Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
04d7ad90 by Anna (navi) Figueiredo Gomes at 2024-09-11T14:08:37+02:00
tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw().
- - - - -
12a7cde0 by Anna (navi) Figueiredo Gomes at 2024-09-11T14:13:59+02:00
tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
- - - - -
3eb2a3d0 by Anna (navi) Figueiredo Gomes at 2024-09-11T14:53:21+02:00
tests/shader_runner: Introduce a 'depth-bounds' test option.
- - - - -
e761b2ca by Anna (navi) Figueiredo Gomes at 2024-09-11T14:53:33+02:00
tests/shader_runner: Introduce a "d3d12" tag.
- - - - -
61a700bc by Anna (navi) Figueiredo Gomes at 2024-09-11T14:53:33+02:00
tests: Test depth bounds.
- - - - -
127ae6cf by Anna (navi) Figueiredo Gomes at 2024-09-11T14:53:33+02:00
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).
NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
- - - - -
14 changed files:
- Makefile.am
- include/private/vkd3d_common.h
- libs/vkd3d/command.c
- libs/vkd3d/device.c
- libs/vkd3d/state.c
- libs/vkd3d/vkd3d_private.h
- tests/d3d12.c
- tests/d3d12_test_utils.h
- + tests/hlsl/depth-bounds.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d12.c
- tests/shader_runner_gl.c
- tests/shader_runner_vulkan.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3b4e0ce8e94cd4091b9f2fe80d86…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3b4e0ce8e94cd4091b9f2fe80d86…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
2adfeb05 by Michael Ehrenreich at 2024-09-10T18:09:46+02:00
kernelbase: Fix EnumSystemLocalesA/W filtering of default/alternate sort orders.
Make EnumSystemLocalesA/W return both default and alternate sort order LCIDs when passed
both LCID_ALTERNATE_SORTS and LCID_INSTALLED/SUPPORTED.
- - - - -
ee5bd3ba by Michael Ehrenreich at 2024-09-10T18:10:33+02:00
kernel32/tests: Add basic tests for EnumSystemLocalesA/W.
- - - - -
2 changed files:
- dlls/kernel32/tests/locale.c
- dlls/kernelbase/locale.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/2a8d31d57cb6f37f5c76cbdf1b425…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/2a8d31d57cb6f37f5c76cbdf1b425…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
3219a3f0 by Elizabeth Figura at 2024-09-10T16:58:29+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when light state changes.
- - - - -
fb788a22 by Elizabeth Figura at 2024-09-10T16:58:29+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when the light type changes.
- - - - -
13025a73 by Elizabeth Figura at 2024-09-10T16:58:29+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when the vertex declaration changes.
Assuming it changes in a meaningful way.
- - - - -
422ca954 by Elizabeth Figura at 2024-09-10T16:58:29+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when WINED3D_TSS_TEXCOORD_INDEX changes.
- - - - -
7 changed files:
- dlls/wined3d/cs.c
- dlls/wined3d/ffp_gl.c
- dlls/wined3d/glsl_shader.c
- dlls/wined3d/shader_spirv.c
- dlls/wined3d/stateblock.c
- dlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/7667e67f5e5bf327e8f41186b9359…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/7667e67f5e5bf327e8f41186b9359…
You're receiving this email because of your account on gitlab.winehq.org.