Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
---
dlls/d2d1/tests/d2d1.c | 228 +++++++++++++++++++++++++++++++++++++++++
1 file changed, 228 insertions(+)
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index a8b67f144b..5f448dc1a1 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -6529,6 +6529,233 @@ static void test_create_device(void)
ok(!refcount, "Factory has %u references left.\n", refcount);
}
+static void test_check_bitmap_surface(ID2D1Bitmap1 *bitmap, BOOL has_surface, DWORD expected_options)
+{
+ D2D1_BITMAP_OPTIONS options;
+ IDXGISurface *surface;
+ HRESULT hr;
+
+ options = ID2D1Bitmap1_GetOptions(bitmap);
+ ok(options == expected_options, "Unexpected bitmap options %#x, expected %#x.\n", options, expected_options);
+
+ surface = (void *)0xdeadbeef;
+ hr = ID2D1Bitmap1_GetSurface(bitmap, &surface);
+ if (has_surface)
+ {
+ D3D10_TEXTURE2D_DESC desc;
+ ID3D10Texture2D *texture;
+
+ todo_wine
+ ok(SUCCEEDED(hr), "Failed to get bitmap surface, hr %#x.\n", hr);
+ ok(!!surface, "Expected surface instance.\n");
+
+ if (SUCCEEDED(hr))
+ {
+ /* Correlate with resource configuration. */
+ hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Texture2D, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture pointer, hr %#x.\n", hr);
+
+ ID3D10Texture2D_GetDesc(texture, &desc);
+ ok(desc.Usage == 0, "Unexpected usage %#x.\n", desc.Usage);
+ ok(desc.BindFlags == (options & D2D1_BITMAP_OPTIONS_TARGET ? D3D10_BIND_RENDER_TARGET : D3D10_BIND_SHADER_RESOURCE),
+ "Unexpected bind flags %#x, bitmap options %#x.\n", desc.BindFlags, options);
+ ok(desc.CPUAccessFlags == 0, "Unexpected cpu access flags %#x.\n", desc.CPUAccessFlags);
+ ok(desc.MiscFlags == 0, "Unexpected misc flags %#x.\n", desc.MiscFlags);
+
+ ID3D10Texture2D_Release(texture);
+
+ IDXGISurface_Release(surface);
+ }
+ }
+ else
+ {
+ todo_wine {
+ ok(hr == D2DERR_INVALID_CALL, "Unexpected hr %#x.\n", hr);
+ ok(!surface, "Unexpected surface instance.\n");
+ }
+ }
+}
+
+static void test_check_rt_bitmap_surface(ID2D1RenderTarget *rt, BOOL has_surface, DWORD options)
+{
+ D2D1_BITMAP_PROPERTIES bitmap_desc;
+ ID2D1RenderTarget *compatible_rt;
+ ID2D1DeviceContext *context;
+ ID2D1Bitmap1 *bitmap1;
+ ID2D1Bitmap *bitmap;
+ D2D1_SIZE_U size;
+ HRESULT hr;
+
+ static const DWORD bitmap_data[] =
+ {
+ 0x7f7f0000,
+ };
+
+ set_size_u(&size, 1, 1);
+ bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
+ bitmap_desc.dpiX = 96.0f;
+ bitmap_desc.dpiY = 96.0f;
+ hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, sizeof(*bitmap_data), &bitmap_desc, &bitmap);
+ ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
+
+ hr = ID2D1Bitmap_QueryInterface(bitmap, &IID_ID2D1Bitmap1, (void **)&bitmap1);
+ ok(SUCCEEDED(hr), "Failed to get ID2D1Bitmap1 interface, hr %#x.\n", hr);
+
+ test_check_bitmap_surface(bitmap1, has_surface, options);
+
+ ID2D1Bitmap1_Release(bitmap1);
+ ID2D1Bitmap_Release(bitmap);
+
+ if (FAILED(ID2D1RenderTarget_QueryInterface(rt, &IID_ID2D1DeviceContext, (void **)&context)))
+ {
+ /* Compatible target follows its parent. */
+ hr = ID2D1RenderTarget_CreateCompatibleRenderTarget(rt, NULL, NULL, NULL,
+ D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, (ID2D1BitmapRenderTarget **)&compatible_rt);
+ ok(SUCCEEDED(hr), "Failed to create compatible render target, hr %#x.\n", hr);
+
+ hr = ID2D1RenderTarget_CreateBitmap(compatible_rt, size, bitmap_data, sizeof(*bitmap_data), &bitmap_desc, &bitmap);
+ ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
+
+ hr = ID2D1Bitmap_QueryInterface(bitmap, &IID_ID2D1Bitmap1, (void **)&bitmap1);
+ ok(SUCCEEDED(hr), "Failed to get ID2D1Bitmap1 interface, hr %#x.\n", hr);
+
+ test_check_bitmap_surface(bitmap1, has_surface, options);
+ ID2D1RenderTarget_Release(compatible_rt);
+
+ ID2D1Bitmap1_Release(bitmap1);
+ ID2D1Bitmap_Release(bitmap);
+ }
+ else
+ ID2D1DeviceContext_Release(context);
+}
+
+static void test_bitmap_surface(void)
+{
+ D2D1_HWND_RENDER_TARGET_PROPERTIES hwnd_rt_desc;
+ D2D1_RENDER_TARGET_PROPERTIES rt_desc;
+ ID3D10Device1 *d3d_device;
+ IDXGISwapChain *swapchain;
+ IDXGIDevice *dxgi_device;
+ ID2D1Factory1 *factory;
+ ID2D1RenderTarget *rt;
+ IDXGISurface *surface;
+ ID2D1Device *device;
+ ID2D1DeviceContext *device_context;
+ D2D1_BITMAP_PROPERTIES1 bitmap_desc;
+ ID2D1Bitmap1 *bitmap;
+ HWND window;
+ HRESULT hr;
+
+ IWICBitmap *wic_bitmap;
+ IWICImagingFactory *wic_factory;
+
+ if (!(d3d_device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ if (FAILED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory1, NULL, (void **)&factory)))
+ {
+ win_skip("ID2D1Factory1 is not supported.\n");
+ ID3D10Device1_Release(d3d_device);
+ return;
+ }
+
+ /* DXGI target */
+ window = create_window();
+ swapchain = create_swapchain(d3d_device, window, TRUE);
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ rt = create_render_target(surface);
+ ok(!!rt, "Failed to create render target.\n");
+
+ test_check_rt_bitmap_surface(rt, TRUE, D2D1_BITMAP_OPTIONS_NONE);
+ ID2D1RenderTarget_Release(rt);
+
+ /* Bitmap created from DXGI surface. */
+ hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device);
+ ok(SUCCEEDED(hr), "Failed to get IDXGIDevice interface, hr %#x.\n", hr);
+
+ hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
+ ok(SUCCEEDED(hr), "Failed to get ID2D1Device, hr %#x.\n", hr);
+
+ hr = ID2D1Device_CreateDeviceContext(device, D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &device_context);
+todo_wine
+ ok(SUCCEEDED(hr), "Failed to create device context, hr %#x.\n", hr);
+
+if (SUCCEEDED(hr))
+{
+ memset(&bitmap_desc, 0, sizeof(bitmap_desc));
+ bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
+ bitmap_desc.dpiX = 96.0f;
+ bitmap_desc.dpiY = 96.0f;
+ hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(device_context, surface, NULL, &bitmap);
+ ok(SUCCEEDED(hr), "Failed to create a bitmap, hr %#x.\n", hr);
+
+ test_check_bitmap_surface(bitmap, TRUE, D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW);
+ test_check_rt_bitmap_surface((ID2D1RenderTarget *)device_context, TRUE, D2D1_BITMAP_OPTIONS_NONE);
+
+ ID2D1DeviceContext_Release(device_context);
+}
+ ID2D1Device_Release(device);
+ IDXGIDevice_Release(dxgi_device);
+ IDXGISurface_Release(surface);
+
+ /* DC target */
+ rt_desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
+ rt_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ rt_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
+ rt_desc.dpiX = 96.0f;
+ rt_desc.dpiY = 96.0f;
+ rt_desc.usage = D2D1_RENDER_TARGET_USAGE_NONE;
+ rt_desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
+ hr = ID2D1Factory1_CreateDCRenderTarget(factory, &rt_desc, (ID2D1DCRenderTarget **)&rt);
+ ok(SUCCEEDED(hr), "Failed to create target, hr %#x.\n", hr);
+
+ test_check_rt_bitmap_surface(rt, FALSE, D2D1_BITMAP_OPTIONS_NONE);
+ ID2D1RenderTarget_Release(rt);
+
+ /* HWND target */
+ hwnd_rt_desc.hwnd = NULL;
+ hwnd_rt_desc.pixelSize.width = 64;
+ hwnd_rt_desc.pixelSize.height = 64;
+ hwnd_rt_desc.presentOptions = D2D1_PRESENT_OPTIONS_NONE;
+ hwnd_rt_desc.hwnd = CreateWindowA("static", "d2d_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ ok(!!hwnd_rt_desc.hwnd, "Failed to create target window.\n");
+
+ hr = ID2D1Factory1_CreateHwndRenderTarget(factory, &rt_desc, &hwnd_rt_desc, (ID2D1HwndRenderTarget **)&rt);
+ ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+
+ test_check_rt_bitmap_surface(rt, FALSE, D2D1_BITMAP_OPTIONS_NONE);
+ ID2D1RenderTarget_Release(rt);
+ DestroyWindow(hwnd_rt_desc.hwnd);
+
+ /* WIC target */
+ CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
+
+ hr = CoCreateInstance(&CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER,
+ &IID_IWICImagingFactory, (void **)&wic_factory);
+ ok(SUCCEEDED(hr), "Failed to create WIC imaging factory, hr %#x.\n", hr);
+ hr = IWICImagingFactory_CreateBitmap(wic_factory, 16, 16,
+ &GUID_WICPixelFormat32bppPBGRA, WICBitmapCacheOnDemand, &wic_bitmap);
+ ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
+ IWICImagingFactory_Release(wic_factory);
+
+ hr = ID2D1Factory1_CreateWicBitmapRenderTarget(factory, wic_bitmap, &rt_desc, &rt);
+ ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+
+ test_check_rt_bitmap_surface(rt, FALSE, D2D1_BITMAP_OPTIONS_NONE);
+ ID2D1RenderTarget_Release(rt);
+
+ CoUninitialize();
+
+ ID2D1Factory1_Release(factory);
+ ID3D10Device1_Release(d3d_device);
+}
+
START_TEST(d2d1)
{
unsigned int argc, i;
@@ -6568,6 +6795,7 @@ START_TEST(d2d1)
queue_test(test_layer);
queue_test(test_bezier_intersect);
queue_test(test_create_device);
+ queue_test(test_bitmap_surface);
run_queued_tests();
}
--
2.18.0