Alexandre Julliard pushed to branch master at wine / wine
Commits:
1b8d2b74 by Elizabeth Figura at 2024-09-11T22:51:45+02:00
wined3d: Add an append_structure() helper for get_physical_device_info().
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ac7561ac by Elizabeth Figura at 2024-09-11T22:51:45+02:00
wined3d: Don't use structures from unsupported extensions in get_physical_device_info().
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4a7b0378 by Elizabeth Figura at 2024-09-11T22:51:45+02:00
wined3d: Do not require EXT_vertex_attribute_divisor.
We already do not require support for the relevant feature; don't require the extension either.
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2 changed files:
- dlls/wined3d/adapter_vk.c
- dlls/wined3d/wined3d_vk.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/98ae8600af62b3ed1c1706c6d14c6…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/98ae8600af62b3ed1c1706c6d14c6…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
4f741200 by Alexandre Julliard at 2024-09-11T13:03:12+02:00
configure: Disable misguided autoconf error on wow64 builds without large time_t.
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e5ecc636 by Alexandre Julliard at 2024-09-11T13:40:40+02:00
configure: Use the compiler instead of the preprocessor to check CPU defines.
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63d2019b by Alexandre Julliard at 2024-09-11T13:40:59+02:00
configure: Remove some no longer used defines.
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322b5334 by Alexandre Julliard at 2024-09-11T22:51:45+02:00
server: Add a helper to append data to a buffer.
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4be18ce1 by Alexandre Julliard at 2024-09-11T22:51:45+02:00
server: Remove some dead initializations (Clang).
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c8e06947 by Alexandre Julliard at 2024-09-11T22:51:45+02:00
server: Avoid a redundant list check (Clang).
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5b1b8596 by Alexandre Julliard at 2024-09-11T22:51:45+02:00
server: Avoid memcpy with null pointer (Clang).
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98ae8600 by Alexandre Julliard at 2024-09-11T22:51:45+02:00
server: Make masks unsigned (Clang).
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19 changed files:
- aclocal.m4
- configure
- configure.ac
- server/change.c
- server/clipboard.c
- server/fd.c
- server/file.c
- server/handle.c
- server/mailslot.c
- server/mapping.c
- server/object.c
- server/object.h
- server/process.c
- server/ptrace.c
- server/queue.c
- server/registry.c
- server/token.c
- server/trace.c
- server/winstation.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ee5bd3bab82903b26e360d077c93a…
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Alistair Leslie-Hughes pushed to branch master at wine / wine-staging
Commits:
d7706d34 by Alistair Leslie-Hughes at 2024-09-11T09:57:51+10:00
Rebase against ee5bd3bab82903b26e360d077c93af4a26158367.
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52f5128a by Alistair Leslie-Hughes at 2024-09-11T10:30:18+10:00
Updated vkd3d-latest patchset
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8 changed files:
- patches/eventfd_synchronization/0001-configure-Check-for-sys-eventfd.h-ppoll-and-shm_open.patch
- patches/ntdll-ForceBottomUpAlloc/0003-ntdll-Force-virtual-memory-allocation-order.patch
- patches/ntdll-ForceBottomUpAlloc/0004-ntdll-Exclude-natively-mapped-areas-from-free-areas-.patch
- patches/vkd3d-latest/0001-Updated-vkd3d-to-6d28cc131b0cad61c681aed6b9f6611a12b.patch
- patches/vkd3d-latest/0002-Updated-vkd3d-to-0a6bcf5da78863cc6402756a429b21b6234.patch
- patches/vkd3d-latest/0003-Updated-vkd3d-to-bfd1fc9cd6cf9cf4e9c23b4ffad2ba8a328.patch
- + patches/vkd3d-latest/0004-Updated-vkd3d-to-3b4e0ce8e94cd4091b9f2fe80d86588b64c.patch
- staging/upstream-commit
View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/compare/27b121f293bc27220dd0f…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
c2fd1e42 by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Run validation after removing dead code.
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4b06729b by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Run validation after normalising combined samplers.
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5c0d640d by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Run validation after flattening control flow constructs.
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03ab0156 by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Run validation after inserting the alpha test.
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096f133b by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
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b31c9831 by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Print results as signed numbers.
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4 changed files:
- libs/vkd3d-shader/glsl.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/82773eb805b7dc698b8d49076635…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/82773eb805b7dc698b8d49076635…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
7636f2a2 by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
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24e29649 by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
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e7eadb38 by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
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b23c172a by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
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2688a24b by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
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82773eb8 by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
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1 changed file:
- libs/vkd3d-shader/hlsl.y
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6e6e2910d6469373bd25c40f8df2…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6e6e2910d6469373bd25c40f8df2…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
82dec5db by Francisco Casas at 2024-09-11T15:06:09+02:00
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
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d70342d6 by Francisco Casas at 2024-09-11T15:07:35+02:00
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
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5db2c2a9 by Francisco Casas at 2024-09-11T15:09:17+02:00
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
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4ed16108 by Francisco Casas at 2024-09-11T15:09:58+02:00
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
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6e6e2910 by Francisco Casas at 2024-09-11T15:10:16+02:00
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
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4 changed files:
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f6a8cdf2bb2719eab5babb1cb069…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f6a8cdf2bb2719eab5babb1cb069…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
9fbf6467 by Elizabeth Figura at 2024-09-11T14:55:30+02:00
build: Do not warn on incomplete documentation.
Some functions in vkd3d_utils.h are altered versions of Windows
functions, and only the vkd3d-specific parts need documentation.
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46831861 by Elizabeth Figura at 2024-09-11T14:55:48+02:00
vkd3d-shader: Mention the structure name when referring to a struct field.
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30472460 by Elizabeth Figura at 2024-09-11T14:55:48+02:00
vkd3d-shader: Escape a hash in Doxygen documentation.
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f6a8cdf2 by Elizabeth Figura at 2024-09-11T14:55:48+02:00
vkd3d-shader: Do not use \ref for parameters.
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2 changed files:
- Doxyfile.in
- include/vkd3d_shader.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/127ae6cf12bb4dfee37dc206a252…
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