Alexandre Julliard pushed to branch master at wine / wine
Commits:
7ac35f13 by Rémi Bernon at 2024-11-13T20:27:13+01:00
winex11: Avoid requesting unnecessary _NET_WM_STATE changes.
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199274d4 by Rémi Bernon at 2024-11-13T20:27:13+01:00
winex11: Avoid requesting unnecessary window config changes.
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b1dd7da8 by Rémi Bernon at 2024-11-13T20:27:13+01:00
winex11: Avoid updating _NET_WM_STATE on iconic windows.
This tends to trigger window mapping with some window managers.
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968ab4e7 by Rémi Bernon at 2024-11-13T20:27:15+01:00
winex11: Simplify the control flow in WM_STATE handlers.
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e3258e76 by Rémi Bernon at 2024-11-13T20:27:15+01:00
winex11: Simplify the control flow in ConfigureNotify handlers.
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2 changed files:
- dlls/winex11.drv/event.c
- dlls/winex11.drv/window.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1f42d452aa29c3fa09feef530d680…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
b02b7367 by Elizabeth Figura at 2024-11-13T20:26:35+01:00
wined3d: Do not clamp fog in the VS.
NVidia and WARP clamp before interpolation in the oFog case; AMD clamps only
after interpolation (which we also do).
On the other hand, test_fog() proves that clamping should not be done before
interpolation in the FFP case, for any driver.
In order to emulate an FFP vertex shader with a real compiled shader, we need to
avoid clamping before interpolation, choosing the AMD behaviour here.
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70258a16 by Elizabeth Figura at 2024-11-13T20:26:40+01:00
wined3d: Calculate the texture matrix solely from the vertex declaration.
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f588fec2 by Elizabeth Figura at 2024-11-13T20:26:40+01:00
wined3d: Rewrite the comment in compute_texture_matrix().
Make the function easier to understand, and use language that's a little less
GL-centric.
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96c37c23 by Elizabeth Figura at 2024-11-13T20:26:42+01:00
wined3d: Clear caps to zero in shader caps query functions.
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1f42d452 by Elizabeth Figura at 2024-11-13T20:26:42+01:00
wined3d: Initialize max_blend_stages in the SPIRV fragment pipe.
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5 changed files:
- dlls/wined3d/glsl_shader.c
- dlls/wined3d/shader_spirv.c
- dlls/wined3d/stateblock.c
- dlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/a5de8d85d354dcce44583ec446704…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
5b10f924 by John Chadwick at 2024-11-13T18:48:42+01:00
wintab32: Align WTPACKET for 32/64-bit archs.
WTPACKET's structure is never directly exposed via the API; it's
internal to Wine. The HCTX value is only used on the wintab32 side,
not the driver side, and it is used as an integer rather than a
pointer, so this should be safe to do.
This eliminates the need to have a wow64 thunk for tablet_get_packet.
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a5de8d85 by John Chadwick at 2024-11-13T18:48:42+01:00
winex11: Remove stub tablet_get_packet wow64 thunk.
The previous commit ensures that the WTPACKET fields align between
32-bit and 64-bit architectures, so now we can use the same
tablet_get_packet without needing another thunk.
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4 changed files:
- dlls/winex11.drv/wintab.c
- dlls/winex11.drv/x11drv_main.c
- dlls/wintab32/context.c
- dlls/wintab32/wintab_internal.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ea3c73b12d0dbd88444be29bdf83f…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
1125bb8f by Marc-Aurel Zent at 2024-11-13T18:48:42+01:00
winemac.drv: Allow symbol vkeys to match on Mac virtual key codes.
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484c43c9 by Marc-Aurel Zent at 2024-11-13T18:48:42+01:00
winemac.drv: Add Mac virtual key code information to the German layout.
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194901b5 by Marc-Aurel Zent at 2024-11-13T18:48:42+01:00
winemac.drv: Add additional French symbol vkeys mappings.
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1 changed file:
- dlls/winemac.drv/keyboard.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/19018abf86b862bea04c285dc71de…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
32be0565 by Piotr Caban at 2024-11-13T18:48:42+01:00
services: Sort services start order by start type.
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19018abf by Piotr Caban at 2024-11-13T18:48:42+01:00
wine.inf: Set MountMgr service start option to SERVICE_BOOT_START.
This matches with native. It's needed to ensure that mountmgr is started
before other services that use functionality provided by it. Fixes
Autodesk Desktop Licensing Service that uses GetVolumeInformationByHandleW.
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2 changed files:
- loader/wine.inf.in
- programs/services/services.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/e3db89aa9d7b5a94c43642495ebbb…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
a7b1e5d5 by Zhiyi Zhang at 2024-11-13T18:48:42+01:00
urlmon: Support Uri_HOST_IDN.
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71b4377e by Zhiyi Zhang at 2024-11-13T18:48:42+01:00
urlmon: Support Uri_DISPLAY_NO_FRAGMENT.
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427f8fae by Zhiyi Zhang at 2024-11-13T18:48:42+01:00
urlmon: Support Uri_PUNYCODE_IDN_HOST.
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61d8e74e by Zhiyi Zhang at 2024-11-13T18:48:42+01:00
urlmon: Support Uri_DISPLAY_IDN_HOST.
Uri_DISPLAY_IDN_HOST makes the hostname in Uri_PROPERTY_ABSOLUTE_URI, Uri_PROPERTY_DOMAIN and
Uri_PROPERTY_HOST appear in punycode or Unicode as it would appear in the Uri_PROPERTY_DISPLAY_URI
property. IDNs appears in Unicode on some Windows version and in punycode on others. Wine chose to
display Unicode for Uri_PROPERTY_DISPLAY_URI. So no need to add special handling for
Uri_DISPLAY_IDN_HOST at the moment because they already display in Unicode.
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e3db89aa by Zhiyi Zhang at 2024-11-13T18:48:42+01:00
urlmon/tests: Test flags for getting properties.
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2 changed files:
- dlls/urlmon/tests/uri.c
- dlls/urlmon/uri.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/dd6e73428de6c16f6732e5f8907d2…
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