http://bugs.winehq.org/show_bug.cgi?id=17471
Summary: Jane's F/A-18 doesn't run
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)adiemus.org
Installing Jane's F/A-18 works in wine-1.1.14. With a no-cd in place, the game
will run as well. However, nearly the entire screen is black. The debug text
displayed to this point is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec60,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) You may want to contact
wine-devel for help
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x16b198): Want to change the
window parameters of HWND 0x80032, but another style is stored for restoration
afterwards
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called
with NULL material !!!
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
The menus seem to function if you click on the right spots. However, trying to
start a mission gives the stack trace included in the following attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17362
Summary: Cannot build wine 1.1.14 on Solaris Express Developer
Eddition
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karel.gardas(a)centrum.cz
Hello,
I'm using Solaris Express Developer Edition 1/08 snv_79b X86 and when trying to
compile wine 1.1.14 on it and I get following error:
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
rm -f libuuid.a
ar rc libuuid.a uuid.o
ranlib libuuid.a
`libdinput.def.a' is up to date.
../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./acledit.spec
main.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Undefined first referenced
symbol in file
RaiseException ../../dlls/winecrt0/libwinecrt0.a(stub.o)
DisableThreadLibraryCalls main.o
ld: fatal: Symbol referencing errors. No output written to acledit.dll.so
collect2: ld returned 1 exit status
winegcc: gcc failed
*** Error code 2
make: Fatal error: Command failed for target `acledit.dll.so'
Current working directory /tmp/wine-1.1.14/dlls/acledit
*** Error code 1
The following command caused the error:
cd acledit && make
make: Fatal error: Command failed for target `acledit'
Current working directory /tmp/wine-1.1.14/dlls
*** Error code 1
The following command caused the error:
cd dlls && make
make: Fatal error: Command failed for target `dlls'
Compilation failed, aborting install.
I've tried recommended way of unpacking wine and then cd wine-1.1.14; bash
./tools/wineinstall
Thanks,
Karel
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http://bugs.winehq.org/show_bug.cgi?id=17332
Summary: Cisco IP Communicator 2.1.4 sometimes hang up on start
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
Console has messages at that moment:
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:create_server class {dc203f7c-db36-43ab-880f-d6cf82d55737} not
registered
err:ole:CoGetClassObject no class object {dc203f7c-db36-43ab-880f-d6cf82d55737}
could be created for context 0x4
err:ole:create_server class {2077defb-f365-4bcb-b28f-d99f0ff281b2} not
registered
err:ole:CoGetClassObject no class object {2077defb-f365-4bcb-b28f-d99f0ff281b2}
could be created for context 0x4
err:ole:create_server class {983b3350-8948-43d1-a82e-7d9fde51dc64} not
registered
err:ole:CoGetClassObject no class object {983b3350-8948-43d1-a82e-7d9fde51dc64}
could be created for context 0x4
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=17274
Summary: Cold Fear bug
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lfurik(a)gmail.com
Steam version of Cold Fear is unplayable. Game movies are too slow, textures
are transparent.
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http://bugs.winehq.org/show_bug.cgi?id=17080
Summary: artefact with dxlevel 90 (Counter-Strike: Source)
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: segnimod(a)ya.ru
Created an attachment (id=18900)
--> (http://bugs.winehq.org/attachment.cgi?id=18900)
artefact with dxlevel 90
wine 1.1.11, 1.1.12, 1.1.13 and wine-1.1.13-174-g0b8faac;
CS:S build «14:37:14 Jul 8 2008 (3531)»;
Distribution: Debian GNU/Linux "lenny" x86;
hardware: AMD Athlon 3500+ (2.21 GHz), 1 Gb DDR1 RAM, Sapphire Radeon x1600Pro
(256 Mb GDDR3);
video driver: AMD Catalyst 8.12
see images in attachment
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http://bugs.winehq.org/show_bug.cgi?id=15853
Summary: Bug on Perfect World (Alsa or OSS)
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.eti.br
Hi all,
When running Perfect World game, after first window (where you click Play), the
game crashs, no sound.
This problem occurns in 80% of game loading. Sometime the sound is oks.
I'm using wine 1.1.2 with patch to animated cursor running in a Archlinux.
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http://bugs.winehq.org/show_bug.cgi?id=19831
Summary: fullscreen in PDF viewer stopped working after upgrade
to beta
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davideps(a)umich.edu
Hello,
I'm running Ubuntu Jaunty.
I use the free PDF-Xchange viewer from Tracker Software (ver 2.0 build 42.2).
In Wine 1.0.1 the fullscreen view (F12) works fine.
I upgraded to Wine 1.1.28, which I thought necessary to get Google Sketchup
working. (Sketchup appears to function fairly well now.)
But, the fullscreen view in the PDF now "bounces" immediately back to non-full
screen. I tried this under Wine set to XP and to Vista. That about covers my
troubleshooting skills...
Anyway--this is not earthshattering--but something hopefully that may get fixed
one day.
thank you for all the great work and a great product,
-david
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http://bugs.winehq.org/show_bug.cgi?id=19806
Summary: Tales of Monkey Island Chapter 2 Siege of Spinner Cay
crashes when quitting
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=23199)
--> (http://bugs.winehq.org/attachment.cgi?id=23199)
wine-1.1.27 log
The named game crashes at the end after the game has been quit.
It does not crash when quitting from the main menu before starting a game.
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http://bugs.winehq.org/show_bug.cgi?id=8025
--- Comment #52 from dvarnai(a)gmail.com 2010-09-07 16:18:57 CDT ---
(In reply to comment #51)
> (In reply to comment #50)
> > (In reply to comment #46)
> > > this bug can be closed now, catalyst 10.7 fixes the issue
> >
> > Not for me. Im running arch linux x86-64, core 2 duo e8400, hd4850, and
> > catalyst catalyst 10.7-1 (arch aur). Have tried for wine-git with
> > http://bugs.winehq.org/show_bug.cgi?id=23578 patch enable. Tried with and
> > without oss and alsa. Windows xp and 98. And different registery-settings.
> > Problem still appearing. So id say it is not solved.
> >
> > Posted earlier to here: http://bugs.winehq.org/show_bug.cgi?id=7698
> > but i consider its more ati bug ?
>
> i think they really fixed it this time, with the latest catalyst i also faced
> the freezing issue after a while (sry for the false report on the 10.7 driver),
> but with the new catalyst (10.8) i dont have any issue and the ingame overlay
> is also working
lolz and the game crashed after i wrote this comment......after an hour
gameplay :(
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http://bugs.winehq.org/show_bug.cgi?id=8025
--- Comment #51 from dvarnai(a)gmail.com 2010-09-07 16:17:03 CDT ---
(In reply to comment #50)
> (In reply to comment #46)
> > this bug can be closed now, catalyst 10.7 fixes the issue
>
> Not for me. Im running arch linux x86-64, core 2 duo e8400, hd4850, and
> catalyst catalyst 10.7-1 (arch aur). Have tried for wine-git with
> http://bugs.winehq.org/show_bug.cgi?id=23578 patch enable. Tried with and
> without oss and alsa. Windows xp and 98. And different registery-settings.
> Problem still appearing. So id say it is not solved.
>
> Posted earlier to here: http://bugs.winehq.org/show_bug.cgi?id=7698
> but i consider its more ati bug ?
i think they really fixed it this time, with the latest catalyst i also faced
the freezing issue after a while (sry for the false report on the 10.7 driver),
but with the new catalyst (10.8) i dont have any issue and the ingame overlay
is also working
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