> On Fri, Jan 11, 2002 at 07:16:30AM -0600, David D. Hagood wrote:
> > I have an app that I use (Delorme's AAA MapNGo 4.0) that
> uses ADPCM wave
> > files to contain spoken information on attractions. I know
> that Wine can
> > access my sound system to play normal PCM wave files, as
> MN4 also has
> > speech synthesis that does work. However, any attempt to
> play a ADPCM
> > file results in the program pausing for a length of time, then
> > continuing. I infer that this is because the lower levels
> of Wine don't
> > know how to handle ADPCM.
[snip]
> Try --debugmsg
> +driver,+mmsys,+mci,+mmio,+mmtime,+mciwave,+msacm,+wave,+midi,+
> mmaux,+relay (they're all inside dlls/winmm/*).
>
> That should help a lot in finding what's missing.
Well, the ADPCM codec is not implemented in MSACM32
so it really can't work, can it?
Anyway seeing the debug output can't hurt either.