http://bugs.winehq.org/show_bug.cgi?id=8978
joaopa <jeremielapuree(a)yahoo.fr> changed:
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CC| |jeremielapuree(a)yahoo.fr
--- Comment #13 from joaopa <jeremielapuree(a)yahoo.fr> 2010-06-03 14:06:41 ---
Tomas, feel free to send patches. We are waiting for your great work.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #375 from el <elton(a)schiert.net> 2010-06-03 13:38:37 ---
OK, I know now what makes the outlined circles not show up correctly. It is the
way your current implementation alternates between HLine and SetPixel calls in
each step. This makes it possible for the HLine to overwrite perviously set
pixels, making the outline seem incomplete.
A proper implementation might probably have to do this: For each scanline
determine the (maximum) width and draw the corresponding HLine. After that do
all SetPixel calls on this line. Proceed to the next scanline, repeat.
It might be a bit simpler (but also a tad more ineffective) to draw the
complete inside of the ellipse first and then draw all of the outline after
that.
Also in you current implementation you cannot write:
"else {//test ever done before if (physDev->penStyle != PS_NULL)"
Instead you have to check:
"if (physDev->penStyle != PS_NULL) {"
This is because both penStyle and brushStyle can be non-null simultaneously.
About the division by two and float/integer stuff:
I doubt that everything is done in float because of the speed penalty. It seems
quite possible that Windows uses (28.4) fixed point arithmetic for all
calculations.
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http://bugs.winehq.org/show_bug.cgi?id=7195
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2010-06-03 13:35:59 ---
(In reply to comment #17)
> Does forcing return value to S_OK from domelem_setAttributeNode() help?
Gets slightly further, now pops up a dialog box saying:
XEB Encoder
Property cannot be translated.
Add TP_GlobalIgnoreClassProperty(TXMLDocument,'XML') to your source
code or use
TP_Ignore(self,'.XML') to prevent this message.
Reason: OLE error 80004002.
OK
The app then starts up. FWIW, 80004002 is E_NOINTERFACE.
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http://bugs.winehq.org/show_bug.cgi?id=5535
Carlton Hobbs <carlton.hobbs(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=23020
Summary: Corrupted fonts in Civilization IV Complete
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=28536)
--> (http://bugs.winehq.org/attachment.cgi?id=28536)
Civilization IV complete screenshot with corrupted fonts.
The ingame fonts in Civilization IV have become corrupted since I have updates
wine to version 1.2-rc2.
I had not played the game since 1.1.44, so I'm not sure which version caused
this issue.
It is very similar to bug 16682 (http://bugs.winehq.org/show_bug.cgi?id=16682),
but after asking a reopen I was advised to open a new issue.
I have attached a screenshot with an example of corrupted fonts.
I'm available for any further testing. Just let me know what other info you
think might be useful to help figure this out.
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http://bugs.winehq.org/show_bug.cgi?id=7520
Leonid Volnitsky <leonid(a)volnitsky.com> changed:
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--- Comment #18 from Leonid Volnitsky <leonid(a)volnitsky.com> 2010-06-03 05:34:36 ---
I've added attachments to this bug with pics from Wine and XP from:
- SDI Office 3.00.04 (free download:
www.sdicgm.com/download_form_cgmoffice.html)
- Wine 1.1.44
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