Alexandre Julliard pushed to branch master at wine / wine
Commits:
b5be39cf by Eric Pouech at 2024-11-12T21:52:24+01:00
kernel32/tests: Don't hardcode page size in buffer size.
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
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a7900c45 by Eric Pouech at 2024-11-12T21:52:24+01:00
advapi32/tests: Fix typo in manifest constant.
Harmless, the actual values are the same.
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
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fb477402 by Eric Pouech at 2024-11-12T21:52:24+01:00
advapi32: Test some other cases of process access rights mapping.
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
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a5e04fa9 by Eric Pouech at 2024-11-12T21:52:24+01:00
server: Amend process rights mapping.
PROCESS_VM_OPERATION | PROCESS_VM_WRITE grants
PROCESS_QUERY_LIMITED_INFORMATION rights.
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
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3 changed files:
- dlls/advapi32/tests/security.c
- dlls/kernel32/tests/virtual.c
- server/process.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/52838daec507a6340d57501d9a6dc…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
d5ee7346 by Connor McAdams at 2024-11-12T21:52:23+01:00
d3dx9/tests: Include ddraw.h in surface.c for DDS header flag definitions.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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41ec0064 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9: Don't attempt to save palettized surfaces in D3DXSaveSurfaceToFileInMemory().
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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8effb152 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9/tests: Add more tests for saving surfaces as DDS files.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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821c25d6 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9: Improve save_dds_surface_to_memory().
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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6d5101f3 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9: Set the DDSCAPS_ALPHA flag when saving DDS files with a pixel format containing an alpha channel.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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3900f6b7 by Connor McAdams at 2024-11-12T21:52:24+01:00
d3dx9: Add support for saving paletted surfaces to DDS files.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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2 changed files:
- dlls/d3dx9_36/surface.c
- dlls/d3dx9_36/tests/surface.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/5fe083ee8d69d48ddd9a906399a3d…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
5fe083ee by Yuxuan Shui at 2024-11-12T21:52:23+01:00
dinput: Keep the module around while input thread is running.
So we don't crash if the application unloads dinput. This can only happen if the application didn't
release all dinput objects before unloading the module, which we have observed the Yakuza games to
do.
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1 changed file:
- dlls/dinput/dinput_main.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/5fe083ee8d69d48ddd9a906399a3d5…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
06dac0da by Haoyang Chen at 2024-11-12T12:32:32+01:00
winhttp/tests: Add some tests for WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_{put,get}_Option.
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d1e17e39 by Haoyang Chen at 2024-11-12T12:32:32+01:00
winhttp: Add support WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_put_Option.
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55a3a7ee by Haoyang Chen at 2024-11-12T12:32:33+01:00
winhttp: Add support WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_get_Option.
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2 changed files:
- dlls/winhttp/request.c
- dlls/winhttp/tests/winhttp.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/cc3a18cf0e9bd51e58bda0ec22768…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
357995ee by Alexandre Julliard at 2024-11-12T11:22:41+01:00
ntdll: Add support for the builtin window procs table.
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cd7d8953 by Alexandre Julliard at 2024-11-12T11:24:13+01:00
user32: Use the ntdll definitions for builtin windows procs.
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9f9ce9fa by Alexandre Julliard at 2024-11-12T11:28:17+01:00
user32: Use the ntdll function table for builtin window procs.
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d818a8d9 by Alexandre Julliard at 2024-11-12T11:30:51+01:00
user32: Make the builtin window procs table layout compatible with Windows.
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542e7afd by Alexandre Julliard at 2024-11-12T11:48:18+01:00
ntdll/tests: Add tests for the builtin window procs table.
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727411f0 by Alexandre Julliard at 2024-11-12T11:49:38+01:00
user32/tests: Add tests for ntdll builtin window procs.
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cc3a18cf by Alexandre Julliard at 2024-11-12T11:54:21+01:00
user32/tests: Remove some obsolete winproc tests.
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15 changed files:
- dlls/ntdll/ntdll.spec
- dlls/ntdll/rtl.c
- dlls/ntdll/tests/rtl.c
- dlls/user32/controls.h
- dlls/user32/defdlg.c
- dlls/user32/tests/class.c
- dlls/user32/user32.spec
- dlls/user32/winproc.c
- dlls/win32u/class.c
- dlls/win32u/main.c
- dlls/win32u/ntuser_private.h
- dlls/win32u/window.c
- dlls/wow64win/user.c
- include/ntuser.h
- include/winternl.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/6303163af0c8e1c245e45fe2efea8…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
7412e660 by Giovanni Mascellani at 2024-11-12T19:12:47+01:00
vkd3d-shader/spirv: Get rid of the "offset_component_count" field of struct vkd3d_spirv_resource_type.
The number of components needed for texel offsets is the number of
components needed to address a single image/layer of an array. I.e.,
"coordinate_component_count - 1" for array textures, and
"coordinate_component_count" for non-array textures.
This change will also fix sampling of cube textures with explicit
gradients. Because texel offsets are unsupported for cube textures,
"offset_component_count" is currently 0 for cube textures. However, the
SAMPLE_GRAD handler also uses "offset_component_count" to determine the
number of components needed for the explicit gradients, and SAMPLE_GRAD
is supposed to work with cube textures.
This commit fixes the compilation of shaders in Star Wars Jedi:
Survivor.
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1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7412e660641590a6ad2b91891ecf9…
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