http://bugs.winehq.org/show_bug.cgi?id=6710
------- Additional Comments From andrewriedi(a)gmail.com 2007-16-05 17:15 -------
My D3D hardware cursor patch was committed. Can this be retested with current
Git or when Wine-0.9.38 gets released? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=6250
------- Additional Comments From andrewriedi(a)gmail.com 2007-16-05 17:15 -------
My D3D hardware cursor patch was committed. Can this be retested with current
Git or when Wine-0.9.38 gets released? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=6211
------- Additional Comments From andrewriedi(a)gmail.com 2007-16-05 17:14 -------
My D3D hardware cursor patch was committed. Can this be retested with current
Git or when Wine-0.9.38 gets released? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=8414
Summary: "Tales of Pirates" often fails to open the game window
Product: Wine
Version: 0.9.36.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=7531&iTes
tingId=10666
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uli.peru(a)tin.it
I've been able to run the game more than once, and when it runs it runs
smoothly, with just some very little texture problems.
To run the game I need to try several times, in most of which, after clicking
the "enter the game" button in the first windows, everything disappears and the
game hangs (but wine is not crashed!)
Running wine with the +relay flag makes everything slow, but the game starts
(and the log produced is about 70MB, I'll attach one only if strictly needed).
I'll attach instead the log produced with WINEDEBUG=+win,+seh,+tid in a case of
the game hanging.
I'm running wine 0.9.36 on Ubuntu 7.04.
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http://bugs.winehq.org/show_bug.cgi?id=8147
------- Additional Comments From ajrich(a)earthlink.net 2007-16-05 16:59 -------
I haven't been able to control the system with any key combination, but I was
able to figure out how to ssh in, and it is possible to issue commands through SSH.
Killing CNC3 and the gamedata process that accompanies it doesn't free the
screen, but issuing a reboot command allows a normal reboot.
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http://bugs.winehq.org/show_bug.cgi?id=8409
------- Additional Comments From focht(a)gmx.net 2007-16-05 16:55 -------
Hello,
looks like some app which uses embedded html/javascripting for its graphical
user interface.
You could sort this out first by trying native components (shdocvw, urlmon,
shell32 and the like).
As for the unimplemented ones ... it can cause some additional install steps to
be (silently) skipped.
The functions belong to Microsoft Safer API (implemented in advapi32).
I've seen increasing usage this API in installers.
VS.NET 2005 installer uses it too and it might become interesting one day.
If someone wants to take on this one .. i have minimal stub implementations for
the whole API in my private patch treasure (just to keep installers happy) :)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=2193
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Diablo 2 bnetd game server |bnetd Diablo 2 game server
| |does not start
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http://bugs.winehq.org/show_bug.cgi?id=6155
------- Additional Comments From the3dfxdude(a)gmail.com 2007-16-05 16:33 -------
Diablo 2 the game is *not* affected by this. A program called D2GS.exe (diablo 2
game server) which I believe is distributed by bnetd or pvpgn is. I submitted
the bug entry to the appropriate appdb page.
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http://bugs.winehq.org/show_bug.cgi?id=8411
------- Additional Comments From focht(a)gmx.net 2007-16-05 16:12 -------
Hello,
right now there seems to be some work in progress on ntoskrnl part.
Though ntoskrnl.exe.PsGetVersion() is a trivial one. Couple of minutes.
Wait a few days/weeks until the first wave of stubs is done.
Regards
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