Alexandre Julliard pushed to branch master at wine / wine
Commits:
3277de55 by Ziqing Hui at 2024-10-09T12:43:54+02:00
propsys/tests: Add tests for PropVariantToVariant.
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7a4f9f83 by Ziqing Hui at 2024-10-09T12:43:54+02:00
propsys/tests: Test converting clsid to string.
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67b097ff by Ziqing Hui at 2024-10-09T12:43:54+02:00
propsys: Support converting clsid to string for PropVariant.
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808b3985 by Ziqing Hui at 2024-10-09T12:43:54+02:00
propsys: Initially implement PropVariantToVariant.
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2 changed files:
- dlls/propsys/propvar.c
- dlls/propsys/tests/propsys.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/e61db557ab8473a490c84301dbb4b…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
f1301ced by Charlotte Pabst at 2024-10-09T12:43:45+02:00
riched20/tests: Test that ScrollWindowEx and GetClientRect are only called when control is in-place active.
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dafaadcb by Charlotte Pabst at 2024-10-09T12:43:45+02:00
riched20: Exit from editor_ensure_visible when control is not in-place active.
According to microsoft documentation, ScrollWindowEx, SetScrollPos and SetScrollRange may only
be called while the control is in-place active.
This fixes a segmentation fault in an application.
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e61db557 by Charlotte Pabst at 2024-10-09T12:43:47+02:00
riched20: Only call ME_SendRequestResize when control is in-place active.
Prevent GetClientRect from being called when not in-place active.
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2 changed files:
- dlls/riched20/paint.c
- dlls/riched20/tests/txtsrv.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/21921a2fee6724b461b837fa89f92…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
9cb4207c by Giovanni Mascellani at 2024-10-09T13:15:25+02:00
vkd3d-shader/spirv: Write spirv_compiler_emit_variable() in terms of spirv_compiler_emit_array_variable().
Essentially for code clarity, so that it's more obvious that a
non-array variable is indeed an array variable with no indices.
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1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/9cb4207c92ec3ee05fce15580c89f…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/9cb4207c92ec3ee05fce15580c89f…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
790f3553 by Henri Verbeet at 2024-10-09T13:14:31+02:00
vkd3d-shader/glsl: vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT inputs.
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93f1af72 by Henri Verbeet at 2024-10-09T13:14:31+02:00
vkd3d-shader/glsl: Implement loops.
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27eb3c07 by Henri Verbeet at 2024-10-09T13:14:31+02:00
vkd3d-shader/glsl: Implement switches.
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bc4aacd2 by Henri Verbeet at 2024-10-09T13:14:31+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_ULT.
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aba45d03 by Henri Verbeet at 2024-10-09T13:14:31+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE.
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7 changed files:
- libs/vkd3d-shader/glsl.c
- tests/hlsl/bool-semantics.shader_test
- tests/hlsl/for.shader_test
- tests/hlsl/function-return.shader_test
- tests/hlsl/loop.shader_test
- tests/hlsl/return.shader_test
- tests/hlsl/switch.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/bb0e4506a6fbf2d22fda8e98fe9d…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/bb0e4506a6fbf2d22fda8e98fe9d…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
16efb7c0 by Giovanni Mascellani at 2024-10-09T13:13:00+02:00
vkd3d-shader: Ignore the patch constant signature when it doesn't make sense.
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7202e6e2 by Giovanni Mascellani at 2024-10-09T13:13:00+02:00
vkd3d-shader/ir: Allow a patch constant signature only for Hull and Domain Shaders.
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118f494d by Giovanni Mascellani at 2024-10-09T13:13:00+02:00
vkd3d-shader/ir: Validate register counts in input signatures.
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a29270fa by Giovanni Mascellani at 2024-10-09T13:13:00+02:00
vkd3d-shader/ir: Validate register counts in output signatures.
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c3b31b96 by Giovanni Mascellani at 2024-10-09T13:13:00+02:00
vkd3d-shader/ir: Validate register counts in patch constant signatures.
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bb0e4506 by Giovanni Mascellani at 2024-10-09T13:13:00+02:00
vkd3d-shader/ir: Validate masks in shader signatures.
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5 changed files:
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/tpf.c
- libs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/cd74461d6dabae4e702de61a9053…
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