Alexandre Julliard pushed to branch master at wine / wine
Commits:
15865c45 by Elizabeth Figura at 2024-10-08T13:55:34+02:00
wined3d: Move rasterizer state invalidation to wined3d_stateblock_set_render_state().
Alongside e.g. ffp_ps_settings.
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56f83137 by Elizabeth Figura at 2024-10-08T13:55:36+02:00
ddraw: Do not apply the entire stateblock when clearing.
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9734ba27 by Elizabeth Figura at 2024-10-08T13:55:37+02:00
d3d8: Do not apply the stateblock when clearing.
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830ee1dc by Elizabeth Figura at 2024-10-08T13:55:37+02:00
d3d9: Do not apply the stateblock when clearing.
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6 changed files:
- dlls/d3d8/device.c
- dlls/d3d9/device.c
- dlls/ddraw/device.c
- dlls/wined3d/stateblock.c
- dlls/wined3d/wined3d.spec
- include/wine/wined3d.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1fe64cd59573473160186aa172c4b…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1fe64cd59573473160186aa172c4b…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
cd74461d by Giovanni Mascellani at 2024-10-08T22:05:38+02:00
vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
Since the sort index is just a convenience field it is more
appropriate to only set it where it is required, instead of
requiring all frontends and passes to retain sensible values for
it.
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3 changed files:
- libs/vkd3d-shader/dxbc.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/cd74461d6dabae4e702de61a90533…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/cd74461d6dabae4e702de61a90533…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
1256b4f8 by Giovanni Mascellani at 2024-10-08T22:04:59+02:00
vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace().
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b21ae8d9 by Giovanni Mascellani at 2024-10-08T22:04:59+02:00
vkd3d-shader/d3d-asm: Rename dump_signature() to dump_dxbc_signature().
To stress the fact that only the fields that appear in the DXBC
signature sections are considered.
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c7d09bba by Giovanni Mascellani at 2024-10-08T22:04:59+02:00
vkd3d-shader/d3d-asm: Rename dump_signatures() to dump_dxbc_signatures().
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c332adaa by Giovanni Mascellani at 2024-10-08T22:04:59+02:00
vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program.
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7 changed files:
- libs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/tpf.c
- libs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3428ed7a64edb3ceedf9dac40d62…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3428ed7a64edb3ceedf9dac40d62…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
95a46fb0 by Henri Verbeet at 2024-10-08T22:01:56+02:00
vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.
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0acebd6e by Henri Verbeet at 2024-10-08T22:01:56+02:00
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
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e55bc76f by Henri Verbeet at 2024-10-08T22:01:56+02:00
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.
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c2a42214 by Henri Verbeet at 2024-10-08T22:01:56+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_INEG.
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fc838446 by Henri Verbeet at 2024-10-08T22:01:56+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_IMAX.
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8 changed files:
- libs/vkd3d-shader/glsl.c
- tests/hlsl/arithmetic-int-uniform.shader_test
- tests/hlsl/f16tof32.shader_test
- tests/hlsl/minimum-precision.shader_test
- tests/hlsl/object-references.shader_test
- tests/hlsl/shader-interstage-interface.shader_test
- tests/hlsl/sign.shader_test
- tests/hlsl/texture-load.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/fcb09be6e33980915d56df1c3296…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/fcb09be6e33980915d56df1c3296…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
d76435cd by Conor McCarthy at 2024-10-08T20:34:03+02:00
tests: Move the dxc compilation helpers to utils.h.
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fc651705 by Conor McCarthy at 2024-10-08T20:34:03+02:00
tests/shader_runner: Introduce struct vulkan_test_context for the Vulkan runner.
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ce836288 by Conor McCarthy at 2024-10-08T20:34:03+02:00
tests/shader-runner: Move struct vulkan_test_context to vulkan_utils.h.
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fcb09be6 by Conor McCarthy at 2024-10-08T20:34:03+02:00
tests/shader-runner: Move the Vulkan helper functions to vulkan_utils.h.
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7 changed files:
- Makefile.am
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d12.c
- tests/shader_runner_vulkan.c
- tests/utils.h
- + tests/vulkan_utils.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/102cfdab360fc33425ef722d1611…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/102cfdab360fc33425ef722d1611…
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