Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
79455041 by Henri Verbeet at 2024-10-07T17:31:19+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_EQO.
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7b47528e by Henri Verbeet at 2024-10-07T17:31:20+02:00
vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.
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4eed6b88 by Henri Verbeet at 2024-10-07T17:31:20+02:00
vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
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944929d0 by Henri Verbeet at 2024-10-07T17:31:20+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
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e7c48673 by Henri Verbeet at 2024-10-07T17:31:20+02:00
vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
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5 changed files:
- libs/vkd3d-shader/glsl.c
- tests/hlsl/float-comparison.shader_test
- tests/hlsl/matrix-indexing.shader_test
- tests/hlsl/nointerpolation.shader_test
- tests/hlsl/non-const-indexing.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/565698711bd911aea70d5609f54f…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/565698711bd911aea70d5609f54f…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
d1c2ae3f by Nikolay Sivov at 2024-10-07T17:29:40+02:00
vkd3d-shader/hlsl: Remove the type equality assertion for binary expression arguments.
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56569871 by Nikolay Sivov at 2024-10-07T17:30:41+02:00
tests: Add a test for uniform array indexing.
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2 changed files:
- libs/vkd3d-shader/hlsl.c
- tests/hlsl/non-const-indexing.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0b989c9f377289f0dc989f0b32a9…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0b989c9f377289f0dc989f0b32a9…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
cd5917c6 by Feifan He at 2024-10-07T17:21:27+02:00
vkd3d-shader/msl: Generate shader output structure declarations.
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577cc477 by Feifan He at 2024-10-07T17:21:52+02:00
vkd3d-shader/msl: Generate shader input structure declarations.
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a88f3168 by Feifan He at 2024-10-07T17:21:52+02:00
vkd3d-shader/msl: Generate the shader entry point.
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cd070f99 by Feifan He at 2024-10-07T17:21:52+02:00
vkd3d-shader/msl: Generate the shader entry point epilogue.
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7c42da46 by Feifan He at 2024-10-07T17:21:52+02:00
vkd3d-shader/msl: Generate the shader entry point prologue.
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b7314e24 by Feifan He at 2024-10-07T17:21:52+02:00
vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue.
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1 changed file:
- libs/vkd3d-shader/msl.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/25232f2b2b35bcf1c265bc380c31…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/25232f2b2b35bcf1c265bc380c31…
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