Re: [PATCH v3 0/1] MR761: tests/shader_runner: Report compilation errors on the block's starting line.
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
1
0
Re: [PATCH v11 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
1
0
[PATCH v3 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
5
Re: [PATCH v4 0/2] MR740: Implement hyperbolic trigonometry operations. - approved
by Giovanni Mascellani (@giomasce) April 8, 2024
by Giovanni Mascellani (@giomasce) April 8, 2024
April 8, 2024
1
0
[PATCH v2 0/1] MR5464: mf/tests: Check that D3D aware attribute has no effect on the topology.
by Rémi Bernon April 8, 2024
by Rémi Bernon April 8, 2024
April 8, 2024
2
2
[PATCH v2 0/10] MR768: Draft: vkd3d-shader/dxil: Tessellation part 2.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
10
[PATCH v2 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
3
6
[PATCH 0/10] MR768: Draft: vkd3d-shader/dxil: Tessellation part 2.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
10
[PATCH v6 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
1
[PATCH 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
5