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Jacek Caban : win32u: Move clipboard data management from user32.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: eba0a510021ff8597536e83f67174ccf9283ad01 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=eba0a510021ff8597536e83f…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Mon Apr 25 16:59:16 2022 +0200 win32u: Move clipboard data management from user32. Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Huw Davies <huw(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/user32/clipboard.c | 292 +++++++------------------------------------ dlls/user32/edit.c | 2 +- dlls/user32/user32.spec | 2 +- dlls/user32/user_main.c | 16 +++ dlls/user32/user_private.h | 2 + dlls/win32u/clipboard.c | 302 +++++++++++++++++++++++++++++++++++++++++++-- dlls/win32u/sysparams.c | 4 - include/ntuser.h | 25 +++- 8 files changed, 383 insertions(+), 262 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=eba0a510021ff8597536…
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Jacek Caban : win32u: Add more clipboard stubs.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: cad4adedaa92e3114eef34d7cdbb0bace548276d URL:
https://source.winehq.org/git/wine.git/?a=commit;h=cad4adedaa92e3114eef34d7…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Mon Apr 25 16:59:10 2022 +0200 win32u: Add more clipboard stubs. Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Huw Davies <huw(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/win32u/clipboard.c | 36 ++++++++++++++++++++++++++++++++++++ dlls/win32u/gdiobj.c | 4 ++++ dlls/win32u/win32u.spec | 8 ++++---- dlls/win32u/win32u_private.h | 5 +++++ dlls/win32u/wrappers.c | 24 ++++++++++++++++++++++++ include/ntuser.h | 14 ++++++++++++++ 6 files changed, 87 insertions(+), 4 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=cad4adedaa92e3114eef…
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Rémi Bernon : windows.gaming.input: Implement IForceFeedbackMotor_(Pause|Resume|StopAll)Effects.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: 78261e08bfd437145f5658c409ceeb61fdb68cdf URL:
https://source.winehq.org/git/wine.git/?a=commit;h=78261e08bfd437145f5658c4…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Mon Apr 25 14:56:20 2022 +0200 windows.gaming.input: Implement IForceFeedbackMotor_(Pause|Resume|StopAll)Effects. And IForceFeedbackMotor_get_AreEffectsPaused. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dinput/tests/force_feedback.c | 8 ------- dlls/windows.gaming.input/force_feedback.c | 34 +++++++++++++++++++++++------- 2 files changed, 26 insertions(+), 16 deletions(-) diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c index f9538f5f56d..6d8701a8c24 100644 --- a/dlls/dinput/tests/force_feedback.c +++ b/dlls/dinput/tests/force_feedback.c @@ -5070,7 +5070,6 @@ static void test_windows_gaming_input(void) .report_id = 1, .report_len = 2, .report_buf = {1, 0x02}, - .todo = TRUE, }; static struct hid_expect expect_resume = { @@ -5078,7 +5077,6 @@ static void test_windows_gaming_input(void) .report_id = 1, .report_len = 2, .report_buf = {1, 0x03}, - .todo = TRUE, }; static struct hid_expect expect_stop = { @@ -5086,7 +5084,6 @@ static void test_windows_gaming_input(void) .report_id = 1, .report_len = 2, .report_buf = {1, 0x06}, - .todo = TRUE, }; static struct hid_expect expect_disable = { @@ -5298,9 +5295,7 @@ static void test_windows_gaming_input(void) paused = TRUE; hr = IForceFeedbackMotor_get_AreEffectsPaused( motor, &paused ); - todo_wine ok( hr == S_OK, "get_AreEffectsPaused returned %#lx\n", hr ); - todo_wine ok( paused == FALSE, "got paused %u\n", paused ); gain = 12345.6; @@ -5328,15 +5323,12 @@ static void test_windows_gaming_input(void) set_hid_expect( file, &expect_pause, sizeof(expect_pause) ); hr = IForceFeedbackMotor_PauseAllEffects( motor ); - todo_wine ok( hr == S_OK, "PauseAllEffects returned %#lx\n", hr ); set_hid_expect( file, &expect_resume, sizeof(expect_resume) ); hr = IForceFeedbackMotor_ResumeAllEffects( motor ); - todo_wine ok( hr == S_OK, "ResumeAllEffects returned %#lx\n", hr ); set_hid_expect( file, &expect_stop, sizeof(expect_stop) ); hr = IForceFeedbackMotor_StopAllEffects( motor ); - todo_wine ok( hr == S_OK, "StopAllEffects returned %#lx\n", hr ); set_hid_expect( file, NULL, 0 ); diff --git a/dlls/windows.gaming.input/force_feedback.c b/dlls/windows.gaming.input/force_feedback.c index 6d4e533bc77..fad5ade402c 100644 --- a/dlls/windows.gaming.input/force_feedback.c +++ b/dlls/windows.gaming.input/force_feedback.c @@ -105,8 +105,17 @@ static HRESULT WINAPI motor_GetTrustLevel( IForceFeedbackMotor *iface, TrustLeve static HRESULT WINAPI motor_get_AreEffectsPaused( IForceFeedbackMotor *iface, BOOLEAN *value ) { - FIXME( "iface %p, value %p stub!\n", iface, value ); - return E_NOTIMPL; + struct motor *impl = impl_from_IForceFeedbackMotor( iface ); + DWORD state; + HRESULT hr; + + TRACE( "iface %p, value %p.\n", iface, value ); + + if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state ))) + return hr; + + *value = (state & DIGFFS_PAUSED); + return S_OK; } static HRESULT WINAPI motor_get_MasterGain( IForceFeedbackMotor *iface, double *value ) @@ -171,20 +180,29 @@ static HRESULT WINAPI motor_LoadEffectAsync( IForceFeedbackMotor *iface, IForceF static HRESULT WINAPI motor_PauseAllEffects( IForceFeedbackMotor *iface ) { - FIXME( "iface %p stub!\n", iface ); - return E_NOTIMPL; + struct motor *impl = impl_from_IForceFeedbackMotor( iface ); + + TRACE( "iface %p.\n", iface ); + + return IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_PAUSE ); } static HRESULT WINAPI motor_ResumeAllEffects( IForceFeedbackMotor *iface ) { - FIXME( "iface %p stub!\n", iface ); - return E_NOTIMPL; + struct motor *impl = impl_from_IForceFeedbackMotor( iface ); + + TRACE( "iface %p.\n", iface ); + + return IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_CONTINUE ); } static HRESULT WINAPI motor_StopAllEffects( IForceFeedbackMotor *iface ) { - FIXME( "iface %p stub!\n", iface ); - return E_NOTIMPL; + struct motor *impl = impl_from_IForceFeedbackMotor( iface ); + + TRACE( "iface %p.\n", iface ); + + return IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_STOPALL ); } static HRESULT WINAPI motor_TryDisableAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
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Rémi Bernon : windows.gaming.input: Implement IForceFeedbackMotor_(get|put)_MasterGain.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: fec8aae2361bfe3ef934430397b491c8165564f8 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=fec8aae2361bfe3ef9344303…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Mon Apr 25 14:56:19 2022 +0200 windows.gaming.input: Implement IForceFeedbackMotor_(get|put)_MasterGain. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dinput/tests/force_feedback.c | 6 +---- dlls/windows.gaming.input/force_feedback.c | 37 ++++++++++++++++++++++++++---- 2 files changed, 34 insertions(+), 9 deletions(-) diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c index 9c9af8b6389..f9538f5f56d 100644 --- a/dlls/dinput/tests/force_feedback.c +++ b/dlls/dinput/tests/force_feedback.c @@ -5063,7 +5063,6 @@ static void test_windows_gaming_input(void) .report_id = 6, .report_len = 2, .report_buf = {6, 0x7f}, - .todo = TRUE, }; static struct hid_expect expect_pause = { @@ -5306,15 +5305,12 @@ static void test_windows_gaming_input(void) gain = 12345.6; hr = IForceFeedbackMotor_get_MasterGain( motor, &gain ); - todo_wine ok( hr == S_OK, "get_MasterGain returned %#lx\n", hr ); - todo_wine ok( gain == 1.0, "got gain %f\n", gain ); set_hid_expect( file, &expect_set_gain, sizeof(expect_set_gain) ); hr = IForceFeedbackMotor_put_MasterGain( motor, 0.5 ); - todo_wine ok( hr == S_OK, "put_MasterGain returned %#lx\n", hr ); - wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE ); /* device gain reports are written asynchronously */ + wait_hid_expect( file, 100 ); /* device gain reports are written asynchronously */ enabled = FALSE; hr = IForceFeedbackMotor_get_IsEnabled( motor, &enabled ); diff --git a/dlls/windows.gaming.input/force_feedback.c b/dlls/windows.gaming.input/force_feedback.c index 54742475e7b..6d4e533bc77 100644 --- a/dlls/windows.gaming.input/force_feedback.c +++ b/dlls/windows.gaming.input/force_feedback.c @@ -111,14 +111,43 @@ static HRESULT WINAPI motor_get_AreEffectsPaused( IForceFeedbackMotor *iface, BO static HRESULT WINAPI motor_get_MasterGain( IForceFeedbackMotor *iface, double *value ) { - FIXME( "iface %p, value %p stub!\n", iface, value ); - return E_NOTIMPL; + struct motor *impl = impl_from_IForceFeedbackMotor( iface ); + DIPROPDWORD gain = + { + .diph = + { + .dwSize = sizeof(DIPROPDWORD), + .dwHeaderSize = sizeof(DIPROPHEADER), + .dwHow = DIPH_DEVICE, + }, + }; + HRESULT hr; + + TRACE( "iface %p, value %p.\n", iface, value ); + + if (FAILED(hr = IDirectInputDevice8_GetProperty( impl->device, DIPROP_FFGAIN, &gain.diph ))) *value = 1.; + else *value = gain.dwData / 10000.; + + return hr; } static HRESULT WINAPI motor_put_MasterGain( IForceFeedbackMotor *iface, double value ) { - FIXME( "iface %p, value %#I64x stub!\n", iface, *(UINT64 *)&value ); - return E_NOTIMPL; + struct motor *impl = impl_from_IForceFeedbackMotor( iface ); + DIPROPDWORD gain = + { + .diph = + { + .dwSize = sizeof(DIPROPDWORD), + .dwHeaderSize = sizeof(DIPROPHEADER), + .dwHow = DIPH_DEVICE, + }, + }; + + TRACE( "iface %p, value %f.\n", iface, value ); + + gain.dwData = 10000 * value; + return IDirectInputDevice8_SetProperty( impl->device, DIPROP_FFGAIN, &gain.diph ); } static HRESULT WINAPI motor_get_IsEnabled( IForceFeedbackMotor *iface, BOOLEAN *value )
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Rémi Bernon : windows.gaming.input: Acquire the device exclusively when creating ForceFeedbackMotor.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: cd24005266caa7d67e740b326c27e91fe274de99 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=cd24005266caa7d67e740b32…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Mon Apr 25 14:56:18 2022 +0200 windows.gaming.input: Acquire the device exclusively when creating ForceFeedbackMotor. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dinput/tests/force_feedback.c | 4 +--- dlls/windows.gaming.input/force_feedback.c | 11 +++++++++++ 2 files changed, 12 insertions(+), 3 deletions(-) diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c index c298206eb20..9c9af8b6389 100644 --- a/dlls/dinput/tests/force_feedback.c +++ b/dlls/dinput/tests/force_feedback.c @@ -5048,7 +5048,6 @@ static void test_windows_gaming_input(void) .report_id = 1, .report_len = 2, .report_buf = {1, 0x01}, - .todo = TRUE, }, /* device gain */ { @@ -5056,7 +5055,6 @@ static void test_windows_gaming_input(void) .report_id = 6, .report_len = 2, .report_buf = {6, 0xff}, - .todo = TRUE, }, }; static struct hid_expect expect_set_gain = @@ -5284,7 +5282,7 @@ static void test_windows_gaming_input(void) set_hid_expect( file, expect_acquire, sizeof(expect_acquire) ); hr = IRawGameController_get_ForceFeedbackMotors( raw_controller, &motors_view ); ok( hr == S_OK, "get_ForceFeedbackMotors returned %#lx\n", hr ); - wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE ); /* device gain reports are written asynchronously */ + wait_hid_expect( file, 100 ); /* device gain reports are written asynchronously */ hr = IVectorView_ForceFeedbackMotor_get_Size( motors_view, &size ); ok( hr == S_OK, "get_Size returned %#lx\n", hr ); diff --git a/dlls/windows.gaming.input/force_feedback.c b/dlls/windows.gaming.input/force_feedback.c index 24617d16733..54742475e7b 100644 --- a/dlls/windows.gaming.input/force_feedback.c +++ b/dlls/windows.gaming.input/force_feedback.c @@ -211,9 +211,14 @@ static const struct IForceFeedbackMotorVtbl motor_vtbl = HRESULT force_feedback_motor_create( IDirectInputDevice8W *device, IForceFeedbackMotor **out ) { struct motor *impl; + HRESULT hr; TRACE( "device %p, out %p\n", device, out ); + if (FAILED(hr = IDirectInputDevice8_Unacquire( device ))) goto failed; + if (FAILED(hr = IDirectInputDevice8_SetCooperativeLevel( device, GetDesktopWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE ))) goto failed; + if (FAILED(hr = IDirectInputDevice8_Acquire( device ))) goto failed; + if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY; impl->IForceFeedbackMotor_iface.lpVtbl = &motor_vtbl; impl->ref = 1; @@ -224,4 +229,10 @@ HRESULT force_feedback_motor_create( IDirectInputDevice8W *device, IForceFeedbac *out = &impl->IForceFeedbackMotor_iface; TRACE( "created ForceFeedbackMotor %p\n", *out ); return S_OK; + +failed: + IDirectInputDevice8_SetCooperativeLevel( device, 0, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ); + IDirectInputDevice8_Acquire( device ); + WARN( "Failed to acquire device exclusively, hr %#lx\n", hr ); + return hr; }
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Rémi Bernon : windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: 69745cc12dbace5b8dc9f5218e36177f6f294baf URL:
https://source.winehq.org/git/wine.git/?a=commit;h=69745cc12dbace5b8dc9f521…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Mon Apr 25 14:56:17 2022 +0200 windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass. And create it for RawGameController and RacingWheel motors. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dinput/tests/force_feedback.c | 6 +- dlls/windows.gaming.input/Makefile.in | 1 + dlls/windows.gaming.input/controller.c | 11 +- dlls/windows.gaming.input/force_feedback.c | 227 +++++++++++++++++++++++++++++ dlls/windows.gaming.input/private.h | 3 + dlls/windows.gaming.input/provider.c | 16 ++ dlls/windows.gaming.input/provider.idl | 3 + dlls/windows.gaming.input/racing_wheel.c | 7 +- 8 files changed, 267 insertions(+), 7 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=69745cc12dbace5b8dc9…
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Rémi Bernon : windows.gaming.input: Return an empty vector from RawGameController_get_ForceFeedbackMotors.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: 5c88fea5e7263f8e82e59feee3702894f7101f71 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=5c88fea5e7263f8e82e59fee…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Mon Apr 25 14:56:16 2022 +0200 windows.gaming.input: Return an empty vector from RawGameController_get_ForceFeedbackMotors. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dinput/tests/force_feedback.c | 3 +-- dlls/windows.gaming.input/controller.c | 19 +++++++++++++++++-- include/windows.gaming.input.forcefeedback.idl | 3 +++ 3 files changed, 21 insertions(+), 4 deletions(-) diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c index 068f5bf1a7e..e4d17175c68 100644 --- a/dlls/dinput/tests/force_feedback.c +++ b/dlls/dinput/tests/force_feedback.c @@ -5283,10 +5283,8 @@ static void test_windows_gaming_input(void) set_hid_expect( file, expect_acquire, sizeof(expect_acquire) ); hr = IRawGameController_get_ForceFeedbackMotors( raw_controller, &motors_view ); - todo_wine ok( hr == S_OK, "get_ForceFeedbackMotors returned %#lx\n", hr ); wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE ); /* device gain reports are written asynchronously */ - if (!motors_view) goto skip_tests; hr = IVectorView_ForceFeedbackMotor_get_Size( motors_view, &size ); ok( hr == S_OK, "get_Size returned %#lx\n", hr ); @@ -5296,6 +5294,7 @@ static void test_windows_gaming_input(void) todo_wine ok( hr == S_OK, "GetAt returned %#lx\n", hr ); IVectorView_ForceFeedbackMotor_Release( motors_view ); + if (hr != S_OK) goto skip_tests; check_interface( motor, &IID_IUnknown, TRUE ); check_interface( motor, &IID_IInspectable, TRUE ); diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c index 03a3ae398cf..d68da6b3142 100644 --- a/dlls/windows.gaming.input/controller.c +++ b/dlls/windows.gaming.input/controller.c @@ -229,8 +229,23 @@ static HRESULT WINAPI raw_controller_get_ButtonCount( IRawGameController *iface, static HRESULT WINAPI raw_controller_get_ForceFeedbackMotors( IRawGameController *iface, IVectorView_ForceFeedbackMotor **value ) { - FIXME( "iface %p, value %p stub!\n", iface, value ); - return E_NOTIMPL; + static const struct vector_iids iids = + { + .vector = &IID_IVector_ForceFeedbackMotor, + .view = &IID_IVectorView_ForceFeedbackMotor, + .iterable = &IID_IIterable_ForceFeedbackMotor, + .iterator = &IID_IIterator_ForceFeedbackMotor, + }; + IVector_ForceFeedbackMotor *vector; + HRESULT hr; + + TRACE( "iface %p, value %p\n", iface, value ); + + if (FAILED(hr = vector_create( &iids, (void **)&vector ))) return hr; + hr = IVector_ForceFeedbackMotor_GetView( vector, value ); + IVector_ForceFeedbackMotor_Release( vector ); + + return hr; } static HRESULT WINAPI raw_controller_get_HardwareProductId( IRawGameController *iface, UINT16 *value ) diff --git a/include/windows.gaming.input.forcefeedback.idl b/include/windows.gaming.input.forcefeedback.idl index 432b60a5592..639e0c5cd57 100644 --- a/include/windows.gaming.input.forcefeedback.idl +++ b/include/windows.gaming.input.forcefeedback.idl @@ -36,7 +36,10 @@ namespace Windows.Gaming.Input.ForceFeedback { declare { interface Windows.Foundation.AsyncOperationCompletedHandler<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>; interface Windows.Foundation.IAsyncOperation<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>; + interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor *>; + interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor *>; interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor *>; + interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor *>; } [
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Rémi Bernon : dinput/tests: Remove unreliable IAsyncOperation_boolean checks.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: b01760e734dfb664b656164f450dd6490a541232 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=b01760e734dfb664b656164f…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Mon Apr 25 15:02:10 2022 +0200 dinput/tests: Remove unreliable IAsyncOperation_boolean checks. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dinput/tests/force_feedback.c | 21 ++++++--------------- 1 file changed, 6 insertions(+), 15 deletions(-) diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c index a4588f7022d..068f5bf1a7e 100644 --- a/dlls/dinput/tests/force_feedback.c +++ b/dlls/dinput/tests/force_feedback.c @@ -5193,7 +5193,6 @@ static void test_windows_gaming_input(void) UINT32 size; HRESULT hr; DWORD ret; - ULONG ref; if (!load_combase_functions()) return; @@ -5395,8 +5394,7 @@ static void test_windows_gaming_input(void) check_bool_async( bool_async, 1, 4, S_OK, FALSE ); IAsyncInfo_Release( async_info ); - ref = IAsyncOperation_boolean_Release( bool_async ); - ok( ref == 0, "Release returned %lu\n", ref ); + IAsyncOperation_boolean_Release( bool_async ); set_hid_expect( file, &expect_enable_fail, sizeof(expect_enable_fail) ); @@ -5423,8 +5421,7 @@ static void test_windows_gaming_input(void) check_bool_async( bool_async, 1, 4, 0x8685400d, FALSE ); IAsyncInfo_Release( async_info ); - ref = IAsyncOperation_boolean_Release( bool_async ); - ok( ref == 0, "Release returned %lu\n", ref ); + IAsyncOperation_boolean_Release( bool_async ); /* canceling the async op is just ignored */ @@ -5468,8 +5465,7 @@ static void test_windows_gaming_input(void) ok( hr == S_OK, "get_Completed returned %#lx\n", hr ); ok( tmp_handler == NULL, "got handler %p\n", tmp_handler ); - ref = IAsyncOperation_boolean_Release( bool_async ); - ok( ref == 0, "Release returned %lu\n", ref ); + IAsyncOperation_boolean_Release( bool_async ); /* canceling then closing it calls the handler with closed state */ @@ -5514,8 +5510,7 @@ static void test_windows_gaming_input(void) hr = IAsyncOperation_boolean_get_Completed( bool_async, &tmp_handler ); ok( hr == E_ILLEGAL_METHOD_CALL, "get_Completed returned %#lx\n", hr ); - ref = IAsyncOperation_boolean_Release( bool_async ); - ok( ref == 0, "Release returned %lu\n", ref ); + IAsyncOperation_boolean_Release( bool_async ); set_hid_expect( file, &expect_enable, sizeof(expect_enable) ); @@ -5523,9 +5518,7 @@ static void test_windows_gaming_input(void) todo_wine ok( hr == S_OK, "TryEnableAsync returned %#lx\n", hr ); wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE ); - check_bool_async( bool_async, 1, Completed, S_OK, TRUE ); - ref = IAsyncOperation_boolean_Release( bool_async ); - ok( ref == 0, "Release returned %lu\n", ref ); + IAsyncOperation_boolean_Release( bool_async ); set_hid_expect( file, expect_reset, sizeof(expect_reset) ); @@ -5533,9 +5526,7 @@ static void test_windows_gaming_input(void) todo_wine ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr ); wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE ); - check_bool_async( bool_async, 1, Completed, S_OK, TRUE ); - ref = IAsyncOperation_boolean_Release( bool_async ); - ok( ref == 0, "Release returned %lu\n", ref ); + IAsyncOperation_boolean_Release( bool_async ); IForceFeedbackMotor_Release( motor );
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Huw Davies : winemac: Use ULongToPtr() to cast format ids to void ptrs.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: fb0af5d9adae3ce751fc680d7bf47b53f94c207e URL:
https://source.winehq.org/git/wine.git/?a=commit;h=fb0af5d9adae3ce751fc680d…
Author: Huw Davies <huw(a)codeweavers.com> Date: Mon Apr 25 14:17:02 2022 +0100 winemac: Use ULongToPtr() to cast format ids to void ptrs. This avoids compiler warnings on 64-bit. Signed-off-by: Huw Davies <huw(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/winemac.drv/clipboard.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/dlls/winemac.drv/clipboard.c b/dlls/winemac.drv/clipboard.c index 70b087846e9..63c8bc76e75 100644 --- a/dlls/winemac.drv/clipboard.c +++ b/dlls/winemac.drv/clipboard.c @@ -1514,7 +1514,7 @@ static WINE_CLIPFORMAT** get_formats_for_pasteboard_types(CFArrayRef types, UINT if (!format->synthesized) { TRACE("for type %s got format %p/%s\n", debugstr_cf(type), format, debugstr_format(format->format_id)); - CFSetAddValue(seen_formats, (void*)format->format_id); + CFSetAddValue(seen_formats, ULongToPtr(format->format_id)); formats[pos++] = format; } else if (format->natural_format && @@ -1523,7 +1523,7 @@ static WINE_CLIPFORMAT** get_formats_for_pasteboard_types(CFArrayRef types, UINT TRACE("for type %s deferring synthesized formats because type %s is also present\n", debugstr_cf(type), debugstr_cf(format->natural_format->type)); } - else if (CFSetContainsValue(seen_formats, (void*)format->format_id)) + else if (CFSetContainsValue(seen_formats, ULongToPtr(format->format_id))) { TRACE("for type %s got duplicate synthesized format %p/%s; skipping\n", debugstr_cf(type), format, debugstr_format(format->format_id)); @@ -1531,7 +1531,7 @@ static WINE_CLIPFORMAT** get_formats_for_pasteboard_types(CFArrayRef types, UINT else { TRACE("for type %s got synthesized format %p/%s\n", debugstr_cf(type), format, debugstr_format(format->format_id)); - CFSetAddValue(seen_formats, (void*)format->format_id); + CFSetAddValue(seen_formats, ULongToPtr(format->format_id)); formats[pos++] = format; } } @@ -1546,10 +1546,10 @@ static WINE_CLIPFORMAT** get_formats_for_pasteboard_types(CFArrayRef types, UINT if (!format->synthesized) continue; /* Don't duplicate a real value with a synthesized value. */ - if (CFSetContainsValue(seen_formats, (void*)format->format_id)) continue; + if (CFSetContainsValue(seen_formats, ULongToPtr(format->format_id))) continue; TRACE("for type %s got synthesized format %p/%s\n", debugstr_cf(type), format, debugstr_format(format->format_id)); - CFSetAddValue(seen_formats, (void*)format->format_id); + CFSetAddValue(seen_formats, ULongToPtr(format->format_id)); formats[pos++] = format; }
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Huw Davies : winecoreaudio: Implement Wow64 midi entry points in the Unix libraray.
by Alexandre Julliard
25 Apr '22
25 Apr '22
Module: wine Branch: master Commit: 860a5f69b897044743491ef9e5796bab0c0a674e URL:
https://source.winehq.org/git/wine.git/?a=commit;h=860a5f69b897044743491ef9…
Author: Huw Davies <huw(a)codeweavers.com> Date: Mon Apr 25 07:58:38 2022 +0100 winecoreaudio: Implement Wow64 midi entry points in the Unix libraray. Signed-off-by: Huw Davies <huw(a)codeweavers.com> Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/winecoreaudio.drv/coreaudio.c | 8 +- dlls/winecoreaudio.drv/coremidi.c | 367 +++++++++++++++++++++++++++++++++++++ dlls/winecoreaudio.drv/unixlib.h | 7 + 3 files changed, 378 insertions(+), 4 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=860a5f69b89704474349…
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