http://bugs.winehq.org/show_bug.cgi?id=2819
------- Additional Comments From cyberfrag(a)gmx.net 2007-03-01 17:42 -------
Sorry, you're right. Both games actually work with managed mode - my fault.
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http://bugs.winehq.org/show_bug.cgi?id=7075
Summary: Grand Theft Auto Vice City (GTA VC) graphic (dinput/d3d)
problems
Product: Wine
Version: CVS
Platform: PC
URL: http://www.rockstargames.com/vicecity/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Grand Theft Auto Vice City actually has quite of some graphic problems with
WINE, here's the listing:
* Some textures are just black or not detailed
* Cut scenes are very slow to render, possibly because the sound problems ( see
the bug #7074 )
* The sun is not usually working, at least not properly. There might be darkness
in the middle of day.
Using the native dinput.dll and dinput8.dll won't do any good.
Here's the output from the bug #7074
http://bugs.winehq.org/attachment.cgi?id=4495&action=view
The git is 2006-12-31 and I'll be compiling a recent version shortly. I just
doubt it makes any difference.
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http://bugs.winehq.org/show_bug.cgi?id=3169
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Wine-Rebar |wine-comctl32
------- Additional Comments From dank(a)kegel.com 2007-03-01 17:35 -------
Retiring rebar category, folding into comctl32.
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http://bugs.winehq.org/show_bug.cgi?id=1115
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Wine-Rebar |wine-comctl32
------- Additional Comments From dank(a)kegel.com 2007-03-01 17:35 -------
Retiring rebar category, folding into comctl32.
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http://bugs.winehq.org/show_bug.cgi?id=4291
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Wine-Rebar |wine-comctl32
------- Additional Comments From dank(a)kegel.com 2007-03-01 17:35 -------
Retiring rebar category, folding into comctl32.
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http://bugs.winehq.org/show_bug.cgi?id=6632
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Wine-Rebar |wine-comctl32
------- Additional Comments From dank(a)kegel.com 2007-03-01 17:35 -------
Retiring rebar category, folding into comctl32.
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http://bugs.winehq.org/show_bug.cgi?id=7071
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7064
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http://bugs.winehq.org/show_bug.cgi?id=7064
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |7071
nThis| |
------- Additional Comments From ben(a)atomnet.co.uk 2007-03-01 17:17 -------
I asked him to do this in IRC and give me the links when he had done it but he
seems to have done it the wrong way around and never gave me the links. Oh well,
heh.
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http://bugs.winehq.org/show_bug.cgi?id=7074
Summary: Grand Theft Auto Vice City (GTA VC) audio problems
Product: Wine
Version: CVS
Platform: PC
URL: http://www.rockstargames.com/vicecity/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Grand Theft Auto Vice City has some serious problems with the audio. Seems that
the only audio working properly are the "action" sounds like fighting, shooting,
car crash, etc.
Other audio like car music and speech is very cracky, which may be (the part of)
the reason why the cut scenes are terrible slow to render (I will post a
separate bug report about the graphics problems later). Using native dsound.dll
crashes the game with an "unhandled exception" and using the native dinput.dll
and dinput8.dll aren't doing much good either.
I'm using the git from 2006-12-31. I'm going to compile a newer version shortly,
but I don't think there is a lot of the difference.
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