http://bugs.winehq.org/show_bug.cgi?id=8281
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-09-05 12:45 -------
Invalid.
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http://bugs.winehq.org/show_bug.cgi?id=8281
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From truiken(a)gmail.com 2007-09-05 12:44 -------
It's not fixed, it's invalid.
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http://bugs.winehq.org/show_bug.cgi?id=7063
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bloodofthedemons(a)yahoo.com
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-09-05 12:43 -------
*** Bug 8309 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8309
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-09-05 12:43 -------
Hi, i downloaded and tried this demo. It's same problem as in civilization3
demo. Try the patch here
http://bugs.winehq.org/attachment.cgi?id=4740&action=view, and it will try to
start. Thern runs into a shdocvw-bug . Using ies4linux, i could work around this
bug, and get fine into the menu. Didn't test any further. Regards.
*** This bug has been marked as a duplicate of 7063 ***
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http://bugs.winehq.org/show_bug.cgi?id=5929
------- Additional Comments From jhasse(a)gmail.com 2007-09-05 12:43 -------
I recognized that this does not happen under windows and with other Linux OpenGL
games. (with vsync enabled)
The problem is, that some CPUs, e.g. mobile ones, use the cpu usage for
controlling their clock or the fan speed. So this IS a problem.
I tried BillardGL's windows version with wine, and it does not use 100% cpu with
opengl. So i think this must be a wine+warcraft bug.
Even if it isn't a problem, there is still something wrong, isn't it? Because it
should not use 100% CPU: afaik the graphic driver is waiting when swapping the
buffers with vsync enabled. Maybe there's another thread using 100%? I'm new to
linux+wine so i don't know how to find out.
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http://bugs.winehq.org/show_bug.cgi?id=8341
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-09-05 12:39 -------
Invalid. You can't run an executable unless you're in the current directory of
the executable.
$ cd /media/cdrom0
$ wine setup.exe
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