On 7/26/06, Jason Green <jave27(a)gmail.com> wrote:
> Flips the resulting y position in both ARB and GLSL vertex shaders if
> the current rendertarget was rendered upside down. Also, slightly
> decreases the number of available float PARAMs to ARB vertex shaders
> to fix a recent regression for some ATI users and to accomodate the
> reference to the PROJECTION matrix in the vertex shader.
>
> This fixes most of the upside-down rendering issues in Max Payne 2,
> Half Life 2, Civilization 4, and Tomb Raider: Legends and has no
> noticeable drop in FPS. Many of the character/object models are still
> broken, but that's a different issue unfortunately.
>
> Jason
>
>
This does not fix battlefront, but it has to be related.