https://bugs.winehq.org/show_bug.cgi?id=51378
Bug ID: 51378
Summary: Failures with `DetourCreateProcessWithDllEx` for
Microsoft's Detours Library
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.jones(a)vector.com
Distribution: ---
Created attachment 70234
--> https://bugs.winehq.org/attachment.cgi?id=70234
stderr from WINEDEBUG
I am trying to work with a third-party tool that use Microsoft's Detours
Library:
https://github.com/microsoft/Detours
but it seems that the API call `DetourCreateProcessWithDllEx` inside of Detours
does not work correctly when run under Wine.
The implementation for `DetourCreateProcessWithDllEx{A/W}` can be found here:
https://github.com/microsoft/Detours/blob/bc7688373bbbb185277788c04f68ae67b…https://github.com/microsoft/Detours/blob/bc7688373bbbb185277788c04f68ae67b…
Helpfully, Detours includes with a sample application `withdll.exe` that
utilises the `DetourCreateProcessWithDllEx` API:
https://github.com/microsoft/Detours/blob/fe7216c037c898b1f65330eda85e6146b…
I built Detours from git (fe7216c037c898b1f65330eda85e6146b6e3cb85) on Windows
10 (19042.1052) using MSVC 19.29.30038.1; this gave me the resulting binaries
`withdll.exe` and `simple64.dll`. Running `withdll.exe` to inject
`simple64.dll` on Windows 10 gives:
```
C:\Users\avj\Downloads\Detours-master\bin.X64>withdll.exe /d:simple64.dll
withdll.exe
withdll.exe: Starting: `withdll.exe'
withdll.exe: with
`C:\Users\avj\Downloads\Detours-master\bin.X64\simple64.dll'
simple64.dll: Starting.
simple64.dll: Detoured SleepEx().
Usage:
withdll.exe [options] [command line]
Options:
/d:file.dll : Start the process with file.dll.
/v : Verbose, display memory at start.
/? : This help screen.
simple64.dll: Removed SleepEx() (result=0), slept 0 ticks.
```
However, running this under a fresh Wine 6.11 built (64-bit only;
WINEARCH=win64) on openSUSE (gcc 10.3.0) gives me this:
```
withdll.exe: Starting: `withdll.exe'
withdll.exe: with `Z:\tmp\wine\simple64.dll'
withdll.exe: DetourCreateProcessWithDllEx failed: 2
```
I have attached the stderr from running
`WINEDEBUG=+timestamp,+process,+tid,+seh,+module wine64 withdll.exe
/d:simple64.dll withdll.exe 2>log.txt` to this case.
I have also uploaded the two binary files (`withdll.exe` and `simple64.dll`) to
Google Drive:
https://drive.google.com/file/d/1DmFHYcm4-quslIAsHV1fwbzi6-JxRZse/view?usp=…
Note: the source code for these files are MIT licensed, so there should be no
issues in me sharing my binary builds (i.e., I do not consider these files
proprietary).
Is it obvious what's wrong here? Is this a Wine bug or some configuration issue
that I can resolve?
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https://bugs.winehq.org/show_bug.cgi?id=44978
Bug ID: 44978
Summary: Text in WC3 World Editor isn't colored properly
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hededrk(a)gmail.com
Distribution: ---
Created attachment 61100
--> https://bugs.winehq.org/attachment.cgi?id=61100
How it is supposed to look
Modified data entries in the object editor are supposed to be highlighted with
a different with a purple color (or blue in campaign editor). However, they are
not.
Might be related to #11718.
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https://bugs.winehq.org/show_bug.cgi?id=57951
Bug ID: 57951
Summary: Ultrakill: level 1-1 has invisible tree leaves on
WINED3D, works fine on DXVK
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sacha.fazzari(a)protonmail.com
Distribution: ---
Created attachment 78198
--> https://bugs.winehq.org/attachment.cgi?id=78198
in this tarball there is 2 screenshots ( one with DXVK and one WINED3D ) and
the wine cli output
Hi,
While playing the level 1-1 of Ultrakill with WINED3D i saw that the leaves of
the trees were invisible (see attachment), however the leaves renders correctly
with DXVK. I have the wine cli output in the attachment. I'm using Wine 10.2
but it also happens on 10.3 and on git
To reproduce: go to level 1-1 with WINED3D and look at the leaves of the trees
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https://bugs.winehq.org/show_bug.cgi?id=58066
Bug ID: 58066
Summary: Virtual desktop doesn't resize correctly (missing
window border) when VD size = desktop size
Product: Wine
Version: 10.5
Hardware: x86-64
URL: https://www.moddb.com/games/airline-tycoon/downloads/a
irline-tycoon-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 7020807d11415b32341fa13f2354bd1e5477175b
Distribution: ArchLinux
Hello,
I have one more issue or rather an annoyance regarding the use of virtual
desktop since Wine-10.5.
When I set up a virtual desktop in winecfg that matches the size of my screen
(1440X900) and I start a game that uses a lower resolution (640X480, 800X600
etc) then the game appears in the upper left corner but the rest of the virtual
desktop is black. In other words the virtual desktop isn't resized to match the
game resolution.
The problem doesn't occur when I start the game in virtual desktop sized
smaller than my desktop (1024X768 etc).
Reverting the following commit restores the old behavior for me:
7020807d11415b32341fa13f2354bd1e5477175b
winex11: Use the state tracker for the desktop window _NET_WM_STATE.
The issue is somewhat similar to bug #56149.
You can reproduce the problem with Airline Tycoon demo. The game uses a fixed
640X480 resolution.
X.Org X Server 1.21.1.16
XFCE/XFWM 4.20
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https://bugs.winehq.org/show_bug.cgi?id=51053
Bug ID: 51053
Summary: Alan Wake Crashes After Intro Cut Scene
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 69915
--> https://bugs.winehq.org/attachment.cgi?id=69915
Log File
Seconds after the intro cut scene of Alan Wake the game crashes.I have attached
the log file. There is no visible error message on the crash. I am using the
GOG version 1.06.17.0155 of the game.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.0.2
| Manjaro 21.0.2 | Mate 1.24.1 | Kernel 5.11.14-1-MANJARO
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https://bugs.winehq.org/show_bug.cgi?id=57738
Bug ID: 57738
Summary: Title of "Select Topic" window in hh.exe is not
translatable
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77937
--> https://bugs.winehq.org/attachment.cgi?id=77937
Screenshot
Steps to reproduce:
1. Download
https://raw.githubusercontent.com/HeliumProject/InnoSetup/refs/heads/master…
2. Run `wine ISetup.chm`
3. Go to the Index tab and double-click "runmaximized"
A window titled "Select Topic:" appears. Its title is hardcoded at
https://gitlab.winehq.org/wine/wine/-/blob/1f23d8934832a2a7e07db77d4d46cb6a…
and is consequently always in English regardless of the user's locale.
$ sha256sum ISetup.chm
120bef4bb235789a27a2c0d22f78c93cd5068d96182471e6a69b513e8fef7faf
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https://bugs.winehq.org/show_bug.cgi?id=39453
Bug ID: 39453
Summary: Graphs not rendering using gdiplus
Product: Wine
Version: 1.7.52
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: ldv1452(a)gmail.com
Created attachment 52566
--> https://bugs.winehq.org/attachment.cgi?id=52566
Comparison builtin gdiplus vs native gdiplus
Certain graphs (e.g. box plots) and graph components (e.g. axes) are not
rendered while using builtin gdiplus. This happens irrespective of the OS and
is solved when using native gdiplus (see attached examples).
The problem can be observed using this software:
https://sourceforge.net/projects/fruits/files/FRUITS2_installer.msi/download
a file needs to be loaded and run (by pressing Estimate in the software) to
generate the graphs:
https://sourceforge.net/projects/fruits/files/simple_CN_model.frt/download
I created the software (using Visual Studio). If requested I can provide the
source code.
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http://bugs.winehq.org/show_bug.cgi?id=29912
Bug #: 29912
Summary: No parent button in file selection dialog
Product: Wine
Version: 1.4-rc1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2330.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
In some types of file selection dialog, there is no parent button. The
equivalent dialog in Windows XP does have a parent button, which makes
navigating the directory tree much easier.
If the program opens a selection dialog positioned in a subdirectory, to
navigate to the parent you need to use the treeview on the left side to
navigate down the directory hierarchy instead.
I noticed this while testing WinUAE, but presumably any program which uses the
same type of dialog will be similar.
- Download and run the WinUAE installer. Check the box to run the program at
the end.
- When the WinUAE Properties window appears, click ROM in the treeview then
click one of the "..." buttons to show a file selection dialog. There is no
parent button in the dialog. (There is also no indication of where in the
directory tree the current view is.)
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https://bugs.winehq.org/show_bug.cgi?id=41729
Bug ID: 41729
Summary: 2GIS 3.0 application crashes on exit.
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.rahmanov(a)gmail.com
Distribution: ---
Created attachment 56166
--> https://bugs.winehq.org/attachment.cgi?id=56166
Crash report.
2GIS crashes on every exit.
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https://bugs.winehq.org/show_bug.cgi?id=56073
Bug ID: 56073
Summary: Some Unity games don't receive keyboard input when
using virtual desktop
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: random-nick(a)mail.com
Distribution: ---
The issue seems to be absent in 5.11 and present in 5.12. Git bisect resulted
in commit 57124b9905bbdedfdd0bca777481d570ffa1769a
Setting UseTakeFocus to N successfully works around the issue, which led me to
believe it might be https://bugs.winehq.org/show_bug.cgi?id=48121 but the PoC
attached there still works properly in the virtual desktop (and the behaviour
without the virtual desktop seems unchanged).
I couldn't find a free Unity game which replicates the issue.
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