>Well, I would only use 1.2 defines from the GL headers. All the
>rest would be prefixed or suffixed by _WINE so no risk of
>conflicts.
original way to solve the problem, but as openGL1.2 is really a
few things you can redefine all openGL. (and i think it will be
better readable and workable than mixing GL_*_WINE and GL_*)
And if you do that (no more official gl.h include) you shouldn't
have anymore problem that you have used some GL_* only defined in
you official gl.h but not openGL1.2 compliant
>So even if the headers are ugly, I do not see how it could break
>things.
Yes, you are right,
but i prefer code readable :)
>> i think you'll have many breakage :)
>
>Well, if I do the following, I wonder how I could have breakages
>:-) :
>
>#define GL_COMBINE_RGB_WINE 0x8571
>
>I.e. I do not plan to use ANY pre-defined values from the header
>but to define them all myself.
>
>So tell me where I could have breakage ?
so do it, i'll reuse it for d3d8 :)
but do it for official OpenGL1.2 defines too (as i have commented
before)
>> As you want,
>> But for me, I think building with GL1.4 (last ans most complete)
>> headers and detecting/activing caps on runtime it's a more proper
>> solution (no more #ifdef/#define in code, only in d3dcore_gl.h
>> definitions).
>
>I cannot see how you can do this without shipping all the GL /
>GLX 1.4 headers with Wine itself.
As we used only a few parts of OpenGL1.4/GLX1.3 (and you a smaller
one) we can only define in a "small" header what we need for what
we used (i find it the more proper solution)
First, i have thought that shipping official openGL headers into wine was the better solution (for opengl dll and d3d*). But as they should be installed into <wineinstalldir>/include/wine now i think its better to only have a small header only for compilation.
>If you plan to redefine stuff, this is exactly what I planned to
>do and you told that it would introduce breakage :-)
well, i don't want to use the user installed gl.h (it can introduce breakage with "beautifuls" old specific headers), and i don't want to have all opengl headers into wine tree (wine don't need to install it adn we don't need all defines).
> Lionel
Raphael