http://bugs.winehq.org/show_bug.cgi?id=7711
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8107
--- Comment #69 from Adam Martinson <amartinson(a)codeweavers.com> 2010-11-23 11:14:34 CST ---
(In reply to comment #68)
> Created an attachment (id=32087)
--> (http://bugs.winehq.org/attachment.cgi?id=32087) [details]
> Civ4BTS+dump_domdoc + 32020
>
> Here you are!
I tested all of those schemas, and they seem to validate just fine for me...
What libxml version are you using?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6033
Andrew Trapani <andrewtrapani(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrewtrapani(a)gmail.com
--- Comment #64 from Andrew Trapani <andrewtrapani(a)gmail.com> 2010-11-22 22:46:59 CST ---
Hi,
I am definitely experiencing these in game slow downs causing FO2 to be
unplayable. I have tried many suggestions from the comment history in attempts
to get it to work, but no success.
I have a Mac Book Pro OS X 10.6.5, xquarter 2.5.3, Crossover games 9.2.0, 2.16
GHz C2D, 4 GB Ram, and an ATI X1600 128 MB Vram. I applied the killap
unofficial patch which allows the game to get past the "Please Wait..." screen.
I've found no answers still :(.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21247
Summary: CoD4: Modern Warfare cannot be installed
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: magicjakub(a)gmail.com
Created an attachment (id=25538)
--> (http://bugs.winehq.org/attachment.cgi?id=25538)
wine console output
The installation stops nearly at its end with alert "1603 critical error".
Attached the
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25205
Summary: WoW Launcher does not start
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nagybal(a)gmx.net
this bug exist for longer now. But since 1.2 for sure.
The error is about some Mismatched architecture '#arch=win64' and a not a valid
registry file.
Please find shot log attached.
I am unable to run the updates without the Launcher. The only way I can patch
the game is grabbing the patched version from a friend.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8107
--- Comment #67 from Adam Martinson <amartinson(a)codeweavers.com> 2010-11-22 16:53:08 CST ---
Created an attachment (id=32085)
--> (http://bugs.winehq.org/attachment.cgi?id=32085)
debug - dump domdoc_loadXML() patch
(In reply to comment #66)
> 0009:trace:msxml:domdoc_loadXML (0x15eae0)->(L"<?xml version=\"1.0\"?>\r\n<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by
Dean Ray Johnson (Firaxis Games) -->\r\n<!-- Sid Meier's Civilization 4
-->\r\n<!-- Copyright Firaxis Games 2005 -->\r\n<!-- -->\r\n<!-- A
udioDefines -->\r\n<AudioDefines xmlns=\"x-schema:AudioDefinesSchema.x"...
0x32f8ec)
> 0009:trace:msxml:domdoc_loadXML parsed document 0xf7018550
> ...
> 0009:trace:msxml:SchemaCache_validate_tree (0x15fb20, 0xf7018550)
> 0009:trace:msxml:domdoc_validateNode schema validation failed
That happens several times, looks like my XDR => XSD converter needs some work.
Use this patch with the other one so I can see the XML source. You don't need
any debug flags this time, it will just dump it to stdout.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9210
--- Comment #47 from François Gouget <fgouget(a)codeweavers.com> 2010-11-22 03:27:56 CST ---
Some more data:
* I ran the DirectX Caps Viewer
(http://msdn.microsoft.com/en-us/library/ee417852%28VS.85%29.aspx) on Windows
and in 'Mobile Intel(R) 945 Express Chipset Family\D3D Device Types' I got the
following information:
HAL\Caps: MaxPointSize = 256
Reference\Caps: MaxPointSize = 64
* I also ran the OpenGL Extensions Viewer
(http://www.realtech-vr.com/glview/download.html) on Windows which showed:
Point size range: 0.5 to 1.0
Smoothed point size range: 1 to 256
So the DirectX capability matches the OpenGL one, but the Windows max point
size is a bit different from what it is on Linux.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.