https://bugs.winehq.org/show_bug.cgi?id=46400
Bug ID: 46400
Summary: MTA: San Andreas: installer crashes after license page
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: rafalh92(a)outlook.com
Distribution: ---
Created attachment 63159
--> https://bugs.winehq.org/attachment.cgi?id=63159
Unhandled exception stacktrace
Multi Theft Auto: San Andreas installer crashes when clicking Next button on
page with license information. Therefore it cannot be installed using Wine.
Unhandled exception information with stacktrace is provided as attachment.
It seems to be caused by use-after-free problem in destroy_para function in
riched20.
I already have a patch for this issue and going to send it as soon as I create
the issue.
Installer can be downloaded from official website (https://mtasa.com) or here:
http://mirror.s4.mtasa.ohbah.com/mtasa/main/mtasa_xp-1.5.6.exe
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https://bugs.winehq.org/show_bug.cgi?id=46294
Bug ID: 46294
Summary: MoI and CAD/DCC apps on Nvidia: display state not in
sync
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeskenis(a)gmail.com
Distribution: ---
In quite a number of CAD and DCC apps that I'm trying to run through WINE I'm
seeing that what is displayed on the screen seems to be like a state behind
what it actually should be.
The quickest way that comes to my mind to show it is to install MoI (Moment of
Inspiration) trial.
https://vimeo.com/296282117
So for example when I'm hovering over an item it should get a highlight. It
doesn't - instead the highlight is being drawn when I move the cursor (or do
something different) afterwards.
In the same manner when I draw a selection box (or any other 2d "overlay"
element) it should disappear immediately after I release the mouse button. It
doesn't - it disappears after subsequent action.
It happens ONLY with NVIDIA. Tried on Intel / AMD gpus and this does not seem
to affect them.
WINE version doesn't matter - tried many (with and without POL / Lutris).
Would love to see a workaround / fix for the issue.
Let me know if you need some more info - I'll do my best to provide it :) .
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https://bugs.winehq.org/show_bug.cgi?id=41964
Bug ID: 41964
Summary: A story about my uncle - crash on startup
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56365
--> https://bugs.winehq.org/attachment.cgi?id=56365
Steam launch - 64 bit prefix
Game seems to require 2 things with winetricks under 32 bit prefix - d3dx9 and
dotnet40.
Launching the game without them produces the following crash which seems to be
caused by mscoree.dll
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"generatePublisherEvidence" in state 4
fixme:mscoree:parse_probing privatePath=L"Editor/Release" not implemented
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https://bugs.winehq.org/show_bug.cgi?id=46280
Bug ID: 46280
Summary: [BabaIsYou] stdrt.exe fail
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 62989
--> https://bugs.winehq.org/attachment.cgi?id=62989
Backtrace file
When you launch the game "BabaIsYou" the game open, you heard a song during 0,5
second and then the game crash with the wine error.
I just noticed that the game doesn't work on my computer who is full AMD but
works with my second computer who have an Intel integrated GPU but runs the
3.21 version of winehq without DXVK. But I assume the problem is a conflict
with the AMD drivers.
For more information check the "backtrace" file
PS: BabaIsYou is in development so I've test the development demonstration.
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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https://bugs.winehq.org/show_bug.cgi?id=46447
Bug ID: 46447
Summary: Wine Staging Patch "xaudio2_7-WMA_support" does not
work, because ffmpeg support is missing
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gero45(a)mr-gero.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Wine Version used: winehq-staging_4.0~rc2 for Debian Testing
When I try to run "Stardew Valley" i get the following error:
"4672.801:0009:warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't use
this format and no FFmpeg, so giving up"
As described by Andrew Eikum in this comment 35 of Bug 39402
(https://bugs.winehq.org/show_bug.cgi?id=39402#c35), this might be because of
missing ffmpeg support in the wine build used.
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https://bugs.winehq.org/show_bug.cgi?id=46456
Bug ID: 46456
Summary: java 8 won't install
Product: Wine-staging
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Java 8 will not install
Fedora 29, x64
$ rpm -qa wine-co\*
wine-core-4.0-0.4.rc4.fc29.x86_64
wine-common-4.0-0.4.rc4.fc29.noarch
wine-core-4.0-0.4.rc4.fc29.i686
wine-courier-fonts-4.0-0.4.rc4.fc29.noarch
wine jre8-8.181-windows-i586.exe
Millions of fixmes. Last ones are
$ rpm -qa wine-co\00ce:fixme:msxml:domdoc_get_readyState stub!
(0x4896780)->(0x446ec28)
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:domdoc_get_parseError (0x4896798)->(0x446ec28): creating a
dummy parseError
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:domdoc_get_parseError (0x4896798)->(0x446ec28): creating a
dummy parseError
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
00ce:fixme:mshtml:nsChannel_GetContentLength (0x47cc658)->(0x446e050)
00ce:fixme:mshtml:nsChannel_GetContentLength (0x47e7000)->(0x446e050)
00ce:fixme:jscript:JSGlobal_eval No active exec_ctx
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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https://bugs.winehq.org/show_bug.cgi?id=46379
Bug ID: 46379
Summary: Resident Evil HD REMASTER crashes with ERR08 : Memory
overrun
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63128
--> https://bugs.winehq.org/attachment.cgi?id=63128
+d3d_shader
Can crash after ~2 minutes of gameplay with 'Fatal error. ERR08 : Memory
overrun.'
Workaround is set Shadows Quality to Medium.
wine-4.0-rc3-19-g2058505ceb
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https://bugs.winehq.org/show_bug.cgi?id=46468
Bug ID: 46468
Summary: sysex dump fail
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rogermenning(a)googlemail.com
Distribution: ---
Created attachment 63281
--> https://bugs.winehq.org/attachment.cgi?id=63281
details from the crash window from sounddiver
Sounddiver crash when I wanna change Settings.
The Program receive midi sysex dumps from Synthesizer and can save it.
When sounddiver send back that dump the Synthesizer does not recognize that
dump.
I saw in the command terminal when i let run a2jmidid -e & that the dump the
computer receive without problems but by sending them back the timetable is
wrong.
I think the hexadecimal code is not the same by sending back.
The crash report from sounddiver only happens when I wanna open the Settings
from the program. Actually by windows the program run directly after
installation without changing Settings.So it do not need to change Settings.
Another thing is that the sequencer from sounddiver can record dumps and even
show the hexadecimal code but by playing back the sequencer stop by second step
and normal dumps have 9steps.
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