http://bugs.winehq.org/show_bug.cgi?id=18923
Summary: Post Mortem starts out of bounds
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mickflemm(a)gmail.com
When i run Post Mortem
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14766 -i had to
override msvcrt but that's another bug) i get a blank screen. It turns out that
if i run compiz and try anything that zooms out of the desktop (eg fire up the
app switcher or enable 3d windows and rotate the cube) i can see the app
running normaly (videos and everything, i even managed to start a game). It
seems that the app starts "above" the desktop for some reason (i've attached
the log).
You can get the game from here -> http://uk-microids.gamesplanet.com/ for a few
euros and check it out, i haven't tested the demo but i guess it should have
the same behaviour, you can get it here ->
http://www.gamespot.com/pc/adventure/postmortem/download_2897772.html
This seems to be the only problem with this game, sound works, gameplay is ok,
you just have to fire up the app switcher or rotate the cube with 3d windows
enabled in order to see anything :P
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http://bugs.winehq.org/show_bug.cgi?id=21796
Summary: Syberia game can`t start normally
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=26360)
--> (http://bugs.winehq.org/attachment.cgi?id=26360)
Console output
Whel i load syberia game, i hear the sound, but on screen i see only my desktop
without mouse, etc. I can switch to other windows by window manager, but don`t
see anything. Game locks image. Keyboard work, so i switch to console and kill
wineserver.
The game works fine, if compositing enable, but switch to other windows don`t
work.
My videodrivers are xf86-video-ati
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http://bugs.winehq.org/show_bug.cgi?id=20947
Summary: Slow mouse and menus in Kdeops studio anventure game
engine
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Created an attachment (id=25113)
--> (http://bugs.winehq.org/attachment.cgi?id=25113)
full console output
Every Kheops Studio adventure game tested (Echo: Secrets of the Lost Cavern;
Return to Mysterious Island; Voyage: Journey to the Moon; Escape from Treasure
Island) has the same problem:
When entering a menu (overlay over the 3D game world and the main menu) mouse
is extremely slow as are background sprite graphics (butterflies etc).
console is flooded by:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6174
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https://bugs.winehq.org/show_bug.cgi?id=57546
Bug ID: 57546
Summary: photoshop 2023 not login success
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: baikaishiuc(a)gmail.com
Distribution: ---
Hi, I have photoshop 2023 and in the Help-> Sign in screen, I can't log in
successfully.
The process is like this:
1. Click Help -> Sign in (ok)
2. Open the Sign in screen (ok)
3. jump to chrome interface, login successfully (ok)
4. after the authorization of Photoshop 2023 in chrome is successful, the local
ps 2023 app does not respond (fail)
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https://bugs.winehq.org/show_bug.cgi?id=57544
Bug ID: 57544
Summary: Stellar Converter for EDB setup can't find RegAsm.exe
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
During setup, an error dialog appears which says:
Unable to execute file:
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\RegAsm.exe
CreateProcess failed; code 2.
File not found.
Despite the error, the program appears to install successfully.
The error does not happen if `winetricks dotnet48` is run before the setup
program.
$ sha256sum StellarConverterforEDB-A.exe
8e1ffe09b3e72146c513a38800c386b96d720b061b24782e94d24f25742c9a0b
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https://bugs.winehq.org/show_bug.cgi?id=57461
Bug ID: 57461
Summary: Heroes of Might and Magic 5 Random crashes at start
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: marcin.deranek(a)slonko.net
Distribution: ---
Created attachment 77459
--> https://bugs.winehq.org/attachment.cgi?id=77459
Backtrace + Log
Since wine-8.0, I noticed that Heroes of Might and Magic 5 no longer starts, so
I had to use wine-7.x instead. Recently I had some time to troubleshoot this
problem. These Might and Magic 5 startup crashes happen ~50% of the time (see
attached sample backtrace). I did bisect the changes and this is the commit
which has caused these:
69a730090abe81c5829c6504aac373babbe9e8a8 is the first bad commit
commit 69a730090abe81c5829c6504aac373babbe9e8a8 (HEAD)
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Jan 11 14:19:21 2023 -0600
wined3d: Write into a mapped BO when replacing the entire destination in
wined3d_context_gl_copy_bo_address().
Instead of using glBufferSubData(). In practice, this means that we will
either
discard and rename the BO (if it's still in use) or write directly into it
(if
not).
This improves performance drastically on NVidia GL drivers.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53408
dlls/wined3d/context_gl.c | 23 ++++++++++++++++-------
1 file changed, 16 insertions(+), 7 deletions(-)
In my case, I have AMD Radeon hardware:
Device: AMD Radeon 680M (radeonsi, rembrandt, LLVM 18.1.8, DRM 3.59,
6.11.9-hardened-k8s) (0x1681)
and also
mesa-24.2.7
xf86-video-amdgpu-23.0.0
Reverting the patch makes Heroes of Might and Magic 5 start every time without
any issues.
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https://bugs.winehq.org/show_bug.cgi?id=57512
Bug ID: 57512
Summary: NeuralNote: .exe will not open
Product: Wine-staging
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zardivorku(a)gufum.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77546
--> https://bugs.winehq.org/attachment.cgi?id=77546
An attempt to open the .exe with wine command
I can not open NeuralNote standalone anymore with WINE. It has stopped working
with the 10.0rc1 update. My other WINE apps work.
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https://bugs.winehq.org/show_bug.cgi?id=57530
Bug ID: 57530
Summary: Regression: Tiny extra form displays in Delphi
programs
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sunny.campfire641(a)passfwd.com
Distribution: ---
This is a regression that began in version 9.22. In winecfg, verify that both
'Allow the window manager to decorate the windows' and 'Allow the window
manager to control the Windows' are enabled. Beginning with version 9.22,
Delphi programs will display an extraneous 1x1 pixel form in the exact center
of the screen. If the window manager is allowed to decorate the Windows, then
it will add a tiny frame and title bar to this one pixel. This can be tested by
using Inno Setup (https://jrsoftware.org/isdl.php) or any program that uses
Inno Setup to install itself.
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https://bugs.winehq.org/show_bug.cgi?id=47640
Bug ID: 47640
Summary: No Man's Sky (Beyond) does not start anymore: Unable
to initialize Vulkan
(vkEnumerateInstanceExtensionProperties failed)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)ulupov.com
Created attachment 65081
--> https://bugs.winehq.org/attachment.cgi?id=65081
wine64 No Man's Sky console output
No Man's Sky (which looks like used to run) switched to Vulkan.
Now it does not start with popup message right after start:
---
Unable to initialize Vulkan (vkEnumerateInstanceExtensionProperties failed).
You may not have a Vulkan driver installed, or an old driver on your machine
may be corrupted.
Please refer to www.no-mans-sky.com for details.
---
Mac OS X Version: 10.14.6
MacBook Pro (15-inch, 2018)
Radeon Pro 555X 4 GB
Intel UHD Graphics 630 1536 MB
No Man's Sky version: 2.06b
No Man's Sky was installed with GOG Galaxy client.
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https://bugs.winehq.org/show_bug.cgi?id=51998
Bug ID: 51998
Summary: Unable to start CloneCD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Unable to start CloneCD due to ElbyCDIO failing to load
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https://bugs.winehq.org/show_bug.cgi?id=57504
Bug ID: 57504
Summary: Possible regression with Unity3D games: Framedrops
when moving cursor.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
Distribution: ---
Created attachment 77534
--> https://bugs.winehq.org/attachment.cgi?id=77534
Output of ecognomix
I get huge framedrops (sometimes to 0) while moving the mouse/cursor in Unity3D
games, after upgrading to wine 9.21/9.22 (from 9.20).
Specs:
OS : Fedora 41
Kernel: 6.11.10-300
GPU : Radeon RX 5500
Driver: radv/mesa 24.2.8
DXVK : 2.5.1
Tested games: EcoGnomix, UBOAT, Breachway, Star Trucker, DREDGE.
If you need more Informations, logs, etc. let me know.
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https://bugs.winehq.org/show_bug.cgi?id=57503
Bug ID: 57503
Summary: World in conflict has a frozen screen - updating only
when alt-tabbing out and in
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.boesch(a)googlemail.com
Regression SHA1: 21a0c158b94bfc65d4baa95095307a1db396db0c
Distribution: ArchLinux
World in Conflict strategy game (gog-Version) starts and plays sound.
The screen shows the first rendered frame without updating it.
At start a black screen because the game starts with a black frame. After that
the screen is not updated anymore.
Sound continues to play during all that. I assume the game just runs fine.
When switching to another running app (ALT+TAB) from the game and back to the
game updates the screen and shows the image that matches the sound currently
played.
(in GNOME pressing the Super- (aka Windows-) button to show the GNOME overview
and then press it again to return to game also updates the screen to the
current frame)
Interestingly, when the issue happens and I close the game the last drawn frame
stays on screen, even when the process is closed. It stays for about 5 to 10
seconds and then the app in background is shown.
This happens on X11 and Wayland.
I use arch Linux.
All this happens in wine 9.18 and doesn't happen in wine 9.17.
I found the first bad commit where this happens through building wine and
testing commits by doing git-bisect myself (without using git for that).
The following is the outcome of my tests:
- 21a0c158b94bfc65d4baa95095307a1db396db0c (**first bad commit**)
- Message: winex11: Implement vulkan DPI scaling and child window
rendering.
- Bad
- 5ed9e5e7c58049884b82c10d22b05448a10c0b44 (**direct parent of first bad
commit**)
- Message: winex11: Move offscreen client window helpers to init.c.
- Good
Can this be
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https://bugs.winehq.org/show_bug.cgi?id=57442
Bug ID: 57442
Summary: Several applications: abnormal input delay with Wine
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ksmnvsg(a)gmail.com
Distribution: ---
I've noticed a slight input delay in one Unreal Engine sample and decided to
test things with my custom application (very simple C++ program that uses SDL2
to poll mouse events and log them). I built this application on Linux with g++,
and cross-compiled it for Windows with mingW. Native Linux built has around
1.05 ms input delay, while Windows build with Wine 9.21 has 9.5 ms input lag. I
believe you can build any application that polls events and test it for
yourself, as I observed the same input lag in Unreal Engine samples (though not
so severe, it's bounded by the Game Thread time)
The way I tested things is a bit complicated, but it's necessary for my goal: I
used Sunshine as a server and Moonlight as a client, and logged when Sunshine
receives the input from Moonlight. We can think of it as kernel receiving
events since Sunshine creates virtual device and sends input there. Then I
logged when application receives the event.
I checked the source code, and I believe the new throttling mechanism
introduced in 9.13 version for input is the reason why it's so slow. If you
re-implement the previous mechanism based on message count, input delay is
almost 0. I wonder if CPU usage would spike though in real games.
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https://bugs.winehq.org/show_bug.cgi?id=57384
Bug ID: 57384
Summary: The shareware installer for Daytona (16-bit) hangs at
the end of installing.
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Regression SHA1: 54ca1ab607d3ff22a1f57a9561430f64c75f0916
Distribution: Mint
Created attachment 77353
--> https://bugs.winehq.org/attachment.cgi?id=77353
Daytona installer hangs at end
When installing the shareware game Daytona, the 16-bit installer hangs while
exiting.
error in log is
:err:sync:RtlpWaitForCriticalSection section 7E733520
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out
I tested this on x64 Linux Mint 22. It was reproducible 100% of the time which
allowed an easy git bisect. I have tested many other 16-bit programs and they
didn't see this issue, so far this is the only case I've seen.
shareware game installer can be downloaded here
https://www.classicdosgames.com/game/Daytona_USA.html
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https://bugs.winehq.org/show_bug.cgi?id=56325
Bug ID: 56325
Summary: Prefix path string in wineboot dialog is cut off
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: bmcgrath(a)codeweavers.com
Regression SHA1: 8e1197c92e8c08fb197c8656a07215296d656890
Distribution: ArchLinux
Hello,
So wineboot has the string of the prefix path cut off in the updating prefix
dialog since the regression commit mentioned above (because of the now default
whitespace-based word wrapping)
Fixing this will likely require a custom word-wrap thing which I can't really
do because strings in C are a bit messy (the fix should be backported to 9.0 as
well)
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https://bugs.winehq.org/show_bug.cgi?id=57285
Bug ID: 57285
Summary: Foxit Reader - maximized view don't work properly
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 77227
--> https://bugs.winehq.org/attachment.cgi?id=77227
Foxit maximized
Foxit Reader works well, until you'll try to maximize his window. Parts (right
side) of his window won't be visible. Window seems to be maximized, but
rendered with "normal" size.
Everything is fine on stable-branch.
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https://bugs.winehq.org/show_bug.cgi?id=57216
Bug ID: 57216
Summary: IL-2 1946 crashes on startup + mouse problems
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roskatunnukset(a)outlook.com
Distribution: ---
Created attachment 77128
--> https://bugs.winehq.org/attachment.cgi?id=77128
Terminal output of game crashing at startup
This bug report has two different problems:
Using any Wine after 8.0 stable will cause Scroll-wheel to don't work reliably.
If you scroll downwards, it will go downwards, but if you instead scroll
upwards, it will still go downwards.
Pointer goes very slow and sticky when close to borders of the screen. Only in
center of the screen it works like it should.
Game is only playable at Wine 8.0 stable because of this problem. Wine 9.0
stable has same mouse wheel problem and newest wine releases 9.16, 9.17 and
9.18 just crashes game at startup.
Terminal output as attachment with Wine 9.18 staging:
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https://bugs.winehq.org/show_bug.cgi?id=56940
Bug ID: 56940
Summary: vs_community.exe halts:"The application cannot find
one of its required files, possibly because it was
unable to create it in the folder." (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 0bad544aab9e2c9ee93bbabac0386e02c58a39c0
Distribution: Debian
Note: I installed .net48 beforehand
It throws this error, whereas before the regression you can enter the initial
menu correctly.
0bad544aab9e2c9ee93bbabac0386e02c58a39c0 is the first bad commit
commit 0bad544aab9e2c9ee93bbabac0386e02c58a39c0
Author: Yuxuan Shui <yshui(a)codeweavers.com>
Date: Mon May 20 09:51:07 2024 +0100
shell32: Fix ShellExecute for non-filespec paths.
dlls/shell32/shlexec.c | 60
+++++++++++++++++++++++++++++++++++++++++++++++-------------
dlls/shell32/tests/shlexec.c | 13 ++++++++++++-
2 files changed, 59 insertions(+), 14 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=28861
Bug #: 28861
Summary: Final Fantasy XI hangs after character selection
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llwang(a)infor.org
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 37071
--> http://bugs.winehq.org/attachment.cgi?id=37071
WINEDEBUG=warn+all log for running pol.exe with wine-1.3.29
Final Fantasy XI hangs after character selection and setting active character
on the server. The main game screen does not load. A log with
WINEDEBUG=warn+all with wine-1.3.29 is attached. After doing a regression
test, the commit that caused FFXI to hang after character selection seems to
be:
79c2e55b5a6331d15788f65a929e9e002c2f8b05 is the first bad commit
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 20 20:30:09 2011 +0200
user32: Only call the driver when the cursor position has really changed.
:040000 040000 5e335fb6e93ffa3171bd0ac90294f8088f64b749
b75dac74bbb00182b657a40cd0bf673aad71ace1 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=54437
Bug ID: 54437
Summary: ntoskrnl.exe:ntoskrnl breaks test_rawinput() in
user32:input for non-English locales on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntoskrnl.exe:ntoskrnl breaks test_rawinput() in user32:input for non-English
locales on Windows 7:
input.c:2921: Test failed: 15: expected WM_INPUT message
input.c:2924: Test failed: 15: expected RIM_INPUT message
See https://test.winehq.org/data/patterns.html#user32:input
These failures happen in the w7u-de, w7u-el, w7u-es and w7y-pt-PT locales but
not in the English test configurations (w7u, w7u-2qxl).
Also they only happen if ntoskrnl.exe:ntoskrnl was run before.
And a bisect shows that they started with the commit below:
commit fb0f8fe54712541790944f24ad61f662ddb92155
Author: Tim Clem <tclem(a)codeweavers.com>
Date: Thu Jan 12 11:30:23 2023 -0800
user32/tests: Test GetRawInputBuffer header fields more thoroughly.
Exposes an alignment issue under WoW64.
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https://bugs.winehq.org/show_bug.cgi?id=55583
Bug ID: 55583
Summary: d3d8:device - test_wndproc() often gets an unexpected
WM_WINDOWPOSCHANGING in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d8:device - test_wndproc() often gets an unexpected WM_WINDOWPOSCHANGING in
Wine:
device.c:3221: Test failed: Expected message 0x46 for window 0, but didn't
receive it, i=1.
See https://test.winehq.org/data/patterns.html#d3d8:device
This specific case started happening on 2023-09-08. A similar failure happened
in the past but only for i=0 while in the WineTest runs this failure only
happens with i=1. A bisect shows that this specific failure started with the
commit below:
commit 763dc064504d729029f227e220c858fdb8a8178e
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Sep 6 14:40:52 2023 +0300
d3d8/tests: Don't check messages when doing the minimization workaround
dance.
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https://bugs.winehq.org/show_bug.cgi?id=57524
Bug ID: 57524
Summary: Commit c9592bae7f475c1b208de0a72ed29e94e3017094 breaks
VKB Gladiator support
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dixonte+winehq(a)stc-networks.com
Distribution: ---
Created attachment 77574
--> https://bugs.winehq.org/attachment.cgi?id=77574
Combined output from running 'wine control' before and after c9592bae7
I tested 10.0rc1 and found that neither of my VKB Gladiator sticks, nor my
Fanatec pedals, would show up in wine control or in games. Upon further
investigation it seems that commit c9592bae7f475c1b208de0a72ed29e94e3017094 is
causing the issue.
Interestingly, if I unplug the sticks and wait a while before reopening wine
control, the Fanatec pedals will show up. But if the sticks are plugged in, no
controllers show up.
I've attached the console output from running wine control with the sticks and
pedals connected, from builds of wine-staging as at commit
9b1381fc785a3ff8c3cc82e7339ebe29d12003ed (the commit immediately before, where
the sticks are both visible and so are the pedals), and as at commit
c9592bae7f475c1b208de0a72ed29e94e3017094.
The issue seems to be related to using hidraw, as disabling it will allow all
devices to show up.
As an aside, I was testing 10.0rc1 originally because in 9.22 the sticks will
stop working after a random period of time (between 10 minutes and multiple
hours). I wouldn't be surprised if this was somehow related but I'm not sure
what I can do to debug that issue.
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https://bugs.winehq.org/show_bug.cgi?id=56056
Bug ID: 56056
Summary: Exiting IrfanView full screen mode creates a redundant
task bar "Untitled window" item which is not clickable
Product: Wine
Version: 9.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 75712
--> https://bugs.winehq.org/attachment.cgi?id=75712
"Untitled window" item
Steps to reproduce:
1) Download IrfanView
2) Install/unpack and run
3) Open any image, click Enter (to enter full screen mode)
4) Click enter again (leave full screen mode)
An unclickable taskbar entry will appear.
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https://bugs.winehq.org/show_bug.cgi?id=57527
Bug ID: 57527
Summary: Drop-down list appears behind the main window
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 199274d42031b55b3f63df319cb80db6dce6fbca
Distribution: ---
To reproduce:
1. Enable a virtual desktop
2. Run winecfg
3. Go to Libraries tab, click on 'New override for library' and close
4. Change to any other tabs
5. Repeat step 3
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https://bugs.winehq.org/show_bug.cgi?id=57506
Bug ID: 57506
Summary: Wine doesn't show any window
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 810843242991bfc4514921b787043a0cce72e2b4
Distribution: ---
Just an empty virtual desktop for winecfg, taskmgr etc.
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https://bugs.winehq.org/show_bug.cgi?id=57481
Bug ID: 57481
Summary: Prey (2016) X11 fullscreen fails in 9.22
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 77493
--> https://bugs.winehq.org/attachment.cgi?id=77493
prey-9.22-winedbg
Wine 9.21 works fine with Prey https://www.gog.com/en/game/prey
Upgrading to 9.22 fullscreen x11drv will not resume after an alt-tab (tried in
multiple window managers)
Some 400 lines of
0024:warn:x11drv:window_configure_notify window 0x20062/3a00001, mismatch
config (0,0)-(2560,1440)/230, expected (-32000,-32000)-(-31840,-31969)/228
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https://bugs.winehq.org/show_bug.cgi?id=53453
Bug ID: 53453
Summary: Command & Conqueror 3: Tiberium Wars - fails to start
(splash screen not even shown)
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: williammpratt81(a)gmail.com
Distribution: ---
Tiberium Wars
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=4671
) fails to start since upgrading to wine 7.4
There's no useful output and this is an application that worked for years.
Version 7.0 also doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=38708
Bug ID: 38708
Summary: wine 1.7.* won't grab keyboard, some games super slow
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n.andrew.walsh(a)gmail.com
Distribution: ---
Using the dev branch causes several games (Dragon Age: Origins, Homeworld2
Complex , and the recently released Etherium, which were the only games I have)
to fail to grab the keyboard, such that keypresses show up in the aterm from
which the wine command was issued. Downgrading to the 1.6.* series resolves the
issue
Furthermore, the Complex mod for wine runs *etremely* slowly: loading a game
with 1.6.* takes under 30 seconds; with 1.7.* it's over ten minutes.
What information do you need to help narrow down the issue?
Cheers,
A
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https://bugs.winehq.org/show_bug.cgi?id=57535
Bug ID: 57535
Summary: Link 2003 Additional crash
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Created attachment 77597
--> https://bugs.winehq.org/attachment.cgi?id=77597
Links 2003 Crash screen shot
Wine 10 rc1 resolved a crash I was seeing with Links 2003 repeatedly, however
it still left a situation where I was having the application hang, it was
repeatable with one of my test courses.
Following an update to the Mesa Driver I retest the course. I still see the
hang but then it crashes. I have been able to capture two screen shots of this
crash
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https://bugs.winehq.org/show_bug.cgi?id=57532
Bug ID: 57532
Summary: Microchip Studio crashes on start
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77590
--> https://bugs.winehq.org/attachment.cgi?id=77590
WINEDEBUG=+seh
To reproduce, you must first work around Bug 51692:
1. `winetricks dotnet48`
2. `export WINE_D3D_CONFIG=renderer=vulkan`
3. `wine as-installer-7.0.2594-full.exe`
4. `wine 'C:\Program Files (x86)\Atmel\Studio\7.0\AtmelStudio.exe'`
Some interesting output appears if the environment variable WINEDEBUG=+seh is
also set:
0024:warn:seh:OutputDebugStringA "Failed to start CLR. A likely cause can be
missing AppDomainManager type or assembly containing it.\n"
0024:warn:seh:OutputDebugStringA "Look under HKLM \\<APPDIDROOT>\\ClrHost
registry and ensure that assembly and the class name exist.\n"
0024:warn:seh:OutputDebugStringA "Package 'Async Query Service Package' failed
to load.\n"
It looks like there may have been an error during installation, even though the
installer appeared to have completed successfully.
$ sha256sum as-installer-7.0.2594-full.exe
c964ad7f5f11924805d679a4f3e02d9d15ec82d3f84e58407675109fd8e93bc2
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https://bugs.winehq.org/show_bug.cgi?id=55866
Bug ID: 55866
Summary: "Honkai: Star Rail": game cannot start
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://hsr.hoyoverse.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75389
--> https://bugs.winehq.org/attachment.cgi?id=75389
Log - Trying to start the game from the launcher.
When i tried to start the game from the launcher, the launcher was minimised,
but the game did not start.
Game-version: 1.4
Wine-version: 8.18 and 8.19
OS: "Debian GNU/Linux Testing (Trixie)"
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https://bugs.winehq.org/show_bug.cgi?id=46568
Bug ID: 46568
Summary: 64-bit msxml6.dll from Microsoft Core XML Services 6.0
redist package fails to load (Wine doesn't respect
44-bit user-mode VA limitation from Windows < 8.1)
Product: Wine
Version: 4.0
Hardware: x86-64
URL: https://download.microsoft.com/download/2/e/0/2e01308a
-e17f-4bf9-bf48-161356cf9c81/msxml6_x64.msi
OS: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
reported by Louis in https://bugs.winehq.org/show_bug.cgi?id=46107#c2
--- quote ---
I tried winetricks msxml3 and msxml6, but somehow it didn`t work out in 64-bit
wineprefix; i get errors that msxml is not registered etc,
Does anyone know a workaround to use native msxml on 64-bit prefix?
--- quote ---
Relevant part of trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Altium/AD18
$ WINEDEBUG=+seh,+relay,+loaddll,+virtual wine64 ./X2.EXE >>log.txt 2>&1
...
002a:Call KERNEL32.LoadLibraryExW(0053f2b0
L"C:\\windows\\system32\\msxml6.dll",00000000,00000008) ret=7fbe435d7558
...
002a:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\msxml6.dll"
at 0x7ff79e00000: native
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil))
...
002a:Call KERNEL32.HeapCreate(00000001,00000000,00000000) ret=7ff79e18411
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00110000
2000 00000004
002a:trace:virtual:map_view got mem with anon mmap
0x7fbe39819000-0x7fbe39929000
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3992ffff --rw-
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff 0x7fbe39820000
00010000 1000 00000004
002a:trace:virtual:mprotect_exec forcing exec permission on
0x7fbe39820000-0x7fbe3982ffff
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3982ffff c-rw-
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39830000 - 0x7fbe3992ffff --rw-
002a:Ret KERNEL32.HeapCreate() retval=7fbe39820000 ret=7ff79e18411
...
002a:Call ntdll.RtlAllocateHeap(7fbe39820000,00000000,00000060) ret=7ff79e03c10
002a:Ret ntdll.RtlAllocateHeap() retval=7fbe39822730 ret=7ff79e03c10
002a:Call msvcrt.memset(7fbe39822740,00000000,00000042) ret=7ff79e03a5a
002a:Ret msvcrt.memset() retval=7fbe39822740 ret=7ff79e03a5a
002a:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x7ff79e03efe
ip=7ff79e03efe tid=002a
002a:trace:seh:NtRaiseException info[0]=0000000000000000
002a:trace:seh:NtRaiseException info[1]=ffffffffffffffff
002a:trace:seh:NtRaiseException rax=000000000011b2d0 rbx=6c61567274736270
rcx=0000000000000008 rdx=0000000000000000
002a:trace:seh:NtRaiseException rsi=0000000000007fbe rdi=0000000000000730
rbp=00000ff7c73044e8 rsp=000000000053ea70
002a:trace:seh:NtRaiseException r8=00007fbe39822740 r9=0000000000000000
r10=0000000000000000 r11=0000000000000000
002a:trace:seh:NtRaiseException r12=00007fbe39822740 r13=000007ff79f8dc80
r14=00007fbe436c6160 r15=000000000053f708
...
002a:exception c0000005 in PE entry point
(proc=0x7ff79e0101c,module=0x7ff79e00000,reason=PROCESS_ATTACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil)) retval=1
002a:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\msxml6.dll" : native
002a:Ret KERNEL32.LoadLibraryExW() retval=00000000 ret=7fbe435d7558
002a:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\msxml6.dll"
--- snip ---
It seems that certain older 64-bit components such as Microsoft XML libs make
assumptions about the 64-bit user-mode virtual address space layout.
This is different from the usual broken apps a la "I failed at porting my
32-bit app to 64-bit" (pointer truncation).
In this case, pointers from certain allocations are broken into multiple parts
and used as indices into multi-level lookup tables.
Pitfall: there is a 44-bit user-mode VA limitation (8TB) for 64-bit Windows
which was lifted starting with Windows 8.1+.
Wine doesn't respect the 44-bit pre-Windows 8.1 virtual address space limits,
allowing process heaps to be placed in 0000'7Fxx'0000'0000 range (128 TB) which
causes out-of-bounds access to lookup tables when indices overflow (derived
from pointer bits). The exception occurs in entry point, causing 'msxml6.dll'
to be unloaded.
One workaround is to move Wine's top-down allocations/heaps into 8 TB VA range
(Wine preloader) and impose same user-mode address space bits limits as with
all 64-bit Windows versions < 8.1 to stay "compatible". I've tested it and it
works for native here. Not sure if it's worth to change though.
I don't know if a separate 64-bit MSXML6 re-distributable package exists that
has been fixed wrt Windows 8.1+ address space limits.
MSXML6 is part of Windows OS for newer versions and automatically kept
up-to-date.
$ sha1sum msxml6_x64.msi
1eb84eeae7729ea5db7fe79779f4e216114261ba msxml6_x64.msi
$ du -sh msxml6_x64.msi
2.6M msxml6_x64.msi
$ wine --version
wine-4.0-276-g84459ba94b
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57528
Bug ID: 57528
Summary: Crash when using touchscreen on inactive window.
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qqqqqqqqq9(a)g-meyer.de
Distribution: ---
Created attachment 77578
--> https://bugs.winehq.org/attachment.cgi?id=77578
Backtrace with wow64-mode and in wayland-mode
Hi,
I use geoenzo (http://geoenzo.com/geoenzo/geoenzo.htm) on wine on kwin-wayland.
I tried the Xwayland- and Wayland-mode. Also the wow64-mode.
It generally works well.
However, when use the touchscreen when the window is not active (e.g. after
switching workspaces) then geoenzo crashes immediately.
When I first activate the window via mouse click, I can use the touchscreen
without problems.
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https://bugs.winehq.org/show_bug.cgi?id=56810
Bug ID: 56810
Summary: Alien Breed Trilogy on GOG crashes before reaching the
menu
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: efd03f40e6e315d89cd1d09c48180aae82033f9f
Distribution: ArchLinux
Created attachment 76613
--> https://bugs.winehq.org/attachment.cgi?id=76613
terminal output
This bug seems to only affect the GOG version of the games. The games from the
trilogy on Steam are working properly.
Alien Breed: Impact
Alien Breed 2: Assault
Alien Breed 3: Descent
Pre-req: Nvidia Physx installed
The splash screen is displayed then the screen turns black and the games quit
before the main menu could be reached.
This pops up from the terminal output:
0024:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x7a7b0000, unix_prot 0x3
0024:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 7a7a0000
Bisecting reveals that the crash occurs since
commit efd03f40e6e315d89cd1d09c48180aae82033f9f
server: Assign a system-wide mapping address for dynamic base modules.
Please let me know if you need debug logs.
Still present in wine-9.10-164-g7eb72b7bb3d
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https://bugs.winehq.org/show_bug.cgi?id=39742
Bug ID: 39742
Summary: Heroes of Might and Magic 5 does not work (empty
screen)
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Heroes of Might and Magic 5 does not work.
When starting game shows only first splash screen.
After splash game starts intro video and it is not shown. But sound exists.
This occurs since 1.55.
In version 1.54 all ok.
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https://bugs.winehq.org/show_bug.cgi?id=57313
Bug ID: 57313
Summary: Regression causes EV Nova to fall back to software
rendering, making it very slow
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When starting the game it says "WARNING: Using slow software rendering, please
update your graphics card drivers" and the game loads very slowly, the main
menu is also a lot slower.
bisected to
commit 30c8da1c9dd8dcc1aee2d328a5fdf7edbf6c7978 (HEAD)
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 3 14:13:56 2023 +0200
ntdll: Do an explicit mmap address search for any range not covering the
entire address space.
Doesn't revert cleanly on current HEAD, and if the one line gets reverted
manually, it hangs on start with a blackscreen.
You can download the game from
https://github.com/andrews05/EV-Nova-CE/releases/tag/r3
The game must be run with WINEDLLOVERRIDES=ddraw=n
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https://bugs.winehq.org/show_bug.cgi?id=57182
Bug ID: 57182
Summary: Clipboard integration is broken with winewayland
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
I noticed that clipboard isn't working in Wine Wayland mode.
A simple test - run notepad in a prefix with Wine Wayland enabled.
Copying anything from it doesn't propagate to system clipboard. Pasting when
system clipboard has something doesn't paste it either.
DE: KDE Plasma 6.1.4, Wayland session.
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https://bugs.winehq.org/show_bug.cgi?id=57342
Bug ID: 57342
Summary: wine 9.20 is not available for several Debian/Ubuntu
distributions in the WineHQ repositories
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
CC: dimesio(a)earthlink.net
Distribution: ---
Hello
wine 9.20 is still not available in the WineHQ repositories for :
- Ubuntu 24.04 (noble)
- Ubuntu 22.04 (jammy)
- Debian Testing (trixie)
- Debian 12 (bookworm)
However, it is available for:
- Ubuntu 24.10 (oracular)
- Ubuntu 20.04 (focal)
- Debian 11 (bullseye)
Any information on why? Thanks
Regards
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https://bugs.winehq.org/show_bug.cgi?id=54217
Bug ID: 54217
Summary: SourceInsight: app menu doesn't work
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: x1917x(a)gmail.com
Distribution: ---
The menu bar has no reaction to any mouse clicks, acts like it is disabled.
The issue affects multiple apps, another app I know is Propellerhead Reason
(https://bugs.winehq.org/show_bug.cgi?id=10845).
There was an experimental patch (from Rein Klazes in 2009) which used to fix
the issue, but IIRC this patch was never accepted. Anyway, for many years it
was enough to recompile Wine with that patch to have a working app menu...
until recently. Now dlls/user32/menu.c code was heavily refactored so the patch
cannot be applied even manually (all involved functions are gone etc).
To summarize:
- there is a bug which breaks app menu functionality for at least 2 apps
- at this moment there is NO fix or workaround which can be applied anymore
The original bugreport for Propellerhead Reason is from 2007. A 15-year wine is
nice, but a 15 years old bug in Wine is not - please, please do something with
this issue.
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https://bugs.winehq.org/show_bug.cgi?id=46522
Bug ID: 46522
Summary: Application stops responding
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: https://formatfactory.it.uptodown.com/windows/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63379
--> https://bugs.winehq.org/attachment.cgi?id=63379
Desktop screenshot
Hi! I got an error with FormatFactory 4.5.5. It stops responding when I drag
and drop a file from desktop into the app. To reproduce the bug:
1) Download the program from
https://formatfactory.it.uptodown.com/windows/download
2)Install it
3)Run it. It will ask you if you want to update the program to version 4.5.5.
Update it.
4)Try to drag and drop a file from desktop into the application
5)A new window opens but the program stops responding and you are not able to
do
anything anymore.
I attached a screenshot of the error.
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https://bugs.winehq.org/show_bug.cgi?id=53354
Bug ID: 53354
Summary: Wine should provide icu.dll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: osmanx(a)problemloesungsmaschine.de
Distribution: ---
Created attachment 72742
--> https://bugs.winehq.org/attachment.cgi?id=72742
tzdb.exe
Windows since at least version Windows 10 19H1 ships a icu.dll in the system
directory. The VS2022 (and I think also VS2019) C++ standard library in C++20
mode uses this DLL to implement the timezone database as specified by the C++
standard. The standard library loads this DLL dynamically with LoadLibraryExW
(see
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>)
and throws a std::system_error (see
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>
and
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>)
when it cannot load it. In order to provide compatibility with modern Windows
versions, IMHO Wine should thus ship a compatible icu.dll. A similar issue also
exists for older Windows versions even on the Microsoft side (see
<https://github.com/microsoft/STL/issues/1911>).
This issue arose since I recently modernized timezone handling in OpenMPT by
using C++20 chrono. For now, I have worked around the problem in OpenMPT. See
<https://bugs.openmpt.org/view.php?id=1618> and
<https://source.openmpt.org/browse/openmpt?op=comp&compare[]=/trunk/OpenMPT/…>.
Simple test case:
```
// cl /std:c++20 /permissive- /EHsc /O2 /W4 tzdb.cpp
#include <chrono>
#include <iostream>
#include <stdexcept>
#include <windows.h>
int main() {
try {
std::chrono::get_tzdb_list();
} catch (const std::exception & e) {
std::cerr << "FAIL: " << e.what() << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
return 0;
}
```
tzdb.exe attached.
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https://bugs.winehq.org/show_bug.cgi?id=52115
Bug ID: 52115
Summary: Horizon Zero Dawn crashes during loading
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I tried this game from GoG with vkd3d-git and it crashes during the 1st loading
(see https://youtu.be/3qpdE9FUBQg) -
The game works with vkd3d-proton without issue (https://youtu.be/MA3ehphVWsg)
I attach the WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" log
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https://bugs.winehq.org/show_bug.cgi?id=4418
vv221 <accounts.winehq.org(a)vv221.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |accounts.winehq.org(a)vv221.f
| |r
--- Comment #30 from vv221 <accounts.winehq.org(a)vv221.fr> ---
With WINE 10.0~rc1, Warlords Battlecry 1 fails to render the introduction
video, showing only a black screen instead.
After skipping these videos (or waiting a bit), the main menu is rendered only
as a static screen, with the mouse cursor seemingly stuck. But moving the mouse
blindly triggers the sounds played when the mouse cursor hovers on top of a
clickable button, so this is probably only a rendering failure.
Running the game in a virtual desktop does not help.
On the same system, Warlords Battlecry 2 works fine, including the introduction
videos.
I am posting here because the initial symptoms are similar, but I am not sure
this is indeed the same bug. Please tell me if I should open another dedicated
bug report about the game menu rendering failure.
---
Source: https://forge.dotslashplay.it/vv221/games/-/issues/21
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https://bugs.winehq.org/show_bug.cgi?id=57316
Bug ID: 57316
Summary: PowerPoint 2000 now crashes when loading most .ppt
files
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Created attachment 77268
--> https://bugs.winehq.org/attachment.cgi?id=77268
Power point file created with PowerPoint 2000 on Wine v9.19
In Wine v9.19, PowerPoint 2000 now crashes when loading most .ppt files. The
console log only reports a couple lines relating to the crash:
0024:fixme:hlink:HlinkQueryCreateFromData 01B5A148
double free or corruption (!prev)
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
This error did not exist in Wine v9.18 or earlier. The application starts up
normally, and a new .ppt file can be created, and saved. But it will crash when
trying to open it again. An example file is attached.
Some older PowerPoint 2000 files created on Windows systems seem to open, but
this behavior does not appear to be consistent. Perhaps it is something in the
content of the file that is causing the error.
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https://bugs.winehq.org/show_bug.cgi?id=57519
Bug ID: 57519
Summary: FL Studio 24.2: Slow down and eventual freeze when
dragging or with popup menus
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcelohdez.inq(a)gmail.com
Distribution: ---
Created attachment 77557
--> https://bugs.winehq.org/attachment.cgi?id=77557
console output of running FL64.exe with wine
When using FL Studio 24.2 (new prefix, with .NET installed by Mono Installer,
just installed FL's free trial with default options) when i attempt to drag
plugin into the channel rack there is a slow down and eventual "This app is not
responding" popup. Otherwise, clicking the + on the channel rack in order to
add a plugin without dragging, the popup experiences the issue.
GNOME 47.1 on Fedora 41, Framework 13 using 150% scaling (NOT using
xwayland-native-scaling, so blurry) using Wine's staging binary:
`winehq-staging`
Additional info: Occurs in Fedora's wine as well (9.15)
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https://bugs.winehq.org/show_bug.cgi?id=57517
Bug ID: 57517
Summary: double wildcard (.* .???) problem on windows command
line
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ratoci(a)gmail.com
Dear all,
I'm team-working with developers to port Soundshaper, an historical and still
maintained music-audio tool to Mac OS with wine.
http://www.ensemble-software.net/index.html
It seems that wine has some bug in the use of wildcards (.* *.) while using
command line.
Every time a double wildcard is employed, it triggers an "invalid name" error.
Here the string we use:
copy C:\CDPR8\Temp\~X_1.* C:\CDPR8\Temp\~A_1.*
to be clearer:
Copy *.bat /dir works, copy *.bat *.bub does not, apparently the use double
wildcards trigger an "Invalid filename." error.
This is a wine related problem that can be tested in utilities like Wineskin or
Kegworks which can provide a direct access to windows CMD while testing the app
wrapping.
Of course it happens also launching official wine executable by MacOs terminal.
Here a real-life example, using windows CMD with wine:
C:\windows\system32>copy Z:\Users\ratox\Desktop\CDPR8\~X_2.*
Z:\Users\ratox\Desktop\CDPR8\~A_1.*
Invalid name.
Invalid name.
Invalid name.
C:\windows\system32>erase Z:\Users\ratox\Desktop\CDPR8\~X_-1.*
C:\windows\system32>for /l %K in (1, 1, 8) do (
copy Z:\Users\ratox\Desktop\CDPR8\~X_2_c%K.*
Z:\Users\ratox\Desktop\CDPR8\~A_1_c%K.*
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https://bugs.winehq.org/show_bug.cgi?id=47686
Bug ID: 47686
Summary: No Man's Sky - crash when moving fast through
asteroids / space
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz(a)kbrm.net
Distribution: ---
Created attachment 65143
--> https://bugs.winehq.org/attachment.cgi?id=65143
First crash backtrace
WINE : wine-4.14 (Staging)
OPSYS: Debian 9.9
GPU : Nvidia GTX 670
VDRV : nvidia-driver 430.40-1 (experimental repo)
DLL-OVERRIDE: vulkan-1 (built-in) /* game won't even start to menu without this
*/
Replicate:
Get in ship
Get above atmosphere
Target "Signal Source / Coordiates"
Engage Pulse Engines
1-3 minutes into flight - NMS crashes with:
Unhandled exception: page fault on write access to [HEX ADDRESS] in 64-bit
code ([HEX ADDRESS]).
Attaching three (3) backtraces and console output.
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https://bugs.winehq.org/show_bug.cgi?id=57507
Bug ID: 57507
Summary: XCOM 2 needs native vcomp120
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 77536
--> https://bugs.winehq.org/attachment.cgi?id=77536
WINEDEBUG=+vcomp, starting the game, loading a save that exhibits the problem,
exiting the game
The XCOM 2 base game from gog (I can't find a version number ingame) basically
runs fine, but units can't be moved unless native vcomp120 is used.
I think - but this is just conjecture - that the game uses vcomp to run the
path finding algorithm and with builtin vcomp it fails to find any valid
position.
There are several messages from the engine in the log. These are completely
identical to a run with native vcomp120 (including the 'GetEndPoint called on
an invalid path during shutdown of the engine), except the order of the
SlumsSkyline_x messages seems somewhat random.
There doesn't seem to be a demo available, unfortunately.
Note that there seems to be an unrelated issue with wined3d (sometimes/randomly
most of the scene is rendered black, but the game is still working and usable).
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https://bugs.winehq.org/show_bug.cgi?id=57431
Bug ID: 57431
Summary: Links 2003 Crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Environment
Linux Mint 21.3 Wine Version: 9.21 Links version: 2003 1.07
Links requires WMP9 to be installed.
I am seeing a crash on approximately 40% of the courses in my test subset,
usually accompanied by some incorrect rendering of what are water textures,
i.e. water with reflections.
The address is consistent I am repeatedly seeing the Address 69defc in the
dumps
The crashes are repeatable but not always in exactly the same place during the
game. Crashes are seen on two different machines across 3 different GPUs
Initial crash screen shows:
Appname: linksmmiii.exe AppVer: 22.10.2.41 Modename: linksmmiii.exe
ModVer: 22.10.2.41 Offset: 0029defc
Exception Information:
Code: 0xc0000005 Flags:0x00000000
Record 0x0000000000000000 Address: 0x000000000069defc
Followed by System info and modules listing.
I can stop the crashes by using some Wrapper programs, specifically dgVooDoo
seems to be the best, but that does seem to lead to other issues like video
performance.
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https://bugs.winehq.org/show_bug.cgi?id=52240
Bug ID: 52240
Summary: VODKALIBUR Mod Tool Crashes on Starup
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71349
--> https://bugs.winehq.org/attachment.cgi?id=71349
Staging6.23_Logs_and_dotnet_prefix_backtrace
(The mod-tool is meant for SoulCalibur VI)
In a clean Wine Staging 6.23 prefix, the program crashes on startup without
displaying anything.
Running the program with dotnet48 gets the program to display a splash-screen
before throwing an exception error and dropping 3 .dll files in the app's
directory.
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://cdn.discordapp.com/attachments/651396632167841812/90621213743162163…
(Releases are typically obtained with in-app updates or via the developer's
Discord server - this is a direct link to the last WPF build that was released
via a direct Discord attachment at the time of writing)
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https://bugs.winehq.org/show_bug.cgi?id=55955
Bug ID: 55955
Summary: some part of the software is black, if I click a line
it appears, but only a line, never more than a line
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gerard.labadie(a)sysgroup.fr
Distribution: ---
Created attachment 75543
--> https://bugs.winehq.org/attachment.cgi?id=75543
Display of Captvty 3 on Windows
The resolution of the bug
https://bugs.winehq.org/show_bug.cgi?id=55742
allows to launch successfully Captvty V3, but part of the window is black and
impossible to read
I have attached the file Captvty-3-display-ok, when running on Windows which
shows a normal display
and the file Captvty-linux which shows that the resume of the replay is Ok, but
not the lines with the names of the replays.
reproducer
have wine 8.20 or after, the latest winetricks
create a directory .captvty_V3
download the zip from v3.captvty.fr
unzip it to .captvty_V3
export WINEARCH=win64
export WINPREFIX=~/.captvty_V3
wineboot -u
winetricks -q dotnet48 corefonts gdiplus fontsmooth=rgb vlc win7
mkdir temp
cd temp
cabextract ~/.cache/winetricks/win7sp1/windows6.1-KB976932-X64.exe
cp -rf
./x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2/comctl32.dll
~/.wine_captvty_V3/drive_c/windows/syswow64/comctl32.dll
cd ~
rm -rf temp
launch it with
wine .captvty_V3/Captvty.exe
I noticed from the command line the messages
fixme:uxtheme:BeginBufferedPaint painting parameters are ignored
and
0024:fixme:uxtheme:AllowDarkModeForWindow 00030048 1: stub
using winecfg I tried various options for comctl32, any option with "native"
works (with the black display), any other option crashes the sofware.
in https://forum.winehq.org/viewtopic.php?t=38088
somebody commented
I don't know how to fix the black display, but I strongly believe this might be
due to using the native comctl32 (which is not really a good thing).
I think it might be a good idea to open a bugreport about the application not
being able to load builtin comctl32, maybe one of the developers has an idea
how to fix this, and maybe this "black display" issue might be solved then as
well
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https://bugs.winehq.org/show_bug.cgi?id=57502
Bug ID: 57502
Summary: Sinilink PC Software Crashing/Not Displaying
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stormtrackertony(a)gmail.com
Distribution: ---
Created attachment 77529
--> https://bugs.winehq.org/attachment.cgi?id=77529
backtrace of error
Unable to get this Sinilink PC software to work on Wine:
www.sinilink.com/download/tools/Sinilink-Setup.exe
With Wine 8.5, it crashes while opening and gives the attached backtrace...When
trying Wine 9.22, I do not get the crash, but the software still does not load
anything but a plain white screen.
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https://bugs.winehq.org/show_bug.cgi?id=57511
Bug ID: 57511
Summary: For loop where loop var is not defined throws error
without context
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
Dim d: d = Array(1,2,3,4,5)
'Dim i
For i = 0 To UBound(d)
Wscript.Echo d(i)
Next
/opt/wine-devel/bin/wine cscript test.vbs
0120:fixme:vbscript:assign_ident throw exception
0120:fixme:wscript:ActiveScriptSite_OnScriptError ()
on error resume next
Dim d: d = Array(1,2,3,4,5)
'Dim i
For i = 0 To UBound(d)
Wscript.Echo d(i)
Next
If Err.Number <> 0 Then
Wscript.Echo "Loop Error: " & Err.Number & " - at " & Err.Source & ": " &
Err.Description
Err.Clear
End If
/opt/wine-devel/bin/wine cscript test.vbs
0120:fixme:vbscript:assign_ident throw exception
0120:fixme:vbscript:do_icall L"i" not found
0120:fixme:vbscript:interp_incc ref.type is not REF_VAR
Loop Error: -2147467259 - at :
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https://bugs.winehq.org/show_bug.cgi?id=57509
Bug ID: 57509
Summary: Vertical text is printed out of alignment on
Aprint(Japanese address printing software)
Product: Wine
Version: 9.21
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssnffb30(a)gmail.com
Created attachment 77541
--> https://bugs.winehq.org/attachment.cgi?id=77541
Comparison of preview and printed version
Attached is a comparison of the preview and the printed version.
In preview the vertical text is in the correct position, but when printed it is
misaligned.
Aprint v24.0 x64 installer version
https://www.mugenmugen.tokyo/freesoft/Aprint2400_x64.zip
* My environment is aarch64 MacOS, but I am running x64 wine with Rosseta2.
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https://bugs.winehq.org/show_bug.cgi?id=50083
Bug ID: 50083
Summary: ASCOM Platform 6.5 - Installation failed
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bammzilla(a)astronomy.com.ph
Distribution: ---
Created attachment 68544
--> https://bugs.winehq.org/attachment.cgi?id=68544
Screenshots of popup error screens during install
The ASCOM Platform allows windows desktop planetarium programs to control
astronomical hardware such as telescopes, domes, and cameras.
The software is freely distributable and open source, released under the
Creative Commons Attribution-ShareAlike 3.0 License, but written under the .NET
Platform.
The latest version is ASCOM Platform 6.5, written under .NET Framework 4.8 and
Visual Studio 2019.
To prepare the installation, I ran winetricks -q vcrun2019 dotnet35sp1
dotnet452 dotnet472 dotnet48. No errors were reported in the installation of
dotnet.
I then launched the installer with the following command:
WINEDEBUG=+nls wine ASCOMPlatform65.exe >> ASCOMPlatform65.log 2>&1
The installation went smoothly but popped up several error screens and ended
with an installation failed.
Screenshots of the error screens are attached.
The WINEDEBUG log file is gzipped and attached.
ASCOMPlatform installer log files are zipped and attached.
Download the installer from the following link:
https://github.com/ASCOMInitiative/ASCOMPlatform/releases/download/v6.5Rele…
Full source code of ASCOM Platform is available here:
https://github.com/ASCOMInitiative/ASCOMPlatform
ASCOMPlatform License file:
https://github.com/ASCOMInitiative/ASCOMPlatform/blob/master/LICENSE.txt
Information about ASCOM can be found here:
https://ascom-standards.org/Community/
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https://bugs.winehq.org/show_bug.cgi?id=57457
Bug ID: 57457
Summary: Mathcad 15 crashes when enter trace tab
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unitu696(a)gmail.com
Distribution: ---
Created attachment 77454
--> https://bugs.winehq.org/attachment.cgi?id=77454
Program Error Details (backtrace)
When I am trying to edit plot and open trace tab in Mathcad 15 Application
crashes with error:
Application has generated an exception that could not be handled
Process ID=0x20 (32), Thread ID=0x24 (36)
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https://bugs.winehq.org/show_bug.cgi?id=57437
Bug ID: 57437
Summary: PStart isn't showing a menu in the tray bar
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
This is a regression:
PStart is a 32-bit application that shows a button in the tray bar. Inside, it
shows some important Windows applications that can be started from there. It is
intended for starting applications from a removable disk device like the
"Portable Apps" app collection.
Now in the latest versions of wine it stopped working: the button is there but
the menu isn't there.
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https://bugs.winehq.org/show_bug.cgi?id=57064
Bug ID: 57064
Summary: Bloodrayne 2 (legacy and Terminal Cut): graphical
issue (foggy screen)
Product: Wine
Version: 9.5
Hardware: x86-64
URL: https://archive.org/download/BloodRayne2Demo/BloodRayn
e2Demo.rar
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: awesie(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ArchLinux
Created attachment 76927
--> https://bugs.winehq.org/attachment.cgi?id=76927
terminal output
This bug affects both the legacy version of Bloodrayne 2 (2005) and the
Terminal Cut version (2020).
I made only a cursory test with the game, but the issue is immediately obvious:
The screen looks as if it was covered with haze.
If I turn off these graphics options in the game launcher, the problem still
occurs: bump mapping, dynamic shadows, reflections.
The result of the regression test:
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
wined3d: Use bindless textures for GLSL shaders if possible.
Can be reproduced with Bloodrayne 2 demo version.
BloodRayne2Demo.rar (477M)
md5: 226a09d5f5ce2c4e0b7319627c75e69d
Still present in Wine-9.15.
Tested with NVIDIA 550.40.67.
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https://bugs.winehq.org/show_bug.cgi?id=57401
Bug ID: 57401
Summary: Dragon Unpacker crashes on both wine devel and staging
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
Distribution: ---
App is this.
https://github.com/elbereth/DragonUnPACKer
Version that i tried are 5.6.2 and 5.7.0 beta. Both yields to same result.
What does that app do?
It converts custom formatted audio streams to known formats.
https://www.elberethzone.net/en/dragon-unpacker-supported-games.html
List of supported games, i tried with Freedom Fighters.
How to repro?
- Open the app
- Press Ctrl+H or click HyperFile via File option in GUI
- Click to Formats, tick "Audio" in that menu
- Click to Search entry, select the path where game files resides, afterwards
click Search below
- See how it finds files, when it is done click "Ok"
- You will see bunch of entries that says "streams-wav" etc, click to one of
them, see how app crashes.
Terminal output is this, now i don't know which Wine debug channel should be
used for that.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:explorerframe:taskbar_list_SetProgressState iface 017B9B18, hwnd
00010086, flags 0 stub!
0024:fixme:explorerframe:taskbar_list_SetProgressValue iface 017B9B18, hwnd
00010086, ullCompleted 0, ullTotal 64 stub!
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
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https://bugs.winehq.org/show_bug.cgi?id=57472
Bug ID: 57472
Summary: Systray support is broken in Wine 9.22
Product: Wine
Version: 9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1. Download and run WinRAR 7.01 https://www.rarlab.com/
2. Install and launch
3. Press Alt + B (tools -> benchmark) and click "Background"
4. A systray icon/entry will appear and immediately disappear
Using Xorg/X11/XFCE4. No Wayland.
This is a regression. It used to work a couple of releases ago.
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https://bugs.winehq.org/show_bug.cgi?id=57463
Bug ID: 57463
Summary: winebus always crashing with unknown since
8b41c2cfddba1f9973246f61e39d4a4d92912da5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77463
--> https://bugs.winehq.org/attachment.cgi?id=77463
crash log of winebus.sys
It will crash at winedevice.exe even execute winecfg
I revert de265dfa0bc41fefec3525cd6a1db5d1e1d57029 and
8b41c2cfddba1f9973246f61e39d4a4d92912da5 in previous version of wine will fix
this crash.
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https://bugs.winehq.org/show_bug.cgi?id=57411
Bug ID: 57411
Summary: Heroes of the Storm: screen sporadically flickers
black
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: matteo.mystral(a)gmail.com
Distribution: ---
You can already notice it in the login screen you get by running the game
directly (.../Support64/HeroesSwitcher_x64.exe).
Regression test blames:
46c8a637525d0f1cf67830295fb460c819b800b6 is the first bad commit
commit 46c8a637525d0f1cf67830295fb460c819b800b6
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jan 20 16:23:42 2023 -0600
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
dlls/d3d8/tests/device.c | 6 +++---
dlls/d3d9/tests/device.c | 6 +++---
dlls/ddraw/tests/ddraw1.c | 6 +++---
dlls/ddraw/tests/ddraw2.c | 6 +++---
dlls/ddraw/tests/ddraw4.c | 6 +++---
dlls/ddraw/tests/ddraw7.c | 6 +++---
dlls/winex11.drv/opengl.c | 26 +++++++++++---------------
7 files changed, 29 insertions(+), 33 deletions(-)
Although effectively it seems to be kind of a bad interaction with my commit
72597b170e814599ef2be4b19dc4b9de0932a30f "wined3d: Don't use separate GL
contexts for different swapchains." compounded with wined3d being a bit
overeager with switching window for GL contexts.
The game uses D3D11CreateDeviceAndSwapChain() to initialize the device and
(AFAICS) always uses the returned swapchain to do all its work. Except, every
now and then (about once every ~4 frames?) it clears the implicit swapchain's
back buffer.
At the moment, wined3d_context_gl_acquire() never attempts to reuse the current
context if it has NULL target (e.g. because the texture that was used for the
original activation of the context was released in the meantime, which is
always the case when this bug triggers). What effectively happens for such
(offscreen) clears is that wined3d activates the GL context on the implicit
swapchain, on a different window, and that resets internal_format_set (see
wined3d_context_gl_update_window()) which leads to resetting the pixel format
on it. Soon afterwards the game will do some operation that requires the "real"
swapchain (e.g. Present()) and wined3d will reactivate the context on the
explicit swapchain, bouncing back and forth between the two swapchains /
windows and resetting pixel format every time.
I guess one way to fix this in general would be to keep per-window values for
the current pixel format / internal format set flag in struct
wined3d_context_gl, so that we avoid spurious pixel format resets when flipping
through multiple windows.
In this case though, it's enough to always allow reusing the current context if
we don't need to access any on-screen resource. I'm going to open an MR that
does just that in a bit.
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https://bugs.winehq.org/show_bug.cgi?id=57308
Bug ID: 57308
Summary: Cannot load split debug symbols under /usr/lib/debug
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: pq2sx44teeigl7za(a)chyen.cc
Distribution: ---
We're discussing splitting PE debug symbols into a separate Arch Linux package
to reduce disk usage for users that don't need it:
https://gitlab.archlinux.org/archlinux/packaging/packages/wine/-/issues/16.
Typically, split debug symbol files are placed under /usr/lib/debug.
Apparently, wine tries to find them but something wrong happens. If I run
strace on the UNIX process for winedbg.exe, I got this when a crash happens in
msvcrt.dll:
16423 newfstatat(AT_FDCWD,
"/usr/lib/debug/\\??\\Z:\\usr\\lib\\wine\\x86_64-windows\\msvcrt.dll.debug",
0x7ffffe0ff8e0, 0) = -1 ENOENT
The path should be /usr/lib/debug/usr/lib/wine/x86_64-windows/msvcrt.dll.debug.
It seems Windows paths are not correctly converted to UNIX paths.
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https://bugs.winehq.org/show_bug.cgi?id=57493
Bug ID: 57493
Summary: Mathcad 15 crashes on startup due to unhandled domdoc
MaxElementDepth property
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
Distribution: ---
Using the download from bug 57457, after installing Mathcad 15 without any
native dependencies from winetricks, the Mathcad application crashes on
startup:
0024:fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value
00F0F5F8 {VT_I2: -1}
0024:fixme:msxml:domdoc_setProperty Ignoring property L"ProhibitDTD", value
00F0F5F8 {VT_I2: 0}
0024:fixme:msxml:domdoc_setProperty Unknown property L"MaxElementDepth"
wine: Unhandled exception 0xe06d7363 in thread 24 at address 7B6267D8 (thread
0024), starting debugger...
Handling the MaxElementDepth property in domdoc_setProperty is sufficient to
allow the application to make further progress.
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https://bugs.winehq.org/show_bug.cgi?id=43172
Bug ID: 43172
Summary: IDirectPlay4::EnumConnections needs to support wide
string in DPNAME structure
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
IDirectPlay4::EnumConnections needs to support wide strings in DPNAME returned
in EnumConnections. Currently it just forwards to the ascii version.
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https://bugs.winehq.org/show_bug.cgi?id=57453
Bug ID: 57453
Summary: Regression: Cursor position offset in *some*
programs.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)aitchison.me.uk
Distribution: ---
THIS IS A REGRESSION SINCE 9.21
*Some*, but not, all programs act as if the mouse position is relative to the
window rather than the screen. When the window is in the top left, the mouse
position is OK, but when the window is in the bottom right, the mouse acts as
if it is significantly down and right of the pointer.
OS: Linux Ubuntu 24-10 oracular
X11 desktop, TWM window manager
Wine packages installed:
wine-devel-amd64/oracular,now 9.22~oracular-1 amd64 [installed]
wine-devel-i386/oracular,now 9.22~oracular-1 i386 [installed]
wine-devel/oracular,now 9.22~oracular-1 amd64 [installed]
winehq-devel/oracular,now 9.22~oracular-1 amd64 [installed]
This can be demonstrated with "ViewRanger Map Chooser" a free program which can
be installed from:
http://web.archive.org/web/20170714072609/http://maps3.viewranger.com/mapch…
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https://bugs.winehq.org/show_bug.cgi?id=56838
Bug ID: 56838
Summary: FL Studio 21 gui problem
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HalanoSiblee(a)gmail.com
Distribution: ---
Created attachment 76649
--> https://bugs.winehq.org/attachment.cgi?id=76649
A video of the bug on my linux environment
FL studio 21 works fine for previous version of wine 9.8 and 9.9
since I've updated to 9.10 I got this GUI problem while moving the window of an
plugin Here I'll upload video explaining the bug
My system :
Archlinux
wine 9.10-1
wine-mono 9.1.0-1
Xorg/X11
...
...
...
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https://bugs.winehq.org/show_bug.cgi?id=56109
Bug ID: 56109
Summary: Broken Radiobutton navigation (Up/Down, Accelerators)
in several InnoSetup installers
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 75779
--> https://bugs.winehq.org/attachment.cgi?id=75779
Ant Renamer
Broken Radiobutton navigation (Up/Down, Accelerators) in several InnoSetup
installers
Radiobuttons :
I &Accept ..
I do ¬ accept ...
- Click on one or the other then VK_UP or VK_DOWN => Focus change (dotted
rectangle) while selection does not move => THIS IS A BUG
- ALT+A and ALT+N have no effect => THIS IS A BUG
Happens with Ant Renamer 2.12 (see screenshot), TuxPaint 0.9.22 and several
other Inno Setup installers
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https://bugs.winehq.org/show_bug.cgi?id=57477
Bug ID: 57477
Summary: After commit of
484c61111ef32d75dcf5cf1656b4469b4de3ec37 game could
not launch with dxvk
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77488
--> https://bugs.winehq.org/attachment.cgi?id=77488
log with error in it
Many Game use dxvk was unable to launch after commit
484c61111ef32d75dcf5cf1656b4469b4de3ec37
Env
wine: lastest master
GPU: NVIDIA 560.35.03
Ubuntu 22.04
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https://bugs.winehq.org/show_bug.cgi?id=57505
Bug ID: 57505
Summary: When closing eSword 12.2 it generated an automatic bug
report.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegamemaster(a)hotmail.com
Distribution: ---
Created attachment 77535
--> https://bugs.winehq.org/attachment.cgi?id=77535
Autogenerated by Wine 9.22 upon closing eSword 12.2
When closing eSword 12.2 it generated an automatic bug report.
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https://bugs.winehq.org/show_bug.cgi?id=57494
Bug ID: 57494
Summary: err:module:import_dll Loading library gdiplus.dll
while starting "atwork"
Product: Wine
Version: 9.22
Hardware: x86-64
URL: https://download.betreuung.de/2013/atwork_extrasmall_s
etup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
This strange bug was reported on the forum:
https://forum.winehq.org/viewtopic.php?t=39743
After install trying to run for example 'wine admin.exe' you get:
0024:trace:module:load_dll looking for L"gdiplus.dll" in L"C:\\at
work;C:\\windows\\system32;C:\\windows\\system;C:\\windows;.;C:\\windows\\system32;C
:\\windows;C:\\windows\\system32\\wbem;C:\\windows\\system32\\WindowsPowershell\\v1.0"
0024:trace:module:open_dll_file L"\\??\\C:\\windows\\system32\\gdiplus.dll" is
for arch 8664, continuing search
0024:trace:module:open_dll_file L"\\??\\C:\\windows\\system32\\gdiplus.dll" is
for arch 8664, continuing search
0024:warn:module:load_dll Failed to load module L"gdiplus.dll"; status=c000007b
0024:err:module:import_dll Loading library gdiplus.dll (which is needed by
L"C:\\at work\\VFP9R.DLL") failed (error c000007b).
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https://bugs.winehq.org/show_bug.cgi?id=57501
Bug ID: 57501
Summary: Upgrade fails in Debian testing with apt 2.9.16
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Using current repository key from https://dl.winehq.org/wine-builds/winehq.key
started failing in Debian testing as follows:
Warning: https://dl.winehq.org/wine-builds/debian/dists/trixie/InRelease: The
key(s) in the keyring /etc/apt/keyrings/winehq.key are ignored as the file has
an unsupported filetype.
Warning: An error occurred during the signature verification. The repository is
not updated and the previous index files will be used. GPG error:
https://dl.winehq.org/wine-builds/debian trixie InRelease: The following
signatures couldn't be verified because the public key is not available:
NO_PUBKEY 76F1A20FF987672F
Warning: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/trixie/InRelease The following
signatures couldn't be verified because the public key is not available:
NO_PUBKEY 76F1A20FF987672F
Warning: Some index files failed to download. They have been ignored, or old
ones used instead.
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https://bugs.winehq.org/show_bug.cgi?id=54571
Bug ID: 54571
Summary: ImageList images hard to see or even invisible
depending on COLOR_WINDOWTEXT
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: dark(a)darkok.xyz
Distribution: ---
Created attachment 74114
--> https://bugs.winehq.org/attachment.cgi?id=74114
Visibility of images depending on Window Text color.
The lighter the Window Text color gets, the less visible the images in an
ImageList get.
This really affects people primarily using dark themes such as myself, as then
the text color is going to be so light the images will be invisible.
I'm not sure if this issue is present in other software, but in this case I am
experiencing this with the GSAE (GS Advanced Editor) tool shipped with Roland
sound modules.
I am able to see the images properly again if I replace what is currently line
1488 of `comctl32/imagelist.c` (ImageList_DrawIndirect) with `if (FALSE)`
instead of `if (himl->hbmMask)` so the else branch always runs (this will
likely break other software though, and in my case is just a temporary
measure).
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https://bugs.winehq.org/show_bug.cgi?id=57498
Bug ID: 57498
Summary: ASan expects some imports to intercept from
api-ms-win-core-heap-l1-1-0.dll
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This is a followup to bug #50993 and bug #49828.
Starting an instrumented executable with ASAN_OPTIONS='verbosity=1'
gives this output:
Failed to intercept ucrtbase.dll import HeapAlloc
Failed to intercept ucrtbase.dll import HeapFree
Failed to intercept ucrtbase.dll import HeapReAlloc
Failed to intercept ucrtbase.dll import HeapSize
This seems to be caused by ASan expecting these imports to be linked in
through api-ms-win-core-heap-l1-1-0.dll.
But currently ucrtbase.dll in Wine links directly to kernel32.dll.
One workaround is to add to ASAN_OPTIONS windows_hook_rtl_allocators=1.
Another workaround is, if already building llvm-mingw from source, to modify
following location this way:
llvm-mingw/llvm-project/compiler-rt/lib/asan/asan_malloc_win.cpp:
#define INTERCEPT_UCRT_FUNCTION(func) \
if (!INTERCEPT_FUNCTION_DLLIMPORT( \
- "ucrtbase.dll", "api-ms-win-core-heap-l1-1-0.dll", func)) { \
+ "ucrtbase.dll", "kernel32.dll", func)) { \
Reproducing currently needs a modified llvm-mingw build, which allows
ASan to recognize a few more instructions like here:
https://github.com/llvm/llvm-project/pull/113085
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https://bugs.winehq.org/show_bug.cgi?id=56443
Bug ID: 56443
Summary: Totem Arts Launcher.exe repeatedly asking for Unreal
Engine Redistributable
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6chars(a)proton.me
Distribution: Mint
Created attachment 76203
--> https://bugs.winehq.org/attachment.cgi?id=76203
Screenshots and a log while installing the UE redistributable
After successfully installing "Totem-Arts-Launcher-latest.exe", when I launch
"Totem Arts Launcher.exe" (the installed program), there is a message box that
prompts me to install the 'Unreal Engine Redistributable'(currently has garbled
text due to a bug).
I click 'Okay' to install the required Redistributable, it goes through the
operation and says it was installed successfully, but the next time I enter
"Totem Arts Launcher.exe" it prompts me AGAIN to install the 'Unreal Engine
Redistributable.' The normal behavior was obviously for the redistributable to
be installed on my first try and not to be asked about it every time I enter
the program. I don't even know for sure if it installed correctly in the first
place, despite the 'Successfully install' message.
Download link for "Totem-Arts-Launcher-latest.exe":
https://totemarts.games/forums/files/file/1-renegade-x/
SHA1 sum for the installer:
d9b7f056103183c5a50003b4c164a23cdf605e95 Totem-Arts-Launcher-latest.exe
SHA1 sum for the installed program:
76f68237898ce54a3bb7129c2d1185614dc0da06 Totem Arts Launcher.exe
My system: Linux Mint 21.3 x86_64, Kernel 6.5.0-25-generic, NVIDIA Geforce GTX
1050 driver 535.161.07, wine-9.4 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=57499
Bug ID: 57499
Summary: .....
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
SOFTTWARE NAME BY CLICK NOT RUNING. URL https://www.byclickdownloader.com/
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https://bugs.winehq.org/show_bug.cgi?id=57496
Bug ID: 57496
Summary: Application crashes upon launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcreator134(a)gmail.com
Created attachment 77525
--> https://bugs.winehq.org/attachment.cgi?id=77525
The generated crash log from the app
Steinberg Download assistant: crashes upon launch, installed just fine.
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https://bugs.winehq.org/show_bug.cgi?id=50993
Bug ID: 50993
Summary: App compiled with address sanitizer don't work in Wine
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
When trying to use in Wine app compiled with address sanitizer and MinGW LLVM,
then this app doesn't run and print
```
0104:err:module:LdrInitializeThunk "libclang_rt.asan_dynamic-x86_64.dll" failed
to initialize, aborting
0104:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\mnt\\Miecz\\godot3.2\\bin\\a.exe" failed, status 80000003
```
To reproduce issue
Download and unpack Mingw-llvm(unlike Mingw GCC allows to build app with
address sanitizer)
https://github.com/mstorsjo/llvm-mingw/releases/download/20201020/llvm-ming…
2. set variables(change PATH_TO_CHANGE)
export MINGW32_PREFIX="/PATH_TO_CHANGE/i686-w64-mingw32-"
export MINGW64_PREFIX="/PATH_TO_CHANGE/x86_64-w64-mingw32-"
3. Copy to current directory all files from folder which contains
`libclang_rt.asan_dynamic-x86_64.dll` inside unpacked mingw
4. Compile and try to open app
echo "int main(){if(2>1){return 1;}}" > a.cpp
/PATH_TO_CHANGE/x86_64-w64-mingw32-clang++ a.cpp -fsanitize="address"
wine a.exe
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https://bugs.winehq.org/show_bug.cgi?id=45584
Bug ID: 45584
Summary: FindFirstFile fails to correct case when full name
supplied
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: us(a)edmeades.me.uk
Distribution: ---
Created attachment 62002
--> https://bugs.winehq.org/attachment.cgi?id=62002
Simple testcase in c
FindFirstFile can be used to correct the case of a file. In fact when trying to
correct the case of the whole path and file, a google implies its a good
routine to use to pass each part of the directory tree through
Problem: If findfirstfile isnt passed a wildcard, it looks for the file in
question and if it exists, returns the case of the file as supplied, not the
case as it is on disk
Try supplied testcase.
I think this can also be seen by:
wine cmd
dir >ABCD
dir abcd
Note in the directory listing it shows abcd, not ABCD
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https://bugs.winehq.org/show_bug.cgi?id=45713
Bug ID: 45713
Summary: FusionFall Retro: fails to launch
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macariopatrick(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62144
--> https://bugs.winehq.org/attachment.cgi?id=62144
Upon getting the error message, I exit Terminal to kill Wine.
The launcher allows me to log into my account, but when the launcher downloads
the files necessary to play the game, it doesn't launch. Unity Web Player
displays an error message stating that Unity Web Player needs to be updated. It
works on Windows correctly, but not in Wine. The game uses a custom version of
Unity Web Player 2.x.x.
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http://bugs.winehq.org/show_bug.cgi?id=28583
Bug #: 28583
Summary: MS Exchange setup no long displays images
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
Created attachment 36725
--> http://bugs.winehq.org/attachment.cgi?id=36725
Console Output.
The the URL is created in the HTMLImgElement_put_src, it fails to load it
because the path is relative, and the ALLOW_IMPLICIT_FILE_SCHEME hasn't be
used.
See attached file for snippet.
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http://bugs.winehq.org/show_bug.cgi?id=23364
Summary: 16-bit games - many don't work in Wine.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
As I have not found a bug report for this already I've decided to create one
myself.
Many 16-bit games, especially the old Windows 3.1 games like "whack-a-mole",
"Bricklayer" and many others I've tried simply don't work at all in Wine. Since
there's too many 16-bit games to list, it makes sense to write one bug report
covering the same problem i.e. problems running 16-bit games.
Try some yourself from here:
http://members.chello.at/theodor.lauppert/games/win16.htm
Here I've found that the 32-bit version of tetris works in Wine, but the 16-bit
version does NOT work at all (try it yourself from this link, you get to
download both the 32-bit and 16-bit versions respectively, at the bottom of
that page): http://members.chello.at/theodor.lauppert/games/tetrisjr.htm
I'm pleased to say that the Ballistic (Paddle) game appears to work:
http://www.classicdosgames.com/genre/paddle.html
This bug report may appear trivial and not important, but playing old Windows
games appeals to some people. These games will NOT work in dosbox. Also
consider that 64-bit versions of Microsoft Windows won't even run 16-bit
programs and games, whereas Wine can sometimes get them working, as in the case
of the Ballistic game.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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https://bugs.winehq.org/show_bug.cgi?id=56238
Bug ID: 56238
Summary: file open dialog box bad behaviour
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
Created attachment 75945
--> https://bugs.winehq.org/attachment.cgi?id=75945
visual studio short project showing the bug
the file opening dialog box behaves differently between wine and windows:
under Windows the "ofn.lpstrFile" parameter of the OPENFILENAME structure can
serve as a filter which is immediately active when the dialog box is opened,
only showing the desired files, which is not the case under wine which shows
all the files.
attached simple visual studio project showing the difference (lpstrFile is
txt*.txt and only shows 2 files in windows among the 3 txt)
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https://bugs.winehq.org/show_bug.cgi?id=54668
Bug ID: 54668
Summary: jcef_helper.exe has excountered a serious problem and
needs to close.
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugot7071(a)gmail.com
Distribution: ---
Created attachment 74183
--> https://bugs.winehq.org/attachment.cgi?id=74183
backtrace of program error details
This problem is not present under Windows hand has not been reported yet.
This is presented with JCEF (Java Chromium Embedded Framework)
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https://bugs.winehq.org/show_bug.cgi?id=55397
Bug ID: 55397
Summary: Forza Horizon 4 needs a proper
GetPackagesByPackageFamily implementation
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: etaash.mathamsetty(a)gmail.com
Regression SHA1: bd89ab3040e30c11b34a95072d88f635ade03bdc
Distribution: ---
Stub blocks previous behaviour which was showing a splash window and then
crash. Now it's just infinite ForzaHorizon4.exe process in the task manager.
076c:fixme:ver:GetPackagesByPackageFamily
(L"Microsoft.VCLibs.140.00_8wekyb3d8bbwe" 000000000021F228 0000000000000000
000000000021F24C 0000000000000000): stub
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https://bugs.winehq.org/show_bug.cgi?id=57495
Bug ID: 57495
Summary: Rockstar Games launcher input not working and crashes
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: perlememe(a)gmail.com
Distribution: ---
The Rockstar Games launcher doesn't accept any keyboard input (it is impossible
to login) and crashes when clicking on the settings menu.
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https://bugs.winehq.org/show_bug.cgi?id=57425
Bug ID: 57425
Summary: Project Reality: Battlefield 2 won't launch.
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Project Reality: Battlefield 2 is a free to download stand-alone multiplayer
modded game based on Battlefield 2.
https://www.realitymod.com/downloads is the link.
Upon launch, the game shows a black screen and crashes afterwards with an error
popup that can't be seen properly.
I have attached the terminal output below.
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https://bugs.winehq.org/show_bug.cgi?id=48385
Bug ID: 48385
Summary: Rising Lands freezes when navigating back by pressing
ESC key on main menu
Product: Wine
Version: 4.11
Hardware: x86
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=19674
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Distribution: Ubuntu
Created attachment 66145
--> https://bugs.winehq.org/attachment.cgi?id=66145
Rising Lands navigating back output
This is NOT a regression but a still not working at all bug resulting of a
previous bugfix.
I mean, before Wine 4.11 in Rising Lads game (a Win95 game that uses wine 32
bit configuring it with Windows 95 compatibility), it was impossible at all to
navigate back from a secondary menu at main menu by pressing ESC key.
This is, if you clicked on "load game" from main menu and then pressed ESC key
to go back to main menu, all texts were cleared and animations stopped
resulting in a freezed screen. Same happens during gameplay in order to save
the game.
As of a bugfix in wine 4.11 now is possible to go back but just in a certain
situation: being in windowed mode (due to another bug) you have to which to any
other app by pressing Alt+TAB. At the very moment wine loses the focus main
menu is refreshed. No need to go back again to wine, though. As you can see if
dragged apart the new appearing window.
I've made a regression testing to find out which exact commit had fixed this
bug this way, and this is the output:
1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625 is the first fixed commit
commit 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Jun 17 14:46:20 2019 -0500
winex11: Update the state of all keys on KeymapNotify.
The Binding of Isaac transitions in and out of fullscreen when the "F" key
is pressed. Specifically, it will swap states when receiving WM_KEYDOWN,
provided that the previous key state was not pressed (i.e. bit 30 is 0).
However, as part of the process of transitioning, it hides and shows its
window, causing it to temporarily lose focus. If the F key is released while
the window does not have focus, Wine misses this fact, and thinks that the key
was already pressed the next time it is pressed, causing the game to refuse to
change focus. Windows will not deliver WM_KEYUP messages to a window that does
not have focus, but it will always report the true previous state of any key on
the keyboard when requested.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2348a78ab9f7e1c7abfa45606b769dc0d28986ee
056dbd175d366ab2ee50c4d1f3674a01307a718d M dlls
Although I use spanish version this also happen on english version even without
installing the patch update.
A download url is available on AppDB:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19674
VGA compatible controller: Intel Corporation HD Graphics 5500
Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Sun XT [Radeon HD
8670A/8670M/8690M / R5 M330 / M430 / R7 M520] (rev 83)
Subsystem: Lenovo Radeon R5 M330
Kernel driver in use: radeon
Kernel modules: radeon, amdgpu
Hope this help to find out the real problem.
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https://bugs.winehq.org/show_bug.cgi?id=48381
Bug ID: 48381
Summary: Regression: Video clips shows black on Beasts &
Bumpkins
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
On Beasts & Bumpkins game, a video clip is played to present every new mission.
This video y shown black, but audio sounds correctly. Note that initial trailer
video clips work properly but if you start a new single campaign the following
video that presents the first mission does not work, showing black.
This is a Win95 game. Therefore I have to use wine 32bit and apply windows 95
configuration.
I use my original copy but as this game is abandonware, you can download it
from https://www.myabandonware.com/game/beasts-bumpkins-bh1
I have made a Regression Testing, and this is the result:
70d842b106d3ccbb0a786a41474903bddc4ea879 is the first bad commit
commit 70d842b106d3ccbb0a786a41474903bddc4ea879
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 10 22:30:32 2019 -0500
winex11: Resize the screen when changing CRTC modes.
Based on a patch by Gabriel Corona.
According to the RandR spec for RRSetCrtcConfig:
"The entire area of the CRTC must fit within the screen size, else a Match
error results. As an example, rotating the screen so that a single CRTC fills
the entire screen before and after may necessitate disabling the CRTC, resizing
the screen, then re-enabling the CRTC at the new configuration to avoid an
invalid intermediate configuration."
This patch involves resizing the screen also when shrinking a CRTC, not
just when expanding it past the current screen size. This is partially because
we have no way to reliably determine the current display width (DisplayWidth()
is never updated past opening the connection, and RandR exposes no way to
retrieve the screen dimensions), and partially because it's probably what the
user wants anyway (e.g. it's what the `xrandr` configuration app does when the
screen size is not expliticly specified).
This patch fixes TestBot failures on the Debian machines for ddraw, d3d8,
and d3d9 device tests.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33290
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 d92f238e7027e98c0a0de5bb3b9d347d4e9cdf59
64a7029fc3158c55fd9d1c2822c7cfa18984d054 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=51792
Bug ID: 51792
Summary: Deus Ex: Mankind Divided some objects render
green/pink/white
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70683
--> https://bugs.winehq.org/attachment.cgi?id=70683
example
0554:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
04d4:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
04d4:fixme:d3d_shader:shader_get_registers_used Indexable temporary registers
not supported.
0554:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x6.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x679dce0.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function
0x42eb3ef0.
wine-6.17-454-g6b724c3dd8d
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https://bugs.winehq.org/show_bug.cgi?id=57485
Bug ID: 57485
Summary: Da Capo 3 R: Screen stays black
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 77509
--> https://bugs.winehq.org/attachment.cgi?id=77509
DC3.exe.log
Hello,
when i do launch the game "Da Capo 3 R" then it creates a black window and then
nothing happens.
I did tried it also with using DXVK but no change.
Thank you in advance!
Tested with Wine 9.22
The game is available at:
GOG: https://www.gog.com/en/game/da_capo_3_r
Steam: https://store.steampowered.com/app/542290/Da_Capo_3_R/
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https://bugs.winehq.org/show_bug.cgi?id=49543
Bug ID: 49543
Summary: Several games require bcrypt DH support
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
There are a few games that need DH support in bcrypt.
- The Rockstar Games Launcher, GTA V, and RDR 2 all open DH and generate+export
a public key. With DH unimplemented, the only effect I know of is that RDR 2's
online mode fails to load.
- Astroneer dedicated server (see
https://www.reddit.com/r/wine_gaming/comments/gvaa9a/bcryptopenalgorithmpro…).
>From a disassembler, it looks like the server imports/exports public/private
keys, and uses BCryptDeriveKey() with the "HASH" KDF and SHA256.
Microsoft has sample code which tests (some of) the functionality:
https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Se…
Unfortunately GnuTLS doesn't currently export the needed functionality. There's
an issue open: https://gitlab.com/gnutls/gnutls/-/issues/894
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https://bugs.winehq.org/show_bug.cgi?id=48175
Bug ID: 48175
Summary: AION (64 bit) - crashes in CrySystem32.dll.CryFree()
due to high memory pointers allocated
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 65809
--> https://bugs.winehq.org/attachment.cgi?id=65809
Force down-top memory allocation
Split off from bug #40334.
The crash happens after the original issue in Bug #40334 is solved, after the
loading screen or very soon after login.
The game expects memory pointers from HeapAlloc and VirtualAlloc to fit in the
certain range. It is fine with ~16GB range as per my observations, that is, up
to 0x3ffffffff address.
I am attaching the patch which is confirmed to fix the issue with AION. The
patch consists of two, the first one is not exactly related but the second one
depends on it. At the present moment the first one is passing the review
upstream. The solution in the second patch is to force virtual memory
allocation return lower addresses when they are available (unless top-down
allocation is explicitly requested), that's how it seem to work on Windows. The
patch does it essentially the same way as the allocation with zero_bits mask is
performed.
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https://bugs.winehq.org/show_bug.cgi?id=54314
Bug ID: 54314
Summary: my eprom programmer software can't recognize the
hardware anymore.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: jacek.zmudzki(a)gmail.com
Distribution: ---
I used WINE for a long Time to program EPROMS with my Parallel-Port bases
Programmer:
http://www.conitec.net/english/galep4.php
After an Update to Ubuntu 22.04 (with WINE 6.0.3) the Software
https://appdb.winehq.org/objectManager.php?sClass=application&iId=2240
can't access the hardware anymore.
I used the Runners from Lutris to investigate further:
It seems that the Last Wine Version that works is WINE 5.4.
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https://bugs.winehq.org/show_bug.cgi?id=57488
Bug ID: 57488
Summary: mspaint from windows xp has various glitches drawing
round rectangles (dibdrv_RoundRect)
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77512
--> https://bugs.winehq.org/attachment.cgi?id=77512
Screenshot
Just try drawing round rectangles, especially when shrinking them you get
various glitches.
I think that is because the rectangles are not drawn pixel perfect.
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https://bugs.winehq.org/show_bug.cgi?id=57483
Bug ID: 57483
Summary: Hero Lab Unhandled Stack Overflow On Certain tabs
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wes.schlosser1337(a)protonmail.com
Distribution: ---
# Issue
Hero lab, specifically the Pathfinder module, produces a stack overflow error
when opening certain tabs. This same error occurrs for both new and existing
character files. The error happens for both Herolab.exe and Herolab64.exe
## Error
wine: unhandled stack overflow at address 7A7711FB (thread 0170), starting
debugger...
0170:err:virtual:virtual_setup_exception stack overflow 1408 byes addr 0x7bd0e3
f1 stack 0xba0a80 (0xba0000-oxba1000-0xca0000)
## Steps to Reproduce Error
1. Install hero lab, and wine version 9.22
2. Open hero lab (wine Herolab64.exe)
3. Open the Pathfinder module
4. Open a new or existing character
5. Click on the 'background' tab.
### Result
Hero Lab hangs for a moment gets an 'hero lab is not responding, do you want to
force quit or wait' window.
Terminal shows the above error.
Waiting will cause the error to happen again, force quit kills the exe.
### Expected Result
Background tab opens and hero lab doesn't hang with a stack overflow error.
# Attempted Resolutions and Other notes
## Resolution 1
I've completely removed wine from my system and tried reinstalling ONLY the dev
version per the offical documentation
(https://gitlab.winehq.org/wine/wine/-/wikis/Debian-Ubuntu)
## More info
Hero Lab desktop version (8.9). This has not been updated in some time.
Hero Lab worked fine on a previous wine version (unsure which, maybe early 9 or
8?) on Ubuntu version 22.04 (64 bit).
OS version: Ubuntu 24.04 (64 bit)
Wine packages installed:
* Wine-devel-amd64
* wine-devel-i386
* wine-devel
* winehq-devel
All 4 of the above are 9.22 version
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https://bugs.winehq.org/show_bug.cgi?id=57487
Bug ID: 57487
Summary: Some games do not launch with wine wayland
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antti.savo(a)gmail.com
Distribution: ---
Created attachment 77510
--> https://bugs.winehq.org/attachment.cgi?id=77510
WINEDEBUG=+waylanddrv DISPLAY= wine gof_f.exe &> log
If I force Wine to use Wayland with DISPLAY=, some of my games do not even
start up. I have old physical PC games (namely Harry Potter and the Prisoner of
Azkaban, Harry Potter and the Goblet of fire and Battlefield 2) that I tried
and trying to launch them with wine wayland. As an end result I got nothing.
For the record, `DISPLAY= wine winecfg` works just fine
A download for those games is easily found.
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https://bugs.winehq.org/show_bug.cgi?id=57486
Bug ID: 57486
Summary: The Last Stand: Aftermath: Loads infinitely
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
the game The Last Stand Aftermath loads infinitely when i want to enter the
game from the menu.
Tested with: Wine 9.22
The game is available at:
GOG: https://www.gog.com/en/game/the_last_stand_aftermath
Steam: https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/
Thank you in advance!
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