Module: wine
Branch: master
Commit: 672ed031ce1a9d74967772de380421f6a6cd7bac
URL: http://source.winehq.org/git/wine.git/?a=commit;h=672ed031ce1a9d74967772de3…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Oct 22 14:08:23 2007 +0200
wined3d: Only glBindAttribLocation used attributes.
---
dlls/wined3d/glsl_shader.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 14ac4e3..7e79e27 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2697,8 +2697,10 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
* in order to make the bindings work, and it has to be done prior
* to linking the GLSL program. */
for (i = 0; i < max_attribs; ++i) {
- snprintf(tmp_name, sizeof(tmp_name), "attrib%i", i);
- GL_EXTCALL(glBindAttribLocationARB(programId, i, tmp_name));
+ if (((IWineD3DBaseShaderImpl*)vshader)->baseShader.reg_maps.attributes[i]) {
+ snprintf(tmp_name, sizeof(tmp_name), "attrib%i", i);
+ GL_EXTCALL(glBindAttribLocationARB(programId, i, tmp_name));
+ }
}
checkGLcall("glBindAttribLocationARB");