Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
d08673ba by Nikolay Sivov at 2025-06-16T17:35:37+02:00
vkd3d-shader/d3dbc: Use the actual instruction length in d3dbc_write_instruction().
The current calculation doesn't take indirect addressing into account.
This issue is easy to spot in disassembly, when we don't skip correctly
to the next instruction. On Windows the disassembler does not depend on
this it seems and skips naturally after processing all parameters that
may or may not use indirect addressing.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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1 changed file:
- libs/vkd3d-shader/d3dbc.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/d08673bad1794e3eeb1001df5c64f…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/d08673bad1794e3eeb1001df5c64f…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
590ea032 by Nikolay Sivov at 2025-06-16T16:04:34+02:00
vkd3d-shader/fx: Remove the unused fx_4_fxlc_argument type.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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ddb433d5 by Nikolay Sivov at 2025-06-16T16:04:52+02:00
vkd3d-shader/fx: Explicitly check all known state assignment types for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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3f6013ea by Nikolay Sivov at 2025-06-16T16:04:52+02:00
vkd3d-shader/fx: Output value expressions for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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e28af059 by Nikolay Sivov at 2025-06-16T16:06:41+02:00
vkd3d-shader/fx: Output indirect register access in arguments.
This uses the notation from Wine's d3dx9 effects runtime implementation.
Indirect addressing in fx_4_0 looks pretty much broken - it compiles
to something that produces non-sensical text disassembly and fails
runtime effect creation.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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586b2b5a by Nikolay Sivov at 2025-06-16T16:07:35+02:00
vkd3d-shader/fx: Add the "noise" opcode name.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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7281f4ed by Nikolay Sivov at 2025-06-16T16:19:47+02:00
vkd3d-shader/fx: Add support for tx -> text output.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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5 changed files:
- include/vkd3d_shader.h
- libs/vkd3d-shader/fx.c
- libs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d-shader/vkd3d_shader_private.h
- programs/vkd3d-compiler/main.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/bf921909240dd22d012a3e26f158…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/bf921909240dd22d012a3e26f158…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
616fea0c by Henri Verbeet at 2025-06-16T16:01:14+02:00
vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_deriv_instruction().
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0778fb93 by Henri Verbeet at 2025-06-16T16:01:14+02:00
vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_comparison_instruction().
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81279b76 by Henri Verbeet at 2025-06-16T16:01:14+02:00
vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_bitfield_instruction().
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f46c8ea0 by Henri Verbeet at 2025-06-16T16:01:14+02:00
vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_ext_glsl_instruction().
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eb988e95 by Henri Verbeet at 2025-06-16T16:01:14+02:00
vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_alu_instruction().
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1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a8ca1f95c50561a16de5769646dc…
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Alistair Leslie-Hughes pushed to branch master at wine / wine-staging
Commits:
b3f1bf08 by Alistair Leslie-Hughes at 2025-06-14T15:22:25+10:00
Rebase against 885446556ce443b496e368b8f2c68807dcc7df0f.
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c37f9f50 by Alistair Leslie-Hughes at 2025-06-14T16:15:47+10:00
Release v10.10
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3 changed files:
- patches/server-Stored_ACLs/0003-server-Add-a-helper-function-set_sd_from_token_inter.patch
- staging/VERSION
- staging/upstream-commit
View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/compare/4de57fff29a3b39c16bd3…
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