http://bugs.winehq.org/show_bug.cgi?id=9210
--- Comment #46 from François Gouget <fgouget(a)codeweavers.com> 2010-11-22 02:07:36 CST ---
> Note that the error also happens with the Intel driver which means this
> may be a general issue where OpenGL's and Direct3D's idea of where a
> pixel starts and stops differs.
One more note about the issue on Intel: I tested this during WineConf on my
EeePC 1000H which has a GMA 950 integrated graphics card. 3DMark06 works fine
on windows XP getting a fantastic score of 57 ;-). In Wine/Linux I get the
missing PS 2.0 error. By adding a trace I noticed that MaxPointSize was 255.0!
So that may be part of the issue. 'glxinfo -l' gives me:
GL_ALIASED_POINT_SIZE_RANGE = 1, 255
GL_SMOOTH_POINT_SIZE_RANGE = 1, 3
If told how to do so, I can check what value I get on Windows XP (3DMark itself
does not provide this information).
I then applied the hack that hardcodes MaxPointSize to 64.0. However 3DMark06
still complained about the lack of pixel shader 2.0 support. So there's
probably another issue.
The uptake is that we now have a second group we can ask to figure out what's
up with the point sizes.
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--- Comment #66 from Francisco Pina Martins <f.pinamartins(a)gmail.com> 2010-11-21 15:48:53 CST ---
I have uploaded the entire log into here:
http://dl.dropbox.com/u/929646/Civ4BTS%2Btid%2C%2Bmsxml%2C%2Bvariant.log.ta…
It's a 590 Mb long file, compressed with lzma, into 4,3 Mb.
I can't get my 9Gb log again. Also, this time it reached the error a lots
sooner then when I generated the 9Gb log.
Yes, I know this is no the correct way to do things as this log should be
uploaded into somewhere truly public like the bugzilla.
I hope you can find whatever the error refers to in this file.
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http://bugs.winehq.org/show_bug.cgi?id=8107
--- Comment #65 from Adam Martinson <amartinson(a)codeweavers.com> 2010-11-21 11:38:36 CST ---
Wow, this thing loads a lot of XML files xD I'm still not seeing the one with
the shader info tho. Lets try 10M lines xD You can break it up if needed by
piping head & tail together, eg:
$ cat full.log | tail -n 10000000 | head -n 1000000
would give you the first 1M lines of the last 10M lines. Or if you prefer you
can just email the whole chunk (compressed) to me directly. Generally it's
good to do as much thru bugzilla as possible, but with logs this big we're
approaching the limit of its usefulness.
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--- Comment #64 from Francisco Pina Martins <f.pinamartins(a)gmail.com> 2010-11-21 09:41:05 CST ---
The game still runs fine using the latest git and reverting to native MSXML.
The python error is also displayed even if running with native MSXML, so it's
not related.
Givem this, you are correct and there must still be something with wine's
native MSXML implementation, that is somehow failing (silently?).
Is there any further information I could send you that would be helpful?
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--- Comment #63 from Adam Martinson <amartinson(a)codeweavers.com> 2010-11-21 07:59:38 CST ---
(In reply to comment #62)
> ... However, in the second to last logfile line there is a python error,
> about a file not found. I noticed that my username in that path is not spelled
> correctly. The letter "f" is replaced with "x0c". Is this normal or could it be
> the reason for the error?
>
> Or is it something else that is causing python to fail? It seems to be unable
> to import the module "site". Could it be because I am running python3? I
> thought Civ IV shipped it's own python.
If it works with the msxml3 override, and not with built-in msxml3, then
there's a problem in our msxml. That python error is probably because of
python 3, but if it works fine with native msxml3 then there is still a msxml
bug somewhere. If there is some doubt please retest with native msxml3 and
make sure that still works.
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http://bugs.winehq.org/show_bug.cgi?id=8025
pobedria <tyt.sidit.zlaya(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tyt.sidit.zlaya(a)gmail.com
--- Comment #68 from pobedria <tyt.sidit.zlaya(a)gmail.com> 2010-11-21 06:02:11 CST ---
The system doesn't lock up completely. I can ssh from other computer, kill
hl.exe and system works normally.
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Francisco Pina Martins <f.pinamartins(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #32023|0 |1
is obsolete| |
--- Comment #62 from Francisco Pina Martins <f.pinamartins(a)gmail.com> 2010-11-21 05:26:28 CST ---
Created an attachment (id=32055)
--> (http://bugs.winehq.org/attachment.cgi?id=32055)
+tid,+msxml+variant logfile with patch (id=32023)
Here it is, the last 1M lines. However, I did make a:
cat logfile.log |grep -i shade
And got no results, there doesn't seem to be any reference to shaders in the
logfile. However, in the second to last logfile line there is a python error,
about a file not found. I noticed that my username in that path is not spelled
correctly. The letter "f" is replaced with "x0c". Is this normal or could it be
the reason for the error?
Or is it something else that is causing python to fail? It seems to be unable
to import the module "site". Could it be because I am running python3? I
thought Civ IV shipped it's own python.
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http://bugs.winehq.org/show_bug.cgi?id=25227
Summary: LSLEditor doensn't run on wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio.e.abraham(a)gmail.com
Created an attachment (id=32028)
--> (http://bugs.winehq.org/attachment.cgi?id=32028)
..
LSLEditor doensn't run on wine
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--- Comment #61 from Adam Martinson <amartinson(a)codeweavers.com> 2010-11-21 04:56:48 CST ---
(In reply to comment #60)
> It loads a lot further now, passes the "Init XML (uncached)" phase, but crashes
> right after starting the "Init Engine" with the dialogue box in attachment.
The dialogue box says it's an error loading shader libraries, but I don't see
anything about that in the log. Is 1 million lines too big to upload?
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