up an OLE error dialog
and exits immediately after the splash screen is loaded at startup.
Works fine on WindowsXP-SP3. Below is everything I thought might help.
VinIDE (current version as of 2015Apr03)
Download Vinculum II Toolchain V2.0.2-SP2
http://www.ftdichip.com/Firmware/vnc2toolchain/Vinculum%20II%20Installer%20…
(popup)
Vinculum II IDE
OLE error 80020006
OK
$ wine --version
wine-1.7.38
$ wineconsole
fixme:wincodecs:PngDecoder_Block_GetCount stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msxml:domelem_setAttributeNode (0x14aaf0)->(0x14ac98 0x33f774): semi-stub
$ uname -a
Linux Cube 3.16.0-33-generic #44-Ubuntu SMP Thu Mar 12 12:19:35 UTC 2015 x86_64
x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=27439
Summary: Age of Pirates - City of Abandoned Ships crashes while
entering the sea
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=35091)
--> (http://bugs.winehq.org/attachment.cgi?id=35091)
wine log while trying to enter the sea
Mostly every time, while trying to enter the sea from landing, game crashes.
Some times it is possible to enter the sea, then go into the map mode and go to
other island, but the game will crash on next try to enter the sea mode
(encounters like storm or pirates, or harbor of other island).
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https://bugs.winehq.org/show_bug.cgi?id=55763
Bug ID: 55763
Summary: Electron projects using sudo-prompt think that
permission was not granted
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skecthysites(a)gmail.com
Distribution: ---
Electron projects using sudo-prompt think that permission was not granted and
behave as if the prompt was closed without granting permission.
To reproduce:
1. Install wine-bug-demo from here:
https://github.com/zurgeg/Wine-Bug/releases/tag/1.0.0
2. Extract linux-unpacked.tar.gz
3. Run wine-bug-demo
4. Note that it asks you for your user password
5. It will execute just fine once you enter your user password, then you can
interrupt it
6. Install wine-bug-demo.Setup.1.0.0.exe
7. After installing, it will attempt to run, at which point it will crash with
the error "User did not grant permission"
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https://bugs.winehq.org/show_bug.cgi?id=54753
Bug ID: 54753
Summary: stdout/cout do not respect console code page in apps
compiled with mingw-w64
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 74247
--> https://bugs.winehq.org/attachment.cgi?id=74247
Test program which outputs to the console in different ways.
I noticed some cases recently where Wine seemed to ignore the console code page
when apps were writing to stdout. Upon further investigation, I found it seems
to be specific to apps compiled via mingw64.
I've attached a simple test program which demonstrated the issue. It switching
the code page to UTF8 and then outputs some Japanese glyphs in different ways.
On Windows, this program behaves as expected - the same string is printed for
times.The output does not differ based on the compiler used.
In Wine, if the program is compiled with mingw-w64, it will output gibberish 3
times, and the correct string is only produced by calling the WriteConsoleA
function.
This seems to be specific to the way mingw implements stdout, as if the
application is compiled with clang in MSVC compatibility mode, there is no
issue with the output. It does not seem to be a mingw bug, since the output is
correct on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=56861
Bug ID: 56861
Summary: Background color of selected items in ListView(or
ListCtrl) is white
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
CC: zzhang(a)codeweavers.com
Regression SHA1: ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Distribution: Debian
Created attachment 76661
--> https://bugs.winehq.org/attachment.cgi?id=76661
a comparison image
When I apply wine's default theme (Light.msstyles), the background color of the
item does not change when I select BeckyInternetMail's mail. (white, not blue).
The attached image is a comparison image. The top half is a screenshot taken
with Light.msstyles applied. (wine's Default setting)
The bottom half is a screenshot taken after removing
".wine/drive_c/windows/resources/themes/light/light.msstyles".
The background color of the tree view on the left side of the screen is also
gray (originally white).
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https://bugs.winehq.org/show_bug.cgi?id=56997
Bug ID: 56997
Summary: AOL (America Online) Desktop Beta fails when clicking
on a menu icon
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 76831
--> https://bugs.winehq.org/attachment.cgi?id=76831
wine 9.13 (non staging) console output
Hello from Germany,
the latest "June" update of AOL (America Online) is available at:
https://beta.aol.com/projects/desktop/windows
with the checksum (I am assuming it is the June! and not July update) being
sha256sum Install_AOL_Desktop.exe
3123f8968457ab0981e16c534c139c9619d9d8ac38bfd13e2311e8cc44fa4939
Install_AOL_Desktop.exe
I managed to install the software in a fresh prefix and run it.
It starts up okay
export WINEPREFIX=/home/mwagner/WineApps/AOLDesktopBeta/
wine AolDesktop.exe 2&>/home/mwagner/Desktop/AOLCrashOutput.txt
AolDesktop.exe file is in
~/WineApps/AOLDesktopBeta/drive_c/users/mwagner/AppData/Local/AOLDesktop/
but crashes when I click on an icon in the menu bar.
Please let me know should you need further details
Maik
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https://bugs.winehq.org/show_bug.cgi?id=56995
Bug ID: 56995
Summary: Missing video in Nobody wants to die
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 76824
--> https://bugs.winehq.org/attachment.cgi?id=76824
Video on Windows
Hi,
There is a missing video when the player launch a new game.
On Windows, there is a small video because the character is in a drive-in when
the game begin (see attachment #1).
Instead of in Wine, there is a grey video and only the sound (see attachment
#2)
Same issue with Proton 9 + Proton Experimental + Bleeding Edge.
The attachment #3 is the console output log.
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https://bugs.winehq.org/show_bug.cgi?id=57013
Bug ID: 57013
Summary: Unable to install metastock 19 on m2 studio, however I
was able to install notepad++
Product: Wine
Version: 9.0
Hardware: Other
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bprakg(a)hotmail.com
Created attachment 76857
--> https://bugs.winehq.org/attachment.cgi?id=76857
log of the error
Hi,
I am unable to install metastock 19 on m2 studio, however I was able to install
notepad++
I get this error; "0128:err:d3d:wined3d_check_gl_call >>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @
/private/tmp/wine-9.0/dlls/wined3d/context_gl.c / 2339"
I installed wine-stable running 9.0
I am using Mac m2 studio running sonoma 14.5. Full log of the error attached.
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https://bugs.winehq.org/show_bug.cgi?id=53297
Bug ID: 53297
Summary: Issue when launching DX11 game (FFXIV) on FreeBSD
Product: Wine
Version: 7.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: skyliegirl33(a)protonmail.com
Created attachment 72663
--> https://bugs.winehq.org/attachment.cgi?id=72663
Log when attempting to launch the game
When attempting to launch this game on FreeBSD, there's an unlocalized error
saying there was an unexpected issue. This doesn't happen with 6.0.3. It
doesn't matter if I use DXVK, WineD3D or software rendering; the same issue
persists. I assume something in A_SHAFinal is failing but not sure why this is
specific to FreeBSD.
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https://bugs.winehq.org/show_bug.cgi?id=56694
Bug ID: 56694
Summary: Heroes of Might and Magic 3 HD launcher doesn't start
the game
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: germanapps(a)gmail.com
Distribution: ---
Created attachment 76477
--> https://bugs.winehq.org/attachment.cgi?id=76477
Wine output
Wine cannot start Heroes 3. When you press "Play" nothing happens. It doesn't
matter which game exe i choose to run.
Running from terminal reveals that "_hd3_.dll" fails to initialize, preventing
game from starting.
This problem affects versions 9.6 - 9.9. Version 9.5 is the latest version that
works.
OS: Debian 12.5
Desktop environment: KDE Plasma
Window system: X11
Video card: Nvidia GeForce GT 740M (proprietary drivers)
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https://bugs.winehq.org/show_bug.cgi?id=51836
Bug ID: 51836
Summary: d3d: Disable CSMT by default if using llvmpipe OpenGL
renderer backend
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
llvmpipe is a software-only OpenGL implementation. It compiles GLSL shaders
into native CPU code using LLVM, offering reasonable graphics performance on
systems where hardware graphics acceleration is otherwise not available.
The problem is that llvmpipe does not play nicely with Wine's CSMT feature.
CSMT assumes the OpenGL backend to be a proxy that submits rendering commands
to GPU, rather than a full-blown computation engine itself. The source and sink
of the comman stream is the CPU itself, and llvmpipe supports direct
multithreading -- making CSMT redundant.
For testing/benchmark, llvmpipe can be activated on Linux with the environment
variable `LIBGL_ALWAYS_SOFTWARE=1`. With CSMT, perf shows
`wined3d_cs_mt_finish` to be the major overhead; without CSMT, the bottleneck
is absent and the app exhibits noticeable performance improvement.
Example glxinfo output on system with llvmpipe enabled:
OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 11.0.0, 256 bits)
...
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Mesa/X.org (0xffffffff)
Device: llvmpipe (LLVM 11.0.0, 256 bits) (0xffffffff)
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https://bugs.winehq.org/show_bug.cgi?id=44315
Bug ID: 44315
Summary: Guild Wars 2 - Slow Performance since Wine 2.1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: Mint
Created attachment 60162
--> https://bugs.winehq.org/attachment.cgi?id=60162
Screenshot showing performance between old and newer Wine versions.
Wine 2.0 (with Staging patches) was the last version to run this game at a good
performance, From 2.1 up to 3.0rc5 it results in a major framerate loss in
every aspect of the game. The staging versions (up to 2.21) perform the same as
"non staging" Wine.
While no other of my tested games were affected, it looks as if something in
CSMT was changed and affected this particular title. I've tested this across
multiple system configurations and the results are always the same.
Considering how much this game struggles to maintain a playable framerate, a
loss of 15-25 frames (depending on the situation) is a bit excessive.
Screenshot attached, showing the frames difference in an instanced area of game
where the performance can easily be used as a "benchmark".
Tests have been performed on 3 systems:
Ryzen 1700X
16GB DDR4 2800MHZ Ram
Nvidia GTX 1060 / v384.98 Drivers
-------------------------------------------
i5-4590
8GB DDR3 Ram
Nvidia GTX 960 / 384.98 Drivers
-------------------------------------------
i5-2400
8GB DDR3 Ram
Nvidia GTX 760 / 375.66 Drivers
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https://bugs.winehq.org/show_bug.cgi?id=57004
Bug ID: 57004
Summary: Ufo Afterlight shows an assertion when loading a
mission: wglChoosePixelFormatARB() failed!
Product: Wine
Version: 9.13
Hardware: x86-64
URL: https://www.moddb.com/games/ufo-afterlight/downloads/u
fo-afterlight-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Regression SHA1: 272c55ac257315ef8393df357a79aac4e0d6cd76
Distribution: ArchLinux
I have a couple games that refuse to start since Wine-9.13: either they simple
won't start or they show some error messages and quit.
They used to work until Wine-9.12.
Such games are
Ufo: Aftershock
Ufo: Afterlight
Eador: Masters of the Broken World ("Your video card doesn't support hardware
acceleration")
XIII Century: Death or Glory ("Format not supported for pbuffer operation")
The commit that caused the problem is
commit 272c55ac257315ef8393df357a79aac4e0d6cd76
opengl32: Add default implementation for wglChoosePixelFormatARB.
The default implementation will be used automatically if the driver
populates the wgl_pixel_format ARB fields.
The problem can be reproduced in Ufo Afterlight demo: the demo loads to the
main menu but errors out when you start a new game.
wine-9.13-200-g8ad8c50e8f5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.65
X.Org X Server 1.21.1.13
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https://bugs.winehq.org/show_bug.cgi?id=50728
Bug ID: 50728
Summary: % CPU Utilization monitor/gauge/indicator not
functioning in VARA.exe (ham radio software)
Product: Wine
Version: 6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eric.wheez(a)gmail.com
Distribution: ---
Created attachment 69485
--> https://bugs.winehq.org/attachment.cgi?id=69485
Terminal output from running VARA (seeing CPU monitor bug) and then closing it.
When I run a ham radio program, called VARA, through Wine I'm noticing that the
program doesn't properly display CPU usage in its "CPU Gauge". It instead just
says "%CPU not available". (See this thread for an image:
https://groups.io/g/VARA-MODEM/message/1311) I'm assuming it might be an
unimplemented function or missing library in Wine, but I don't know how to
track down what is missing.
This is with a fresh installation of wine-staging 6.2 and a fresh wineprefix.
The bug doesn't occur when VARA is run on a Windows computer. I've attached
terminal output of the program running (and then being closed). I'm wondering
if this may be similar to bug 26785, though that one was fixed in 2016.
I'm wondering if the bug might be related to one of these warnings:
0024:fixme:advapi:RegisterEventSourceW ((null),L"PDH"): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:winspool:PerfOpen (null): stub
0024:fixme:winspool:PerfCollect L"Global", 0x31ea48, 0x31ea3c, 0x31ea40: stub
0024:fixme:winspool:PerfClose stub
0024:err:seh:dispatch_exception Fatal EXCEPTION_FLT_INEXACT_RESULT exception
(code=c000008f) raised
0024:err:seh:dispatch_exception Fatal EXCEPTION_FLT_INEXACT_RESULT exception
(code=c000008f) raised
00e4:fixme:service:QueryServiceConfig2W Level 6 not implemented
00e4:fixme:service:QueryServiceConfig2W Level 6 not implemented
0024:err:ole:TLB_ReadTypeLib Loading of typelib L"msdatsrc.tlb" failed with
error 2
I'm very new to debugging though and assume that this will take more than just
dropping in dll's and doing winecfg dll overrides (especially if ntdll is at
fault here). Does anybody have any insight into Wine's ability to query system
resources - or some ideas for commands I could try to track this bug down and
report it to the Wine team for possible request for implementation? There's a
whole community of hams who would love to have this program 100% operational
(even though this is a minor bug).
To reproduce this behavior, you can install VARA with these commands:
#### Configure our wineprefix
winetricks -q corefonts dotnet35sp1 vb6run win7 sound=alsa vcrun2015 pdh # run
pdh here just for the winecfg dll override
# Install an older pdh.dll (the pdh.dll from "winetricks pdh" is too new for
VARA)
sudo apt-get install zip -y
cd ~/Downloads && mkdir pdhNT40 && cd pdhNT40
wget
http://download.microsoft.com/download/winntsrv40/update/5.0.2195.2668/nt4/…
unzip -o nt4pdhdll.exe
cp pdh.dll ~/.wine/drive_c/windows/system32
#### Download/extract/install VARA HF (or newer)
[https://rosmodem.wordpress.com/]
sudo apt-get install p7zip-full -y
sudo apt-get install megatools -y
cd ~/Downloads
VARALINK=$(curl -s https://rosmodem.wordpress.com/ | grep -oP '(?<=<a
href=").*?(?=" target="_blank" rel="noopener noreferrer">VARA HF v)') # Find
the mega.nz link from the rosmodem website no matter its version, then store it
as a variable
megadl ${VARALINK}
7z x VARA*.zip -o"VARAInstaller" -y
wine ~/Downloads/VARAInstaller/VARA\ setup*.exe /SILENT
#### Configure VARA
# In winecfg, go to the Audio tab to set up your default in/out soundcards
wine winecfg
# In VARA, set up your soundcard input and output (go to Settings ...
Soundcard)
wine ~/.wine/drive_c/VARA/VARA.exe
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https://bugs.winehq.org/show_bug.cgi?id=54788
Bug ID: 54788
Summary: AOL 5.0 Installation fails
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 74281
--> https://bugs.winehq.org/attachment.cgi?id=74281
Backtrace (wine 8.5 on Slackware64/Multilib)
Download is at:
http://www.oldversion.com/windows/download/america-online-5-0
bash-5.1$ sha1sum aol50.exe
cacd3d5b93e7f2d6004812707148364a47db6db6 aol50.exe
Backtrace is attached. Console output to follow shortly.
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https://bugs.winehq.org/show_bug.cgi?id=50231
Bug ID: 50231
Summary: Ys: Origin shows black screen during video playback
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 68738
--> https://bugs.winehq.org/attachment.cgi?id=68738
+quartz,+strmbase,+gstreamer,+qedit,+devenum log
The videos are showing only a black screen during playback. Audio works.
Disabling winegstreamer and using native quartz works around it for proper
playback.
Nothing seems to be all that interesting in the default terminal output:
--- snip ---
00d0:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements
(01101130)->(0031E6F0): semi-stub
00d0:err:quartz:MediaFilter_GetState Filter 01101D90 reported incorrect state 2
(expected 1).
00d0:err:quartz:MediaFilter_GetState Filter 01101130 reported incorrect state 2
(expected 1).
00d0:err:quartz:MediaFilter_GetState Filter 0EA5F9C0 reported incorrect state 2
(expected 1).
00d0:err:quartz:MediaFilter_GetState Filter 01101608 reported incorrect state 2
(expected 1).
0120:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
--- snip ---
Attached is a +quartz,+strmbase,+gstreamer,+qedit,+devenum log.
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https://bugs.winehq.org/show_bug.cgi?id=56956
Bug ID: 56956
Summary: MSVC cl.exe 19.* fails to flush intermediate file
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
Created attachment 76772
--> https://bugs.winehq.org/attachment.cgi?id=76772
a trivial C program to reproduce the issue
When using any MSVC 19.* version (I've tested several) compilation of an object
now fails with the following message:
c1: fatal error C1088: Cannot flush compiler intermediate file:
'C:\users\lmiddlebrook\Temp\_CL_c8f4abecex': Bad file descriptor
I used git-bisect and found that the regression commit is:
commit 1163e399376ab74eb38a6068daba69497b6b14be (HEAD)
Author: Shengdun Wang <uwgghhbcad(a)gmail.com>
Date: Wed Jun 12 13:01:31 2024 +0200
ucrtbase: Fix FILE _flag values.
dlls/msvcrt/msvcrt.h | 8 ++++++++
dlls/ucrtbase/tests/file.c | 2 +-
include/msvcrt/stdio.h | 2 ++
3 files changed, 11 insertions(+), 1 deletion(-)
I've attached my example C program (a basic hello world). I use the following
command-line to repro:
cl.exe -c z:/tmp/test.c
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https://bugs.winehq.org/show_bug.cgi?id=54735
Bug ID: 54735
Summary: AOL (America Online) Desktop Beta fails when
installing .net 2.8
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 74239
--> https://bugs.winehq.org/attachment.cgi?id=74239
Backtrace (wine 8.4 on Slackware64/Multilib)
https://beta.aol.com/projects/desktop/windows
sha256sum Install_AOL_Desktop.exe
13cd19996e183e927ce0710f367d586474dcca308f593e2551b67334a0315b4d
Install_AOL_Desktop.exe
Installer starts up okay but eventually crashes when installing .net 4.8 which
is required for AOL Desktop Gold Beta.
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https://bugs.winehq.org/show_bug.cgi?id=56751
Bug ID: 56751
Summary: Regression: unable to build due to initializer element
is not constant error
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Created attachment 76536
--> https://bugs.winehq.org/attachment.cgi?id=76536
full wine configure and build log
See the full log attached. A snippet from the end is also pasted for ease of
use. The last version of wine I have personally built under the same
environment and configuration settings is wine 9.3, versions between 9.3 and
9.9 I have not attempted to build.
../wine-9.9/dlls/mf/tests/transform.c: In function
'test_video_processor_with_dxgi_manager':
../wine-9.9/dlls/mf/tests/transform.c:9134:49: error: initializer element is
not constant
static const MFVideoArea aperture = {.Area={set_width, set_height}};
^~~~~~~~~
../wine-9.9/dlls/mf/tests/transform.c:9134:49: note: (near initialization for
'aperture.Area.cx')
../wine-9.9/dlls/mf/tests/transform.c:9134:60: error: initializer element is
not constant
static const MFVideoArea aperture = {.Area={set_width, set_height}};
^~~~~~~~~~
../wine-9.9/dlls/mf/tests/transform.c:9134:60: note: (near initialization for
'aperture.Area.cy')
i686-w64-mingw32-gcc -c -o dlls/mfplat/i386-windows/sample.o
../wine-9.9/dlls/mfplat/sample.c -Idlls/mfplat -I../wine-9.9/dlls/mfplat \
-Iinclude -I../wine-9.9/include -I../wine-9.9/include/msvcrt -D_UCRT
-D__WINESRC__ \
-D__WINE_PE_BUILD -Wall -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Winit-self -Wshift-overflow=2 -Wstrict-prototypes
-Wtype-limits \
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
\
-fno-omit-frame-pointer -mpreferred-stack-boundary=2 -gdwarf-4 -g -O2
Makefile:132024: recipe for target 'dlls/mf/tests/i386-windows/transform.o'
failed
make: *** [dlls/mf/tests/i386-windows/transform.o] Error 1
make: *** Waiting for unfinished jobs....
../wine-9.9/dlls/mf/tests/transform.c: In function
'test_video_processor_with_dxgi_manager':
../wine-9.9/dlls/mf/tests/transform.c:9134:49: error: initializer element is
not constant
static const MFVideoArea aperture = {.Area={set_width, set_height}};
^~~~~~~~~
../wine-9.9/dlls/mf/tests/transform.c:9134:49: note: (near initialization for
'aperture.Area.cx')
../wine-9.9/dlls/mf/tests/transform.c:9134:60: error: initializer element is
not constant
static const MFVideoArea aperture = {.Area={set_width, set_height}};
^~~~~~~~~~
../wine-9.9/dlls/mf/tests/transform.c:9134:60: note: (near initialization for
'aperture.Area.cy')
Makefile:132033: recipe for target 'dlls/mf/tests/x86_64-windows/transform.o'
failed
make: *** [dlls/mf/tests/x86_64-windows/transform.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=11268
Summary: Civilization I for Windows (16-bt) incorrectly displays
some dialogues
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Some dialogue windows in the game have non-rendered areas near window border
which display garbage/previous windows existed in this place.
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https://bugs.winehq.org/show_bug.cgi?id=48167
Bug ID: 48167
Summary: 1000 Mots V4.0.2 freeze when 3 words are pronounced -
Underrun of data
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sevmek(a)free.fr
Distribution: ---
Created attachment 65798
--> https://bugs.winehq.org/attachment.cgi?id=65798
wine 4.20 staging output
The software used is "1000 mots pour apprendre à lire" a french software
(shareware) for educational purpose (the title translate as "1000 words to
learn how to read").
One can download the software here:
https://app.educampa.fr/mil4_setup.exe
Version is 4.0.2
SHA1:
3213166282a8dc0fad236952f2dcb0650db199b3 mil4_setup.exe
It was tested against wine 4.20 (staging) on Fedora 31 and tested against wine
3.0 on ubuntu 18.04.
To install it require winetricks and gstreamer1-plugins-good.i686 (in fedora)
or gstreamer1.0-plugins-good:i386 (in ubuntu)
To install this software I use (in a clean and fresh ~/.wine directory):
$ env WINEARCH=win32 winetricks vb6run
$ wget https://app.educampa.fr/mil4_setup.exe
$ wine mil4_setup.exe
then I run using:
$ wine "c:\\educampa\\1000Mots_V4\\1000Mots_V4.exe"
Installation is OK.
when I use the software there is one activity that repeatedly freeze the
software whith an error like this:
00db:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
(see attachment for full log)
In this activity, the software pronunce 3 following words. I suspect the issue
is there.
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https://bugs.winehq.org/show_bug.cgi?id=49944
Bug ID: 49944
Summary: Tom Clancy's Splinter Cell: Conviction fails to detect
audio device
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68335
--> https://bugs.winehq.org/attachment.cgi?id=68335
wbemprox
Stops launching with 'No audio device detected' message.
Workaround is rename systemdetection.dll in 'src/system' or disable wbemprox.
wine-5.18-161-gcce4f36e21
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https://bugs.winehq.org/show_bug.cgi?id=55662
Bug ID: 55662
Summary: Different behaviour of "set" command
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
behavior of these commands are different in wine and windows in a batch file
set test=A
set /P test="type A or B (%test%) :"
echo "%test%"
pause
if the user type nothing the result is :
"A" on windows
"" on wine
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http://bugs.winehq.org/show_bug.cgi?id=32679
Bug #: 32679
Summary: cmd.exe Add support for || and &&
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Add support to cmd.exe for the && and || functionality - They are currently
parsed and handled ok, but not correctly processed
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https://bugs.winehq.org/show_bug.cgi?id=56972
Bug ID: 56972
Summary: Warlords III: Darklords Rising shows empty screen in
virtual desktop
Product: Wine
Version: 9.13
Hardware: x86-64
URL: https://store.steampowered.com/app/2916220/Warlords_II
I_Darklords_Rising/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 03e43434c2bcf6424d60ee9dc1f595aa18714eef
Distribution: ArchLinux
I bumped into this bug while checking whether bug #53716 still occurs in recent
Wine (yes it does).
Reproduced with the Steam and GOG.com versions.
When initiating a single-player game from the launcher, the sounds of the intro
video can be heard but only the empty virtual desktop can be seen. The screen
remains empty when the game enters the main menu.
Nether in fullscreen mode the game starts properly: switches the desktop to low
resolution, the game icon is present in the taskbar but can't be activated.
The problem is present since
commit 03e43434c2bcf6424d60ee9dc1f595aa18714eef
(win32u: Introduce a new window surface helper to set window shape.)
X.Org X Server 1.21.1.13 on Arch Linux
XFCE 4.18
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https://bugs.winehq.org/show_bug.cgi?id=55798
Bug ID: 55798
Summary: Unreal Engine 5.2: Wine minidumps take hours to load
into a debugger
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: aiden.deloryn(a)tensorworks.com.au
Distribution: ---
=== Overview ===
When attempting to load a Wine generated minidump from an Unreal Engine
application using a debugger (such as Visual Studio or VS Code), it takes a
number of hours for the file to load. If left uninterrupted during this time,
the process does eventually complete and all of the expected debug data becomes
visible within the IDE. This behaviour has only been observed for minidumps of
type MiniDumpNormal. When working with a Wine generated minidump of type
MiniDumpWithFullMemory, the debugger is able to load the file within a few
seconds.
=== Steps to Reproduce ===
1. Build this minimal sample application
https://github.com/TensorWorks/BuggyFirstPersonDemo.git on a Windows machine
with Unreal Engine 5.2.1 using the following command:
C:\<UE_INSTALL_DIR>\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -utf8output
-clientconfig=DebugGame
-project="C:\<PATH_TO_PROJECT_DIR>\BuggyFirstPersonDemo.uproject" -noP4 -cook
-build -stage -prereqs -pak -archive
-archivedirectory="C:\<PATH_TO_PROJECT_DIR>\GameBuilds" -platform=Win64
2. Copy the build directory (C:\<PATH_TO_PROJECT_DIR>\GameBuilds) to a Linux
machine and run the application using Wine (DXVK required):
wine
./GameBuilds/Windows/BuggyFirstPersonDemo/Binaries/Win64/BuggyFirstPersonDemo-Win64-DebugGame.exe
-windowed -ResX=800 -ResY=600
3. Trigger a crash by picking up the gun and shooting the large white cube.
Note: hold down the right mouse button to aim/look, and press the left mouse
button to shoot.
4. Copy the crash dump from
./GameBuilds/Windows/BuggyFirstPersonDemo/Saved/Crashes/<CRASH_ID>/UEMinidump.dmp
to a Windows machine and attempt to load it using Visual Studio or VS Code (for
VS Code you will need the C/C++ extension from Microsoft installed).
=== Actual Results ===
The minidump takes hours to load into Visual Studio and VS Code.
MemoryListStream contains over 950,000 memory ranges (see additional
information below).
=== Expected Results ===
The minidump takes less than a minute to load into Visual Studio and VS Code,
which is true for full memory minidumps generated under Wine and any minidump
generated under Windows.
=== Build Date & Hardware ===
wine-8.14 on Ubuntu 22.04.3 LTS x86-64
=== Additional Builds and Platforms ===
Also reproducible on wine-8.17 and wine-8.0.2
=== Additional Information ===
When analysing and comparing minidumps generated under Wine versus those
generated under Windows using the Microsoft Crash Dump File Checker tool
“DumpChk”
(https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/dumpchk),
a significant discrepancy can be observed in the normal minidump generated
under Wine. In particular, the number of memory ranges in MemoryListStream is
substantially higher, as can be seen in the excerpts below. Note that full
memory minidumps have also been included from both Windows and Wine for
additional context and comparison.
Windows - MiniDumpNormal:
Stream 3: type MemoryListStream (5), size 00000804, RVA 0006FF09
128 memory ranges
[OMITTED]
Total memory: 463cc
Wine - MiniDumpNormal:
Stream 4: type MemoryListStream (5), size 00EA0FF4, RVA 0002986B
958719 memory ranges
[OMITTED]
Total memory: 15bd62e
Windows - MiniDumpWithFullMemory:
Stream 5: type Memory64ListStream (9), size 0000EAC0, RVA 000C8D45
3755 memory ranges
[OMITTED]
Total memory: a74c1000
Wine - MiniDumpWithFullMemory:
Stream 7: type Memory64ListStream (9), size 0000E260, RVA 0006ADFB
3621 memory ranges
[OMITTED]
Total memory: 7ab14000
Note: You can generate a full memory minidump using the provided sample
application by specifying the -fullcrashdumpalways flag. For example:
wine
./GameBuilds/Windows/BuggyFirstPersonDemo/Binaries/Win64/BuggyFirstPersonDemo-Win64-DebugGame.exe
-windowed -ResX=800 -ResY=600 -fullcrashdumpalways
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https://bugs.winehq.org/show_bug.cgi?id=56977
Bug ID: 56977
Summary: accept()-ed socket fds are never marked as cacheable
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: ishitatsuyuki(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: 89f77a93a6c96896d90c943bc3e82139114cf58c
Distribution: ---
allow_fd_caching() is not called for accept()-ed sockets, causing severe
performance degradation due to extra server_get_unix_fd() call overhead per
every socket I/O operation.
Affected applications:
- DJMAX RESPECT V creates a loopback TCP socket pair. The "server" side
ESTABLISHED socket is affected.
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https://bugs.winehq.org/show_bug.cgi?id=56954
Bug ID: 56954
Summary: after commit 3f87436670d8a9c87e00825b71ed6995afd870a1
wine will generate ntlm_auth <defunct> process.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76771
--> https://bugs.winehq.org/attachment.cgi?id=76771
ntlm_auth defunct process
After commit 3f87436670d8a9c87e00825b71ed6995afd870a1 wine will generate lots
of ntlm defunct process.
before this commit, it will return to normal.
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https://bugs.winehq.org/show_bug.cgi?id=56969
Bug ID: 56969
Summary: Act of War (Direct Action, High Treason) crashes in
wined3d when loading the mission
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/2710/Act_of_War_Dir
ect_Action/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 65165cf8520f85ac327115536749cda1aabef77b
Distribution: ---
Created attachment 76792
--> https://bugs.winehq.org/attachment.cgi?id=76792
terminal output
The game works properly in Wine-9.12, the issue is present in the current git
version of Wine.
The intro videos are playing fine, the menu works correctly. However the game
crashes when loading a mission.
I can't get a proper backtrace because the game's own debugger/exception
handler kicks in as soon as the game crashes.
The original demo version is not affected, I reproduced the problem with both
the GOG and the Steam versions.
Reverting commit 65165cf8520f85ac327115536749cda1aabef77b
fixes the crash for me.
(wined3d: Feed the FFP color key through a push constant buffer.)
wine-9.12-332-g34b16060199
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.65
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=56994
Bug ID: 56994
Summary: mbstowcs for UTF8, with an exact (not overallocated)
output buffer size fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: piotr(a)codeweavers.com
Distribution: ---
This issue can be illustrated with the following test snippet:
#include <stdio.h>
#include <locale.h>
#include <stdlib.h>
#include <wchar.h>
int main() {
const char *locname = "en_US.UTF-8";
if (!setlocale(LC_ALL, locname)) {
fprintf(stderr, "locale %s failed\n", locname);
return 1;
}
wchar_t wcsbuf[10] = { 0xe9, 0 }; // LATIN SMALL LETTER E WITH ACUTE
char mbsbuf[10] = { 0 };
size_t ret;
ret = wcstombs(NULL, wcsbuf, 0);
printf("initial wcstombs returned %d bytes\n", (int) ret);
ret = wcstombs(mbsbuf, wcsbuf, ret);
printf("wcstombs returned %d bytes\n", (int) ret);
if (ret == -1)
return 1;
for (size_t i = 0; i < ret; i++)
printf("%02x ", (unsigned char)mbsbuf[i]);
printf("\n");
ret = mbstowcs(NULL, mbsbuf, 0);
printf("initial mbstowcs returned %d wchars\n", (int) ret);
if (ret > sizeof(wcsbuf)/sizeof(wcsbuf[0]))
return 1;
ret = mbstowcs(wcsbuf, mbsbuf, ret);
printf("mbstowcs returned %d wchars\n", (int) ret);
if (ret == -1)
return 1;
for (size_t i = 0; i < ret; i++)
printf("%02x ", (unsigned int)wcsbuf[i]);
printf("\n");
return 0;
}
Compiled with mingw tools targeting UCRT.
On native Windows, this outputs:
initial wcstombs returned 2 bytes
wcstombs returned 2 bytes
c3 a9
initial mbstowcs returned 1 wchars
mbstowcs returned 1 wchars
e9
With Wine, it outputs:
initial wcstombs returned 2 bytes
wcstombs returned 2 bytes
c3 a9
initial mbstowcs returned 1 wchars
mbstowcs returned -1 wchars
Thus, the actual mbstowcs conversion fails, whereas it succeds on native
Windows.
The problem here is that the output buffer size, given to mbstowcs, is a
tightly allocated 1.
When scanning the (null terminated) input buffer, to calculate the input size,
at
https://gitlab.winehq.org/wine/wine/-/blob/wine-9.13/dlls/msvcrt/mbcs.c?ref…,
we limit the loop to "i<count". As we've passed count=1, as we know the output
is going to be 1 wchar, this loop terminates after one iteration.
The check "_isleadbyte_l((unsigned char)mbstr[size], locale)" seems to fail for
the leading UTF8 byte, which probably is a bug in itself. But if mbstowcs is
given an overallocated output size (passing a larger count parameter), that
issue isn't visible here.
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https://bugs.winehq.org/show_bug.cgi?id=56958
Bug ID: 56958
Summary: ChessBase 17 crashes after splash screen
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)brobston.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 27f63ff1cd7daeb47b0c396b5c842e73a3a34584
Distribution: Ubuntu
Created attachment 76774
--> https://bugs.winehq.org/attachment.cgi?id=76774
Log from launching ChessBase 17 at the first bad commit
This is a recent regression in which ChessBase 17 crashes after its splash
screen. I ran a regression test. Log (with WINEDEBUG=warn+all) from the first
bad revision is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56957
Bug ID: 56957
Summary: CEF application (BSG Launcher) freezes on mouse hover
action
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 76773
--> https://bugs.winehq.org/attachment.cgi?id=76773
error log, used WINEDEBUG=+seh+debugstr
Starting with Wine 9.11, the BSG Launcher (CEF application) freezes as soon as
the mouse enters the window of the application & the process has to be killed
forcefully to close the window.
On Wine 9.10 the launcher works as expected.
Only observable difference in the log output between 9.10 and 9.11 is this err:
0114:err:virtual:virtual_setup_exception nested exception on signal stack addr
0x7d1bec533173 stack 0x7ffcee80
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