https://bugs.winehq.org/show_bug.cgi?id=43111
Bug ID: 43111
Summary: Wine Staging 2.9 - can't launch multiple games anymore
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58310
--> https://bugs.winehq.org/attachment.cgi?id=58310
steam launch + KF2 launch
Wine staging 2.8 works fine.
Wine staging 2.9 will not launch Killing Floor 2 or Shadow Warrior 2, I also
tested a tiny free game Adventure Capitalist and that worked fine.
This happened on my ooold wine bottle, so thinking something have changed I
wiped it clean and started a new one with 2.9
Now Steam won't start with wine-devel 2.9 and I forgot what I did to make it
run, if anything at all, so I can't test if it's present in normal wine too.
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https://bugs.winehq.org/show_bug.cgi?id=42864
Bug ID: 42864
Summary: World of Tanks: crashes when clicking the play button.
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrisromic(a)gmail.com
Distribution: ---
Created attachment 57969
--> https://bugs.winehq.org/attachment.cgi?id=57969
Program Error Details
Wine crashes when I click on the play button with World of Tanks 9.18. I'm
using the staging branch of Wine 2.6 with CSMT, VAAPI, EAX, and GTK3 theming
enabled in winecfg. I have done nothing else to wine other than the previous
changes mention before.
https://worldoftanks.com/en/game/download/
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https://bugs.winehq.org/show_bug.cgi?id=42535
Bug ID: 42535
Summary: Spintires has a minor graphic glitch
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57436
--> https://bugs.winehq.org/attachment.cgi?id=57436
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
https://bugs.winehq.org/show_bug.cgi?id=39755 <- should be fixed by wine-2.2
(Staging), at least i don't have this bug anymore now
Video of the Bug: https://youtu.be/DMNgw6b8KZk
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https://bugs.winehq.org/show_bug.cgi?id=41724
Bug ID: 41724
Summary: Wine Config -> Drives -> Autodetect crashed.
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: bhendry(a)cheerful.com
Distribution: ---
Created attachment 56158
--> https://bugs.winehq.org/attachment.cgi?id=56158
Wwine Config Error log
First time I tried to start Wine Config failed. Instructions say to submit bug
report. See attached log.
This is the first time I attempted to use Wine. I was in Wine Config -> Drives
-> Autodetect when it crashed.
Hardware is actually amd64
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https://bugs.winehq.org/show_bug.cgi?id=40795
Bug ID: 40795
Summary: Any Direct3D10 application crashes when using native
d3d10.dll after commit
fcc8553d8b8075542cd3edf26276c1915d29b0da
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 54708
--> https://bugs.winehq.org/attachment.cgi?id=54708
Sample app, patch, working compiled binaries
When you use native d3d10.dll from Windows Vista any Direct3D 10 application
crashes after start.
Precondition:
1. You need to implement simple stub export function D3D10CoreGetVersion to
d3d10core.dll
2. You need d3d10.dll at least from Windows Vista RTM
Steps to repro:
1. Apply patch 0001-d3d10core-Add-D3D10CoreGetVersion-implementation.patch
2. Compile WineD3D including this patch also Wine-Staging patches are
recommended
3. Copy and paste native d3d10.dll from Windows Vista to a folder where app's
executeble is
3. Start app
As I figured out this is a regression after commit
https://github.com/wine-mirror/wine/commit/fcc8553d8b8075542cd3edf26276c191…
Because before this commit I was able to run Direct3D 10 applications using
native d3d10.dll and implementing stub function D3D10CoreGetVersion()
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http://bugs.winehq.org/show_bug.cgi?id=33136
Bug #: 33136
Summary: TTS Balabolka not show list of voices
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burrbull(a)yandex.ua
Classification: Unclassified
TTS program Balabolka (http://www.cross-plus-a.com/balabolka.htm) and its
console version give error
err:ole:CoGetClassObject class {d941651c-44e6-4c17-badf-c36826fc3424} not
registered
when try show list of voices.
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https://bugs.winehq.org/show_bug.cgi?id=43727
Bug ID: 43727
Summary: native dlls exists in the same exe directory wont
first load before builtin same name dlls
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
native dlls such as riched20 msvcp90 msvcr90, if copy into the same directory
with the exe to run, wont default first load before builtin dlls any more.
before wine1.9.x dont have this problem. i always load native dlls in this way,
its simple, and easy to compare with builtin dlls.
does wine2.x drop this feature?
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=43526
Bug ID: 43526
Summary: sims 4 doesn't want to start
Product: Wine
Version: 0.9.3.
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.loncarski(a)gmail.com
Created attachment 58922
--> https://bugs.winehq.org/attachment.cgi?id=58922
file bug
when I run this game,it starts but crashes couple seconds later saying it has
some problems with wine or instalization.
I already played it for couple of days but all of the sudden it stoped working.
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https://bugs.winehq.org/show_bug.cgi?id=43139
Bug ID: 43139
Summary: program ODSERV.EXE crashes While running microsoft
office diagnostics
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abhisecondarymail(a)gmail.com
Distribution: ---
Created attachment 58354
--> https://bugs.winehq.org/attachment.cgi?id=58354
Error report after the crash of ODSERV.EXE while running memory diagnostics
section of microsoft office diagnostics
MS office 2007 : While closing word, an error message appears saying MSXML is
not properly installed.
While running microsoft office diagnostics, the program ODSERV.EXE crashes
(Unhandled exception: unimplemented function KERNEL32.dll). The error occurs
when Memory diagnostics section begins in the MS office diagnostics program.
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https://bugs.winehq.org/show_bug.cgi?id=43138
Bug ID: 43138
Summary: Wine incorrectly detects the maximum available in my
system version of OpenGL when using AMD Radeon + MESA.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
When using AMD Radeon + MESA, Wine incorrectly detects the maximum available in
my system version of OpenGL as OpenGL3.0, but Mesa 17.1.1 supports OpenGL4.5
for my model of graphics hardware. This leads to the fact that games launched
with Wine do not detect the possibility of using D3DX11 and, as a result, they
can not work if they do not have D3DX9 support, or work in D3DX9 mode if they
have support of both D3DX9 and D3DX11.
I know that it is possible to manually add this registry key to manually
explicitly set the maximum available in my system version of OpenGL:
glversion_fix.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
But, in my opinion, it would be better if the maximum available version of
OpenGL could be detected automatically.
Moreover, not everyone knows about the possibility of adding this registry key.
And not everyone even knows how to detect the maximum available version of
OpenGL in their systems.
Он неправильно детектирует максимально available в моей с системе версию ОпенгЛ
как ОпенГЛ 3.0, но меса 17.1.1 поддерживает ОпенгЛ 4.5 для моей модели
графического оборудования. Это приводит к тому, что игры, запущенные с ним не
детектируют возможность поддержки Д3ДХ11 и в резульате этого не могут работать
если у них нет поддержки Д3DX9, либо работают только в режиме Д3ДХ9 если у них
есть поддержва обеих Д3ДХ9 и Д3ДХ11.
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