http://bugs.winehq.org/show_bug.cgi?id=3023
Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #33000|0 |1
is obsolete| |
--- Comment #29 from Erich Hoover <ehoover(a)mines.edu> 2011-09-28 18:16:12 CDT ---
Created attachment 36601
--> http://bugs.winehq.org/attachment.cgi?id=36601
Prioritize focus for dialog owner on EndDialog
(In reply to comment #28)
> ... I don't have a copy of OrCad anymore ...
Oooo - I found my old installer for the 10.5 demo.
It turned out that my theory was totally bogus; however, I do believe I've
tracked down the problem. It appears that when a dialog is created with an
owner that that owner should receive the focus when the dialog closes <even if
the owner is disabled> (normally disabled windows do not receive focus). I
would appreciate it if someone would be so kind as to test placing a part with
the attached patch (includes a test case!) and let me know how it works out.
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http://bugs.winehq.org/show_bug.cgi?id=2666
--- Comment #42 from hennr <hennr(a)hennr.name> 2011-09-28 13:24:17 CDT ---
(In reply to comment #41)
> Please let me know how this patch works for you. I would love to see it
> accepted into WINE.
Looks great for me!
Just applied it and tested AoE I and II, both look like they should look now.
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http://bugs.winehq.org/show_bug.cgi?id=2666
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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http://bugs.winehq.org/show_bug.cgi?id=6971
luuducthinh <luuducthinh9xvn(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |luuducthinh9xvn(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=4140
--- Comment #16 from Thomas Arendsen Hein <thomas(a)intevation.de> 2011-09-28 05:47:23 CDT ---
(In reply to comment #15)
> Hello,
>
> does this problem still exist?
>
> Regards
Since the same problem in Emu42 is solved now (see bug 20565), I checked with
the tarball provided by Khanh-Dang: The problem is solved here, too.
Tested with wine-1.3.29-99-g3960ea8
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http://bugs.winehq.org/show_bug.cgi?id=201
Maarten Lankhorst <m.b.lankhorst(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |m.b.lankhorst(a)gmail.com
Resolution| |FIXED
--- Comment #84 from Maarten Lankhorst <m.b.lankhorst(a)gmail.com> 2011-09-28 02:55:31 CDT ---
Marking fixed as per previous comment :)
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http://bugs.winehq.org/show_bug.cgi?id=201
--- Comment #83 from Hans Leidekker <hans(a)meelstraat.net> 2011-09-28 02:11:03 CDT ---
Igowin displays correctly in current git.
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--- Comment #41 from Alex Henrie <alexhenrie24(a)gmail.com> 2011-09-27 23:41:34 CDT ---
Created attachment 36592
--> http://bugs.winehq.org/attachment.cgi?id=36592
Proposed patch
This is a patch I wrote which fixes both the menu text colors and the "acid
trip" color problems in the Age of Empires II demo. The problem was centered
around the following code in X11DRV_DIB_GetImageBits_8:
/*
* Hack for now
* This condition is true when GetImageBits has been called by
* UpdateDIBSection. For now, GetNearestIndex is too slow to support
* 256 colormaps, so we'll just use it for GetDIBits calls.
* (In some cases, in an updateDIBSection, the returned colors are bad too)
*/
if (!srccolors) goto updatesection;
When this statement was removed, the bugs went away but the performance
suffered. To fix the performance, I rewrote X11DRV_DIB_GetNearestIndex to
optimize for colors that are exact matches of the colors in the color map. This
optimization works excellently for Age of Empires II and should work well for
other applications also. I made a minor change to X11DRV_DIB_DoCopyDIBSection
to slightly improve performance as well.
Please let me know how this patch works for you. I would love to see it
accepted into WINE.
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http://bugs.winehq.org/show_bug.cgi?id=5841
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |leslie_alistair(a)hotmail.com
Resolution| |FIXED
--- Comment #12 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> 2011-09-27 18:58:09 CDT ---
Fixed by commit
Module: wine
Branch: master
Commit: 5df9ff3aa995f72f4f01289ae66b5908ffe48dca
URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5df9ff3aa995f72f4f01289ae…
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Tue Aug 30 20:13:11 2011 +1000
msxml3: Support creating IXMLParser Interface.
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http://bugs.winehq.org/show_bug.cgi?id=14761
Summary: Wine does not support DRM content
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: starmatz71(a)yahoo.de
Guild Wars supports on windows DRM content, which can be purchased through
www.directsong.com
So I have purchased it but it does not work in an Linuxenvironment or in wine,
because of the lack of supporting Digital Rights Management inside wma-files.
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