http://bugs.winehq.org/show_bug.cgi?id=8107
Adam Martinson <amartinson(a)codeweavers.com> changed:
What |Removed |Added
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Attachment #32020|0 |1
is obsolete| |
--- Comment #77 from Adam Martinson <amartinson(a)codeweavers.com> 2010-11-23 17:11:59 CST ---
Created an attachment (id=32099)
--> (http://bugs.winehq.org/attachment.cgi?id=32099)
pending patch stack
(In reply to comment #76)
> To make sure everything is working:
> I will install the game from the DVD, and try to run it without setting any
> overrides, using wine from git with your patches. However, it will probably
> require 2 dx9 native dll's, but that is another story.
>
> I _think_ this is the correct way to do things, but please, if there is
> something incorrect in this procedure, let me know! I want to help wine move
> forward, not hamper it with my newbishness.
Yep, that's the correct way to proceed. I didn't mean to sound cranky earlier,
I was just very confused xD
I tested Civ4 on current git with my current patch stack briefly with Steam and
it worked fine =) I didn't need the dx9 overrides; that might just be the card
I'm using, and I didn't play very long. I didn't see any msxml errors though,
which was the point of the patches =) This is my pending stack, some of them
probably aren't needed for it to run but I don't feel like picking the
non-essential ones out xD If this doesn't fix the msxml issues for someone
please let me know.
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--- Comment #76 from Francisco Pina Martins <f.pinamartins(a)gmail.com> 2010-11-23 15:35:52 CST ---
I'm sorry, I did not make myself clear the first time. Let me try to explain
further.
I installed Civ4 a long time ago still using wine 1.1.xx.
I used overrides in this wineprefix (located in ~/.wine) to play the game.
When testing for the bug report I always used a clean prefix (located in
~/wine-tmp) which I deleted after every test.
Today:
Running Civ4 with wine from git with your patches in the clean prefix, caused
the mentioned shaders error.
Running Civ4 with wine 1.3.7 in the clean prefix, caused the game to crash with
the hundreds of dilogue boxes that I had before the patching.
Running Civ4 with wine 1.3.7 in the install prefix (with the overrides) worked
fine.
Then I ran Civ4 with wine form git with your patches in the install prefix
(disabling the overrides) and it ran. Every time I do this, the game runs fine,
but it caused:
Running Civ4 with wine 1.3.7 in the install prefix, with the overrides set to
native, and the game no longer runs.
To make sure everything is working:
I will install the game from the DVD, and try to run it without setting any
overrides, using wine from git with your patches. However, it will probably
require 2 dx9 native dll's, but that is another story.
I _think_ this is the correct way to do things, but please, if there is
something incorrect in this procedure, let me know! I want to help wine move
forward, not hamper it with my newbishness.
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--- Comment #75 from Adam Martinson <amartinson(a)codeweavers.com> 2010-11-23 14:14:58 CST ---
(In reply to comment #73)
> I did not use a clean wine prefix. I have instead used my "normal" wine prefix,
> resetting all the libs to native in winecfg.
> I can now run the game using wine from git with your patches. Using wine 1.3.7
> and using only builtin libs crashes the game with the error messages from some
> time ago (the hundreds of error dialogue boxes).
For bug testing you should always be using:
1. latest wine git (with any requested patches)
2. a clean prefix (aside from installing the app you're testing)
3. no overrides (unless specifically requested)
> After trying to use native msxlm3 again, the game just crashed immediately. So
> now it only starts with the git version. I guess that's not a wine problem
> anymore.
... I'm confused. I was under the impression that the game has worked with
native (Windows') msxml3 for some time now. The point of my patches is to fix
the built-in (Wine's) msxml.
> If you think it's useful, I can find the game DVD, install it again in a clean
> prefix and see how well it turns out. But it might take a while since I'm not
> 100% sure where the DVD could be.
Yes, please do that. No msxml overrides, if you need others list them. I
think we have a copy of Civ4, gonna try to test it myself as well.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
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CC| |dank(a)kegel.com
--- Comment #74 from Dan Kegel <dank(a)kegel.com> 2010-11-23 13:50:41 CST ---
Yes, if you can find the disc, it would be nice to know the minimal set
of native libraries (if any) needed to run with wine from git.
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--- Comment #73 from Francisco Pina Martins <f.pinamartins(a)gmail.com> 2010-11-23 13:02:54 CST ---
I have managed to load the game!
I did not use a clean wine prefix. I have instead used my "normal" wine prefix,
resetting all the libs to native in winecfg.
I can now run the game using wine from git with your patches. Using wine 1.3.7
and using only builtin libs crashes the game with the error messages from some
time ago (the hundreds of error dialogue boxes).
After trying to use native msxlm3 again, the game just crashed immediately. So
now it only starts with the git version. I guess that's not a wine problem
anymore.
If you think it's useful, I can find the game DVD, install it again in a clean
prefix and see how well it turns out. But it might take a while since I'm not
100% sure where the DVD could be.
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http://bugs.winehq.org/show_bug.cgi?id=20869
Summary: $ LANG=ja_JP wine iexplore pagefaults
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://winehq.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
wine iexplore in japanese pagefaults. Requires japanese language support
installed.
Untested in any other language than english and japanese. Other wine programs
work fine.
Log attached
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--- Comment #72 from Francisco Pina Martins <f.pinamartins(a)gmail.com> 2010-11-23 12:21:22 CST ---
Created an attachment (id=32093)
--> (http://bugs.winehq.org/attachment.cgi?id=32093)
"Shaders" dir
Also, there is a directory named "Shaders" in the game directory. I have
compressed that directory and attached it, so you can look at it's structure.
Maybe the error message refers to no being able to find one of these files?
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--- Comment #71 from Francisco Pina Martins <f.pinamartins(a)gmail.com> 2010-11-23 12:17:37 CST ---
The game dir does have a msxml3.dll in it's directory. Moving it away somewhere
else and starting the game gives the same result.
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--- Comment #70 from Francisco Pina Martins <f.pinamartins(a)gmail.com> 2010-11-23 12:00:55 CST ---
My package information:
Package: libxml2
Version: 2.7.7-2
It's the latest in arch linux. Last updated in the repository:
Wed 18 Aug 2010 03:04:19 WEST
I also have:
Package: lib32-libxml2
Version: 2.7.7-3
The number after the dash is just the release on arch. The numbers before the
dash are the upstream version numbers.
I'll check if there is also any relevant dll inside the game dir.
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http://bugs.winehq.org/show_bug.cgi?id=7711
Saulius K. <saulius2(a)gmail.com> changed:
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CC| |saulius2(a)gmail.com
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