>> well, better ;)
>> my goal is to detect and active all capabilities on runtime and never bother
>> again about declared/defined caps from gl headers (gl,glext,glx).
>> For this we need an header where all defines and functions pointers are
>> declared (as seen in d3dcore_gl.h)
>
>As said in another mail, I agree for glext.h but not for GL.h. Or
>if we go that way, why not ship a 'valid' set of gl.h / glext.h /
>glxext.h that are known to work instead of redoing all the
>constants ?
No, i not want to redefine all constants, i'll only define needed
defines and prototypes for compilation.
For GL.h see my last mail
>For example, we know that Raphael has a configuration where his
>tree builds... Well, let him ship his .hs in Wine :-)
lol
why not, but i think sending the three (or two) headers in wine
tree can be replaced by a "minimalist" header (only define what we
need) for compilation
> Lionel
Raphael