On 08.10.2014 08:47, Henri Verbeet wrote:
> ---
> dlls/wined3d/surface.c | 13 +++--------
> dlls/wined3d/texture.c | 47 ++++++++++++++++++++++++++++++----------
> dlls/wined3d/volume.c | 8 +++----
> dlls/wined3d/wined3d_private.h | 14 ++++++------
> 4 files changed, 49 insertions(+), 33 deletions(-)
>
> diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
> index d02d5f2..0967220 100644
> --- a/dlls/wined3d/surface.c
> +++ b/dlls/wined3d/surface.c
> @@ -599,11 +599,6 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
> surface_invalidate_location(surface, WINED3D_LOCATION_SYSMEM);
> }
>
> -static void surface_force_reload(struct wined3d_surface *surface)
> -{
> - surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
> -}
> -
> static void surface_release_client_storage(struct wined3d_surface *surface)
> {
> struct wined3d_context *context = context_acquire(surface->resource.device, NULL);
> @@ -621,11 +616,9 @@ static void surface_release_client_storage(struct wined3d_surface *surface)
> gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
> GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
> }
> + wined3d_texture_force_reload(surface->container);
>
> context_release(context);
> -
> - surface_invalidate_location(surface, WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
> - surface_force_reload(surface);
> }
>
> static BOOL surface_use_pbo(const struct wined3d_surface *surface)
> @@ -1211,7 +1204,7 @@ static void surface_unload(struct wined3d_resource *resource)
> surface_load_location(surface, surface->resource.map_binding);
> surface_invalidate_location(surface, ~surface->resource.map_binding);
> }
> - surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
> + wined3d_texture_force_reload(surface->container);
>
> context = context_acquire(device, NULL);
> gl_info = context->gl_info;
> @@ -1845,7 +1838,7 @@ void surface_load(struct wined3d_surface *surface, BOOL srgb)
> surface_invalidate_location(surface, ~surface->resource.map_binding);
> /* Switching color keying on / off may change the internal format. */
> if (ck_changed)
> - surface_force_reload(surface);
> + wined3d_texture_force_reload(surface->container);
> }
> else if (!(surface->locations & location))
> {
> diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
> index 27a10c6..bc75305 100644
> --- a/dlls/wined3d/texture.c
> +++ b/dlls/wined3d/texture.c
> @@ -751,7 +751,26 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
>
> void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
> {
> + DWORD alloc_flag = srgb ? WINED3D_TEXTURE_SRGB_ALLOCATED : WINED3D_TEXTURE_RGB_ALLOCATED;
> +
> + if (texture->flags & alloc_flag)
> + return;
> +
> texture->texture_ops->texture_prepare_texture(texture, context, srgb);
> + texture->flags |= alloc_flag;
> +}
> +
> +void wined3d_texture_force_reload(struct wined3d_texture *texture)
> +{
> + unsigned int sub_count = texture->level_count * texture->layer_count;
> + unsigned int i;
> +
> + texture->flags &= ~(WINED3D_TEXTURE_RGB_ALLOCATED | WINED3D_TEXTURE_SRGB_ALLOCATED);
> + for (i = 0; i < sub_count; ++i)
> + {
> + texture->texture_ops->texture_sub_resource_invalidate_location(texture->sub_resources[i],
> + WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
> + }
> }
>
> void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
> @@ -817,11 +836,17 @@ static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource
> wined3d_surface_destroy(surface);
> }
>
> +static void texture2d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
> +{
> + struct wined3d_surface *surface = surface_from_resource(sub_resource);
> +
> + surface_invalidate_location(surface, location);
> +}
> +
> /* Context activation is done by the caller. */
> static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
> {
> UINT sub_count = texture->level_count * texture->layer_count;
> - DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
> const struct wined3d_format *format = texture->resource.format;
> const struct wined3d_gl_info *gl_info = context->gl_info;
> const struct wined3d_color_key_conversion *conversion;
> @@ -864,9 +889,6 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
> GLsizei width = surface->pow2Width;
> const BYTE *mem = NULL;
>
> - if (surface->flags & alloc_flag)
> - continue;
> -
> if (converted)
> surface->flags |= SFLAG_CONVERTED;
> else
> @@ -922,8 +944,6 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
> gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
> checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
> }
> -
> - surface->flags |= alloc_flag;
> }
> }
>
> @@ -932,6 +952,7 @@ static const struct wined3d_texture_ops texture2d_ops =
> texture2d_sub_resource_load,
> texture2d_sub_resource_add_dirty_region,
> texture2d_sub_resource_cleanup,
> + texture2d_sub_resource_invalidate_location,
> texture2d_prepare_texture,
> };
>
> @@ -1261,9 +1282,15 @@ static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource
> wined3d_volume_destroy(volume);
> }
>
> +static void texture3d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
> +{
> + struct wined3d_volume *volume = volume_from_resource(sub_resource);
> +
> + wined3d_volume_invalidate_location(volume, location);
> +}
> +
> static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
> {
> - DWORD alloc_flag = srgb ? WINED3D_VFLAG_SRGB_ALLOCATED : WINED3D_VFLAG_ALLOCATED;
> unsigned int sub_count = texture->level_count * texture->layer_count;
> const struct wined3d_format *format = texture->resource.format;
> const struct wined3d_gl_info *gl_info = context->gl_info;
> @@ -1276,9 +1303,6 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
> struct wined3d_volume *volume = volume_from_resource(texture->sub_resources[i]);
> void *mem = NULL;
>
> - if (volume->flags & alloc_flag)
> - continue;
> -
> if (gl_info->supported[APPLE_CLIENT_STORAGE] && !format->convert
> && volume_prepare_system_memory(volume))
> {
> @@ -1300,8 +1324,6 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
> gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
> checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
> }
> -
> - volume->flags |= alloc_flag;
> }
> }
>
> @@ -1310,6 +1332,7 @@ static const struct wined3d_texture_ops texture3d_ops =
> texture3d_sub_resource_load,
> texture3d_sub_resource_add_dirty_region,
> texture3d_sub_resource_cleanup,
> + texture3d_sub_resource_invalidate_location,
> texture3d_prepare_texture,
> };
>
> diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
> index 92bc1e1..0cbc7d4 100644
> --- a/dlls/wined3d/volume.c
> +++ b/dlls/wined3d/volume.c
> @@ -262,9 +262,9 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
> case WINED3D_LOCATION_TEXTURE_RGB:
> case WINED3D_LOCATION_TEXTURE_SRGB:
> if ((location == WINED3D_LOCATION_TEXTURE_RGB
> - && !(volume->flags & WINED3D_VFLAG_ALLOCATED))
> + && !(volume->container->flags & WINED3D_TEXTURE_RGB_ALLOCATED))
> || (location == WINED3D_LOCATION_TEXTURE_SRGB
> - && !(volume->flags & WINED3D_VFLAG_SRGB_ALLOCATED)))
> + && !(volume->container->flags & WINED3D_TEXTURE_SRGB_ALLOCATED)))
> ERR("Trying to load (s)RGB texture without prior allocation.\n");
>
> if (volume->locations & WINED3D_LOCATION_DISCARDED)
> @@ -451,8 +451,8 @@ static void volume_unload(struct wined3d_resource *resource)
> }
>
> /* The texture name is managed by the container. */
> - volume->flags &= ~(WINED3D_VFLAG_ALLOCATED | WINED3D_VFLAG_SRGB_ALLOCATED
> - | WINED3D_VFLAG_CLIENT_STORAGE);
> + wined3d_texture_force_reload(volume->container);
> + volume->flags &= ~WINED3D_VFLAG_CLIENT_STORAGE;
>
> resource_unload(resource);
> }
> diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
> index 17a68dc..5ec5088 100644
> --- a/dlls/wined3d/wined3d_private.h
> +++ b/dlls/wined3d/wined3d_private.h
> @@ -2116,6 +2116,7 @@ struct wined3d_texture_ops
> void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
> const struct wined3d_box *dirty_region);
> void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
> + void (*texture_sub_resource_invalidate_location)(struct wined3d_resource *sub_resource, DWORD location);
> void (*texture_prepare_texture)(struct wined3d_texture *texture,
> struct wined3d_context *context, BOOL srgb);
> };
> @@ -2123,8 +2124,10 @@ struct wined3d_texture_ops
> #define WINED3D_TEXTURE_COND_NP2 0x00000001
> #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
> #define WINED3D_TEXTURE_IS_SRGB 0x00000004
> -#define WINED3D_TEXTURE_RGB_VALID 0x00000008
> -#define WINED3D_TEXTURE_SRGB_VALID 0x00000010
> +#define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
> +#define WINED3D_TEXTURE_RGB_VALID 0x00000010
> +#define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
> +#define WINED3D_TEXTURE_SRGB_VALID 0x00000040
>
> struct wined3d_texture
> {
> @@ -2170,6 +2173,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
> struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
> void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
> struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
> +void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
> void wined3d_texture_load(struct wined3d_texture *texture,
> struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
> void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
> @@ -2191,9 +2195,7 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
>
> const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
>
> -#define WINED3D_VFLAG_ALLOCATED 0x00000001
> -#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
> -#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
> +#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000001
>
> struct wined3d_volume
> {
> @@ -2354,8 +2356,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
> #define SFLAG_GLCKEY 0x00000100 /* The GL texture was created with a color key. */
> #define SFLAG_CLIENT 0x00000200 /* GL_APPLE_client_storage is used with this surface. */
> #define SFLAG_DIBSECTION 0x00000400 /* Has a DIB section attached for GetDC. */
> -#define SFLAG_ALLOCATED 0x00000800 /* A GL texture is allocated for this surface. */
> -#define SFLAG_SRGBALLOCATED 0x00001000 /* A sRGB GL texture is allocated for this surface. */
>
> struct wined3d_sampler
> {
Hi,
This commit causes problems with Eve Online.
When switching from Fullscreen to Windowed I get the following errors
and the 3d objects look like a mess of colors.
err:d3d_surface:surface_load_location Surface 0x1f834240 does not have
any up to date location.
err:d3d_surface:surface_invalidate_location Surface 0x1f834240 does not
have any up to date location.
I have bisected the following commit to be the offender:
commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.