Module: wine
Branch: master
Commit: 33df806819ea9dd6ddc5799e2f1eedf76236ac52
URL: http://source.winehq.org/git/wine.git/?a=commit;h=33df806819ea9dd6ddc5799e2…
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu Nov 8 22:51:01 2007 +0100
wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
This fixes a render target recreation problem in Age of Empires II.
---
dlls/wined3d/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e9cd3de..ef6a0ea 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2163,6 +2163,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, D3DCB_D
/* Delete the palette conversion shader if it is around */
if(This->paletteConversionShader) {
GL_EXTCALL(glDeleteProgramsARB(1, &This->paletteConversionShader));
+ This->paletteConversionShader = 0;
}
/* Delete the pbuffer context if there is any */