http://bugs.winehq.org/show_bug.cgi?id=4458
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2007-08-13 06:08:58 ---
Thanks, guys!
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http://bugs.winehq.org/show_bug.cgi?id=4458
Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #5 from Lei Zhang <thestig(a)google.com> 2007-08-13 05:09:16 ---
works fine in current git.
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http://bugs.winehq.org/show_bug.cgi?id=8988
--- Comment #20 from Martin Jürgens <martin(a)gamesplace.info> 2007-08-13 04:41:38 ---
I can confirm that the game works smooth with my NVIDIA GeForce 6800.
Austin, are characters displayed for you?
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http://bugs.winehq.org/show_bug.cgi?id=7720
Alan J Richardson <ajrich(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ajrich(a)earthlink.net
--- Comment #16 from Alan J Richardson <ajrich(a)earthlink.net> 2007-08-13 04:28:23 ---
I don't know if this is too obvious to be useful, but I just noticed this fixme
in my log:
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawElements @ drawprim.c / 832
It... appears to be relevant. I've read elsewhere that the fixmes aren't
normally useful, but this one was an air of salience about it.
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http://bugs.winehq.org/show_bug.cgi?id=6047
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #3 from joaopa <jeremielapuree(a)yahoo.fr> 2007-08-13 03:29:16 ---
The problem seems to be fixed now.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=6095
--- Comment #10 from Aaron Slunt <tonglebeak(a)gmail.com> 2007-08-13 02:47:15 ---
Still not working in CZ for me on .9.43, after wineprefixcreate and wineboot.
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http://bugs.winehq.org/show_bug.cgi?id=4041
Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #2 from Detlef Riekenberg <wine.dev(a)web.de> 2007-08-13 02:04:08 ---
closing
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http://bugs.winehq.org/show_bug.cgi?id=6095
Justin Sacco <archon(a)ca.rr.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |archon(a)ca.rr.com
--- Comment #9 from Justin Sacco <archon(a)ca.rr.com> 2007-08-13 01:59:54 ---
This does not appear to affect Counter-Strike Condition Zero anymore, MOTD
renders just fine, HTML and all, since version 0.9.43. Link to CZ removed. If
it comes back up, relink.
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http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #27 from sombriks <sombriks(a)gmail.com> 2007-08-13 00:46:55 ---
Created an attachment (id=7562)
--> (http://bugs.winehq.org/attachment.cgi?id=7562)
this is aprox. 20 minutes of gaming i another server
so, the new stack is a successful playing time on Ragnamania-lumina. i've take
a look in the stack file, and there is a mention to the wrong ip:
trace:winsock:WS_gethostbyname "216.127.88.128" ret 0x4060be8
trace:winsock:WS_socket af=2 type=1 protocol=0
trace:winsock:WSASocketA af=2 type=1 protocol=0 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW af=2 type=1 protocol=0 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW created 00fc
trace:winsock:WS_ioctlsocket socket 00fc, cmd 8004667e, ptr 0x33fa7c
trace:winsock:WS_connect socket 00fc, ptr 0x6e6db0 { family 2, address
50.56.0.0, port 6907 }, length 16
trace:winsock:WS_select read (nil), write 0x33f964, excp (nil) timeout 0x33fa68
trace:winsock:WS_select read 0x33ee20, write (nil), excp (nil) timeout 0x33ef24
The scariest thing is 216.127.88.128 is the correct ip, and 50.56.0.0 is the
incorrect. Maybe wine is scrambling the correct ip, i have no idea.
It forces me to look others stacks, and we have similar behaviour in previous
stacks... in the previous the line "trace:winsock:WS_gethostbyname
"216.127.88.128" ret 0x4060be8" is "trace:winsock:WS_gethostbyname
"pk.xilero.net" ret 0x36b1de0".
It's 4MB, but we have logged half hour...
I've used the following line to get play on lumina:
iptables -t nat -A OUTPUT -d 50.56.0.0 -j DNAT --to 216.127.88.128
Hey, good luck, and if you fix it, we will build an statue in your honror, :P
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