Alexandre Julliard pushed to branch master at wine / wine
Commits:
1df5fbf3 by Alexandre Julliard at 2025-09-29T22:28:17+02:00
wow64cpu: Store the actual segment registers in the wow64 context.
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810e1cba by Alexandre Julliard at 2025-09-29T22:28:17+02:00
wow64cpu: Store the 32-bit segment registers in the context when entering 32-bit mode.
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8715b77c by Alexandre Julliard at 2025-09-29T22:28:18+02:00
wow64cpu: Store the 32-bit segment registers in the context on syscalls.
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9393214f by Alexandre Julliard at 2025-09-29T22:28:18+02:00
ntdll: Store the actual segment registers in the wow64 context.
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29f53307 by Alexandre Julliard at 2025-09-29T22:28:18+02:00
ntdll: Trace some segment registers in 64-bit mode.
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3 changed files:
- dlls/ntdll/ntdll_misc.h
- dlls/ntdll/unix/signal_x86_64.c
- dlls/wow64cpu/cpu.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/2138d3bafb60655aa605c841bc1dd…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
0998f9c0 by Joe Souza at 2025-09-29T12:42:52+02:00
cmd/tests: Test that DIR /Oxxx at the command line overrides DIRCMD=/Oyyy set in the environment.
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26e4ec50 by Joe Souza at 2025-09-29T12:42:52+02:00
cmd: Allow DIR /Oxxx at the command line to override DIRCMD=/Oyyy set in the environment.
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3 changed files:
- programs/cmd/directory.c
- programs/cmd/tests/test_builtins.cmd
- programs/cmd/tests/test_builtins.cmd.exp
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/99a0efe5a27241bea51e077a06a93…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8ac0bfa5 by Henri Verbeet at 2025-09-29T12:53:12+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_sample_info().
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7a4ef5ea by Henri Verbeet at 2025-09-29T12:53:12+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_sample_position().
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e46b5a1f by Henri Verbeet at 2025-09-29T12:53:12+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_eval_attrib().
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55ae10af by Henri Verbeet at 2025-09-29T12:53:12+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_group_nonuniform_ballot().
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b4174f52 by Henri Verbeet at 2025-09-29T12:53:12+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_wave_bit_count().
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1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/161c815a39636d74e3fd3a7893bc…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/161c815a39636d74e3fd3a7893bc…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
3794411d by Henri Verbeet at 2025-09-29T12:51:08+02:00
vkd3d-shader/msl: Implement VSIR_OP_COS.
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68dd93b7 by Henri Verbeet at 2025-09-29T12:51:08+02:00
vkd3d-shader/msl: Implement VSIR_OP_SIN.
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f28c9e11 by Henri Verbeet at 2025-09-29T12:51:08+02:00
vkd3d-shader/msl: Implement VSIR_OP_TAN.
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d0ef6723 by Henri Verbeet at 2025-09-29T12:51:08+02:00
vkd3d-shader/msl: Implement VSIR_OP_HCOS.
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161c815a by Henri Verbeet at 2025-09-29T12:51:08+02:00
vkd3d-shader/msl: Implement VSIR_OP_HSIN.
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2 changed files:
- libs/vkd3d-shader/msl.c
- tests/hlsl/trigonometry.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/acccbc483e830ed3db0eb185e7e0…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
87435aca by Giovanni Mascellani at 2025-09-29T12:39:48+02:00
tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA.
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fdf196ce by Giovanni Mascellani at 2025-09-29T12:41:04+02:00
tests/hlsl: Fix the results for the 64-bit bit searching functions.
They've always been broken, likely nobody noticed because the
CI doesn't support DXC tests on Windows yet.
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463df8e1 by Giovanni Mascellani at 2025-09-29T12:44:53+02:00
tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.
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05d6b045 by Giovanni Mascellani at 2025-09-29T12:46:27+02:00
tests/hlsl: Explicitly specify the mantissa to be used for the frexp() test.
frexp() apparently returns the same mantissa, so we need to know
what it is.
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1acd6188 by Giovanni Mascellani at 2025-09-29T12:48:33+02:00
tests/hlsl: Skip testing frexp(inf) for shader models < 4.
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acccbc48 by Giovanni Mascellani at 2025-09-29T12:49:31+02:00
tests/hlsl: Allow a larger error tolerance on a trigonometry test.
Otherwise it fails on NVIDIA GPUs.
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9 changed files:
- tests/hlsl/arithmetic-float-uniform.shader_test
- tests/hlsl/bitwise.shader_test
- tests/hlsl/float-comparison.shader_test
- tests/hlsl/frexp.shader_test
- tests/hlsl/trigonometry.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d11.c
- tests/shader_runner_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9fab94c58eee814aa03fdc469009…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
b7a36fef by Francisco Casas at 2025-09-29T11:53:23+02:00
vkd3d-shader/ir: Use iterators in struct vsir_block.
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e935e06e by Francisco Casas at 2025-09-29T11:58:59+02:00
vkd3d-shader/ir: Introduce shader_instruction_array_append().
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ebb180c2 by Francisco Casas at 2025-09-29T12:12:45+02:00
vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct vsir_cfg_emit_target.
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27dffc9f by Francisco Casas at 2025-09-29T12:30:22+02:00
vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct cf_flattener.
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39752103 by Francisco Casas at 2025-09-29T12:31:41+02:00
vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in vsir_program_lower_switch_to_selection_ladder().
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9fab94c5 by Francisco Casas at 2025-09-29T12:33:18+02:00
vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in vsir_program_materialise_phi_ssas_to_temps().
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2 changed files:
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/390e31a2ddb91333bacb840dcf59…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/390e31a2ddb91333bacb840dcf59…
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