https://bugs.winehq.org/show_bug.cgi?id=46529
Bug ID: 46529
Summary: Complex Text Layout messed up in MS Word 2010
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.shahbazi91(a)gmail.com
Distribution: ---
Created attachment 63383
--> https://bugs.winehq.org/attachment.cgi?id=63383
screencast_wine4.0-staging
Complex text layout is needed when using both left to right and right to left
text in a document. For enabling complex text layout I had to run WORD.EXE
setting LANG="fa_IR.utf-8" environment variable. However, text still renders
messed up.
I have attached screencast of the behavior in wine-4.0 and windows 7.
BTW, I had riched20 dll overridden to "native" and usp10 dll to
"native,builtin"(the former is neccessary for MS Word to work properly -
https://bugs.winehq.org/show_bug.cgi?id=14980 - and the latter is needed for
proper character shaping of Arabic and Persian glyphs.)
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https://bugs.winehq.org/show_bug.cgi?id=46532
Bug ID: 46532
Summary: There is no way to "report" a test result
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
There is no way to "report" a test result. Meaning, there is no way for me to
send a message to a WineHQ member to fix a problem with an app or report a test
result if there are no maintainers for the app.
If I come across an app with an error or bad test result and I don't use said
app, then I'm not going to become a maintainer just to fix the problem, so the
problem is just going to go unfixed until someone decides to become a
maintainer?
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http://bugs.winehq.org/show_bug.cgi?id=22055
Summary: Assassin's creed crashes on launch occasionally
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26852)
--> (http://bugs.winehq.org/attachment.cgi?id=26852)
terminal output/backtrace
Semi-random, but out of the past 4 times I've launched Assassin's creed, after
the intro video, once the menu loads, it crashes:
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x14135998: Surface does not
have any up to date location
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
then:
Backtrace:
=>0 0x7ef872bd HEAP_MakeInUseBlockFree+0xf5(subheap=0x128b2000,
pArena=0x12b9f520) [/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll
(0x039ce628)
1 0x7ef8a8eb RtlFreeHeap+0xe0(heap=0x110000, flags=0x0002, ptr=0x12b9f528)
[/home/austin/wine-git/dlls/ntdll/heap.c:1757] in ntdll (0x039ce678)
2 0x7ebb5cf4 peek_message+0x1f9(msg=0x39cea1c, hwnd=(nil), first=0,
last=0xffffffff, flags=0x4ff0001, changed_mask=0x04ff)
[/home/austin/wine-git/dlls/user32/message.c:2075] in user32 (0x039ce9a8)
3 0x7ebb7d4f GetMessageW+0x150(msg=0x39cea1c, hwnd=(nil), first=0, last=0)
[/home/austin/wine-git/dlls/user32/message.c:2943] in user32 (0x039ce9e8)
4 0x7e25679f hook_thread_proc+0x39d(param=0x33f7cc)
[/home/austin/wine-git/dlls/dinput/dinput_main.c:956] in dinput (0x039cea58)
5 0x7efba950 call_thread_func+0xc() in ntdll (0x039cea68)
6 0x7efba98e call_thread_entry_point+0x34(entry=0x7e256402, arg=0x33f7cc)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2457] in ntdll (0x039ceb48)
7 0x7efc16af RtlCreateUserThread(process=0x0(nil), descr=0x7ec0fff4,
suspended=0, stack_addr=0x39ce918, stack_reserve=0, stack_commit=0,
start=0x39ce918, param=0x0(nil), handle_ptr=0x7fc30044, id=(nil))
[/home/austin/wine-git/dlls/ntdll/thread.c:411] in ntdll (0x039cf398)
8 0xf75e780e start_thread+0xbe() in libpthread.so.0 (0x039cf498)
9 0xf756aa1e __clone+0x5e() in libc.so.6 (0x00000000)
0x7ef872bd HEAP_MakeInUseBlockFree+0xf5
[/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll: movl 0x0(%eax),%eax
640 size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
This may be new though, didn't happen a few day ago...
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https://bugs.winehq.org/show_bug.cgi?id=39814
Bug ID: 39814
Summary: choppy pulseaudio after ->Remove legacy
pulseaudio/alsa latency workaround (closes: #807403).
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nexxxxen(a)gmail.com
Distribution: ---
After 1.8-rc4 on debian testing my REAPER DAW sound is choppy and noisy.
I use it for long time (years), and had no problems until this workaround
(#807403) they removed.
Thanks, and sorry for my bad english. :(
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https://bugs.winehq.org/show_bug.cgi?id=40247
Bug ID: 40247
Summary: Wine returns bad MAC address for loopback interface,
fails to run licensed programs.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netcfgx
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
There are some (poorly written) programs that base their licensing off the
system's MAC address. Unfortunately, some of them are necessary for engineering
work. These are old programs with brittle source but valid licenses that cannot
be run because Wine cannot ever tell them what Windows would tell them.
Wine always returns a MAC address of "00:00:00:00:00:00" to these programs. I
assume that's because the loopback interface is first in `ifconfig`, and thus
is enumerated first to Windows programs by Wine, and has no MAC address.
In most cases, programs like these choose the MAC address of the first "network
adapter" that would have been printed by `ipconfig /all`. Again, in Wine, the
first such adapter printed is the loopback interface.
This problem can't be solved by normal MAC address spoofing techniques, because
the loopback interface simply doesn't have a MAC address according to the host.
And Windows tricks to change the MAC address, like modifying the
"NetworkAddress" key of
"HKLM\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}\XXXX",
don't seem to have any effect in Wine. Particularly with respect to affecting
the loopback interface.
There needs to be a Wine option, possibly a key somewhere in
"HKLM\Software\Wine", to override (at the very least) the loopback interface's
apparent MAC address, so that these programs can work.
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https://bugs.winehq.org/show_bug.cgi?id=46358
Bug ID: 46358
Summary: CUDA acceleration not detected by Radiant Viewer
(regression)
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
CUDA rendered is not available as an option in RadiAnt DICOM Viewer build
4.9.12.21058 BETA (64 bit) - used to work with 4.6.5.18450 and 3.13-staging.
What debug could I provide?
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https://bugs.winehq.org/show_bug.cgi?id=46515
Bug ID: 46515
Summary: Divide by zero error Zoombinis Mountain Rescue
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bec.cass(a)hotmail.com
Created attachment 63371
--> https://bugs.winehq.org/attachment.cgi?id=63371
Zoombinis Mountain Rescue Backtrace
Hi!
I was wondering if anyone can help with a bug I'm having. I've managed to
install and play and old game from my childhood (Zoombinis Mountain Rescue) on
my Mac. I installed it from an iso file I downloaded and plays perfectly up to
a point (Beetle Bug Alley) at which point it freezes and I get the error
(attached). It occurs even when accessing the level directly in practice mode
as well as when progressing sequentially in normal game mode.
I've mostly been figuring things out through lots of googling and manual and
forum reading (and hoping I don't mess up my computer!) so I'm definitely a
complete beginner in terms of understanding wine! I can't figure this one out
and would love some help if anyone knows the answer to this problem!
Thanks :)
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http://bugs.winehq.org/show_bug.cgi?id=26807
Summary: MS Powerpoint 2007 does not start in 1.3.18
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozkar(a)gmail.com
1. Installation MS Office with SP1/SP2 in updates/ → successful
2. Word and Excel runs correctly
3. PowerPoint crashed @startup.
In XP mode terminates with no error
In Vista mode asks whether to send debug info to MS.
As far as i remember it was running in 1.3.17 → regression.
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https://bugs.winehq.org/show_bug.cgi?id=46506
Bug ID: 46506
Summary: Why are you still not using Vulkan for WineD3D for
D3D9, D3D10, D3D11? Why are you still using OpenGL?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Hi! Thank you very much for you great work!
Why are you still not using Vulkan for WineD3D for D3D9, D3D10, D3D11?
Why are you still using OpenGL?
The dizzying success of the DXVK project proved that using Vulkan provides
excellent performance in D3D10 and D3D11 games. There is a huge amount of
evidence that when using the Wine+DXVK bundle, usually only about ~10%
performance loss is obtained relative to launching the same Windows game
natively on Windows. But if you run the same game using the usual WineD3D, then
the loss of performance is usually about ~80%, and this in turn deprives we of
any reason to launch games using WineD3D. But DXVK has a free ZLIB license and
open source code. Why not replace the WineD3D with the DXVK inside of the Wine
code? Or at least it might be worth using the default DXVK in Wine, with the
option of optionally choosing WineD3D for a GPUs without Vulkan support? Or
perhaps DXVK would be used by default in Wine, and if some user couldn’t use
Vulkan, would Wine automatically switch to WineD3D mode? I believe that the
benefits of high performance, which gives the use of DXVK and Vulkan are very
important.
Please, see here:
https://github.com/doitsujin/dxvk
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=46464
Bug ID: 46464
Summary: Strong hold 2 needs a native dll fallback mechanism
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 63272
--> https://bugs.winehq.org/attachment.cgi?id=63272
patch
See https://github.com/ValveSoftware/Proton/issues/506 for details.
Strong hold 2 doesn't run. For it to run, use the following steps:
$ STEAM_COMPAT_DATA_PATH=~/.steam/steam/steamapps/compatdata/40960
~/.steam/steam/compatibilitytools.d/proton/proton run
~/.steam/steam/steamapps/compatdata/40960/pfx/drive_c/windows/system32/winecfg.exe
And set msvcr100.dll and msvcp100.dll to builtin.
And FFLauncher.exe is a .NET application. Since proton doesn't have mono
support yet. We need to rename rename Stronghold2.exe to FFLaucher.exe, then it
will launch.
$ cd ~/.steam/steam/steamapps/common/Stronghold\ 2/
$ file msvcp100.dll
msvcp100.dll: PE32+ executable (DLL) (GUI) x86-64, for MS Windows
$ file FFLauncher.exe
FFLauncher.exe: PE32 executable (GUI) Intel 80386, for MS Windows
So the reason that the game doesn't run on proton is that it is bundled with
dlls of wrong architecture in its application folder. On Windows, there is a
dll architecture check[1] when loading dlls, whereas wine currently loads the
first found.
[1] Windows Internals # Known Dll Redirection:
https://books.google.com/books?id=y83LDgAAQBAJ&pg=PT282&dq=dll+of+wrong+arc…
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