http://bugs.winehq.org/show_bug.cgi?id=7929
Saulius K. <saulius2(a)gmail.com> changed:
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CC| |saulius2(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=7260
Marc <m.even(a)neuf.fr> changed:
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--- Comment #19 from Marc <m.even(a)neuf.fr> 2012-08-29 01:06:41 CDT ---
Bug is reappearred in Wine 1.5.10/1.5.11, clean wineprefix.
No problem on Wine 1.5.9 and below.
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http://bugs.winehq.org/show_bug.cgi?id=26892
Summary: Civ4 Beyond the Sword v3.19 crashes on mod "Master of
Mana" - page fault in msvcp71
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoav.luft(a)gmail.com
Created an attachment (id=34291)
--> (http://bugs.winehq.org/attachment.cgi?id=34291)
Saved game right before crash
Run Civ4 beyond the sword v3.19 with mod "Master of Mana". Game crashes after
when ending turn in the supplied save file. Logs are also attached.
The interesting line is
Backtrace:
0x7c3a78b1
?_Myptr@?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@QAEPAGXZ
in msvcp71: cmpl$8,0x18(%ecx)
To recreate - install "Master of Mana" mod v1.20 from
http://www.masterofmana.com/
Load attached save game, move scout (rogue, or whatever) north east, reply to
funny dialog and end turn. Next turn it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=7710
madcatx(a)atlas.cz changed:
What |Removed |Added
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Attachment #41510|0 |1
is obsolete| |
--- Comment #23 from madcatx(a)atlas.cz 2012-08-27 14:01:46 CDT ---
Created attachment 41512
--> http://bugs.winehq.org/attachment.cgi?id=41512
Partial fix v3
My git tree must have gotten corrupted, I'm really sorry for this. This one
should be OK.
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madcatx(a)atlas.cz changed:
What |Removed |Added
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Attachment #41509|0 |1
is obsolete| |
--- Comment #22 from madcatx(a)atlas.cz 2012-08-27 13:16:27 CDT ---
Created attachment 41510
--> http://bugs.winehq.org/attachment.cgi?id=41510
Partial fix v2
Previous patch would probably not apply cleanly, this one hopefully does.
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http://bugs.winehq.org/show_bug.cgi?id=7710
madcatx(a)atlas.cz changed:
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CC| |madcatx(a)atlas.cz
--- Comment #21 from madcatx(a)atlas.cz 2012-08-27 13:06:30 CDT ---
As this is still a source of trouble, I attempted to at least partially fix
this behavior by using clock_gettime() on Linux (should be available on Unixes
too). MacOS X needs a Mach-specific mach_absolute_time() function. The proposed
patch builds and works as expected on post-2.6.28 Linux and MacOS X 10.6.
Please note that this patch affects only GetTickCount(), GetTickCount64() and
timeGetTime(), QueryPerformanceCounter() has not been changed.
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http://bugs.winehq.org/show_bug.cgi?id=6351
--- Comment #95 from Gene Ruebsamen <gururise(a)gmail.com> 2012-08-26 13:49:38 CDT ---
Regarding the difference in textures with GLSL enabled and disabled. I tried
again, and I saw no difference in textures; however, on Intel gfx, the gamma is
extremely low in BF2, making it almost unplayable, because everything is so
dark and hard to see.
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http://bugs.winehq.org/show_bug.cgi?id=6351
Gene Ruebsamen <gururise(a)gmail.com> changed:
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CC| |gururise(a)gmail.com
--- Comment #94 from Gene Ruebsamen <gururise(a)gmail.com> 2012-08-26 13:36:38 CDT ---
Intel HD4000 Gfx (Core i7-3770)
Linux Kernel: 3.4.9
Intel Driver: 2.20.4
GLX version: 1.4
OpenGL version string: 3.0 Mesa 8.0.4
OpenGL shading language version string: 1.30
Wine Version: 1.5.11
In order for BF2 to run on Intel, I had to disable the "Dynamic Lighting"
option in BF2, and set the "Lighting" option to no higher than Medium.
Upon starting a game, the graphics are very very dark, as if the gamma were
really low, almost unplayable because its too dark.
If I disable GLSL in the winereg, the gamma is still dark, but I can see a few
more textures that were not visible (or too dark to see) previously.
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