http://bugs.winehq.org/show_bug.cgi?id=31585
Bug #: 31585
Summary: GTA III (Grand Theft Auto 3): Wine crashed with
unhandled exception while start new game in game menu
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitrij.zverev(a)gmail.com
Classification: Unclassified
Created attachment 41533
--> http://bugs.winehq.org/attachment.cgi?id=41533
Back trace (GTA unhandled exception 80000101 at address ffffe424)
Tested with Wine 1.5.11
App: GTA III (Grand Theft Auto 3), Vice City, San Andreas
Game start ok, video ok, menu ok, character skins - ok (rendering works fine),
music ok.
While loading New Game finished Wine crashed with unhandled exception
(80000101) at address ffffe424.
Find back traces at attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28730
Bug #: 28730
Summary: The game "RAGE"crash at startup with "SetPixelFormat
failed" error
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: monsieurweller(a)gmail.com
Classification: Unclassified
Created attachment 36912
--> http://bugs.winehq.org/attachment.cgi?id=36912
Wine bug log
The game "RAGE" won't launch, with "SetPixelFormat failed" error.
Wine itself throw this error :
err:wgl:internal_SetPixelFormat Invalid iPixelFormat: 0
I Attach both RAGE console log and wine log.
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http://bugs.winehq.org/show_bug.cgi?id=31501
Bug #: 31501
Summary: Wine binaries have become substantially bigger in Wine
1.5.11
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
To give you an idea:
Wine 1.5.10:
-rwxr-xr-x 1 root root 1177178 Aug 1 01:43 actxprxy.dll.so
Wine 1.5.11:
-rwxr-xr-x 1 root root 2742982 Aug 19 12:43 actxprxy.dll.so (133% increase in
size)
I use the same compiler (GCC 4.5.4) and compilation flags (-m32 -march=native
-O2)
Wine 1.5.10 lib directory weighs ~100MB
Wine 1.5.11 lib directory weighs ~196MB
that's two times increase!
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http://bugs.winehq.org/show_bug.cgi?id=31021
Bug #: 31021
Summary: Diablo III: Jumping pixels on enemies/NPC's
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If I hover the mouse over an enemy or NPC he will get focused. But there are
also pixels in the color of the focus (red for enemies and blue for NPC's)
which are jumping very fast. I have uploaded a screenshot of a NPC where the
pixels can be seen (if you can't see them you should zoom in):
http://img191.imageshack.us/img191/259/201206222237071.png
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http://bugs.winehq.org/show_bug.cgi?id=31490
Bug #: 31490
Summary: Beyond Divinity: black screen during gameplay
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.fileplanet.com/137884/130000/fileinfo/Beyon
d-Divinity-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: a488e574497d674631b4036d4b179ce349ddb764
The following commit causes various graphical glitches in several games. One of
them, Beyond Divinity shows a black screen during gameplay, only the command
icons and character portrait are visible in the upper right corner.
Plain terminal output doesn't reveal anything.
The result of the regression test:
a488e574497d674631b4036d4b179ce349ddb764 is the first bad commit
commit a488e574497d674631b4036d4b179ce349ddb764
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Aug 15 00:38:26 2012 +0200
wined3d: Improve post-pixelshader blending test.
:040000 040000 1a61c91a146de3e7a5206ccde1cc239fa0771e40
a9759ba603b3b52f2feccc716daff3d875a90b74 M dlls
Reverting the commit fixes the problem in the affected games (e.g. Blood 2,
Commandos 3, Age of Wonders 2, Freespace)
Steps to reproduce the problem with the demo:
1. install then start the demo with div.exe
2. in the main menu start a new game and get past the character generation
screens.
3. during the initial conversation the screen is displayed correctly. When the
conversation ends you're left with a black screen, only the icons are shown in
the upper right corner of the screen.
Fedora 17
Nvidia 250 / driver 304.37
X.Org X Server 1.12.2
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http://bugs.winehq.org/show_bug.cgi?id=22071
Summary: Adding a new Record after a Find fails.
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=26888)
--> (http://bugs.winehq.org/attachment.cgi?id=26888)
Sample Program and Source Code
Create a Database in either Postgres or MySQL
Create the following table.
CREATE TABLE testing
(
id integer
)
winetricks mdac28
Install the ODBC driver for MySQL or Postgres.
Setup an ODBC connection to the Database above.
run DBSample.exe
Select the ODBC connection name
You should a Messagebox with either a success or failed message.
Workarounds
winetricks dcom98.
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http://bugs.winehq.org/show_bug.cgi?id=31521
Bug #: 31521
Summary: Microsoft SQL Server Management Studio Express 2005:
cannot control server service (Win32_Service WMI class
needs StartMode and SystemName properties)
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Continuation from bug 31323.
After connecting to a server the context menu contains options like start,
stop, pause, resume, restart. After implementing the functions from bug 31323
right-clicking to invoke the context menu throws an exception - "Error code:
0x80041002" Log indicates that the error is due to missing properties:
StartMode and SystemName.
A running instance of SQL Server on local machine is needed to reproduce this
bug. Winetricks dotnet20 win7 is needed to install the application.
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http://bugs.winehq.org/show_bug.cgi?id=21461
Summary: Support for PS_USERSTYLE
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Please implement PS_USERSTYLE to X11DRV_SelectPen function.
---
fixme:x11drv:X11DRV_SelectPen PS_USERSTYLE is not supported
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http://bugs.winehq.org/show_bug.cgi?id=31550
Bug #: 31550
Summary: Patrizier 2 Gold crashes in
wined3d_device_set_render_target
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.wielicki(a)sotecware.net
Classification: Unclassified
Regression SHA1: befdbbd90f3be5e044d11be8af049410e7628f00
Created attachment 41491
--> http://bugs.winehq.org/attachment.cgi?id=41491
quickfix which worksforme
I revived that old game a few days ago, just to find that it crashes during
startup in wine. Other OpenGL/DirectX games run fine though. I bisected wine
between 1.3.2 and 1.5.8 to find
commit befdbbd90f3be5e044d11be8af049410e7628f00
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jun 18 17:19:39 2012 +0200
wined3d: Reset render target bindings in wined3d_device_reset().
to be the first bad commit according to git. The crash occurs in
wined3d_device_set_render_target, which is called by wined3d_device_reset, when
attempting to access device->fb.render_targets, which is a nil value at that
time.
My hotfix is to check for device->fb.render_targets be-ing non-NULL before
calling wined3d_device_set_render_target from wined3d_device_reset. Appearantly
it is perfectly fine to leave these calls out, as they were added by the bad
commit which introduced the regression.
A quick test through my <del>games</del><ins>hardware accellerated graphics
test applications</ins> makes it appear that this patch doesn't break anything.
The patch is made against the current master.
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http://bugs.winehq.org/show_bug.cgi?id=22562
Summary: Raisonance Ride7 + RKit-ARM crashes on startup
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)andrewsmith.plus.com
A fresh install of the Ride7 IDE will load with no problem. After installing
the RKit-ARM add-on the application no longer starts - the program window
appears and parts of the UI are shown, but then crashes.
This issue is not present under WinXP on VMware.
Software available as free download from:
http://www.mcu-raisonance.com/mcu_downloads.html (first link on that page is
the Ride7 IDE, the second link is the RKit-ARM add-on).
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