Alexandre Julliard pushed to branch master at wine / wine
Commits:
52838dae by Rémi Bernon at 2024-11-12T21:52:24+01:00
winewayland: Fix surface scaling with HiDPI compositor.
The surface scale is there to match between the Wine DPI and the
compositor scaling, not to implement Wine DPI scaling, ie: when
compositor scaling is set to 200% and Wine DPI is also set to 192,
windows are shown at 1:1 scale, instead of being upscaled twice.
- - - - -
1 changed file:
- dlls/winewayland.drv/window.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/52838daec507a6340d57501d9a6dc6…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/52838daec507a6340d57501d9a6dc6…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
d5ee7346 by Connor McAdams at 2024-11-12T21:52:23+01:00
d3dx9/tests: Include ddraw.h in surface.c for DDS header flag definitions.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
- - - - -
41ec0064 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9: Don't attempt to save palettized surfaces in D3DXSaveSurfaceToFileInMemory().
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
- - - - -
8effb152 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9/tests: Add more tests for saving surfaces as DDS files.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
- - - - -
821c25d6 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9: Improve save_dds_surface_to_memory().
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
- - - - -
6d5101f3 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9: Set the DDSCAPS_ALPHA flag when saving DDS files with a pixel format containing an alpha channel.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
- - - - -
3900f6b7 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9: Add support for saving paletted surfaces to DDS files.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
- - - - -
2 changed files:
- dlls/d3dx9_36/surface.c
- dlls/d3dx9_36/tests/surface.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/5fe083ee8d69d48ddd9a906399a3d…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/5fe083ee8d69d48ddd9a906399a3d…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
5fe083ee by Yuxuan Shui at 2024-11-12T21:52:23+01:00
dinput: Keep the module around while input thread is running.
So we don't crash if the application unloads dinput. This can only happen if the application didn't
release all dinput objects before unloading the module, which we have observed the Yakuza games to
do.
- - - - -
1 changed file:
- dlls/dinput/dinput_main.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/5fe083ee8d69d48ddd9a906399a3d5…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/5fe083ee8d69d48ddd9a906399a3d5…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
24343790 by Rémi Bernon at 2024-11-12T21:52:23+01:00
wined3d: Cast format_id when comparing it to the last format index.
Some FOURCC values such as 0xdeadbeef will en up being negative when cast to the
enum type, and may cause a random crash later on. This happens randomly in the
ddraw tests, depending on the compiler being used.
- - - - -
1 changed file:
- dlls/wined3d/utils.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/243437903eab380871b7169b631a2f…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/243437903eab380871b7169b631a2f…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
380933a1 by Rémi Bernon at 2024-11-12T21:52:23+01:00
d3d9/tests: Avoid creating visible windows concurrently.
This causes a foreground window race condition and will cause spurious failures
depending on how pending X11 events are processed concurrenly.
Some tests now fail consistently and more todo_wine are needed.
- - - - -
e9af0e7c by Rémi Bernon at 2024-11-12T21:52:23+01:00
d3d9/tests: Use static class for the dummy window.
- - - - -
4c240087 by Rémi Bernon at 2024-11-12T21:52:23+01:00
d3d8/tests: Avoid creating visible windows concurrently.
This causes a foreground window race condition and will cause spurious failures
depending on how pending X11 events are processed concurrenly.
Some tests now fail consistently and more todo_wine are needed.
- - - - -
606a63bc by Rémi Bernon at 2024-11-12T21:52:23+01:00
d3d8/tests: Use static class for the dummy window.
- - - - -
3 changed files:
- dlls/d3d8/tests/device.c
- dlls/d3d9/tests/d3d9ex.c
- dlls/d3d9/tests/device.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ffdd1301d51c1014a557ff5954040…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ffdd1301d51c1014a557ff5954040…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
06dac0da by Haoyang Chen at 2024-11-12T12:32:32+01:00
winhttp/tests: Add some tests for WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_{put,get}_Option.
- - - - -
d1e17e39 by Haoyang Chen at 2024-11-12T12:32:32+01:00
winhttp: Add support WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_put_Option.
- - - - -
55a3a7ee by Haoyang Chen at 2024-11-12T12:32:33+01:00
winhttp: Add support WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_get_Option.
- - - - -
2 changed files:
- dlls/winhttp/request.c
- dlls/winhttp/tests/winhttp.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/cc3a18cf0e9bd51e58bda0ec22768…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/cc3a18cf0e9bd51e58bda0ec22768…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
357995ee by Alexandre Julliard at 2024-11-12T11:22:41+01:00
ntdll: Add support for the builtin window procs table.
- - - - -
cd7d8953 by Alexandre Julliard at 2024-11-12T11:24:13+01:00
user32: Use the ntdll definitions for builtin windows procs.
- - - - -
9f9ce9fa by Alexandre Julliard at 2024-11-12T11:28:17+01:00
user32: Use the ntdll function table for builtin window procs.
- - - - -
d818a8d9 by Alexandre Julliard at 2024-11-12T11:30:51+01:00
user32: Make the builtin window procs table layout compatible with Windows.
- - - - -
542e7afd by Alexandre Julliard at 2024-11-12T11:48:18+01:00
ntdll/tests: Add tests for the builtin window procs table.
- - - - -
727411f0 by Alexandre Julliard at 2024-11-12T11:49:38+01:00
user32/tests: Add tests for ntdll builtin window procs.
- - - - -
cc3a18cf by Alexandre Julliard at 2024-11-12T11:54:21+01:00
user32/tests: Remove some obsolete winproc tests.
- - - - -
15 changed files:
- dlls/ntdll/ntdll.spec
- dlls/ntdll/rtl.c
- dlls/ntdll/tests/rtl.c
- dlls/user32/controls.h
- dlls/user32/defdlg.c
- dlls/user32/tests/class.c
- dlls/user32/user32.spec
- dlls/user32/winproc.c
- dlls/win32u/class.c
- dlls/win32u/main.c
- dlls/win32u/ntuser_private.h
- dlls/win32u/window.c
- dlls/wow64win/user.c
- include/ntuser.h
- include/winternl.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/6303163af0c8e1c245e45fe2efea8…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/6303163af0c8e1c245e45fe2efea8…
You're receiving this email because of your account on gitlab.winehq.org.
Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
7412e660 by Giovanni Mascellani at 2024-11-12T19:12:47+01:00
vkd3d-shader/spirv: Get rid of the "offset_component_count" field of struct vkd3d_spirv_resource_type.
The number of components needed for texel offsets is the number of
components needed to address a single image/layer of an array. I.e.,
"coordinate_component_count - 1" for array textures, and
"coordinate_component_count" for non-array textures.
This change will also fix sampling of cube textures with explicit
gradients. Because texel offsets are unsupported for cube textures,
"offset_component_count" is currently 0 for cube textures. However, the
SAMPLE_GRAD handler also uses "offset_component_count" to determine the
number of components needed for the explicit gradients, and SAMPLE_GRAD
is supposed to work with cube textures.
This commit fixes the compilation of shaders in Star Wars Jedi:
Survivor.
- - - - -
1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7412e660641590a6ad2b91891ecf9…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7412e660641590a6ad2b91891ecf9…
You're receiving this email because of your account on gitlab.winehq.org.
Alistair Leslie-Hughes pushed to branch master at wine / wine-staging
Commits:
32abf9fc by Alistair Leslie-Hughes at 2024-11-12T09:53:10+11:00
Rebase against 6303163af0c8e1c245e45fe2efea8f664431d26c.
- - - - -
4 changed files:
- − patches/ntdll-HashLinks/0001-ntdll-Implement-HashLinks-field-in-LDR-module-data.patch
- − patches/ntdll-HashLinks/0002-ntdll-Use-HashLinks-when-searching-for-a-dll-using-t.patch
- − patches/ntdll-HashLinks/definition
- staging/upstream-commit
View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/commit/32abf9fc9756ad912b39ac…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/commit/32abf9fc9756ad912b39ac…
You're receiving this email because of your account on gitlab.winehq.org.